Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on February 29, 2008, 09:26:29 AM
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As a follow up to last year's Stage making template, here is a template to help you in your MvC character making needs.
These files come equiped with all you'll need to make that perfect MvC character, including Super Jumps, Hyper FX, Announcer tags and hit sparks.
MvC EoH -Character Template- v7 (http://infinitymugenteam.com/Uploads/MvC_EoH-Char_Temp-v.7.ace)
Edit: Fixed the temp host link. It is hosted on our server now Acey- Excursion.
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Thanks you Acey. This will prove very useful to many people, myself included :-"
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It will be very very useful!!!
I was thinking that you would eventually release the template you used to make the characters and that was mentioned many times...
Congratulations on the good work
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damn shame i can't put this into some use.
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Mmmmmm....
Anakaris.... Thanos...... Jedah.... Demitri.... Mmmmm...
THANKS YOU ACEY!!!!!
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This is very wonderful and I thank you very much Acey :) Hmmmm..maybe I might try to make a character using this...I'm no good at that sort of thing, but with this maybe I should give it a try...at the very least just for fun ;)
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damn shame i can't put this into some use.
Im right behind you on that... :-w
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Thanks! This will speed up the CN/ Nick project.
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Does this comes with your standards outlined at all, then?
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awesome. I was totally going to ask you for this.
now if I could find some jotaro sprites I'd be in business.
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Jotaro sprite for you. Better keep your word. ;D
http://kong.freehoxt.com/JOJO_Sprite/JOJO_Jotaro_Sprite.7z.zip
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How do I use this in Figther Factory?? @-)
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damn shame i can't put this into some use.
Same here. I'm taking computer applications in school and that includes programming. Maybe ONE DAY I'll TRY to learn how to make mugen characters......... Someday.................
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How do I use this in Figther Factory?? @-)
If you are asking about how to install it then here's how: first extract it and put the MvC_EoH folder in the folder named Templates in your Fighter Factory directory. Now open the Templates.FFT file with notepad and add the name of the folder and the name of the DEF file as well...(example: MvC_EoH\EOH.def) save changes and it will be added to your template list for use :)
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This will good use for a future wip
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How do I use this in Figther Factory?? @-)
If you are asking about how to install it then here's how: first extract it and put the MvC_EoH folder in the folder named Templates in your Fighter Factory directory. Now open the Templates.FFT file with notepad and add the name of the folder and the name of the DEF file as well...(example: MvC_EoH\EOH.def) save changes and it will be added to your template list for use :)
Ooh thanks!! :thumbsup:
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How do I use this in Figther Factory?? @-)
If you are asking about how to install it then here's how: first extract it and put the MvC_EoH folder in the folder named Templates in your Fighter Factory directory. Now open the Templates.FFT file with notepad and add the name of the folder and the name of the DEF file as well...(example: MvC_EoH\EOH.def) save changes and it will be added to your template list for use :)
Ooh thanks!! :thumbsup:
Your most welcome ;)
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Jotaro sprite for you. Better keep your word. ;D
http://kong.freehoxt.com/JOJO_Sprite/JOJO_Jotaro_Sprite.7z.zip
I am very gracious. This will be a learning experience for me so I will keep everyone posted.
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Thank you very much for this. When I've finished my current WIP I'll put this to good use.
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We put a big trust in everyone to use the template wisely. I sure hope we don;t find any half done characters or "stolen code" in the future with these.
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Thanks Acey this will be a big help in my first character. Im working on her stance now but wont post no info until April :-$
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We put a big trust in everyone to use the template wisely. I sure hope we don;t find any half done characters or "stolen code" in the future with these.
well NOW how the hell am I supposed to make "super rare ultra omni psych evil shin symbiote orochi" megaman?
