Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: The Great Matsutzu on August 10, 2007, 08:22:21 AM

Title: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 10, 2007, 08:22:21 AM
Hello everyone, and welcome back ^_^. For the time being, I've decided to mostly focus on DekaMaster. Don't worry, I still will work on Tifa (and Shiron) when I find the time--I just need a break from FF7 spriting, having just come from Aeris.

Here's some images of what I've done so far:
(http://img66.imageshack.us/img66/4108/dkportraitxj3.png)

(http://img186.imageshack.us/img186/5821/dekamastertgmjk3.png)

I have several ideas of what to utalize in Kruger in order to make him as well-rounded as possible, due to 50 episodes of DekaRanger source material.  Here's what's planned:
All Basics (I hope to make sure he has a combo system)
Supers: -Vega Slash
            -Vega Impulse
            -Vega Tornado Slash
Specials:
          -Vega Sword sniper gun (See the Dekaranger movie to see this)
          -Morph back to normal/blaster shoot
Striker: Murphy (The robot dog), possibly some of the rangers
Voice from the show
Intro- Doggie Kruger to DekaMaster
        -Half morphed "face on" intro

I'm, also expermenting with the idea of a level 3 super of Vega Slash that would instantly kill the enemy. But this would have a twist..I'm thinking of making it so Kruger can "judge" the opponent...maybe an red x and a green o will be on the screen and the engine will randomly pick between the two. Then, if it lands on red.... the opponent will be instantly ko'd by Vega Slash. If the green o appears, then Kruger returns to stance. This move is just an idea for now, but I'm hoping to make it work somehow.

Hayato makes an excellent basis for Kruger-- his stance seems to work well, and I see many of DekaMaster's movement potential in the sprite set. The only thing I have to so is eleongate certain parts--this is in order to make sure the anatomy is more as per the source. (I had to do this with WereGarurumon from his sprite basis, only I shortened rather than elongated parts).

Wish me luck!
Title: Re: DekaMaster/Doggie Kruger
Post by: BigJ on August 10, 2007, 09:08:04 PM
woah! you started him... He looks awesome! :o good luck.
Title: Re: DekaMaster/Doggie Kruger
Post by: Negi Springfield on August 10, 2007, 09:17:18 PM
woah! you started him... He looks awesome! :o good luck.
Title: Re: DekaMaster/Doggie Kruger
Post by: thelovebelow82 on August 11, 2007, 12:56:26 AM
I don't know what DekaMaster is, but he looks pretty sick.  Good luck!
Title: Re: DekaMaster/Doggie Kruger
Post by: Epic Win Man on August 11, 2007, 03:24:33 AM
I don't know what DekaMaster is, but he looks pretty sick.  Good luck!
my thoughts exactly
Title: Re: DekaMaster/Doggie Kruger
Post by: .:K.I.N.G:. on August 11, 2007, 04:13:53 AM
i don't know who this DekaMaster/Doggie Kruger either.
it looks cool but the colors are somewhat strange tho ???
Title: Re: DekaMaster/Doggie Kruger
Post by: dl316bh on August 11, 2007, 04:21:23 AM
Heh. Looks like most of us have no clue who Dekamaster is. I don't either. XD

It looks pretty awesome irregardless.
Title: Re: DekaMaster/Doggie Kruger
Post by: ♦ßlôödÑinjå♦ on August 11, 2007, 05:49:17 AM
ive seen him now i remember the new power rangers looks awsome cant wait
Title: Re: DekaMaster/Doggie Kruger
Post by: Mugenkiller on August 11, 2007, 07:56:45 AM
form Power rangers spd................ good luck on your char  ;D
Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on August 11, 2007, 08:17:00 AM
He looks great, fantastic use of Hayato's sprites (seems he's a poplar choice for a base ;D although that's probably because he's one of the only characters not from a Samurai-type game who uses a sword...).

I believe this is another WIP I shall have to follow. May good fortune go with you in making your new character. :)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 11, 2007, 08:53:01 AM
Oops! I apologize for the confusion. DekaMaster is from the Japanese sentai series Dekaranger. He was called "Shadow Ranger" in the English version "Power Rangers S.P.D." I tend to perfer the original DekaRanger though, which had about double the episodes as SPD did.

Here's a video I found on YouTube that might be able to introduce you to the character fairly well. From the Dekaranger Episode 13 "High Noon Dogfight"--



@ Russian Gestapo--Thanks a bunch!  ^_^
Title: Re: DekaMaster/Doggie Kruger
Post by: BLue BoMBeR on August 11, 2007, 08:54:50 AM
is that from Power rangers SPD? or what? looks familiar?
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 11, 2007, 08:59:21 AM
Kind of ;). This was from my previous post above yours ;D:

Quote
Oops! I apologize for the confusion. DekaMaster is from the Japanese sentai series Dekaranger. He was called "Shadow Ranger" in the English version "Power Rangers S.P.D."
Title: Re: DekaMaster/Doggie Kruger
Post by: Crabnek on August 11, 2007, 10:40:04 AM
I am absolutely amazed at your sprite work and how you already have everything planned out!
That is one seriously well done and well detailed sprite that I see in that screenshot, and I have to say, you cannot stop astounding me!

I wish you much luck with this character, for it already looks outstanding!
Title: Re: DekaMaster/Doggie Kruger
Post by: orochi yamazaki on August 11, 2007, 12:25:40 PM
Nice!!! :o
Keep it up!!! ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: sfadsad on August 11, 2007, 04:08:02 PM
MUGEN needs moar power/zyurangers! The question I think that is on everyone's mind is how much he'll rock when released!  ;D
Title: Re: DekaMaster/Doggie Kruger
Post by: JagwarKnight on August 11, 2007, 09:40:03 PM
Hello everyone, and welcome back ^_^. For the time being, I've decided to mostly focus on DekaMaster. Don't worry, I still will work on Tifa (and Shiron) when I find the time--I just need a break from FF7 spriting, having just come from Aeris.

Here's some images of what I've done so far:
(http://img66.imageshack.us/img66/4108/dkportraitxj3.png)

(http://img186.imageshack.us/img186/5821/dekamastertgmjk3.png)

I have several ideas of what to utalize in Kruger in order to make him as well-rounded as possible, due to 50 episodes of DekaRanger source material.  Here's what's planned:
All Basics (I hope to make sure he has a combo system)
Supers: -Vega Slash
            -Vega Impulse
            -Vega Tornado Slash
Specials:
          -Vega Sword sniper gun (See the Dekaranger movie to see this)
          -Morph back to normal/blaster shoot
Striker: Murphy (The robot dog), possibly some of the rangers
Voice from the show
Intro- Doggie Kruger to DekaMaster
        -Half morphed "face on" intro

I'm, also expermenting with the idea of a level 3 super of Vega Slash that would instantly kill the enemy. But this would have a twist..I'm thinking of making it so Kruger can "judge" the opponent...maybe an red x and a green o will be on the screen and the engine will randomly pick between the two. Then, if it lands on red.... the opponent will be instantly ko'd by Vega Slash. If the green o appears, then Kruger returns to stance. This move is just an idea for now, but I'm hoping to make it work somehow.

Hayato makes an excellent basis for Kruger-- his stance seems to work well, and I see many of DekaMaster's movement potential in the sprite set. The only thing I have to so is eleongate certain parts--this is in order to make sure the anatomy is more as per the source. (I had to do this with WereGarurumon from his sprite basis, only I shortened rather than elongated parts).

Wish me luck!

Wow, just.. wow.

as for the lvl 3 Vega slash... the idea in place DOES sound like the Judgement scan they do in SPD/DekaRanger and would work rather well in reducing it's cheapness*Though, I think some characters should have a higher/lower chance of getting the X*
As for a Combo system... I don't know why, but I think the DarkStalker system of Chain combos would work for him.

Can't wait for more progress on Doggie ^^, he's one of my fav PR/Sentai characters.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 12, 2007, 02:27:02 PM
Thanks, everyone  :). I hope to be able to meet your expectations.

J_Knight, that comment about the X and O with certain characters is really interesting. It would definitley be something I'd have to look into once I get that far. For instance, I wouldn't think Aeris (with her purity) would often get the clearance for delete.

He's my favorute Sentai char too  ;)

The next thing I plan on spriting in the next coming days is the walk and crouch animations. I'll keep you all in the loop on my progress as I commense.  :)
Title: Re: DekaMaster/Doggie Kruger
Post by: V-NiX on August 12, 2007, 02:55:03 PM
Wow, Dekamaster for MUGEN.
As expected from u TGM, the sprites look great.
So u chose hayato's stance 4 Dekabreak, fits perfectly.

Wish u good luck on this project, cant wait to see it in action  ;D
Title: Re: DekaMaster/Doggie Kruger
Post by: JagwarKnight on August 12, 2007, 09:39:22 PM
Thanks, everyone  :). I hope to be able to meet your expectations.

J_Knight, that comment about the X and O with certain characters is really interesting. It would definitley be something I'd have to look into once I get that far. For instance, I wouldn't think Aeris (with her purity) would often get the clearance for delete.

He's my favorute Sentai char too  ;)

The next thing I plan on spriting in the next coming days is the walk and crouch animations. I'll keep you all in the loop on my progress as I commense.  :)

*Nod* that's what I was thinking with reguards to the Judgement

Also, I had an idea that's inspired from She-Ra by Hystalin & Ryou Win is that if Doggie gets a Time over or is KOed in the second round, he demorphs back into Doggie.
Same deal for a winpose, but I think that's a given ;p.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 13, 2007, 09:09:15 AM

Also, I had an idea that's inspired from She-Ra by Hystalin & Ryou Win is that if Doggie gets a Time over or is KOed in the second round, he demorphs back into Doggie.
Same deal for a winpose, but I think that's a given ;p.

Yes, that's exactly what I was thinking about doing for both. (Of course I'll probably have an alternate DekaMaster "Got You! winpose as well.... ;D) We're on the same exact page it seems. ;)

Doggie is a bit different for me..as I have tons of ideas for winposes, taunt, intros.. a lot of the extra stuff. For some of my earlier edits, I had a real hard time coming up with animations I wanted to add. This certainly has the potential to come out as a large project. I just need to make sure to keep it on track. :)
Title: Re: DekaMaster/Doggie Kruger
Post by: Savage Henry on August 13, 2007, 09:11:40 AM
SUPAH SENTAI FOREVAH! Yea matsutzu u really need to make a ZYURANGER char. but hey im down with Dekaranger.
Title: Re: DekaMaster/Doggie Kruger
Post by: Saber Alter on August 13, 2007, 09:39:23 AM
Thanks, everyone  :). I hope to be able to meet your expectations.

J_Knight, that comment about the X and O with certain characters is really interesting. It would definitley be something I'd have to look into once I get that far. For instance, I wouldn't think Aeris (with her purity) would often get the clearance for delete.

He's my favorute Sentai char too  ;)

The next thing I plan on spriting in the next coming days is the walk and crouch animations. I'll keep you all in the loop on my progress as I commense.  :)

Why don't you do it like POTS's Evil Ryu/Shin Gouki SGS (villains are more likely to get an X than heroes)
Title: Re: DekaMaster/Doggie Kruger
Post by: eg6gsr on August 14, 2007, 03:13:30 AM
nice he is looking good.....never thought I would see him in mugen
Title: Re: DekaMaster/Doggie Kruger
Post by: Savage Henry on August 14, 2007, 11:33:41 AM
nice he is looking good.....never thought I would see him in mugen
yea the Power rangers we do have arent very good. BTW nice car
Title: Re: DekaMaster/Doggie Kruger
Post by: eSkRo on August 14, 2007, 04:59:13 PM
keep it up TGM!!! ;D
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 14, 2007, 07:16:03 PM
Thanks, Eskro. I'll be sure too. ;)

After today's working, I *think* I've finally got the stance/breathing anim where I want it. I actually shaved out a sprite from the animation that made him look like he was twitching. So now I'm moving to the next basic anim.. turning and crouching. I hoping that I'll have up through the run animation done by the end of the week, but if not I'm sure I'll get that much done by next week  ;).
Title: Re: DekaMaster/Doggie Kruger
Post by: Jelux Da Casual on August 14, 2007, 09:34:42 PM
OMG Tokusou Sentai Dekaranger is my favorite Super Sentai of them all! This is beyond all limits of awesome! It's about to be Jugdement time, mugen style. Emergency, Dekaranger!
Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on August 14, 2007, 11:16:25 PM
After today's working, I *think* I've finally got the stance/breathing anim where I want it. I actually shaved out a sprite from the animation that made him look like he was twitching.

I utterly sympathise. Back when I was using Hayato's sprites as a base for my Jack Sparrow's standing animation, finding the balance of timing/sprites was awkward. In the end I managed to get it to vaguely look as if he was swaying/breathing. Of course, with the new custom sprites he's standing completely different (he's drunk), so I don't have those problems any more. ;)

Is this the first project where your character's sprites are pretty much all on one base, or was it a similar process with Weregarurumon and Aeris?
Title: Re: DekaMaster/Doggie Kruger
Post by: PBRTODD101 on August 14, 2007, 11:22:59 PM
I don't know what DekaMaster is, but he looks pretty sick.  Good luck!
my thoughts exactly


So are mine
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 15, 2007, 08:48:34 AM

I utterly sympathise. Back when I was using Hayato's sprites as a base for my Jack Sparrow's standing animation, finding the balance of timing/sprites was awkward. In the end I managed to get it to vaguely look as if he was swaying/breathing. Of course, with the new custom sprites he's standing completely different (he's drunk), so I don't have those problems any more. ;)

Is this the first project where your character's sprites are pretty much all on one base, or was it a similar process with Weregarurumon and Aeris?

LOL. I agree. I didn't like the movement that Hayato's sprites had. I shaved most of them out, and made the breathing animation a lot simpler (DekaMaster shouldn't really be swaying--he always has a solid stance more or less in the show).

To answer your question--with WereGarurumon, yes, the process was very similar. The main source for movement was Terry Bogard (CVS). Wolf Claw and Garuru kick came from other sprite sets, though. However, Aeris was very different-- most of her animations are original--they are of a couple characters combined. Many are completley customized as well, such as her Healing Wind and Pulse of Life supers..
Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on August 15, 2007, 09:35:02 AM
To answer your question--with WereGarurumon, yes, the process was very similar. The main source for movement was Terry Bogard (CVS). Wolf Claw and Garuru kick came from other sprite sets, though. However, Aeris was very different-- most of her animations are original--they are of a couple characters combined. Many are completley customized as well, such as her Healing Wind and Pulse of Life supers..

I expect I'll be doing a similar thing with Jack - borrowing a move base here or a striker there. Thanks for the idea of using Ruby Heart as Elizabeth Swann, by the way. I'll probably try and do Will Turner as well (considering I doubt I'll ever make them as characters, so they'll do as strikers ;) ). Anyway, I must stop talking about my stuff! DekaMaster looks great, and doubtless the character will turn out with the high quality that you imbue in all your projects.  ;D
Title: Re: DekaMaster/Doggie Kruger
Post by: desgrav on August 15, 2007, 12:37:04 PM
Is that your final stance?
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 15, 2007, 02:52:55 PM
@ Russian Gestapo: No problem. I'm glad you liked the idea for Elizabeth, I'm glad to be of help in that regard. And thank you for your kind words. ^_^.


Is that your final stance?

I think so. I know it's similar to Hayato's, but it just seems to fit the character well. Not to mention, the changes in stature and the idle animation look a lot different when on screen with Hayato, so at this point I see no reason to really change it...  ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on August 15, 2007, 03:59:03 PM
will you have any of his Dekaranger Comrades as Strikers?? :o
Title: Re: DekaMaster/Doggie Kruger
Post by: Super Senseless Violent Man on August 15, 2007, 06:55:11 PM
AWESOME I LOVE DOGGIE KRUGER!!! (sorry for the caps.)  :P
ONTOPIC:So what Doggie/Deka Master are you basing it on, also what voices Japanese or English? ???
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 15, 2007, 09:24:49 PM
will you have any of his Dekaranger Comrades as Strikers?? :o

Probably.. I'll be expermenting with this as I get further along. I know for a fact that I will probably sprite and use Murphy the robot dog. The rest of the rangers I would like to incorporate as well--we'll see what I do here as I get further on this project.  ;)

AWESOME I LOVE DOGGIE KRUGER!!! (sorry for the caps.)  :P
ONTOPIC:So what Doggie/Deka Master are you basing it on, also what voices Japanese or English? ???
LOL, no problem! I'm definitley doing the Japanese version (as was my preferance. ;D). Actually, I just ripped out some sounds for him today from the episodes.--since I have so much source material, I have no shortage of sound clips.
Title: Re: DekaMaster/Doggie Kruger
Post by: giammo84 on August 16, 2007, 04:54:12 AM
Nice!!! :o
Keep it up!!! ;)
I agree with you Orochi, I like it! :D
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 16, 2007, 03:42:22 PM
I currently have about half of the crouch animation done. I think I need to add a frame or 2 to make it the 'stand to crouch' anim look more fluent. The DekaMaster spriting is taking me a bit longer for each animation set than I had originally  hoped  :-[. I assume it's because of all the small detail I'm incorpriating. Hopefully this will show in the sprites of the finished version.

