Infinity MUGEN Team

IMT Main => M.U.G.E.N Help => Topic started by: Skull_Kingz on February 12, 2009, 08:35:50 PM

Title: Zoom Stage Help?
Post by: Skull_Kingz on February 12, 2009, 08:35:50 PM
I got my character to zoom in, but the enemy I'm attacking don't zoom at all.

I need someone to explain the stage zoom part to me a little more.
I'm trying to add it to the two demo KFM stages. stage0(blue one)  (Dojo stage)
I'm sorry I just don't understand it. FYI I'm new to adding things like this to mugen. 



[State -2, zoombg]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount = 1
trigger2 = gethitvar(hitcount) = 1 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0; ADJUST TO FIT
postype = left 
facing = 1
scale = .8,.5; ADJUST TO FIT-- ALL Y'S IN THIS SECTION STAY THE SAME (SCALES)
sprpriority = -10
bindtime = 0
removetime = 10
ownpal = 1
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1

[State -2, zoombg2]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount = 2
trigger2 = gethitvar(hitcount) = 2 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0
postype = left 
facing = 1
scale = .9,.5
sprpriority = -9
bindtime = 0
removetime = 10
ownpal = 1
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1

[State -2, zoombg3]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount = 3
trigger2 = gethitvar(hitcount) = 3 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0
postype = left 
facing = 1
scale = 1,.5
sprpriority = -8
bindtime = 0
ownpal = 1
removetime = 10
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1

[State -2, zoombg4]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount >= 4
trigger2 = gethitvar(hitcount) >= 4 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0
postype = left 
facing = 1
scale = 1.1,.5
sprpriority = -7
bindtime = 0
removetime = 10
ownpal = 1
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1


Title: Re: Zoom Stage Help?
Post by: O Ilusionista on February 12, 2009, 08:50:10 PM
this code is a workaround, its not perfect. you would need to:

- or put the p2 in a custom state in every attack
- or edit it whit this code, but in hit states
Title: Re: Zoom Stage Help?
Post by: Skull_Kingz on February 12, 2009, 08:58:04 PM
I might just pass on this
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