Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Reza on July 15, 2008, 05:39:26 AM
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Alrighty then... :P
Its time for Terry to make his first ever debut appearance in a different style of fighting: MVC
Hope you folks enjoy this one :P
(http://img375.imageshack.us/img375/931/mugen0kc4.png) (http://imageshack.us)
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BETA VERSION 7/15/2008
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Character Name: "Terry Bogard"
In Game Name: "Terry"
Original Games: KOF + FF + CVS
Games Made From: MVC2 + KOF + FF + CVS
Author: Reza
Emails: Mvs1986@aol.com and m_vs_1986@hotmail.com
For Windows and Linux M.U.G.E.N
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CHARACTER BIOGRAPHY
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Terry Bogard is a video game character created by SNK, and is the main character of the Fatal Fury series. He has appeared in every Fatal Fury and King of Fighters game, and is one of the characters of choice to symbolize the company in crossover games, merchandise and publicity. He appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to American colloquialisms, such as "Okay!" and "Hey, c'mon, c'mon."). In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character.
Terry Bogard is the brother of Andy Bogard. Both of them were orphans adopted by Jeff Bogard. He is often referred to as the Legendary Hungry Wolf (from Garou Densetsu, meaning Legend of the Hungry Wolf). He has a pet monkey named Ukee (the previous mascot of SNK before Terry) and is said to have the unique ability of accurately guessing a woman's measurements just by glancing at her. He also has a knack for shooting three-pointers or free throws in basketball, which explains the creation of his Power Dunk.
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CHARACTER INFORMATION AND SYSTEM
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Terry is based off of his VS Series and other appearances from the games listed at the top. He has a 6 button layout LP, MP, HP, LK, MK, HK and is custom made with the Moves from the KOF,FF and CVS games, meaning he has some stuff that he didn't originaly have in the VS Series that i thought would be a great addition to his gameplay. Speaking of gameplay he is MVC2 Style but has all of the MVC2, CVS and KOF System works, which includes:
Guard
Chain Combo
Air Chain Combo
Super/Hyper Combo Cancel
Cancel Any Move
Dash
Run
Rolling
Dodge (Not Implanted)
Counter Attack
Counter Movement (Not Implanted)
Air Guard
Tactical Recovery
Safe Fall
Super/Long Jump
Advance Guard
Tech Hit
Air Dash
Snapback Attack (Not Implanted)
Double/Triple Jump
Wall Jump (Not Implanted)
Tag Team (Not Implanted)
Dizzy (Not Implanted)
Damage Dampener
Flying/Float (Not Implanted)
Wall Hit
Automatic Recovery
Launchers
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CREDITS
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The Dreamslayer/Just No Point and K.O.D - Terry Sprites and some of the CVS2 FX.
VioFitz - For all the awesome edits (Rising force/Power Charge/Power Stream/etc.)
Mr.Fong - For his great Terry High-Res FX which he allowed me to use and creating the superb Power Stream FX.