For a sneak peak, here is a screenshot of the actual crouching animation (It's stand to crouch that I really need to work with ;))

(http://img67.imageshack.us/img67/9554/dekamastervskaraima8.png)

I've also now have several sounds from the show in the .snd file, including a ko scream, "Emergency DekaMaster!" line for the intro, and sound for a taunt.
Title: Re: DekaMaster/Doggie Kruger
Post by: ♦ßlôödÑinjå♦ on August 16, 2007, 04:26:44 PM
that sounds great for an intro nice job
Title: Re: DekaMaster/Doggie Kruger
Post by: Super Senseless Violent Man on August 16, 2007, 09:00:31 PM
AWESOME I LOVE DOGGIE KRUGER!!! (sorry for the caps.)  :P
ONTOPIC:So what Doggie/Deka Master are you basing it on, also what voices Japanese or English? ???
LOL, no problem! I'm definitley doing the Japanese version (as was my preferance. ;D). Actually, I just ripped out some sounds for him today from the episodes.--since I have so much source material, I have no shortage of sound clips.
[/quote]

Cool man!
Title: Re: DekaMaster/Doggie Kruger
Post by: Negi Springfield on August 16, 2007, 09:59:14 PM
DekaMaster Info
http://www.supersentai.com/database/2004_dekaranger/rg-doggie.html

SPD Shadow Ranger Info
http://www.rangercentral.com/prspd-rg-doggie.htm


for the people who don't get it
all for you TGM!
:P
Title: Re: DekaMaster/Doggie Kruger
Post by: SPAN on August 22, 2007, 07:15:58 PM
Looking good TGM m8, MUGEN needs more unusual chars, not the normal stuff people make.

Great looking sprites as allways buddy!!

Kind REgards, SPAN...  :)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 22, 2007, 08:09:59 PM
@ Negi --Thanks for posting the info links :). Of course, as you all know by now, the version I am making is the one in the first link--Chief Doggie "Boss" Kruger/DekaMaster from DekaRanger. The second link is his American counterpart Commander Cruger/Shadow Ranger.

@Span--Thanks. Actually, that's one goal I've always had--to make my absolute favorite characters. For the most part, I have very eclectic taste in chars, and some are not immediatley recognizable and thus are more obscure.

I have been slowly working on DekaMaster's sprites (they do, sadly, take some time for each frame as he's got a lot of detail). However, I am slowly making progress.

I have finally finished the crouch animation, and here are two shots of the animations I did today-- the stand and crouch turn:

(http://img217.imageshack.us/img217/2427/dekamasterstandtunrgx8.png)
(http://img217.imageshack.us/img217/3756/dekamastercrochturndc0.png)

I will say I did not like Hayato's turn animation for Doggie at all--it just seemed odd (Hayato's left hand covers his face in the turn, and I didn't like that effect). Thus, I created my own custom turn instead. If I have to, I still may tweak it in the future, but I hope it looks alright. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on August 23, 2007, 09:09:51 AM
Looks a lot bloody better than the turns animations Hayato does. I think you made the right choice in not having his hand cover his face. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: TehDemon on August 23, 2007, 04:04:03 PM
lol fricken awesome power ranger character. Will one of his hypers/supers be a megazord? (correct me if he doesnt have a zord, I don't remember dekamaster much)
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on August 24, 2007, 05:42:35 AM
Shadow Ranger's costume is awesomeness!  ;D
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on August 24, 2007, 08:24:44 AM
Looks a lot bloody better than the turns animations Hayato does. I think you made the right choice in not having his hand cover his face. ;)
Thanks! I just didn't care for that anim. Instead, I have doggie switch the sword from one hand to the other. (Of course, the 100 flips incorrectly b/c of the stance, but I've learned to live with it rather than double-side.)

lol fricken awesome power ranger character. Will one of his hypers/supers be a megazord? (correct me if he doesnt have a zord, I don't remember dekamaster much)

In DekaRanger, DekaMaster sometimes piloted DekaBase Robo--but this was exceedingly rare. DekaBase Robo is so big (DekaRanger Robo, the standard mecha the rangers normally use is half it's size) That it would be probably hard to sprite the thing in-scale to Doggie. So I think I may not utalize it.  :-[. Instead, I'll see what I can do about working as many of his comrades in as possible as strikers (hopefully I'll be able to convincingly sprite them... ;D)

Shadow Ranger's costume is awesomeness!  ;D
Agreed. One of the best designs I've seen for a ranger.
Title: Re: DekaMaster/Doggie Kruger
Post by: kingoftheworld on August 27, 2007, 09:56:43 PM
.......................................!!!!!!!!!!!!!!!!!!!!!!!!!! :o and i was saying the episode of spd i watched today was good now i see him a wip!!! good luck on this dude.
Title: Re: DekaMaster/Doggie Kruger
Post by: BioNuva on August 29, 2007, 05:39:20 PM
Alright more power rangers for mugen
Title: Re: DekaMaster/Doggie Kruger
Post by: xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™ on August 30, 2007, 12:55:52 PM
Dude awesome Character!!! Keep up the awesome work man!  8)
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on September 03, 2007, 01:48:20 AM
Hey TGM, what's the percentage of Shadow Ranger? Your wip just inspired me to start my own PR wip.
Blue Ranger.
I was going to do it about half a year ago. Although I had a lot of things I needed to do and ripping from the Sega Genesis is just a tad bit too hard so I'm using the first SNES game sprites (I already finished ripping a sprite sheet). I start school in a week so I'm going to get as much done as I possibly can with him. Good luck on your wip! Your custom sprites look really good!
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 03, 2007, 08:45:08 AM
Embarrassingly, my status on DekaMaster isn't very high right now... it's about 4%

I have the stance, turn and crouching animations all done. I also have the sound file in good shape with many sounds from DekaRanger, although I assume I'll be adding a lot more.  Things have been so hectic latley I haven't had the time to sit down and sprite him. I hope that I'll be able to get back to it this week for sure... I at least arranged the sprites last night that I plan to use to make the walking animation.

Thanks for the praise on the spriting, and good luck with your WIP too ^_^.
Title: Re: DekaMaster/Doggie Kruger
Post by: ♦ßlôödÑinjå♦ on September 03, 2007, 08:49:21 AM
do you remember the episode when he says
1.you defeated my rangers
2.you took my wife
3. then he slashes the enemy

i for got the episode but that would be a great hyper just a suggestion  :(|)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 03, 2007, 08:54:50 AM
do you remember the episode when he says
1.you defeated my rangers
2.you took my wife
3. then he slashes the enemy

i for got the episode but that would be a great hyper just a suggestion  :(|)

Thanks for the idea, but I'm making the Japanese DekaRanger version ;). So, the voice clips I will be using are in Japanese, from Touksou Sentai DekaRanger.  He was a slightly different character than the US Comander Cruger. In DekaRanger, Doggie Kruger is actually unmarried (and has a thing for the head of science and technology at Dekabase, Swan-san.) They look quite different unmorphed as well.
Title: Re: DekaMaster/Doggie Kruger
Post by: ♦ßlôödÑinjå♦ on September 03, 2007, 09:03:10 AM
do you remember the episode when he says
1.you defeated my rangers
2.you took my wife
3. then he slashes the enemy

i for got the episode but that would be a great hyper just a suggestion  :(|)

Thanks for the idea, but I'm making the Japanese DekaRanger version ;). So, the voice clips I will be using are in Japanese, from Touksou Sentai DekaRanger.  He was a slightly different character than the US Comander Cruger. In DekaRanger, Doggie Kruger is actually unmarried (and has a thing for the head of science and technology at Dekabase, Swan-san.) They look quite different unmorphed as well.

i see thank you for your time
Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on September 03, 2007, 09:08:54 AM
Embarrassingly, my status on DekaMaster isn't very high right now... it's about 4%

Hayato takes a long time to edit. He's surprisingly detailed.  ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on September 03, 2007, 09:15:37 AM
Embarrassingly, my status on DekaMaster isn't very high right now... it's about 4%

I have the stance, turn and crouching animations all done. I also have the sound file in good shape with many sounds from DekaRanger, although I assume I'll be adding a lot more.  Things have been so hectic latley I haven't had the time to sit down and sprite him. I hope that I'll be able to get back to it this week for sure... I at least arranged the sprites last night that I plan to use to make the walking animation.

