Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: xPreatorianx on March 19, 2008, 09:12:32 AM
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I was wondering how do i use hitdefs to control how many hits a move does. Because since i have started coding about 1 year ago ive still never figured out how to control the amount of hits with a hitdef. Can someone give me some examples or something so i can get the correct hits out of my moves? Do i need a separate hitdef for each hit in my character's moves or can i use 1-3 hitdefs for about a 50 hit combo. Please shed some light on this for me.
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Bump can someone please answer me asap need to start on some coding :P
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Bump can someone please answer me asap need to start on some coding :P
Be patient man
You can add more triggers to a hitdef to make more hits..... in other words activate the hitdef more times
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could you give me an example lol... it could just be because im tired and need to go to bed but right now i have no idea what you are talking about lol.
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could you give me an example lol... it could just be because im tired and need to go to bed but right now i have no idea what you are talking about lol.
ok
these attack will hit the opponent twice, first on animelem 2 and then on animelem 5... you have to make sure you have red clsn on both animelem
trigger1 = animelem =2
trigger2 = animelem =5
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ok Thanks fallen i understand now lol :)