Infinity MUGEN Team

IMT Discussions => M.U.G.E.N Show & Tell => Topic started by: ClubSyN-X-TReME on August 06, 2008, 08:01:56 PM

Title: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ClubSyN-X-TReME on August 06, 2008, 08:01:56 PM
(http://img168.imageshack.us/img168/9443/mugen17bh6.png)
(http://img168.imageshack.us/img168/8350/mugen18ds3.png)
(http://img168.imageshack.us/img168/3618/mugen19sm0.png)
(http://img168.imageshack.us/img168/5572/mugen22bg9.png)

Announcer and Battle System coded into KFM for testing purposes.

Vampire Saviour, Big Bang Beat, and Killer Instinct Round/Match Battles system coded for this game also.
A few minor tweaks and the first two characters will be in process, Roukyou finished all supported Characters Basics and Required sprites and Anims, it was a matter of he screenpack/Lifebars/Announcer being done.
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: Luis/Dshiznet on August 06, 2008, 08:08:28 PM
so.. you changed the red lifebars? i really liked those alot.. and was waiting for there release..
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ClubSyN-X-TReME on August 06, 2008, 08:09:44 PM
i changed them because of the newer CS3 bars.

I didnt want the other ones to go to waste so i made it match SxC's color scheme.
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: Akeme on August 06, 2008, 09:57:41 PM
Whoa really nice lifebars  ;)
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: I_Burner on August 06, 2008, 10:06:33 PM
I knew you wouldn't let those bars go to waste!

You're trying to force me to buy a new comp, aren't you? I mean Radnavi's SP pushes this old Dell to it's limits, so if I'm gonna run that, CS3, AND SxC, my processor is just going to burst into flames.

Keep doing what you, man.
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: Akeme on August 06, 2008, 10:08:14 PM
I knew you wouldn't let those bars go to waste!

You're trying to force me to buy a new comp, aren't you? I mean Radnavi's SP pushes this old Dell to it's limits, so if I'm gonna run that, CS3, AND SxC, my processor is just going to burst into flames.

Keep doing what you, man.
Haahahahhaha ;)
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ExShadow on August 07, 2008, 07:09:11 AM
hey quick question are those hi res bars cause they are awesome
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ClubSyN-X-TReME on August 07, 2008, 09:40:28 AM
yeah they are hi res, they can be coded like normal but since im using the ggxx mini port trick, i coded them in the character.
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ExShadow on August 07, 2008, 10:34:27 AM
nice isnt that like coding a character to know wat type of stage it is on i was coding a platform stage
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ClubSyN-X-TReME on August 07, 2008, 12:31:46 PM
nope.
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: vyn on August 07, 2008, 02:14:24 PM

yo syn whats ur stand on sprpriority for lifebars man? sometimes i see lifebars always on top, sometimes always on back

i think its better for them to be on the back cause i think that keeping an eye on ur energy is important sure but it seems more important to see the characters all the time, of course im a char creator XD

which is why id like to hear ur thoughts on this maybe theres somethign im missing since ive never made lifebars (i use rhe regular mugen bars XD) or anything beyond characters, from waht i know its similar but well u get the point, also casue u make pretty big lifebars covering a good portion of the screen
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: ClubSyN-X-TReME on August 07, 2008, 06:33:16 PM
My CS3 bars are not the average looking, size or designed lifebars, which is what I wanted from the begining, I dont like to follow alot of mugen normal traditions.

These SxC bars are no where near as big as the cs3 bars but Me, I like my bars at the top since alot of characters uses their own custom meter for power, custom grooves etc at the bottom, and lifebars like EvE and a bunch of others overs up the bottom making it hard to see those custom meters coded into a character which was done for a specific reason.

My bars in this thread is for my ful game only, Normal mugen lifebars only has a life and power gauge, as you can see, mines has more since im violating mugen restrictions like normal. :P

But in normal mugen, I dont like default coded lifebars that covers the bottom. and the spripriority, well thin ones, I can understand the bars in front of the character, but bigger and thicker ones, they are best behind the character.
Title: Re: :O :O :O And ppl thought this project was dead, LOL!!!!
Post by: Akeme on August 08, 2008, 01:20:44 PM
My CS3 bars are not the average looking, size or designed lifebars, which is what I wanted from the begining, I dont like to follow alot of mugen normal traditions.

These SxC bars are no where near as big as the cs3 bars but Me, I like my bars at the top since alot of characters uses their own custom meter for power, custom grooves etc at the bottom, and lifebars like EvE and a bunch of others overs up the bottom making it hard to see those custom meters coded into a character which was done for a specific reason.

My bars in this thread is for my ful game only, Normal mugen lifebars only has a life and power gauge, as you can see, mines has more since im violating mugen restrictions like normal. :P

But in normal mugen, I dont like default coded lifebars that covers the bottom. and the spripriority, well thin ones, I can understand the bars in front of the character, but bigger and thicker ones, they are best behind the character.
I agree ;)
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