Thanks for the praise on the spriting, and good luck with your WIP too ^_^.
#:-S Well I just got done putting a lot hit sprites into Blue Ranger, I got all the basic stuff but I have to figure how to recode a run into a dash because the character being able to jog and run just looks weird. Since the game is a beat em up there are no block sprites so I had to photoshop two sprites to make him look like  he's blocking. I have a taunt in as well (him posing, which is also his win thingy). Making a character is hard work. Most stages are easier to create because a stage def is basically an air file. + I'm going to have to photoshop sprites of him getting hurt while crouching because I don't seem to know whether or not it is in the game, plus it's too late because I already built the sprite sheet. When I'm done with all that, I'm going to move on to making attacks, specials, then hypers, then intro's, make a few clns boxes (apparently some sprites don't have them thus making BR immortal), otherwise so far so good. I have a bit of ways to go, but I should be able to get out a beta release before school starts (6 days). If not then I don't know.  :(  I should be able to get a lot done though. I mean it took me 1 day to get this far...

Also TGM, if you need sounds for your wip, just let me know. I'm sure there's quite a few sentai fans on youtube that have episodes of the japanese spd uploaded.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 04, 2007, 08:14:58 AM
Embarrassingly, my status on DekaMaster isn't very high right now... it's about 4%

I have the stance, turn and crouching animations all done. I also have the sound file in good shape with many sounds from DekaRanger, although I assume I'll be adding a lot more.  Things have been so hectic latley I haven't had the time to sit down and sprite him. I hope that I'll be able to get back to it this week for sure... I at least arranged the sprites last night that I plan to use to make the walking animation.

Thanks for the praise on the spriting, and good luck with your WIP too ^_^.
#:-S Well I just got done putting a lot hit sprites into Blue Ranger, I got all the basic stuff but I have to figure how to recode a run into a dash because the character being able to jog and run just looks weird. Since the game is a beat em up there are no block sprites so I had to photoshop two sprites to make him look like  he's blocking. I have a taunt in as well (him posing, which is also his win thingy). Making a character is hard work. Most stages are easier to create because a stage def is basically an air file. + I'm going to have to photoshop sprites of him getting hurt while crouching because I don't seem to know whether or not it is in the game, plus it's too late because I already built the sprite sheet. When I'm done with all that, I'm going to move on to making attacks, specials, then hypers, then intro's, make a few clns boxes (apparently some sprites don't have them thus making BR immortal), otherwise so far so good. I have a bit of ways to go, but I should be able to get out a beta release before school starts (6 days). If not then I don't know.  :(  I should be able to get a lot done though. I mean it took me 1 day to get this far...

Also TGM, if you need sounds for your wip, just let me know. I'm sure there's quite a few sentai fans on youtube that have episodes of the japanese spd uploaded.

I think one of the main things about taking a character is it takes a lot of time. I've found it's not hard, it just takes a lot of paitence in order to make one. Good luck.

About the sounds, I have it covered ^_~. A close friend of mine had saved all 50 episodes and specials of DekaRanger off of YouTube when they were up, and had provided me with the .flv files. It's very easy for me to extract the sound. I really appreciate your offer, though. ^_^.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 10, 2007, 02:39:13 PM
Here is a recovery post from the one that got wiped out with the recent forum difficulty:

I finally had finished DekaMaster's walk anim:

(http://img209.imageshack.us/img209/3624/dekamasterwalktg2.png)

In addtion to that, I started playing around with sprites to create the  strikers. Here is the yellow ranger from DekaRanger, Jasmine "unmorphed":

(http://img72.imageshack.us/img72/6603/jasminesanti8.png)

I'm not too happy with the arms on this sprite atm, I really need to rework it so that she takes off the glove on the left hand. It's something I'll have to experiment with in the near future as I do more spriting work.

I've been organizing my baisis sprites to make the jump animation for DekaMaster next. I also plan to sprite at least one sprite each of Doggie's subordinates as test of how they should/will look, as well as one of Murphy and Swan-san. As you can all tell, I'll have a lot of work to do. Still, this is a character I'm very excited about, and I'm glad I have the chance to tackle this particular project.
Title: Re: DekaMaster/Doggie Kruger
Post by: Scorpion on September 13, 2007, 08:07:52 PM
Whoa great job on him......Is he like going to have from other SPD Rangers? Like combo attack or health increases...

Nice work on him.
Title: Re: DekaMaster/Doggie Kruger
Post by: Shibuyah on September 15, 2007, 03:27:50 PM
This is gonna be another great character!
Good luck!
Title: Re: DekaMaster/Doggie Kruger
Post by: KPT25 on September 19, 2007, 01:25:32 PM
Here is a recovery post from the one that got wiped out with the recent forum difficulty:

I finally had finished DekaMaster's walk anim:

(http://img209.imageshack.us/img209/3624/dekamasterwalktg2.png)

Looks really good keep up the good job...still working on basics right?

In addtion to that, I started playing around with sprites to create the  strikers. Here is the yellow ranger from DekaRanger, Jasmine "unmorphed":
(http://img72.imageshack.us/img72/6603/jasminesanti8.png)

I'm not too happy with the arms on this sprite atm, I really need to rework it so that she takes off the glove on the left hand. It's something I'll have to experiment with in the near future as I do more spriting work.

I've been organizing my baisis sprites to make the jump animation for DekaMaster next. I also plan to sprite at least one sprite each of Doggie's subordinates as test of how they should/will look, as well as one of Murphy and Swan-san. As you can all tell, I'll have a lot of work to do. Still, this is a character I'm very excited about, and I'm glad I have the chance to tackle this particular project.
You used your Tifa´s sprites for her right???I noticied it because of the skirt and her legs...
Title: Re: DekaMaster/Doggie Kruger
Post by: Lightblackheart on September 19, 2007, 05:25:59 PM

You used your Tifa´s sprites for her right???I noticied it because of the skirt and her legs...
[/quote]
yes he used tifa's sprite those legs are simply unique and the walk anim of dekamaster  looks cool for me
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 19, 2007, 06:14:21 PM
Thnaks everyone for the continual comments  ;)

Actually, yes an no for my Tifa as the baisis for Jasmine..in a round-about way :-[. I actually just used the same baisis parts that I used to create my Tifa... CVC Yuri and Athena sprites. The skirt in this case was built from the bottom of Yuri's shirt. The face is Athena's. I'm not too surprised they turned out similar.. both Tifa and Jasmine have a similar look with hairstyle.

I was going to save this until I had one sprite each of the potential strikers done, but I'll share this with you all now:

(http://img220.imageshack.us/img220/7148/deka01fixze4.png)
Left to Right (Umeko, Tetsu, Hoji and Jasmine)

For Umeko, I basically just shorted parts of Jasmine's sprite and changed the arms. For Hoji I had used a sprite of CVS Kyo.. Then realized after it was done the pose would've worked better for Tetsu (it was his "Nonsense" pose...lol), so I built Tetsu off of him and then redid the arms of Hoji. I'll probably rework Hoji more in the future, as I'm basically just making these sprites to get a feel for how I want to go about spriting them.

You'll notice there has been some adjustments to Jasmine's outfit.. I fixed it so it looked more like the "star" effect the Uniform is supposed to have.

Now, I need to do at least one sprite each of Ban, Sen-chan, Murphy and Swan-san.

For the main part of the char (DekaMaster himself) I'm still trying to sprite the jump anim. I'm having some issues figuring out the angle of the '100' on the chest should be when he jumps. I may need to find a 3-D reference.

Edit: And now I've got the right Jasmine in the pic (I posted my old sprite in there by mistake...lol.)
Title: Re: DekaMaster/Doggie Kruger
Post by: A! on September 19, 2007, 07:55:19 PM
i dont know what this character is but if your making it we know its gona be good
Title: Re: DekaMaster/Doggie Kruger
Post by: Lightblackheart on September 20, 2007, 04:19:13 PM
and the other rangers??
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 20, 2007, 05:52:38 PM
and the other rangers??

I'm planning for them to be strikers or assits in hypers. That's my hope anyway. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: Negi Springfield on September 20, 2007, 05:56:39 PM
I'm still thinking on a good charecter interaction
 8=|
I mean what could it possible be?
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on September 23, 2007, 05:00:13 AM
I'm still thinking on a good charecter interaction
 8=|
I mean what could it possible be?

