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IMT Main => M.U.G.E.N Help => Topic started by: xPreatorianx on October 11, 2008, 11:29:31 AM

Title: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKuma
Post by: xPreatorianx on October 11, 2008, 11:29:31 AM
Hey guys im starting to work on the actual hypers from MK vs SF 3 shin 2 akum. I need to know how would I begin to code so many hits and make it be like 40 hits but show 100? Like they did in the flash? If someone could help me start coding this I would be greatly appreciated.
Title: Re: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKuma
Post by: El Chupacabras on October 11, 2008, 02:42:37 PM
Your question is very vague cause you don't describe what you want to do exactly. But to add more hits you can use the numhits parameter under the hitdef scrtl -

Quote
numhits = hit_count (int)
    hit_count indicates how many hits this hitdef should add to the
    combo counter. Defaults to 1.

... or you can use this instead -

Quote
------------------------------------------------------------
HitAdd
------------------------------------------------------------

Adds hits to the current combo.

Required parameters:
  value = add_count (int)
    add_count specifies the number of hits to add to the current
    combo.

Optional parameters:
  none

Example:
  none
Title: Re: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKu
Post by: xPreatorianx on October 11, 2008, 04:09:16 PM
Thanks for helping. To be more precise. I need help starting the code for the whole move. Like the velocitys and stuff. Here is a vid example of his combo :  [youtube=425,350]XYP0BCokPzg[/youtube]

Starts at 3:30 how would I begin to code that move? Also what velocitys should I use. Just give me a template or some pointers on how to code that.
Title: Re: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKu
Post by: xPreatorianx on October 14, 2008, 01:37:39 PM
anyone?
Title: Re: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKuma
Post by: Fallen_Angel on October 15, 2008, 01:13:07 AM
you should try making it yourself......its not that hard....you just have to limit your velocities use triggers like time = [from,to]....you for the hitdef you can use a trigger like gametime %2 so you will make a lot of hits
Title: Re: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKu
Post by: xPreatorianx on October 19, 2008, 04:14:06 PM
you should try making it yourself......its not that hard....you just have to limit your velocities use triggers like time = [from,to]....you for the hitdef you can use a trigger like gametime %2 so you will make a lot of hits

Ok m8 I will try, If I have any problems do you mind if I send you code periodically?
Title: Re: [Help] How would I begin to code the 100 hit super from MK vs SF 3 Shin2 AKuma
Post by: Fallen_Angel on October 19, 2008, 08:25:11 PM
ok.....when you do it tll me exactly what it makes, and what do you want to code to do
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