Infinity MUGEN Team

IMT Main => M.U.G.E.N Help => Topic started by: Luis/Dshiznet on September 03, 2007, 12:17:34 AM

Title: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 12:17:34 AM
what code do you put it in so that when you do a hyper you lose a power bar level ?
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 01:10:49 AM
poweradd = -1000
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 01:18:25 AM
poweradd = -1000
love you <3

whats the code to add a hyper portrait when you do a hyper?
Title: Re: hyper help
Post by: Fallen_Angel on September 03, 2007, 09:37:27 AM
poweradd = -1000
love you <3

whats the code to add a hyper portrait when you do a hyper?

you only need to use an explod
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 02:20:09 PM
poweradd = -1000
love you <3

whats the code to add a hyper portrait when you do a hyper?

you only need to use an explod
explod, as in the code?
what to i put in the following


[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 02:59:16 PM
Take a look at my Paper Mario's fire blast hyper state, and his Hyper portrait animation.

You can preety much copy, paste, edit to fit your needs, and dyour done.
Title: Re: hyper help
Post by: Fallen_Angel on September 03, 2007, 03:04:30 PM
dshiznetz_is_back,

these is what i use

[State 0, Explod]
type = Explod
trigger1 = ;you put here when do you want the hyper portrait appear
anim = ; number of the anim
pos = 0,0 ; position where the hyper portrait appear
postype = back 
bindtime = -1
removetime =  ; put here how much time do you want the hyper portrait to stay
supermovetime = ; put here the same or lower number than in removetime



Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 03:09:15 PM
Take a look at my Paper Mario's fire blast hyper state, and his Hyper portrait animation.

You can preety much copy, paste, edit to fit your needs, and dyour done.
i wanna do this on my own bud

Quote
dshiznetz_is_back,

these is what i use

[State 0, Explod]
type = Explod
trigger1 = ;you put here when do you want the hyper portrait appear
anim = ; number of the anim
pos = 0,0 ; position where the hyper portrait appear
postype = back
bindtime = -1
removetime =  ; put here how much time do you want the hyper portrait to stay
supermovetime = ; put here the same or lower number than in removetime

marry me?
lulz thanks guys

*topic closed*
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 03:45:26 PM
*reopend*

seems astho everytime i put it end my mugen wont start, can somebody help me put it in for my mugen character?
if you can post and ill pm my msn to you.
Title: Re: hyper help
Post by: Kev The Galaxybender on September 03, 2007, 04:25:40 PM
what code do you put it in so that when you do a hyper you lose a power bar level ?

mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......


triggerall = power >= 1000

this means it requires 1000 power in order to activate that state/move
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 04:28:15 PM
what code do you put it in so that when you do a hyper you lose a power bar level ?

mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......


triggerall = power >= 1000

this means it requires 1000 power in order to activate that state/move
thanks, but i already solved that problem

read my previous post.
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 04:29:37 PM
Post your explod state.
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 04:45:12 PM
Post your explod state.
already did but here it is again:
[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 04:46:47 PM
I think it might be Removetime = -2 that caused the error.
Title: Re: hyper help
Post by: Kev The Galaxybender on September 03, 2007, 04:48:54 PM
what code do you put it in so that when you do a hyper you lose a power bar level ?

mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......


triggerall = power >= 1000

this means it requires 1000 power in order to activate that state/move
thanks, but i already solved that problem

read my previous post.


ummm, my post had to do with power required, not power being taken away
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 04:50:26 PM
I think it might be Removetime = -2 that caused the error.
i havent put nothing in the code yet.. dont know what to add.
help ermac(plz dont say * look at my paper mario*)

other guy: my bad then.
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 04:54:03 PM
I know, you told me already.

Ok, did you actually program the explod?

Y'know like giving it triggers and animations and such?
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 04:54:58 PM
I know, you told me already.

Ok, did you actually program the explod?

Y'know like giving it triggers and animations and such?
i just said i didnt.
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 05:01:19 PM
I know, you told me already.

Ok, did you actually program the explod?

Y'know like giving it triggers and animations and such?
i just said i didnt.

Well thats why you get a error.

[State 0, Explod]
type = Explod
trigger1 = ;when you want the portrait to pop up
anim = ;the animation of the portrait
pos = 0,0 ;(position on screen)
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = the time you want it to be removed
supermove = 9999
pausemove 9999

I labeled everything for you.

Can't get much easier than that.
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 05:13:05 PM
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999

thats what i put and it still wont work =/(now my mugen wont start)
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 05:18:40 PM
I see the problem now!
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999


thats what i put and it still wont work =/(now my mugen wont start)
Make those

supermovetime = 99999999
pausemovetime = 99999999
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 05:21:59 PM
I see the problem now!
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999


thats what i put and it still wont work =/(now my mugen wont start)
Make those

supermovetime = 99999999
pausemovetime = 99999999
nope still wont work..
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 05:24:13 PM
Post the entire state for your hyper then. XD||
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 05:26:10 PM
Post the entire state for your hyper then. XD||
proj3(hyper)
[StateDef 222]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 222
poweradd = 20

[State 222, 1]
type = Projectile
trigger1 = AnimElem = 2
projanim = 223
projhitanim = 224
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 33,-16
velocity = 3
attr = S, SP
damage   = 300
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = S2,3
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 0, SuperPause]
type = SuperPause
trigger1 =     AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =

[State 0, Explod]
type = Explod
trigger1 =  AnimElem = 1
anim =  543
pos = 104,-16
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999


[State 0, EnvShake]
type = EnvShake
trigger1 =     AnimElem = 1
time = 200
freq = 200
ampl = -4
phase = 90
;ignorehitpause =
;persistent =



[State 222, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 05:33:43 PM
Remove
Post the entire state for your hyper then. XD||
[State 0, SuperPause]
type = SuperPause
trigger1 =     AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =
Maybe that? :-??
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 05:38:02 PM
Remove
Post the entire state for your hyper then. XD||
[State 0, SuperPause]
type = SuperPause
trigger1 =     AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =
Maybe that? :-??

super pause already worked

and i did what you told me, and it still wont work =/
Title: Re: hyper help
Post by: Fallen_Angel on September 03, 2007, 06:14:59 PM
dshiznetz_is_back, if understood your problem I think that you have to change the pos

[State 0, Explod]
type = Explod
trigger1 =  AnimElem = 1
anim =  543
pos = 104,-16  <--change these, because the portrait apperas 104 tics to the left of the player, and apperas out of the screen
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 06:16:51 PM
dshiznetz_is_back, if understood your problem I think that you have to change the pos

[State 0, Explod]
type = Explod
trigger1 =  AnimElem = 1
anim =  543
pos = 104,-16  <--change these, because the portrait apperas 104 tics to the left of the player, and apperas out of the screen
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999

i did that already, changed its position lots and lots of time, and they end with the same result.
Title: Re: hyper help
Post by: Fallen_Angel on September 03, 2007, 06:36:41 PM
dshiznetz_is_back, try puting the pos = 0,0  and look where it apperas, and then start moving it

can you put a picture ??
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 06:38:22 PM
dshiznetz_is_back, try puting the pos = 0,0  and look where it apperas, and then start moving it

can you put a picture ??
can i pout a picture? um yea i see it and i move it ..
Title: Re: hyper help
Post by: Luis/Dshiznet on September 03, 2007, 06:47:28 PM
got it to work just had to restart my pc(lol)

thanks everyone :)
Title: Re: hyper help
Post by: Error Macro on September 03, 2007, 08:24:40 PM
got it to work just had to restart my pc(lol)
8-}
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