Infinity MUGEN Team
IMT Main => M.U.G.E.N WIP => Topic started by: ExShadow on April 04, 2008, 04:23:46 PM
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okay here r just some screens of what i some up with for our select screen i was thinking maybe i'll try to add images of the stages on the select screen for stage selection later also the title and vs screens
(http://img177.imageshack.us/img177/1378/selectvm2.png)
(http://img529.imageshack.us/img529/3857/select1cl4.png)
(http://img405.imageshack.us/img405/6308/select2cy7.png)
if u have any suggestions plz feel free to share :)
Get More Info Here
http://revomugenex.smfforfree4.com/index.php
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This screenpack has potential.
My suggestions:
- You might want to make some custom fonts. The fonts you have looke like they're from original M.U.G.E.N
- Give the portrait display some room. It looks as if your fighter selection screen is above the display.
- Can you please do something about your "roster box"? It is uneven.
- If you plan on adding some boss/hidden character slots, make sure we cannot find a way other than randomselect to access them.
- Be sure to include a good "Game Over" screen, credits after the game is beaten, and a good logo and introduction.
- Make your selection screen after the intro a very good one.
I hope you pay attention to these good selections. As I stated in the beginning, your screenpack has potential.
[/list]
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looks pretty cool
but!
-character spelled wrong
-wont the select box overlap the big portraits?
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O_O wow i spelled it wrong :P
here some screens of the title in progress
(http://img523.imageshack.us/img523/9942/s1au7.png)
(http://img98.imageshack.us/img98/1166/s2to0.png)
(http://img411.imageshack.us/img411/4109/s3wp2.png)
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Feedback towards first post:
- Shorten the box sizes (that way there can be more chars put in there).
- Portraits are out of place.. what happens if you have chars on the bottom row.. you won't be able to see the top part of the portraits, correct?
- Charactor?? It's Character.
- The circular world image in the bg looks a little out of place.
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well its 76% complete now just a few more thing that need to be done
(http://img174.imageshack.us/img174/4008/41456994uw9.png)
(http://img153.imageshack.us/img153/949/33835566pc8.png)
(http://img509.imageshack.us/img509/8197/43106431xk1.png)
also if anyone could help me learn how to resize and repostion the select boxes it will be very appreciated and that person will be rewarded for their help
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Should be spelled "Character" on the select screen. I like the select screen but the title screen looks too plain IMO.
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Feedback towards first post:
- Shorten the box sizes (that way there can be more chars put in there).
- Portraits are out of place.. what happens if you have chars on the bottom row.. you won't be able to see the top part of the portraits, correct?
- Charactor?? It's Character.
- The circular world image in the bg looks a little out of place.
u know what yur ight ima fix those portraits
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Should be spelled "Character" on the select screen. I like the select screen but the title screen looks too plain IMO.
Agreed.
1.Are you planning on releasing a data folder that lets you have more characters. That's my prob. I've got 500+.
2.Bigger VS screen portraits. Is that as big as you can fit em'?
3.Static electricity type effect emanating from sphere in title screen. Kinda like it's drawing electricity in to it.
4.Eliminate or rearrange the character select screen background stuff. You can't see it.
5.Show us you game over/ending/intro screens.
Lots a %%-!
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Should be spelled "Character" on the select screen. I like the select screen but the title screen looks too plain IMO.
Agreed.
1.Are you planning on releasing a data folder that lets you have more characters. That's my prob. I've got 500+.
2.Bigger VS screen portraits. Is that as big as you can fit em'?
3.Static electricity type effect emanating from sphere in title screen. Kinda like it's drawing electricity in to it.
4.Eliminate or rearrange the character select screen background stuff. You can't see it.
5.Show us you game over/ending/intro screens.
Lots a %%-!
lol i know how u feel real talk i have 1934 chars in my eve folder i atleast want 100 slots but unfortunately i dont know how to resize the select boxes if someone could help me
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added more updates
(http://img209.imageshack.us/img209/9796/63016181zl9.png)
(http://img329.imageshack.us/img329/9894/50038365gc3.png)
(http://img182.imageshack.us/img182/1878/71197233hd1.png)
(http://img396.imageshack.us/img396/7711/10483342wp3.png)
if u have anymore suggestions dont hold back plpz :|
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added more updates
(http://img209.imageshack.us/img209/9796/63016181zl9.png)
(http://img329.imageshack.us/img329/9894/50038365gc3.png)
(http://img182.imageshack.us/img182/1878/71197233hd1.png)
(http://img396.imageshack.us/img396/7711/10483342wp3.png)
if u have anymore suggestions dont hold back plpz :|
Great work so far Ex....or "ex" [-O< especially with the select character and options menu screen. I assume through the options menu portraits will be sliding by in one big loop featuring some of the more important characters to your screenpack? Overall I like it, too bad I have like over 500+ characters so I'm extremely limited to what screenpacks I can use. Are you going to be making differnet slot edits to your screenpack? Just wondering...
-"aPoC."
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yes ir after i finish the version for the pject i will edit it to hopefully have atleast 800 slots
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This could use a few improvements. I also saw the lifebars. Is there a reason you place them a the bottom of the screen?
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...i dont know how to resize the select boxes if someone could help me
...Oh and if your still inquiring information about resizing the select screen boxes, go to your screenpack folder and find a file called "System", should be in a txt document. Scroll Down a little, or if your lazy like me, Press Ctrl + F to "Quick Find" a word and type in "Select Info". It should bring you to the part of your screenpack system txt that allows you to edits how many rows and how many colums there are:
FadeIn.Time =
Fadeout.Time =
Rows = X <----- How many rows...
Columns = X <------ By how many columns....
Wrapping = 1 <------ 1 or 0; tells Mugen to let select cursor wrap around
Just after that you should see....
Cell.Size = 13,13 (My default) or X,X <----This will be different because you have bigger boxes then me. the two number represent your X-Y pixel scale
Cell.Spacing = 0 (My Default) <--- This is for the box spacing distances from each other. be careful cause 0 could make some portriats overlap others depending of my characters portrait and if it's correctly sized.
It's really going to be a hit or miss process because it will take some time to not only increase your cell or box numbers but afterward, your going to have to go back into your Data\select txt file and re-edit the way it's currectly lined up because changing the box sizes for more characters will kill what you have going currently. Much %%- "ex".
-"aPoC."
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This could use a few improvements. I also saw the lifebars. Is there a reason you place them a the bottom of the screen?
oh yeah thnx apoc i found that out though as fir uche oh yes released with the pject the will be suprise lifebars by one of the coolest life bar creators out there im not gonna put him out there like that but hes cool
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That Select screen looks pretty. Outside the font, the vs screen is pretty good too. You made some really good improvements from your first screenshots.