Infinity MUGEN Team
IMT Projects => Super Marvel vs. Capcom: Eternity of Heroes => Topic started by: ClubSyN-X-TReME on March 15, 2008, 05:54:55 AM
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some may remember this,
Guess what..............
I HAVE BEEN SECRETLY WORKING ON HIM FOR THIS REASON ALONE! :o :o :o :o :o
Im basically redoing the coding for this and Nekkyou no Hiryu has gained some new attacks and combo strings, w00t!
A lil something something below,
Anyway I will report as I go.
BTW,
Area 1 alone of the strider hq stage of mines will be released shortly and I am offering that as a stage for the game also. :)
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Sweet! He looks awesome :thumbsup: This will be a great addition to the project, good luck with him SyN :) %%-
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Thanks, if you read the small text in my post above, be ready in about 2 hrs after i make some final adjustments.
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Thanks, if you read the small text in my post above, be ready in about 2 hrs after i make some final adjustments.
I actually missed that :P Cool, I look forward to it :)
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Looks great!
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Looks great!
good luck they are awesome ^:)^
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:o
Where's Acey?
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so wait a minute, that first vid is two versions of strider as one character?
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amazing
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i'm waiting for the release :O*D
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Oh, man! He would be a great addition to the project! Has Acey woken up yet!?!
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I talked to Acey about this a while back, this was when eternaga was admin as well.
Anyway even though I got a late start, Im sure Acey would approve, at least I dont see why not.
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I haven't been up to date with Mugen for the past week because of Brawl and so much awesome things have happened.
We finally have my boy... er boys, lol, Strider in the project. I was wondering where this WIP has gone, I was waiting for it. Awesome work SyN :thumbsup:
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so it IS two striders as one character then?
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Very cool...there's a reason for two different chars with two different helpers? I mean a particular story or something similar...
:rules:
OK I can say it! %%-
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Congrats on EoH contribution. Hope this turns out to be the best strider eva!
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How do you plan to implement EOH game mechanics?
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How do you plan to implement EOH game mechanics?
Hahahaha, as always with the questions of how and what if's :P
anyway that was already discussed with Excursion, basically after the release, final adjustments and extra coding implementation is added by Acey to the best of my understanding.
I always wonder why many EoH characters are released as both stand alone mugen and a custom motif/game type characters, but Excursion explained it to me.
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As a follower if Insane Hiryu for about 3-4 years now, I'm offically going to $#!7 myself...
No really, I've been pinching it, but when this finally happens, my home will have to be quarantined.
I still like and still use the old Sinista1 Insane Hiryu, The new Insane hiryu is great for a beta with the True Insanity and the attack from Strider 2, he felt like the worthy sucessor to the Insanity. Nekkoyu no Hiryu is an awesome concept. He's got a mix of everything: custom air combo, style change, helper assist(though I think he roars too much), desperation trigger, and fatalities.
When I first saw Striders of Insanity though... Damn dude... getting both packages in one character, unreal!
Now he's goin' EoH... I have no choice BUT to $#!7 myself.
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wow i really like this character.....i wonder if you will be doing to toher characters that i think would fit your style perfectly.....and those two are Dante from DMC series (maybe Vergil too) and Strider Hien.