Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Mugendude26 on May 04, 2009, 07:33:20 PM

Title: Unknown
Post by: Mugendude26 on May 04, 2009, 07:33:20 PM
A basic stage I made in my spare time which in my opinion, gives you an eerie feeling because of the music I supply with it. EDIT: Fixed the shadow problem where the character's shadows go off the bridge.

(http://img17.imageshack.us/img17/8646/stagek.png)

DOWNLOAD: http://download149.mediafire.com/tz4mr8memitg/zngay5zyhgz/unknown.rar (http://download149.mediafire.com/tz4mr8memitg/zngay5zyhgz/unknown.rar)
Title: Re: Unknown
Post by: Dzayan, The Warrior on May 04, 2009, 07:37:56 PM
Interesting
Title: Re: Unknown
Post by: ExShadow on May 04, 2009, 07:48:39 PM
this stage would be better with no shadow imo the shadows overlap the edge of the floor making it look weird

taking a shadow would mean using this

;--------------------------------------------------------
[Shadow]
intensity = 0 <----determines how dark the shadow is use 0 for no shadow
color = 0,0,0
yscale = .4
fade.range = -400,-100

;--------------------------------------------------------
[Reflection]
intensity = 0
Title: Re: Unknown
Post by: Mugendude26 on May 04, 2009, 07:56:06 PM
this stage would be better with no shadow imo the shadows overlap the edge of the floor making it look weird

taking a shadow would mean using this

;--------------------------------------------------------
[Shadow]
intensity = 0 <----determines how dark the shadow is use 0 for no shadow
color = 0,0,0
yscale = .4
fade.range = -400,-100

;--------------------------------------------------------
[Reflection]
intensity = 0

Fixed it! Thanks for the tip EX!  :thumbsup:
Title: Re: Unknown
Post by: ExShadow on May 04, 2009, 08:12:28 PM
yw dude i also noticed marrow's foot is off of the floor? maybe yew could try changing the zoffset so that the characters are on the floor correctly

;--------------------------------------------------------
[StageInfo]
 ;Z offset for drawing
 ;Adjust this value to move the ground level up/down in the screen.
 ;It's the position where the players stand at.
 ;Up - smaller, Down - larger
 ;***
zoffset = 196 <---- i would suggest 196 it moves the characters up higher the lower that number is the higher the number the lower the characters go

 ;Leave this at 1. It makes the players face each other
autoturn = 1

 ;Set the following to 1 to have the background be reset between
 ;rounds.
resetBG = 1

play around with it
Title: Re: Unknown
Post by: teeno312 on May 11, 2009, 10:00:46 PM
mind if i make a edit of this stage?
Title: Re: Unknown
Post by: Mugendude26 on May 11, 2009, 11:40:01 PM
mind if i make a edit of this stage?

No problem, as long as you give me credit for the original stage.
Title: Re: Unknown
Post by: teeno312 on May 16, 2009, 04:15:02 PM
 :thumbsup:

EDIT: um i cant download it  o.O#
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