You mean interactions with other characters??
Title: Re: DekaMaster/Doggie Kruger
Post by: Negi Springfield on September 24, 2007, 07:11:43 PM
yeah
but mostley against DekaMaster
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 27, 2007, 05:02:08 PM
Here is an angle test of DekaMaster's jump:

(http://img126.imageshack.us/img126/2/dekajumptestjl9.png)

As of now, I have 2 sprites done for the jumping animation, and I hope to finish the rest of the jump's sprite set soon. I have since gotten a 3-D reference for DekaMaster, and tried to sprite the "100" on the chest to as close as posible for this angle from this reference. I hope I suceeded. The two zeroes kind of stick out from the costume (unlike the 1, which is embroidered on the chest with fabric--the zeroes are made of  metal material in comparison).
Title: Re: DekaMaster/Doggie Kruger
Post by: Barrysun on October 02, 2007, 10:23:19 PM
and the other rangers??

I'm planning for them to be strikers or assits in hypers. That's my hope anyway. ;)

cool. maybe make him a 4 buttom character and his other two buttons makes sole use as his strikers. (like how Green ranger summon the other rangers to assist him in battle)
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 06, 2007, 03:33:41 AM
I'm still thinking on a good charecter interaction
 8=|
I mean what could it possible be?

OH I HAVE AN IDEA!!!!!!

If you made a Dekamaster....SPD Shadow Ranger (American Ver.)  instead you can have an interaction with Ermac's WIP Black Ranger, since that SPD Red Ranger is gonna Be a Striker you can Do some Kind of Interaction with The Striker and Black Ranger!!!   :)

Here's a VISUAL AID!!

(http://upload.wikimedia.org/wikipedia/en/e/e2/OnceARanger.jpg)

Minus the Others...

You see. They Teamed up once Already!!!

(http://img383.imageshack.us/img383/2889/oncearanger2wn2.jpg)

Ermac's BlackRanger Thread: http://www.infinitymugenteam.com/Forum_345/index.php?topic=4001.msg49876#msg49876

Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 06, 2007, 07:35:14 AM
Thanks, but I'd much, much rather make DekaMaster instead of Shadow Ranger. The Japanese DekaRanger version is the one I have interest in, and I'm spriting along those lines and already have more than half the voice clips from the Japanese show in (not to mention, the sprites I have done and am doing of Doggie and the Rangers in normal form would be rendered usless if I did that...).

It doesn't mean I can't make ineraction with those characters of some kind, but I'd rather not sway from the vision I have for the character (if that makes sense  :-[)
Title: Re: DekaMaster/Doggie Kruger
Post by: Dekabreak on October 06, 2007, 12:44:42 PM
Dude, that's amazing! When are you releasing a finished one, or intending to release a beta? And do you have the morphing sprites?

Oh, and are you trying to make DekaBreak? I hope it's cool.

You should do DekaSwan too.
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 06, 2007, 03:20:31 PM
Thanks, but I'd much, much rather make DekaMaster instead of Shadow Ranger. The Japanese DekaRanger version is the one I have interest in, and I'm spriting along those lines and already have more than half the voice clips from the Japanese show in (not to mention, the sprites I have done and am doing of Doggie and the Rangers in normal form would be rendered usless if I did that...).

It doesn't mean I can't make ineraction with those characters of some kind, but I'd rather not sway from the vision I have for the character (if that makes sense  :-[)



Oh yeah, I guess your'e right! Crap I thot I was ON to something too!! ~X(
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 06, 2007, 03:53:27 PM
Dude, that's amazing! When are you releasing a finished one, or intending to release a beta? And do you have the morphing sprites?

Oh, and are you trying to make DekaBreak? I hope it's cool.

You should do DekaSwan too.

Thanks! Right now, I am unfortunatley still in the early stages of spriting, so I'm not sure when the release is going to be exactly :-[. I also have not yet decided if I wil release a Beta version or a full version when I do. Right now, I would say progress is only about 8-10% (I really need to get going on these sprites....  ;*)) )

My hope for Tetsu/DekaBreak and Swan-san are as "strikers" for my DekaMaster character.  ;) It's nice to meet you by the way (obviously a fellow DekaRanger fan!)

@Captain Obvious- It's alright  ;*)) Depending on what the other Power Ranger char creators want to do, we'll see how character intro ineraction may go in the future, despite the fact my char is the Japanese DekaMaster.
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 06, 2007, 05:57:16 PM

@Captain Obvious- It's alright  ;*)) Depending on what the other Power Ranger char creators want to do, we'll see how character intro ineraction may go in the future, despite the fact my char is the Japanese DekaMaster.


Oh ok awrite thanks!! Is Ban Gonna be in anyway a Striker as well?? :-??
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 06, 2007, 07:17:51 PM

Oh ok awrite thanks!! Is Ban Gonna be in anyway a Striker as well?? :-??


I'm hoping to have all of Doggie's comrades represented in some way, whether it be as a striker, assist or win pose or something. It's a big task, I know,  but one I hope to accomplish.
Title: Re: DekaMaster/Doggie Kruger
Post by: holydrake on October 07, 2007, 07:14:38 AM
Your character is marvelouoooooooooooooooouuuuuuuusssss, please finish them, its my favourite char of the all series of sentai.
Good bye
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 07, 2007, 07:29:54 AM
Your character is marvelouoooooooooooooooouuuuuuuusssss, please finish them, its my favourite char of the all series of sentai.
Good bye


Really? He's my favorite Sentai character  too, actually. ;*)) Because of that, even if he takes me a long time, I will finish Doggie/DekaMaster. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on October 08, 2007, 08:44:06 PM
I really do hope you finish DekaMaster instead of canceling him. I mean I haven't watched that many of the sentai but I do know this character that your making will have your hard work and talent put to good use, and with that kind of talent you can't go wrong. Aeris is still one of my favorite characters. You put hard work in your characters TGM, and that's what I really admire. The day you release DekaMaster, will be the day I download him and add him to my sentai mugen collection.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 09, 2007, 11:37:59 AM
Don't worry VKM. I have no intention of cancelling DekaMaster (and thanks for the comment on Miss Gainsborough, I'm honored ;*))). I try to sneak in spriting work on him as much as I can (I'm having a lot of stuff on my plate latley) so I am making slow but sure progress.

I will say his spriting is rather tough. Like all my sprites I'm putting in quite a bit of detail, but here I have the challenge of making the bluish-silvery parts of the armor look somehat metallic (and I'm also spriting those parts from scratch!)

Here's a new screenshot of Doggie for you all to enjoy:

(http://img46.imageshack.us/img46/4808/mugen3di5.png)
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 09, 2007, 11:30:02 PM
I REALLY, REALLY HOPE YOU INLCUDE this as a HYPER!!!! XD||

[youtube=425,350]ytl7HK1Te08[/youtube]
Title: Re: DekaMaster/Doggie Kruger
Post by: TehDemon on October 09, 2007, 11:34:04 PM
I REALLY, REALLY HOPE YOU INLCUDE this as a HYPER!!!! XD||

[youtube=425,350]ytl7HK1Te08[/youtube]


oh now THIS is awesome. TGM, what do you think?
Title: Re: DekaMaster/Doggie Kruger
Post by: BigJ on October 09, 2007, 11:46:27 PM
I REALLY, REALLY HOPE YOU INLCUDE this as a HYPER!!!! XD||

[youtube=425,350]ytl7HK1Te08[/youtube]


very very nice. The best part is at the and with the thumbs down.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 10, 2007, 07:35:12 AM
Yes, I have planned on it all along ;*)) (hopefully even two versions) That is Vega Slash, DekaMaster's finisher move. I've planned on one that does a lower damage (level 1 super), and hopefully a 'jugdement' level three where he'll judge the opponent for delete and then go into a version of Vega Slash that will cause damage that would probably result in an instant kill..

The end pose ("Got You!") shall be one of his winposes.
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 11, 2007, 01:26:46 AM
Yes, I have planned on it all along ;*)) (hopefully even two versions) That is Vega Slash, DekaMaster's finisher move. I've planned on one that does a lower damage (level 1 super), and hopefully a 'jugdement' level three where he'll judge the opponent for delete and then go into a version of Vega Slash that will cause damage that would probably result in an instant kill..

The end pose ("Got You!") shall be one of his winposes.

