Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: ~Hale "R@CE" Caesar~ on May 28, 2009, 07:59:50 PM
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masquer's hanzou, it freezes an crashes mugen when certain specials or supers r execute`
so how can i fix this, the sooner i get this fix i can make more mvc patches for him an also for charlotte
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try this:
In his super1.cns, super3.cns & super5.cns move every "Destroyself" to
the end of the Hitdef. That's resolves the problems.
Example,
[State 1110, 2]
type = DestroySelf
trigger1 = screenpos X != [-30,350]
trigger2 = movecontact = 1[State 1110, 3]
[State 1110, 3]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
attr = S, SA
damage = 100,15
getpower = 80,60
givepower = 60,40
hitflag = MAFD
guardflag = MA
pausetime = 0,14
guard.pausetime = 0,20
sparkno = S1120
sparkxy = 275,-208;-235,-208
guard.sparkno = S1130
guard.sparkxy = 316,-208;-276,-208
hitsound = -1
guardsound = -1
ground.type = low
ground.slidetime = 6
ground.hittime = 6
ground.velocity = -1,-10
guard.velocity = -3
air.velocity = -1,-9
airguard.velocity = -2,0
down.bounce = 1
fall.animtype = back
fall = 1
air.fall = 1
palfx.time = 40
;palfx.mul = 160, 0, 0
palfx.add = 210, 60, 0
[State 1110, 4]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 4000
pos = 150,-189
postype = p2
sprpriority = 4
bindtime = -1
ignorehitpause = 1
ontop = 1
Move (Delete from location and move)
[State 1110, 2]
type = DestroySelf
trigger1 = screenpos X != [-30,350]
trigger2 = movecontact = 1[State 1110, 3]
To the bottom of the hitdef past the explods.
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IS WORKING!!!!!! :) :) :w00t: :w00t: THANKS!!!!! =D> =D> =D> :thumbsup: :thumbsup: :) :) :w00t: :w00t: