Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Scar on February 29, 2008, 10:54:00 AM
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(http://i30.tinypic.com/2ql723b.png)
DOWNLOAD HERE (http://infinityscar.webs.com/)
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Saikyo master is in the house...(ya...yoyuse...or what ever dan says in his "yuri" like win pose)
THX For the release Scar...gracias...thank you!!! :w00t:
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:o
Thank you Scar ^^(PM)^
-I know its a pain because you just released this, but I can't complete the LK/MK/HK combo. LK/MK/HP works fine as does LP/MP/HK. :-??
-Crouching LP/MP/HP pushes P2 too far for HP to connect.
-Speaking of crouching HP, the clsn1 box is not present mid-way when the arm is extended out to try to catch P2:
(http://img98.imageshack.us/img98/9084/temp2aw1.gif)
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I see, I will fix that on the next release.
Good looking out Ex.
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Yes!!!! The Mighty Dan Motha Freaking Hibiki!!!!!!
Thanks you scar, you are awesome. Dan is here, ¿Anakaris is next?
Edited.
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Congratulations on releasing Dan and thank you for your awesome work on him Scar :thumbsup:
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Thank you for all the hard work you took on making this great character thank you!
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Yes, I got here early enough not get caught in the DL rush. Thanx Scar. Comments & Feedback later.
~FB~
The AI does that autograph move TOO much.
What Excursion said about the Crouching HP.
HK dosnt exactly execute on time. Its a tad bit slow & dosnt chain well.
Dankuu Kyaku with HK should be 4 hits & 3 with MK.
I remember Hisshou Buraiken's last punch knocking p2 straight up instead of across the screen.
Gadou-ken with HP & MP are the same distance. I know its meant to be short but they all have a different distance still. LP should be like a dud.
Can only throw in one direction.
Kouryuu Rekka cant be cancelled like the other hypers.
Haoh Sho Koh Ken hits p2 while on the ground? Not that its a bad thing ;)
(http://38.114.207.5/04d761fc93f74cdae036f7fa5a5adcf04g.jpg)
Otherwise great char and thanx for the release. :thumbsup: <~~that should be Dan
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Congrats on another release! You already know my opinion on Dan, so no need to repeat myself :thumbsup: .
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Some feedback:
- The sounds plays wrong when pulling off his Shinkuu Gadouken (qcf, pp)
He first says "Gadouken" and pulls off the fireball and then says "Shinkuu"
Nice to see you kept the reverse Shun Goku Satsu :thumbsup:
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kicking butt with him is gonna be HELLA TIGHT!
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Heh, he plays really well. I never liked Dan but now he's fun to kick but with!
I found something though,
If you jump, you aren't able to attack more than once. I'm not talking about air combos. I mean if you jump and just hit the air, you should be able to attack in the air ntill you hit the air. But Dancan only attack once in the air then he's stuck and left bulnerable untill he hits the ground.
Other than that nice work! ;)
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At long last, Dan is getting the MvC respect that he deserves. Glad you took him up after all.
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:thumbsup:
FEEDBACK
1.dan has no walking back animation he walks back but if u look at him it lloks like he is walking foward
2.dan moves are too damn fast including specials and hypers
3.when dan does a special his picture is moved to the side its supposed to show front (u know the expression that the chars make when they do a special in mvc)
4.when dan does a haoh sho koh ken it hits the opponent in the floor and its too damn fast
5.when dan does a gadou-ken or koryuken i see a bug or something cant explain it now since i dont know how to explain it to u guys but u see a blue thing coming out of dans back when he does that
6.needs intro with sagat
thats all for now give more feedback later
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nice char scar i like him hehe :w00t:
seeya and thanks
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Should the gadoken be a little higher?
Congrats on your release Scar.
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*que holy music*
This is released....... ^:)^
Edit: HOLY CRAP THIS IS EXCELLENT! The combo factor is way high with this. I do think the AI needs some tweaking though.
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Well, with the speed issues are concerned, I don't feel that Dan's too fast at all. I'm sure that was Scar's intention to make him more combo friendly, a more aggresive Dan. I like his speed, and love his comboing ability.
Overall, the only things I have to report have already been said. The things with only being able to attack once in the air unless doing an air combo. And his launcher, crouching heavy punch, is missing clsns and all. Most times the punch just goes straight through someone.
One more thing is that Dan super jumps far too high. I think that needs to be tweaked a bit. Also, sometimes his Shinkuu Gadouken creates doubles/clones of himself. I don't really know what that means, but just letting you know Scar.
Dan is great overall, a great release, just a few bugs to tweak and he'll be good. Also, this is just a request/preference, but I think it would look a lot better if you used his MVC2 hyper portrait for his hypers, instead of that funny looking 'thumb's up' pose. Just a suggestion. :thumbsup:
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Thanks to all for the feedback, I will upload Sagat and Dan with thebug fixes soon.
Again thanks to all.
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:)
It´s a excellrnt char,man!!!
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I cant wait for the fixes. Ive really taking a liking to this Dan :w00t: Thanx again Scar.
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Nice release Scar! I didn't expect him to be one of your wips. I'll Dl him now.
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Nice MVC Dan.Matter of fact, I think it's the only MVC Dan :D
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Dan has been updated.
http://www.freewebs.com/infinityscar/index.htm
Also here is his intro if anybody wants it.
(http://i28.tinypic.com/1675851.png)
http://www.sendspace.com/file/h5692w
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Nice, thanks Scar. I do love your characters ever so much
And I also love the intros that you guys have given to your creations with the move lists
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Thanks Scar for the great Char
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:w00t: Thank You! Been waiting for this...Gonna keep the previous release as well :thumbsup:
*waits for Sagat & Ken
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Congratulation on the update and thanks a bunch for the intro.
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Something is a little strange.....
Dan doesn't have a Guard Push, or am I mistaken? :-??
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:w00t: Thank You! Been waiting for this...Gonna keep the previous release as well :thumbsup:
*waits for Sagat & Ken
He already released Ken a long time ago. :D
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He already released Ken a long time ago. :D
I know, I was talking about an update <_<|...|