Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: Mugendude26 on September 13, 2009, 08:52:25 PM
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I'm currently working on Raiden for my M.U.G.E.N. Superstars project and I was wondering if it's possible to code his flying torpedo attack? If it is, I would appreciate any help you can give me. Thanks!
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I'm currently working on Raiden for my M.U.G.E.N. Superstars project and I was wondering if it's possible to code his flying torpedo attack? If it is, I would appreciate any help you can give me. Thanks!
Ive done it b4 what do you need help with?
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Well, I'm making a not so serious version of Raiden for my Mugen Superstars project and I want to code his flying torpedo move but sadly, I don't know how to code it.
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yeah just shoot dats crap its easy!
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Wait, what are you talking about? You are make no sense whatsoever. Are you just trying to spam this topic instead of helping me out?
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oh my bad i put da wrong thing
oh no but i could help you out wit it if u need help
do u want it in the air too or only on da ground??
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I basically need to code Raiden's flying torpedo attack which he can perform in mid-air or on the ground.
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I basically need to code Raiden's flying torpedo attack which he can perform in mid-air or on the ground.
So do you have any coding experience? It's easy if you know what youre doing. If not you have a lot to catch up on. Have you created the animations yet?
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Yes, I do have coding experience and I also do have the animations for the torpedo attack already planned out.
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Okay so if you are familiar with code what part are you having trouble with? Your question is very vague.
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I use a simular move in Hero's Reborn cap on my site, he's got this flying kick move. You could use the code from that if you want.
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Cool, thanks! I greatly appreciate it! :)
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velset, + possets. and you can code his attack properly, that is if you have experience using those type of codes.
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That is the problem I'm having trouble with. Like what do you exactly have to do to make it work? I know how to code and stuff like that, but I don't know if I could code Raiden's flying torpedo.
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in the torpedo stateno, just add a velset code.
adjust the x y. for triggers, idk put something like animelem=, or time=
its up to you.
for possets use it when hes landing. Or just make a changestate so he change to his landing state.
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Do you got MSN or something so you could lead me through it?
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there no need...
make a velset code.. triggers.. BAM
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Is it possible for him to push the opponent to the screen's edge?
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yes
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Could you please tell me how I would code that?
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~X(
its all about triggers man, i say you go read the mugen docs, its free and it comes with every mugen out!
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Alright, well I got his torpedo to work. Now can you just tell me how to make it so Raiden will push the opponent to the screen's edge?
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Well the docs are pretty confusing, but you have to play around with it to get it to work. To get it to charge into oponant it should look like this
[State ]
type = velset
trigger1 = !animelemtime(4)
x = 7
[State ]
type = width
trigger1 = animelemtime(4) >=0
edge = 30,0
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Thank you! Now that's the type of answer I wanted! I thank you for that!
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I really hope you learned how to code it instead of just copy+paste
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Granted youll need to code the push off, and all that, but you have to take it one step at a time. Look at some of te Raidens already released to see how it's done. Then code your own version that suits how you want it to look.
Remember youll need to put a p2 state in the hitdef
p2stateno = ****
[Statedef ****]
type = A
movetype= H
physics = N
velset = 0,0
[State camera]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 1,0
[State ****]
type = ChangeAnim2
trigger1 = !time
value = *****
[State ]
type = changestate
trigger1 = time = xx
value = *****