Awwwwwwww

YEEEEEEEEEEAAAAAAAAAAAAH!!!!!!!!!! 
:w00t:
Title: Re: DekaMaster/Doggie Kruger
Post by: Jelux Da Casual on October 19, 2007, 03:52:38 AM
Again, Dekaranger is the best Sentai series ever... Even had the most amount of rangers in it too. DUDE, BRAINSTORM!!! It might be a pain to do, but it would be awesome if Ban's striker was his Fire Squad upgrade with Murphy!!
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 23, 2007, 11:47:41 AM
As in Magiranger vs. DekaRanger? I'll keep that idea as a possibilty. I don't want to go too over the top with Doggie's strikers though (Can't have them overshadowing him, can we? ;*)))

I must apologize in advance--a lot of offline things have had to cause me to take about a 2-3 week unplanned vactation from spriting/mugen creation. Hopefully I'll get myself in gear and have something new to show on Dekamaster in the next week or so.  :-[ . Again, I apologize, as I know many of you have been looking forward to seeing more and more advancement on this project. I will say, this is a project I intend on finishing, no matter how long it takes. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 25, 2007, 08:03:21 PM
As in Magiranger vs. DekaRanger? I'll keep that idea as a possibilty.

 :o :o :o Think about!! All the cool-ness!!!!

[youtube=425,350]y3yxp-y5feo[/youtube]
Title: Re: DekaMaster/Doggie Kruger
Post by: xsabin on October 26, 2007, 03:48:17 PM
i am waiting for this one(after all he is the "JINGOKU NO BAKEN,does pose,DEKAMASTER!!!!)
ps:are you actually doing a dekabreak char(he is my favorite char of the show)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 26, 2007, 06:56:31 PM
Sorry, no, Just DekaMaster. I may include Dekabreak as a striker, but a full character I just cannot do at the moment (I'm so far behind with my planned WIP's as it is... :-[)

I finally finished the complete sprite set for the jump animation today. :-[. With everything that's been going on, I'm going a lot slower than usual... I've got one sprite to do for the jump backward animation, and I hope to get to that (and maybe the defense poses) on Mon.

So, ATM progress on Doggie right now is probably only 10-15%. I promise I'll keep you al up-to-date as I progress. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: Jelux Da Casual on October 29, 2007, 12:02:46 AM
As in Magiranger vs. DekaRanger? I'll keep that idea as a possibilty. I don't want to go too over the top with Doggie's strikers though (Can't have them overshadowing him, can we? ;*)))

Edit: Yeah, I meant to say,"It could be more of a super if anything."
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on October 29, 2007, 12:34:02 AM
Hey TGM! Look who's playable in the new "Power Rangers Super Legends" for ps2.

(http://i99.photobucket.com/albums/l284/sephirose/942140_20070723_screen007.jpg)

 :o

Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on October 29, 2007, 12:43:51 AM
Hey TGM! Look who's playable in the new "Power Rangers Super Legends" for ps2.



 :o



Anyone planning on getting that game? People said the DS version Sucked @$$!!
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on October 29, 2007, 12:45:02 AM
Hey TGM! Look who's playable in the new "Power Rangers Super Legends" for ps2.



 :o



Anyone planning on getting that game? People said the DS version Sucked @$$!!
I plan on getting the ps2 version. More characters, better story. Although I will probably torrent the pc version.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 29, 2007, 08:37:28 AM
 ;*)), I just commented about this in another thread.

I'll probably pick up the game when it comes out. The playable Shadow Ranger may give me further ideas for attacks and the like for my DekaMaster! :thumbsup: I won't use the vocie clips the game will obviously provide, but It will be a great learning experince for some of the attacks, and possibly some playabilty ideas..

I'm looking forward to it.
Title: Re: DekaMaster/Doggie Kruger
Post by: Violent Ken Masters on October 29, 2007, 09:35:27 AM
The game is out already. I know you can buy it at ebay.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 29, 2007, 05:15:34 PM
Really? Interesting. I didn't see it when I was out today, but a lot of times games appear on eBay a few days before the release date.

On topic, I finally finished DekaMaster's back jump/hop backward anim today. Horray!

(http://img219.imageshack.us/img219/1908/backjumpow0.jpg) (http://imageshack.us)

I thank you all for being so paitient, especially because I'm moving at a snail's pace here with Doggie.  ;*))

I'm not quite sure what I want to do with DekaMaster's defnse pose as of yet. Like with the turn, I really don't care for the Hayato baisis' defense poses, because of the awkward angle of the arms over the face. I'll go through some games and see if I can't find a better upper-half animation for those anims. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: ♦ßlôödÑinjå♦ on December 11, 2007, 10:51:38 PM
So how's everything going to far Matsutzu.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on December 12, 2007, 07:13:43 AM
Oops. Sorry I haven't been keeping you all updated on my progress. Unfortunatley, I haven't made a lot of headway (In particurlar, preparing for the Christmas season and work have taken a lot of the time I want to work on my Mugen projects...), but I have fixed and finished some things. :-[.

A friend of mine had recently pointed out an error in Doggie's D-Sword Vega.. the blade was on the wrong side of the sword in comparison to the dogs's head on the hilt. I had the blade facing toward the bottom of the mouth, but it should have been facing toward the mouth of the hilt. Take a look:

(http://img209.imageshack.us/img209/3624/dekamasterwalktg2.png)
Here's what I had before. Pay attention to the point of the sword and look at the following pics:

(http://img213.imageshack.us/img213/8894/195x2732007072200001sj3.jpg)
(http://img209.imageshack.us/img209/5549/dekaardswordbegany5.png)


Because of this, I had to go through and fix D-Sword Vega on all my sprites, I had about 40 completed, but only 31 of them turned out to be incorrect. This error was caused by myself not paying attention to what D-Sword Vega should be doing, and just using the point of Hayato's beam sword.

Here's an example of a fixed sprite:
(http://img259.imageshack.us/img259/7886/dswordvegafixlh3.png)

So, I lost about a week and a half fixing my old sprites in the .sff.  :-[ Many people probbably wouldn''ve noticed the problem, but once I did it became unnoticable for me. Although I lost some time, I'm grateful it was pointed out now, as it's better to loose a week fixing 30-something sprites than a month or so fixing  anywhere between 300-500 sprites.

I have also finished all of the defense poses though (Thank you Russian Gestapo for the idea) on how to go about this!):

(http://img86.imageshack.us/img86/1249/mugen7hm5.jpg)

This is a customized animation, It took me some time to get the movement of the sword just the way I wanted it.

I'm moving to the get hit animations next. They're always my least favorte thing to sprite. I'll definitley get some work on them through the month, but I assume I'll really get to putting in far more work on this character after the Christmas season-- as I forsee a bit more free time then.


Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on December 12, 2007, 08:11:19 AM
So, I lost about a week and a half fixing my old sprites in the .sff.  :-[ Many people probbably wouldn''ve noticed the problem, but once I did it became unnoticable for me. Although I lost some time, I'm grateful it was pointed out now, as it's better to loose a week fixing 30-something sprites than a month or so fixing  anywhere between 300-500 sprites.

I have also finished all of the defense poses though (Thank you Russian Gestapo for the idea) on how to go about this!):

(http://img86.imageshack.us/img86/1249/mugen7hm5.jpg)

This is a customized animation, It took me some time to get the movement of the sword just the way I wanted it.

I'm moving to the get hit animations next. They're always my least favorte thing to sprite. I'll definitley get some work on them through the month, but I assume I'll really get to putting in far more work on this character after the Christmas season-- as I forsee a bit more free time then.

I'm exactly the same. If there's a mistake in my sprites, I usually have to go back and fix it otherwise it'll just annoy me.

And I'm glad I could help with the idea for the defence poses, I think his stance looks great! :thumbsup:
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on December 12, 2007, 01:30:23 PM

I'm exactly the same. If there's a mistake in my sprites, I usually have to go back and fix it otherwise it'll just annoy me.

And I'm glad I could help with the idea for the defence poses, I think his stance looks great! :thumbsup:

I brifely considered ignoring it, but in the end, it just kept knawing at me.  ;*)). It was one of those things were it was probably going to bother the creator more than it would others. As I said though, the loss of the ammount if time I lost fixing it now is much more preferable to having to fix a much bigger (and more time-consuming) problem that it might've caused later.

And I really do appreciate the idea you gave me, Russian Gestapo. I'm glad you like how it turned out too. :)
Title: Re: DekaMaster/Doggie Kruger
Post by: ♦ßlôödÑinjå♦ on December 12, 2007, 08:39:04 PM
Thank you for keeping me updated  :).
Title: Re: DekaMaster/Doggie Kruger
Post by: Savage Henry on January 03, 2008, 05:54:41 PM
Its absolutly nessisary for him 2 have a DekaGold striker
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on January 04, 2008, 02:46:10 AM
Its absolutly nessisary for him 2 have a DekaGold striker

the one that was on screen for barely a second??

