Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: Luis/Dshiznet on September 03, 2007, 12:17:34 AM
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what code do you put it in so that when you do a hyper you lose a power bar level ?
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poweradd = -1000
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poweradd = -1000
love you <3
whats the code to add a hyper portrait when you do a hyper?
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poweradd = -1000
love you <3
whats the code to add a hyper portrait when you do a hyper?
you only need to use an explod
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poweradd = -1000
love you <3
whats the code to add a hyper portrait when you do a hyper?
you only need to use an explod
explod, as in the code?
what to i put in the following
[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
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Take a look at my Paper Mario's fire blast hyper state, and his Hyper portrait animation.
You can preety much copy, paste, edit to fit your needs, and dyour done.
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dshiznetz_is_back,
these is what i use
[State 0, Explod]
type = Explod
trigger1 = ;you put here when do you want the hyper portrait appear
anim = ; number of the anim
pos = 0,0 ; position where the hyper portrait appear
postype = back
bindtime = -1
removetime = ; put here how much time do you want the hyper portrait to stay
supermovetime = ; put here the same or lower number than in removetime
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Take a look at my Paper Mario's fire blast hyper state, and his Hyper portrait animation.
You can preety much copy, paste, edit to fit your needs, and dyour done.
i wanna do this on my own bud
dshiznetz_is_back,
these is what i use
[State 0, Explod]
type = Explod
trigger1 = ;you put here when do you want the hyper portrait appear
anim = ; number of the anim
pos = 0,0 ; position where the hyper portrait appear
postype = back
bindtime = -1
removetime = ; put here how much time do you want the hyper portrait to stay
supermovetime = ; put here the same or lower number than in removetime
marry me?
lulz thanks guys
*topic closed*
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*reopend*
seems astho everytime i put it end my mugen wont start, can somebody help me put it in for my mugen character?
if you can post and ill pm my msn to you.
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what code do you put it in so that when you do a hyper you lose a power bar level ?
mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......
triggerall = power >= 1000
this means it requires 1000 power in order to activate that state/move
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what code do you put it in so that when you do a hyper you lose a power bar level ?
mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......
triggerall = power >= 1000
this means it requires 1000 power in order to activate that state/move
thanks, but i already solved that problem
read my previous post.
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Post your explod state.
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Post your explod state.
already did but here it is again:
[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =
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I think it might be Removetime = -2 that caused the error.
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what code do you put it in so that when you do a hyper you lose a power bar level ?
mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......
triggerall = power >= 1000
this means it requires 1000 power in order to activate that state/move
thanks, but i already solved that problem
read my previous post.
ummm, my post had to do with power required, not power being taken away
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I think it might be Removetime = -2 that caused the error.
i havent put nothing in the code yet.. dont know what to add.
help ermac(plz dont say * look at my paper mario*)
other guy: my bad then.
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I know, you told me already.
Ok, did you actually program the explod?
Y'know like giving it triggers and animations and such?
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I know, you told me already.
Ok, did you actually program the explod?
Y'know like giving it triggers and animations and such?
i just said i didnt.
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I know, you told me already.
Ok, did you actually program the explod?
Y'know like giving it triggers and animations and such?
i just said i didnt.
Well thats why you get a error.
[State 0, Explod]
type = Explod
trigger1 = ;when you want the portrait to pop up
anim = ;the animation of the portrait
pos = 0,0 ;(position on screen)
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = the time you want it to be removed
supermove = 9999
pausemove 9999
I labeled everything for you.
Can't get much easier than that.
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[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999
thats what i put and it still wont work =/(now my mugen wont start)
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I see the problem now!
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999
thats what i put and it still wont work =/(now my mugen wont start)
Make those
supermovetime = 99999999
pausemovetime = 99999999
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I see the problem now![State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999
thats what i put and it still wont work =/(now my mugen wont start)
Make those
supermovetime = 99999999
pausemovetime = 99999999
nope still wont work..
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Post the entire state for your hyper then. XD||
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Post the entire state for your hyper then. XD||
proj3(hyper)
[StateDef 222]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 222
poweradd = 20
[State 222, 1]
type = Projectile
trigger1 = AnimElem = 2
projanim = 223
projhitanim = 224
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 33,-16
velocity = 3
attr = S, SP
damage = 300
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = S2,3
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 0, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = 104,-16
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999
[State 0, EnvShake]
type = EnvShake
trigger1 = AnimElem = 1
time = 200
freq = 200
ampl = -4
phase = 90
;ignorehitpause =
;persistent =
[State 222, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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Remove
Post the entire state for your hyper then. XD||
[State 0, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =
Maybe that? :-??
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RemovePost the entire state for your hyper then. XD||
[State 0, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =
Maybe that? :-??
super pause already worked
and i did what you told me, and it still wont work =/
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dshiznetz_is_back, if understood your problem I think that you have to change the pos
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = 104,-16 <--change these, because the portrait apperas 104 tics to the left of the player, and apperas out of the screen
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999
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dshiznetz_is_back, if understood your problem I think that you have to change the pos
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = 104,-16 <--change these, because the portrait apperas 104 tics to the left of the player, and apperas out of the screen
postype = p1 ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999
i did that already, changed its position lots and lots of time, and they end with the same result.
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dshiznetz_is_back, try puting the pos = 0,0 and look where it apperas, and then start moving it
can you put a picture ??
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dshiznetz_is_back, try puting the pos = 0,0 and look where it apperas, and then start moving it
can you put a picture ??
can i pout a picture? um yea i see it and i move it ..
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got it to work just had to restart my pc(lol)
thanks everyone :)
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got it to work just had to restart my pc(lol)
8-}