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We put a big trust in everyone to use the template wisely. I sure hope we don;t find any half done characters or "stolen code" in the future with these.
well NOW how the hell am I supposed to make "super rare ultra omni psych evil shin symbiote orochi" megaman?
lol
I am looking forward to it.. ;*))
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thanks for the template, if it isn't any bother can we have a nice tutorial to go along with it? it would definitely be a big help and im in it for creating
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We put a big trust in everyone to use the template wisely. I sure hope we don;t find any half done characters or "stolen code" in the future with these.
well NOW how the hell am I supposed to make "super rare ultra omni psych evil shin symbiote orochi" megaman?
lol
I am looking forward to it.. ;*))
his raging demon will be so powerful that it will not only kill the opponent in one hit, but also kill any partners they have in simul or teams mode, kill the next character you'd face in arcade mode, and then crash the game.
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We put a big trust in everyone to use the template wisely. I sure hope we don;t find any half done characters or "stolen code" in the future with these.
well NOW how the hell am I supposed to make "super rare ultra omni psych evil shin symbiote orochi" megaman?
lol
I am looking forward to it.. ;*))
his raging demon will be so powerful that it will not only kill the opponent in one hit, but also kill any partners they have in simul or teams mode, kill the next character you'd face in arcade mode, and then crash the game.
then effectivly killing your opperating system.
it's a great move, a real crowd pleaser, too bad it can only be done once.
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Wow, thanks Acey, this template should help!^^
Now...all I need to do now, is do some spriting... :)
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We put a big trust in everyone to use the template wisely. I sure hope we don;t find any half done characters or "stolen code" in the future with these.
well NOW how the hell am I supposed to make "super rare ultra omni psych evil shin symbiote orochi" megaman?
lol
I am looking forward to it.. ;*))
his raging demon will be so powerful that it will not only kill the opponent in one hit, but also kill any partners they have in simul or teams mode, kill the next character you'd face in arcade mode, and then crash the game.
then effectivly killing your opperating system.
it's a great move, a real crowd pleaser, too bad it can only be done once.
Business suit wearing man: "I'm a PC"
trendy hipster: "and I'm a mac"
Akuma: "..."
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this definitely cool. i will go and try to use this to my advantage. i got a few wips im thinking about doing.
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Hm, hm...
(http://images.uncyc.org/pt/4/45/Wilyship.gif)
Now I can put my evil plans into practice!
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Hm, hm...
(http://images.uncyc.org/pt/4/45/Wilyship.gif)
Now I can put my evil plans into practice!
Remember, Fighter Factory already comes with a CvS template too.
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Really, mine only comes with the Elecbyte, and the SvC template.
Well I just recently added the MvC template but If you have the CvS template pass it to me.
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yo count me in /:O
send me what ever templates you have for fighter factory @-)
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Really, mine only comes with the Elecbyte, and the SvC template.
Well I just recently added the MvC template but If you have the CvS template pass it to me.
Your right Scar, mines has a SvC template too. I got mixed up.
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I didn't even know fighter factory had templates
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me neither. how do u add templates to fighter factory??
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KK so Im trying to add all this stuff to FF the way you guys explained and I am lost, I am just learning Fighter Factory so bear with me.....
I open file and go to templates I have elecbyte and SVC but I can not add any of these to FF. And after I do add this to FF how can I put it to use with current characters?
I do not know how to do a lot of this, any help guys?? >:(
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Think of each of these "templates" as just another mugen character that you have permission to edit.
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You template is very nice!, and you're saying i can use it to make a char, it is open source ?
it is open source, i'll start to make a new char on this template. :P
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As far as I know... ;*))
Is open source mate. 8)
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small suggestion, for the next update would it be possible to add a variable list, for people like myself who wish to use their own template and add key code I'd like to know which vars are already used as to not confuse myself ^_^
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Absolutely
Off the top of my head:
11,13,14,15 are all used by default for the MvC combo text and sound
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Thank to this new tool Mi dreams of a Predator MVC style will come true ^-^
Thanks a Bunch :thumbsup:
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heck yeah im actually getting around to making a MvC Geese.!!! hey as for the eoh project snk characters could be in it right? the whole snk vs capcom or vice versa thing should make it so that those characters that were in the game count as if they were capcom because capcom did do those sprites correct? im just saying dont they count as capcom now too because of there games?