(http://images.wikia.com/powerrangers/images/d/df/Deka-rg-dekagold.jpg)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on January 04, 2008, 07:50:19 AM
Actually, I'm not sure quite what I'm going to do with strikers at this point... In some ways, I've decided to scale back my plans for the stikers, as I am unhappy with the unmorphed sprites I've done so far (Especially Tetsu, who's sprite just doesn't look right IMO). I started to feel overwhelmed with the idea of the strikers because DekaMaster's sprites are taking me so long due to their hight ammount of detail.  Once I get the majority of his attacks and such done, I may reconsider my decision though.

I'm hoping to get back to work on DekaMaster's spriting very soon. I'm in the middle of the 'get hit' sprites, but I hadn't been able to get to work on him all through the holiday season (I lost 2 weeks because there was so much that I needed to do with my family this season-- it was quite hectic and busy). Still, my DekaMaster project is something I'm excited about it still, and I must apologize to all of you that it's taking so long (The ammount of time I've spent on him is immense, and I'm still only about 20% done with him...)
Title: Re: DekaMaster/Doggie Kruger
Post by: Savage Henry on January 04, 2008, 11:10:42 AM
Its absolutly nessisary for him 2 have a DekaGold striker

the one that was on screen for barely a second??

(http://images.wikia.com/powerrangers/images/d/df/Deka-rg-dekagold.jpg)

Yes. MY favorite sentai ranger. Pwns all.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on January 21, 2008, 03:45:41 PM
Update:

Sorry it's been so long since I've kept everyone here informed on how this project is going.  :P. A lot of things came up over the past couple months that made my spriting time minimal, and I must appologize for the loss of time. This project is still very much alive, although I'm moving rather slowly.

Anyhoozit, At this point I'm smack dab in the middle of Doggie's get hit animations  :P:

(http://img251.imageshack.us/img251/1820/finallystandhitdoneks8qv5.png)
(http://img251.imageshack.us/img251/7560/lowhitzb7.png)

Again, the toughest part of these animations is the '100' on the chest. For the low hit sprites, my finished jump sprites were helpful in figuring this out.

I've also been tweaking the stance animation in the hope to make it look less rigid. I think I'm now finally satisfied with it.

Again, as I said earlier, as of this point I've decided to scale back my idea of strikers for the time being. DekaMaster's sprites himself are very detailed and hard for me to create, so that wil take a tiny bit of pressure off. I may or may not decide to add some in when he gets closer to having all of his basics and supers sprited, we shall see. I hate to dissapoint anyone (as I know it would be exciting to see Doggie's comrades helping him in Mugen too) but for now, I need to get to the nitty gritty of getting him sprited and worry about those kind of details later.
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on January 21, 2008, 05:21:36 PM
 :-SS the cool-ness!!! the cool-NESS!!!!  :w00t:
Title: Re: DekaMaster/Doggie Kruger
Post by: Russian Gestapo on January 27, 2008, 06:59:18 PM
SNAP! I'm still doing the hit anims on Jack. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on January 28, 2008, 01:05:40 PM
SNAP! I'm still doing the hit anims on Jack. ;)

LOL, yup same here ;*)). At the moment I'm smack-dab in the middle of spriting the crouch hit animation, and will soon be moving to the fall, ko, etc..
(http://img129.imageshack.us/img129/6383/crchhitlite2nl4.png)

The get hit animations, in my opinion, are always what takes the longest to sprite. I always feel such a sense of releif when they're finished.
Title: Re: DekaMaster/Doggie Kruger
Post by: ExShadow on January 28, 2008, 04:24:33 PM
woah! you started him... He looks awesome! :o good luck.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on January 28, 2008, 06:03:59 PM
LOL, yup it's been quite a while since this project began... I've hit some bumps in the road, but still treading on..

Slowly, but surley.... ;*))
Title: Re: DekaMaster/Doggie Kruger
Post by: KPT25 on January 28, 2008, 11:40:15 PM
of course...nobody is rushing TGM in here...spriting is the longest part of the work compared to the coding if i`m not mistaken...Keep us updated with the updates,this character is going to be another great one! :thumbsup:
Title: Re: DekaMaster/Doggie Kruger
Post by: Lightblackheart on January 31, 2008, 07:10:55 PM
of course...nobody is rushing TGM in here...spriting is the longest part of the work compared to the coding if i`m not mistaken

yeah you are right hehe....
spriting is really hard if its original or semioriginal sprites like TGM is doing.
compared to spriting,coding is a walk in the park
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on February 06, 2008, 04:40:27 PM
Thanks everyone for the understanding! These sprites are definitley the hardest I have ever done for any character. Yet, in an odd way that makes me want to work harder.. to achieve something I never have.  ;)

I am excited to announce that I just finished all of the get hit animations!

Some new screens:

(http://img257.imageshack.us/img257/9440/hutupfi6.jpg)

(http://img267.imageshack.us/img267/6854/thrownmd2.jpg)

(http://img267.imageshack.us/img267/4633/comedowncm2.jpg)

(http://img257.imageshack.us/img257/1245/koqw6.jpg)

I plan to get started on the basic attack spriting in the coming days. I would say progress now is about 30%. It's amazing how much of the .sff file is the get hit animations.
Title: Re: DekaMaster/Doggie Kruger
Post by: oohwhap on February 15, 2008, 06:07:04 PM
Yes one of my fravorite spd rangers is finally being made ^^(PM)^
Title: Re: DekaMaster/Doggie Kruger
Post by: CAPTAIN OBVIOUS!! LVL 16!! on February 15, 2008, 07:20:49 PM
Yes one of my fravorite spd rangers is finally being made ^^(PM)^

...
...

Holy crap, oohwap's back!!!  8-}
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on February 17, 2008, 07:39:09 AM
I've been slowly getting the basic attacks sprited, starting with the kicks. Here's a few example shots:

(http://img20.imageshack.us/img20/8195/kick2vq3ti7.png)

(http://img247.imageshack.us/img247/3605/ckick02dk0xb5.png)

The sword attacks will be a little more complicated, as I'm thinking I'm going to separate the sword blur effect from the baisis sprites and overlay them as separate anim elements with a transparency. It should make it look rather nice.  :P I had considered remoiving the effect althogether, but I think I'll keep it due to the blur effect D-Sword Vega was causing in the famous '100 anaroid' fight scene that was in episode 13 of DekaRanger.
Title: Re: DekaMaster/Doggie Kruger
Post by: dragon on February 28, 2008, 09:16:04 PM
i like the ranger shows and doggie is one of my favorite rangers compared to the red ranger ill be waiting on him keep up the great work
Title: Re: DekaMaster/Doggie Kruger
Post by: ky 3000 on March 29, 2008, 07:06:02 PM
good work  =D>
Title: Re: DekaMaster/Doggie Kruger
Post by: Kid22 the Rookie on April 01, 2008, 02:55:37 PM
that is somthing worth looking forward to
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on May 07, 2008, 06:59:07 PM
I cannot beleive it's been this long since I posted about this project. :-[

As I hinted at before, the point I'm at now is the sword attacks. I figure that now is just as good time as any to give you all some insight as how I'm going about it ;).

Please observe this picture I threw together:
(http://img291.imageshack.us/img291/2630/newbitmapimageai2.png)

The first frame you see is my Hayato baisis.. the sprite pack I'm using has the sword effect as part of the sprites, behind the body. Now, the first step I did was pallette Hayato close to the colors I'm using for DekaMaster. it makes him look "freaky" but that's okay. You'll notice here that I have two increase points too.

The second frame is my edit to turn Hayato into DekaMaster, sword effect still part of the sprites. However, what I want to do is separate the effect, so I can overlay it over him with a transparency. You may be wondering, why don't I find a sprite pack of Hayato with the effect removed to make it quicker? Actually, I need to do it this way, as certain frames need to have the helmet "cut out" on the effect, so when aligned properly, the effect, although you'll see through it, doesn't cover the face.

So, then the final two sprites pictured here shows DekaMaster separated from the effect (note I still need to put D-Sword Vega in) and the effect itself (painted over the leg area so the effect goes over it.)

I have to do this with almost every frame of his sword attacks. It's time consuming, but the overall effect it should give once I finish the animations will be worth it (at least, that's what I'm hoping.)

