Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: xPreatorianx on October 11, 2008, 11:29:31 AM
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Hey guys im starting to work on the actual hypers from MK vs SF 3 shin 2 akum. I need to know how would I begin to code so many hits and make it be like 40 hits but show 100? Like they did in the flash? If someone could help me start coding this I would be greatly appreciated.
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Your question is very vague cause you don't describe what you want to do exactly. But to add more hits you can use the numhits parameter under the hitdef scrtl -
numhits = hit_count (int)
hit_count indicates how many hits this hitdef should add to the
combo counter. Defaults to 1.
... or you can use this instead -
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HitAdd
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Adds hits to the current combo.
Required parameters:
value = add_count (int)
add_count specifies the number of hits to add to the current
combo.
Optional parameters:
none
Example:
none
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Thanks for helping. To be more precise. I need help starting the code for the whole move. Like the velocitys and stuff. Here is a vid example of his combo : [youtube=425,350]XYP0BCokPzg[/youtube]
Starts at 3:30 how would I begin to code that move? Also what velocitys should I use. Just give me a template or some pointers on how to code that.
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anyone?
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you should try making it yourself......its not that hard....you just have to limit your velocities use triggers like time = [from,to]....you for the hitdef you can use a trigger like gametime %2 so you will make a lot of hits
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you should try making it yourself......its not that hard....you just have to limit your velocities use triggers like time = [from,to]....you for the hitdef you can use a trigger like gametime %2 so you will make a lot of hits
Ok m8 I will try, If I have any problems do you mind if I send you code periodically?
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ok.....when you do it tll me exactly what it makes, and what do you want to code to do