Infinity MUGEN Team

IMT Discussions => M.U.G.E.N Discussion => Topic started by: animugen on March 16, 2008, 01:14:45 AM

Title: Super Jumps?
Post by: animugen on March 16, 2008, 01:14:45 AM
How do you enable stages to have super jumping?And how do you enable non MVC style characters super jumping like Youkai's Naruto and Sasuke?I hope someone could tell me.
Title: Re: Super Jumps?
Post by: davismaximus on March 16, 2008, 04:29:11 AM
Here's a few tutorials:
Stages-
http://www.infinitymugenteam.com/Forum_345/index.php?topic=19.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19.0)
Chars-
http://www.infinitymugenteam.com/Forum_345/index.php?topic=3710.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=3710.0)
Hope those help
Title: Re: Super Jumps?
Post by: animugen on March 16, 2008, 12:31:42 PM
Hey thanks loads man.I owe you. :)
Title: Re: Super Jumps?
Post by: davismaximus on March 16, 2008, 01:10:09 PM
No problem  :thumbsup:
Title: Re: Super Jumps?
Post by: Tenspeed on March 16, 2008, 07:14:28 PM
tell me if that stage one actualyl works, and then tell me what you did, because I tried it  and was having a hell of a time.
Title: Re: Super Jumps?
Post by: malisiousjoe on March 16, 2008, 08:30:50 PM
Sometime just changing the boundhigh does the trick ;).
Title: Re: Super Jumps?
Post by: animugen on March 16, 2008, 08:50:12 PM
I'm having issues too.It worked for the stages but the problem was that when the character is in the air He or She would start having afterimages until he or she lands.And I tried enabling a super jump for big the cat.But it didn't work.I suck BADLY at coding I mean REAL badly.I look at the coding and I'm like WTF?
Title: Re: Super Jumps?
Post by: Fallen_Angel on March 16, 2008, 10:35:08 PM
You shouldn't get afterimages unless the char has that code on the statedef 50.

To make sure the code work, check that the stadef  and the comand that you are using doesn't exist
Title: Re: Super Jumps?
Post by: animugen on March 16, 2008, 11:00:36 PM
Really?Well how do I enable the coding for the super jumping because I saw the tutorial you put up.But I have no idea where in the CNS and CMD files to put it.Do you know where?And do I paste it or do I have to type it?
Title: Re: Super Jumps?
Post by: Fallen_Angel on March 17, 2008, 12:20:43 AM
change the xxx for numbers and add it wherever you want on the cns and cmd, just make sure to put everything on the proper place....but fisrt check if the numer you want to use doesn't exist already
Title: Re: Super Jumps?
Post by: animugen on March 17, 2008, 02:20:36 AM
How will I know if it's in the proper place?Can you tell me where the proper place is?Or what it is.Or show me an example char's CNS and CMD file and place it so I'd know what your talking about.
Title: Re: Super Jumps?
Post by: Fallen_Angel on March 17, 2008, 10:41:26 AM
How will I know if it's in the proper place?Can you tell me where the proper place is?Or what it is.Or show me an example char's CNS and CMD file and place it so I'd know what your talking about.

Its easier to edit a char using Fighter Factory, because you open it and you can see wich parts are the cns, and wich are the cmd.

The cns, its where all the constants are coded

The cmd, is the command section, where you create the combinations of buttons, and relate them with the cns, by picking the number of the statedef
Title: Re: Super Jumps?
Post by: ClubSyN-X-TReME on March 17, 2008, 11:10:26 AM
If needed I can do a universal code using required character frames to make all characters super jump possible.
Title: Re: Super Jumps?
Post by: animugen on March 17, 2008, 02:34:39 PM
So this below goes to CMD?

[Command]
name = "DU"
command = D, U
time = 10

and the other one below goes to CNS?

[State -1, super jump ]
type = ChangeState
value = xxx
trigger1 = command = "DU"
trigger1 = ctrl ; these means that you can make the move when you control the char
trigger1 = statetype != A ; these is to make that you cant use the superjump while you are in the air
; If you want to make a launcher you can use these
trigger2 = (stateno = yyy) && (movehit) && (command = "holdup") ;yyy

Or do both of them go to both the CNS and CMD?
Title: Re: Super Jumps?
Post by: ClubSyN-X-TReME on March 17, 2008, 02:43:35 PM
So this below goes to CMD?

[Command]
name = "DU"
command = D, U
time = 10

and the other one below goes to CNS?

[State -1, super jump ]
type = ChangeState
value = xxx
trigger1 = command = "DU"
trigger1 = ctrl ; these means that you can make the move when you control the char
trigger1 = statetype != A ; these is to make that you cant use the superjump while you are in the air
; If you want to make a launcher you can use these
trigger2 = (stateno = yyy) && (movehit) && (command = "holdup") ;yyy

Or do both of them go to both the CNS and CMD?

the first part goes in the top of the commands in the directional triggers are normally at and the bottom one goes into the cns portion of the commands under statedef -1
Title: Re: Super Jumps?
Post by: animugen on March 17, 2008, 03:12:30 PM
I'm still having trouble catching on.Can someone show me an example character's CNS and CMD of where they go.I'm still at a loss.I have to see it rather than read it or hear it.
Title: Re: Super Jumps?
Post by: Fallen_Angel on March 17, 2008, 08:51:17 PM
I'm still having trouble catching on.Can someone show me an example character's CNS and CMD of where they go.I'm still at a loss.I have to see it rather than read it or hear it.

open the kfm...it has it all....I cannot show it in another way
Title: Re: Super Jumps?
Post by: Tenspeed on March 17, 2008, 09:19:34 PM
I'm having issues too.It worked for the stages but the problem was that when the character is in the air He or She would start having afterimages until he or she lands.And I tried enabling a super jump for big the cat.But it didn't work.I suck BADLY at coding I mean REAL badly.I look at the coding and I'm like WTF?

this is the EXACT problem I was having. the afterimages are also restricted to ONLY the part of the stage that I edited.
Title: Re: Super Jumps?
Post by: Fallen_Angel on March 17, 2008, 10:01:20 PM
I'm having issues too.It worked for the stages but the problem was that when the character is in the air He or She would start having afterimages until he or she lands.And I tried enabling a super jump for big the cat.But it didn't work.I suck BADLY at coding I mean REAL badly.I look at the coding and I'm like WTF?

this is the EXACT problem I was having. the afterimages are also restricted to ONLY the part of the stage that I edited.

The problem is that the stage doesn't have anything on it, so it copies the first image that you put on that blank space
Title: Re: Super Jumps?
Post by: animugen on March 17, 2008, 10:29:21 PM
Alright.Thanks.I'll look up KFM's Files.
Title: Re: Super Jumps?
Post by: Tenspeed on March 20, 2008, 08:03:13 PM
I'm having issues too.It worked for the stages but the problem was that when the character is in the air He or She would start having afterimages until he or she lands.And I tried enabling a super jump for big the cat.But it didn't work.I suck BADLY at coding I mean REAL badly.I look at the coding and I'm like WTF?

this is the EXACT problem I was having. the afterimages are also restricted to ONLY the part of the stage that I edited.

The problem is that the stage doesn't have anything on it, so it copies the first image that you put on that blank space

I could have sworn that I filled it in with the paint bucket tool when I did it, but I will go have another look. thanks.
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