Infinity MUGEN Team
IMT Main => M.U.G.E.N WIP => Topic started by: SND-Frostey on May 24, 2009, 09:12:07 PM
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(http://img200.imageshack.us/img200/7191/sethavatar.gif) (http://img190.imageshack.us/img190/5481/sethwalk1.gif) (http://img132.imageshack.us/img132/7639/sethpuncho.gif)
I'm personally new to Sprite edits. I'm no programmer, but I'm just surprised that no one has made anything involving Seth. So I'm gonna try to make his his sprites. :)
He seems to be easy so far. I just get Urien, change his pallette, remove his hair, and then put in that yin-yang.
Here's his first standing pose, for now. Will make more after suggestions.
Like: are his eyes the right colour? Is Urien really a good base? What are some to-dos? I haven't listed?
PLEASE COMMENT!!!!!!!
TO-DOs:
Urien's crouching hardkick
Urien's standing hardkick
Zangief-style piledriver
Dhalsim-style long punch in air and crouching (still making some tweaks on ground)
Gouken-style Shoryuken
Charlie-style Sonic Boom
Urien's wierd special move involving a kick
Urien's chariot (halfway to go)
The special and neutral Tandem moves.
Bison-style (?) yoga teleport
Crouch
Jump
Walk backwards
Pallettes
Sounds(?)
Find some guys who actually want to animate and / or program him. :P
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Awesome Great sprites
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Thanks! :)
I just put up a sample sprite of the dhalsim-style punch. :)
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everything looking so far and urien is the perfect base since they are alike in terms of looks and one move which is the charge i think but yeah all gud
wish u all the best of luck on this
i take it all moves from sf4 and one or two custom moves?
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Exactly. But besides the dhalsim punch and the specialty moves, I don't know much else about his moveset...
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Exactly. But besides the dhalsim punch and the specialty moves, I don't know much else about his moveset...
I Know his crouching HK is the same as uriens and his focus attack is the same as uriens CB+F,K i havent used seth in a whil but i also think his standing HK is the same also
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Looks good but it doesn't look like Seth that much look at this imagehttp://i.neoseeker.com/mgv/416083-Umagafan84/83/14/sethinstreetfighter4_display.jpg it should help you when making Seth and look at this guy's sprite of Seth http://www.infinitymugenteam.com/Forum_345/index.php?topic=21357.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=21357.0)
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Oh yeah... almost forgot about the stuff surrounding the yinyang...
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Looks nice, my only suggestion is that the yin yang "ball" in his belly be a little closer to his "skin" in color...
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wanna try an amalgam between our Seths???
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thats an excellent idea. kill two birds with one stone as for the dhalsim punch sprite i think stretch should be a bit higher starting from his shoulder
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I main Seth in SF4. I was also considering a design of him.
As a suggestion - you'd save a ton of trouble if you sprited him with a hole in his midsection, then had someone make a seperate animation of the tandem engine (the ying/yang ball) and coded that as a helper, rotating independently of his animations. You could also get it to glow proper during his specials like that.
I'll take a crack at a design later, and if you like it, Infinity can have it.
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↑ Also the engine wouldn't stop spinning just because he's in a gethit state or when he's lying on the ground.
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I big hole instead... not a bad idea!
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Interesting...Seth in 2D, interestin sprite edits...if you need seome help (Programming your char) contact me.
:)
"The real dialog of MK vs SF"
Ryu:"を停止することはできません"-(You can not stop me)
Rayden"Ryu!"
Ryu:"Rayda"-(Rayden)
Rayden:"If you want to go through this route have to pass on my"
Ryu:"スキップ雷の神としての場所に"-(Skip to the place as the god of thunder)
FIGHT!...
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Interesting...Seth in 2D, interestin sprite edits...if you need seome help (Programming your char) contact me.
:)
Thans dude. You're so cool! 8)
... if I finish this project. %%- %%- %%- :-??