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heck yeah im actually getting around to making a MvC Geese.!!! hey as for the eoh project snk characters could be in it right? the whole snk vs capcom or vice versa thing should make it so that those characters that were in the game count as if they were capcom because capcom did do those sprites correct? im just saying dont they count as capcom now too because of there games?
no. :thumbsup:
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KK so Im trying to add all this stuff to FF the way you guys explained and I am lost, I am just learning Fighter Factory so bear with me.....
I open file and go to templates I have elecbyte and SVC but I can not add any of these to FF. And after I do add this to FF how can I put it to use with current characters?
I do not know how to do a lot of this, any help guys?? >:(
To add a template on FF is very simple (FF must be closed):
1- Extract the template to "Fighter Factory > Templates" (make a folder to the template, or it won't work)
2- Open the "Templates.fft" located at "Fighter Factory > Templates" wiht NOTEPAD (its just a plain text)
3- You will have these values:
Elecbyte Player\player.def
SNK vs Capcom\svc-temp.def
Winane AI\player.def
The left value is the template folder (need to match the folder name that you gave). The right is the .def inside that folder
4 - Just put the values, like I did:
Marvel EOH\EOH.def
5 - Save the file and be happy :)
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i wish i had done it that way. I just copy and paste into my character floder and changed the name of everything when i saved it. I guess i did it the hard way lol. But the template is great. W.i.p. Mvc geese has all movements and regular attacks done. Now specials and hypers are next. Problem is i dont know how to code lol. Guess i got to learn
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can someone plz send me the template... the link is down
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I think you can find it on the main site too.
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the link is down
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Nope the link at the main page is working fine.
I just tried it and btw it has also been updated to version 8.0.
Whats updated:
*new cvs hitsparks
*new superjump effect
*new hypermove effect
*new wall hit effect
*new special move effect
*new pushguard effect
*new guard effect
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yep, got it
thanks heaps
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Wow :o
I think my next char will has this excellent template, (if i found the way to not screw the sff with my pallete as i done before.)
i'm gonna try it.
Thanks for this ! =D>
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ATTENTION:
Until they don't put it on the main site, use THIS template:
MvC EoH Template V.8b - by O Ilusionista
Changelog
DEF
* reorganization of all files. Now all files has their own folders, to let the things more organizated.
AIR
* Fixed the anim 750 (hyperbg)
CNS
* general cns optmization
* Splited the files into CNS, SUPERS and HYPERS
* win/intro choose without a VAR
* Supers just have 1 state, using 'Command input dection' (see the supers.cns)
*hyperBG remove properly
DOWNLOAD: http://www.mediafire.com/?seiyjvnx5tp
JUST ON THING TO NOTE:
you can't use the "!time" if you're using redirection triggers, like
trigger1 = enemynear, !time
Mugen won't read this. use the common "trigger1 = enemynear, time = 0".
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I think my next char will has this excellent template, (if i found the way to not screw the sff with my pallete as i done before.)
is because the project uses some no shared pallete sprites. They must be AFTER the shared ones.
Use Fighter Factory to export and remount the SFF. It tooks me less than 10 min :)
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Yeah, I had to do that aswell with v.ken all because of those damn shared sprites.
It dint take me that long and that mess up made me update the template with the new effects.
@O Ilusionista- I think that your version will be that last one.
Now if we could come up with a CvS template that would be cool..
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umm...the link is down again :(
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www.infinitymugenteam.com
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OK, hopefully I got the Idea:
To make work the EOH template or patch for making a char (downloaded the OIlusionsita Ver.) I must use the Fighter Factory so the patch works. Am i right? ???
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My dream for a more Darkstalkers will come true :w00t:
Thanks guys!!
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Finally...a good template =D> Thanks!
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Where is the link now?
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Where is the link now?
at the main site
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the link got 404´d o.O#
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the link got 404´d o.O#
It works for me.
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404 error.
You know of another way to get this template?
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cannot download the file...
can you re-upload please???
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cannot download the file...
can you re-upload please???
did u try all the links?
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The problem is that these users are not going to the main website to download it... They've been trying to download it from this old post.
www.infinitymugenteam.com (http://www.infinitymugenteam.com)
select Tools from the main page and there it is.