Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: xPreatorianx on March 16, 2008, 02:18:59 PM
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I need some help with the names of the attack that when you jump up in the air and do the HCB command ( think that is the command) and akuma will do the 2 diag. Hadokens, and also alittle help and framework on how to code that. Also if anyone has the time can i get all the names of the attacks akuma/gouki does and a short description so i can name all of the moves for Shin lv 2 akuma. Thanks in advance if anyone can do this for me.
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PotS' Shin Gouki would make the best reference source for this. Anyways, here's what I compiled for you:
Gou Hadou Ken - Normal Hadouken while on the ground
Zankuu Hadou Ken - Normal Hadouken while in midair
Shakunetsu Hadou Ken - Fire Hadouken while on the ground
Gou Shouryuu Ken - Standard Shouryuken
Tatsumaki Zankuu Kyaku - Basically his Tatsumaki Senpuu Kyaku
Zenpou Tenshin - Roll along the ground (like Ken's from the Alpha series)
Ashura Senkuu - Teleport
Hyakki Shuu - His Rolling air jump, where he could pull of various attacks
Hyakki Gouzan - During Hyakki Shuu, he lands & sweeps the opponent
Hyakki Goushou - During Hyakki Shuu, he does a palm strike
Hyakki Gousen - During Hyakki Shuu, he does a dive kick
Hyakki Gousai - During Hyakki Shuu, he grabs the opponent and smashes them on his knee.
Hyakki Goutsui - During Hyakki Shuu, he throws the opponent
Tenma Kuujin Kyaku - Diagonal down kick while in midair
Zugai Hasatsu - Downward chop that has to be blocked while standing up
Senpuu Kyaku - Single spin kick while on the ground (like Ryu's)
Messatsu Gou Hadou - Super Hadouken while on the ground
Messatsu Gou Shouryuu - Super Shouryuken
Tenma Gou Zankuu - Super Hadouken (multiple at times) while in midair
Shun Goku Satsu - Do I really need to explain this one?
Misogi - His...again, it's a household name by now ;)
If I'm not mistaken, Zankuu Hadou Ken refers to either when he throws one fireball or 2 fireballs while in midair, so you can use the name for either. Hope this helps.
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PotS' Shin Gouki would make the best reference source for this. Anyways, here's what I compiled for you:
Gou Hadou Ken - Normal Hadouken while on the ground
Zankuu Hadou Ken - Normal Hadouken while in midair
Shakunetsu Hadou Ken - Fire Hadouken while on the ground
Gou Shouryuu Ken - Standard Shouryuken
Tatsumaki Zankuu Kyaku - Basically his Tatsumaki Senpuu Kyaku
Zenpou Tenshin - Roll along the ground (like Ken's from the Alpha series)
Ashura Senkuu - Teleport
Hyakki Shuu - His Rolling air jump, where he could pull of various attacks
Hyakki Gouzan - During Hyakki Shuu, he lands & sweeps the opponent
Hyakki Goushou - During Hyakki Shuu, he does a palm strike
Hyakki Gousen - During Hyakki Shuu, he does a dive kick
Hyakki Gousai - During Hyakki Shuu, he grabs the opponent and smashes them on his knee.
Hyakki Goutsui - During Hyakki Shuu, he throws the opponent
Tenma Kuujin Kyaku - Diagonal down kick while in midair
Zugai Hasatsu - Downward chop that has to be blocked while standing up
Senpuu Kyaku - Single spin kick while on the ground (like Ryu's)
Messatsu Gou Hadou - Super Hadouken while on the ground
Messatsu Gou Shouryuu - Super Shouryuken
Tenma Gou Zankuu - Super Hadouken (multiple at times) while in midair
Shun Goku Satsu - Do I really need to explain this one?
Misogi - His...again, it's a household name by now ;)
If I'm not mistaken, Zankuu Hadou Ken refers to either when he throws one fireball or 2 fireballs while in midair, so you can use the name for either. Hope this helps.
ah nice explanation sabaki :thumbsup: i didnt know what some of them meant
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Thanks sabaki, now all i need is a framework or hints on where to go with the coding for the Zankuu Hadou Ken
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You can code it as a either a projectile or helper. Projectile sctrl is the easier way to do it, just make sure that the vel matches the direction the hadouken sprite's facing. For the move in the cmd, make sure that statetype = A, so that Lvl 2 Akuma does it only in the air.
If you need more help, send me a pm and I can explain this more in detail.
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Thanks sabaki i figured it out i just need to figure out how to keep it from bouncing off the ground and hitting the player again if i do it to far away. Its probably because i need the hit floor sprite and the actual hit spark animation. I hope syn has em :)