So, at this point all bare bones basics (minus swordd attacks) are in. Vocals are ripped from the show and in, and I'm quite satisfied with they're placement. I have some excess that I may use once I get other attacks in (Like Vega Slash, for instance)

I have pretty much thrown out the idea of strikers (My apologies if you were expecting them :-[) at the moment because of the heavy detailed ammount of spriting I have left to do with this project. At the most, I may include Murphy (a Murphy cannon attack super perhaps? at this point I'm not sure).
Title: Re: DekaMaster/Doggie Kruger
Post by: Sabaki on May 07, 2008, 08:19:18 PM
Wish I had the time & patience to edit sprites like that. Maybe I could add more original stuff to my characters  :(

We all know you're working hard on your stuff, for you haven't disappointed us yet. I'm 100% sure Dekamaster will be a very good character once he's released. Even if you can't get all the strikers in before the release, you could always update Dekamaster and add them later, right?
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on May 08, 2008, 08:18:32 AM
That's a possibilty too, Sabaki. As it stands now, I just don't want to have to sprite the other rangers to the series, because they'd be just as difficult to edit as DekaMaster.. and I wasn't really happy with any of the previous sprites I did of them. Even though he's not close to release yet, I don't want the strikers to be a hold up.

Oddly enough, WereGarurumon's sprites weren't as time consuming to edit.  :-?? The only character that I have done in the past that took this ammount of time to make the sprites for was Aeris, and even hers went faster than Doggie's are coming.  :-[  I blame the arm and leg gauntlets, they take me forever to get to the point I'm satisfied with them in each frame... ;*))
Title: Re: DekaMaster/Doggie Kruger
Post by: oohwhap on June 24, 2008, 12:01:45 PM
i hope he be ready in time for my new pr game project i'm workin on
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on June 24, 2008, 04:25:55 PM
He's taking me quite a bit of time, unfortunatley. I recently finished the light crouch attack. I've been spriting the next one a bit today (although I had to go out and thus, didn't spend the time I wanted to yet on it)

Here's a sneak peak on the most recent attack:
(http://img241.imageshack.us/img241/2528/crchutfu8ig5.png)

Unfortunatley, at the moment I seem to be averaging an animation a week. It's certainly a little slower than I want to be going. o.O# It's my own fault, I am way to perfectionistic/detail-oriented with this character.
Title: Re: DekaMaster/Doggie Kruger
Post by: Jelux Da Casual on June 24, 2008, 05:30:19 PM
He's taking me quite a bit of time, unfortunatley. I recently finished the light crouch attack. I've been spriting the next one a bit today (although I had to go out and thus, didn't spend the time I wanted to yet on it)

Here's a sneak peak on the most recent attack:
(http://img241.imageshack.us/img241/2528/crchutfu8ig5.png)

Unfortunatley, at the moment I seem to be averaging an animation a week. It's certainly a little slower than I want to be going. o.O# It's my own fault, I am way to perfectionistic/detail-oriented with this character.

You know what, take as much time as you need. As a Huge fan of DekaRanger and S.P.D., I consider it well worth the wait to get everything you want done.
Title: Re: DekaMaster/Doggie Kruger
Post by: Sabaki on June 24, 2008, 05:32:55 PM
Yukkuri, ne. Yukkuri  %%-

Take your time. It'll be worth the wait  ::salute::
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on June 24, 2008, 06:34:21 PM
Thank you, guys! I've been very passionate about this project, despite loosing a month here and there at times (particurally in March-April, where I froze up due to nervousness at the thought of doing the sword slashes). I hope his quality shows once I release him, and no one will be dissapointed. [-O<

Edit: Ah! I just realized my WIP video that Acey posted at YouTube was lost on the day we lost some forum posts. Here it is again, if you missed it:

[youtube=425,350]y3-rOCeycAM[/youtube]

There is also one sword slash not shown in this video:
(http://img79.imageshack.us/img79/7776/sword02oj4qn3.png)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on July 05, 2008, 10:36:58 AM
I've been busy continuing to sprite this project (as always :P) so I thought I'd give you all a sneak peak at some of the most recent animations:

(http://img384.imageshack.us/img384/4761/crch01xb6.png)

(http://img384.imageshack.us/img384/2262/jumpattackoi3.png)

(http://img55.imageshack.us/img55/3222/win01hb6.png)

The winpose was one of the toughest, as I had to create a completley custom animation of Doggie putting the sword away, then the helmet fading. It's 11 frames. Of course, the sprites are much clearer in the real deal (just the pictures here).
Title: Re: DekaMaster/Doggie Kruger
Post by: Sasuke-kun on July 05, 2008, 12:39:15 PM
Behold the power of Dr. Matsutzu!!! XD||
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on July 19, 2008, 12:19:07 PM
I've been *really* busy at my summer job, so I haven't gotten quite as much done here as I would like. However, here's two new animation shots:

(http://img339.imageshack.us/img339/8505/clspnchuv1.png)

(http://img339.imageshack.us/img339/6503/mugen17nh4.png)

I probably still need to do another crouching, standing and jumping sword basic for the third punch button. After that, I'm gonna move to the specials, probably starting with the sniper gun move. I assume that will have to be a completley customized anim.  :O*D
Title: Re: DekaMaster/Doggie Kruger
Post by: Jelux Da Casual on July 22, 2008, 10:23:34 AM
I've gotta say, there is a hella lot of work going into DekaMaster. I hope you've got the resolve to finish, and hope nothing interferes too much much so that you can finish him.
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on July 22, 2008, 05:26:23 PM
Don't worry! I'll certainly finish him, even if my progress gets delayed at times or has to be somewhat slow. This is one of my favorite characters, and I really want to make sure he's ported to Mugen.  :P

I've probably said it before, but this is certainly my most extensive sprite edit I've done. ;*))
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on September 09, 2008, 09:56:05 AM
This one was the hardest of all the animations I've sprited thus far:

(http://img160.imageshack.us/img160/127/mugen21gy1.png)

Between oddities with the sword (had to really pay attention to the way he swung it in the show) and the hectic-ness of my schedule, spriting this move took about a month. :-[

I have two more basic attacks to complete, then I'm *finally* moving on to the specials. So, this is far from a dead project.. just a slow one. ;)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 08, 2008, 08:09:26 AM
Basic attack animations are (finally) done:

(http://img502.imageshack.us/img502/8397/mugen1uw1.png)

(http://img525.imageshack.us/img525/3559/mugen5bj4.png)

I'll probably be moving to finishing the intro next, after that I'll begin spriting the specials. :thumbsup:
Title: Re: DekaMaster/Doggie Kruger
Post by: Sabaki on October 08, 2008, 02:52:47 PM
YES! Glad to see that you're progress is going smoothly, even if updates are taking time. Myself, along with everyone, is looking towards Dekamaster's completion  :)
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 08, 2008, 03:37:14 PM
Thank you, Sabaki ! :)
Title: Re: DekaMaster/Doggie Kruger
Post by: Jelux Da Casual on October 08, 2008, 07:03:54 PM
Still going, nothing outlasts the DekaMaster!
Title: Re: DekaMaster/Doggie Kruger
Post by: George Costanza on October 11, 2008, 03:49:08 AM
welcome back

but um u should change up his stance can tell it wa done off hayato  :-??
Title: Re: DekaMaster/Doggie Kruger
Post by: The Great Matsutzu on October 12, 2008, 08:40:55 AM
Ah, I thank you for the opinion on that. Unfortunatley, he's so far along now, I worry the change in the stance would cause the effects of going back from attacks to stance to not look accurate. There is some different movement in the stance compared to Hayato (the body does not shift the same way, and the leg movement is different), but then again, I'm not really trying to hide/disguise the Hayato basis...

If that makes sense   ;*))
Title: Re: DekaMaster/Doggie Kruger
Post by: UltraRoboninja on October 12, 2008, 11:12:59 AM
This guy looks so cool. He's probably gonna be your best character yet TGM. Take your time on him man, there's no deadline here.  :thumbsup:
Title: Re: DekaMaster/Doggie Kruger
Post by: WhiteRanger on February 15, 2009, 04:57:12 PM
keep up the good work i would love to see him finish.
Title: Re: DekaMaster/Doggie Kruger
Post by: M_Tony on February 16, 2009, 05:35:14 AM
Necro bumping is frowned upon here, buddy. The last post was four months ago.

G Lux: He's right, necrobumping is a no-no here.

Locking for now, but this is far from over.
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