Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Ðshiznetz on September 14, 2009, 10:22:04 PM
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snorlax and blaziken have been updated:
(http://www.justnopoint.com/dshiznetz/images/snor1.png)
(http://www.justnopoint.com/dshiznetz/images/blaze2.png)
dogde is fixed
new rollout attack(can faze through projectiles)
snorlax is a little more comboabe(lp,lk,hp, is the start up then he can connect to hypers and most supers)
high jump kick and bodyslam adjusted
mega punch no longer goes through projectiles, it obsorbes it
mega kick is able to faze through projectiles
adjusted nohitby for hyperbeam
adjusted hitpauses for hypers
rest *dream* glitch fixed
hyper beam is now a level 2 hyper move.
blaziken has a new stance for his shin skyuppercut.
also vels have been adjusted to skyuppercut
get them both at my site(click my sig) or at spidermews house of stuff.
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Love your pokemon characters....Wish they were six button though...
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They are if you include helper summon and charge.
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They are if you include helper summon and charge.
I guess in a way yeah...
Still, not a personal fan of it. (nothing against your coding, it's awesome. That's just my own view, I'm pretty hardcore MvC-EoH style type fan. I'm at a personal battle with myself in trying to decide on him I should add these or not xD)
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Snorlax updated:
vels changed for high jump kick and bellyflop(thanks rajaa)
statetypesets added to all attacks
bellyflop recoded, now snorlax crushes your body(rather then before where he would just make you fall)
(http://img22.imageshack.us/img22/4338/flop.png)
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you made these stages?
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No, they were ripped by me(except the one in the pic) and coded by Sayajin_mui