SNK - For creating this awesome character
Capcom - For creating the VS Series
Elecbyte - For creating M.U.G.E.N
K.O.D - For some codes
Kong - For his awesome MVC2 sprites
Redhot - MVC2 Sprites
VADM Omega aka Omega_Black1990 - Hyper Portraits
Kamek - MVC2 Announcer Sounds and Sprites
Anjel, Trasgo7 and Buyog - helping me Code the Announcer Sounds
Scar - MVC2 Announcer and Effect Sounds
Reza - For creating this Character and ripping needed Sprites, Sounds and editing those sounds
Etg - For MVC2 Hyper/Super combo Finish BG
Tell me if i left anyone out :P
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WIN POSES
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Press and Hold any one button for a Win Pose or just don't Hold any for Random Win Poses
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TAUNT
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Tease - Press Start
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THROWS
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Standing Throws - Hold Forward + HP or HK (While Close to Opponent)
Crouching throws - Hold Forward + HP or HK (While Close to Opponent)
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CUSTOM MVC2 SYSTEM
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Rolling Forward - F + LP and LK (While Grounded)
Rolling Backward - B + LP and LK (While Grounded)
Alpha Counter - MP + MK (While Guarding)
Air Dash Forward - F,F (While Airborne)
Air Dash Backward - B,B (While Airborne)
Advance Guard - HP + HK (While Guarding)
Double Jump - U,U (While Airborne)
Super Jump - D,U (While Grounded)
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SPECIAL MOVES
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Power Wave - D,DF,F + Any Punch (Can be executed only while Grounded)
Burn Knuckle - D,DB,B + Any Punch (Can be executed only while Grounded)
Rising Tackle - F,D,DF + Any Punch (Can be executed only while Grounded)
Crack Shot - D,DB,B + Any Kick (Can be executed only while Grounded)
Power Dunk - F,D,DF + Any Kick (Can be executed only while Grounded)
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HYPER/SUPER MOVES
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Buster Wolf - D,DF,F + Any 2 Kicks (Can be executed while Grounded and requires 1 Level)
Power Geyser - D,DF,F + Any 2 Punches (Can be executed while Grounded and requires 1 Level)
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WHATS DONE 7/15/2008
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TO DO LIST
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Fix any bugs
Add more Special Moves
Add more Hyper/Super Moves
ENJOY!!!!!!!!!!!!!!!!!!!
Download Links: http://www.allyourmugenarebelongtous.com/MVC2_Remix_Terry.rar (http://www.allyourmugenarebelongtous.com/MVC2_Remix_Terry.rar)
: http://reza.club-syndicate.net/ (http://reza.club-syndicate.net/)
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Hell yea.!!! Awesome.!!! :w00t: :w00t: :w00t:
You know I'll definitely be keeping my eye out for those great updates to him. :thumbsup:
Downloading now, will try later. :) Thank you so very much for this though, I know he'll be a regular for me to use. ::salute::
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I've already tested this character out, and he's working really well. No problems... I have not noticed anything wrong, except for the Rising Tackle... it doesn't rise to high.. when it starts, it looks like his head's on the ground.. That's the only thing I've noticed..
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Rising tackle seems fine to me IMO great release reza u did a good jb :)
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Yeah ! Finally ^^(PM)^
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I like so much MvC style and you crate an snk style to MvC tha char is asome men i hope you create more chars of snk to MvC, good lock in your future crations,congratulations =D>
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Great Job Reza :w00t: Thanks for bringing my favourite Fatal Fury character into MVC style fold. ::salute::
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this is great dude cu i'm about 80% done with geese
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XD|| Yay i can finally play with Terry in MvC form, been waiting for this since you first released pics couple of months ago.:w00t:
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- If he's close to his opponent when he does "Power Geyser" or if he does it in the corner, the last hit misses
- Rising Tackle is an infinite (although the damage buffering makes it a little pointless)
- Since he's MvC, he should be able to do at least one move in the air, like "Power Dunk", or at least "Crack Shot.
I like him though, good release.
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he's really fun. I would suggest making burn knuckle and crack shot doable in air though.
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Fun character. :w00t:
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- If he's close to his opponent when he does "Power Geyser" or if he does it in the corner, the last hit misses
- Rising Tackle is an infinite (although the damage buffering makes it a little pointless)
- Since he's MvC, he should be able to do at least one move in the air, like "Power Dunk", or at least "Crack Shot.
I like him though, good release.
- Yeah i kinda realize that after playing him a few times but that's really easy to fix so no problem. ^-^
- About the Rising Tackle i knew before i released him but didn't feel like delaying him because of it but now i'll work on it.
- I was planning on making Air Moves but i thought that people might think it would have been weird for a type of character that has no Air Moves be able to execute moves.
I would like to thank everyone for feedback and i hope you folks would like the future updates i have planned for him.