Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: laspacho on February 17, 2008, 01:30:03 PM
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(http://i181.photobucket.com/albums/x164/laspacho/1-3.jpg)(http://i181.photobucket.com/albums/x164/laspacho/2-3.jpg)
(http://i181.photobucket.com/albums/x164/laspacho/4-3.jpg)(http://i181.photobucket.com/albums/x164/laspacho/3-3.jpg)
http://www.youtube.com/watch?v=4zu9kd26pnY#noexternalembed (http://www.youtube.com/watch?v=4zu9kd26pnY#noexternalembed) http://www.youtube.com/watch?v=LVof8SBWzQY#noexternalembed (http://www.youtube.com/watch?v=LVof8SBWzQY#noexternalembed)
http://www.youtube.com/watch?v=VI23TKrQ4Qg#noexternalembed (http://www.youtube.com/watch?v=VI23TKrQ4Qg#noexternalembed) http://www.youtube.com/watch?v=User6q4EWME#noexternalembed (http://www.youtube.com/watch?v=User6q4EWME#noexternalembed)
Here is another great video of Metalman Vs Megaman. :thumbsup: :thumbsup:
Check out the Description on the Youtube video itself for info and credits. ;D
http://www.youtube.com/watch?v=csGUU6nFkQE#noexternalembed (http://www.youtube.com/watch?v=csGUU6nFkQE#noexternalembed)
Metalman V1.1 with Wily Castle Stage.
http://www.sendspace.com/file/771t3r (http://www.sendspace.com/file/771t3r)
http://www.mediafire.com/?tmhdmcijnsy (http://www.mediafire.com/?tmhdmcijnsy)
No this is not version 2.0 with all the bug fixes. The bug fixes are being worked on but not ready yet. Whats new in this release you ask then?
This release is to hold everyone over until version 2.0 is ready.
1. Added louder sounds
2. Updated and Re-added 400 something sprites. (Removing the red shine, minor updates to others.) Thats it!
I originally was not going to release this version, but I enjoy playing this version much better and I thought you would like it too.
So no complaints. ;)
Enjoy!
The time has finally come for Metalman to be released. After 10 months of work by myself and Excursion coding and some beta testing.
I hope you enjoy playing Metalman as much as I did creating him.
A special thanks goes to Excursion for coding.
God_king for recording custom English voices for Metalman and Crashman.
Span for the wonderful custom Wily Castle stage.
Please take a couple minutes to read through the Readme. There have been several more people instrumental in helping me complete Metalman too.
Feedback, ect. is welcome. Post away. :thumbsup:
A custom AI by hjkAIer is on the way sometime in the near future also.... :w00t:
Also if you don't want to use the EOH port if opened in Fighter Factory sprite 3 is a standard select port. Enjoy!
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thx alot for this awesome release :w00t:
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in your readme you spelled god_king as gog_king
will post more later once i get around to testing him
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in your readme you spelled god_king as gog_king
will post more later once i get around to testing him
Updated link to fix my spelling error. Thanks for telling me. :thumbsup:
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Oh it's too good to be true......! I've been waiting on Metalman. I know he's going to be great. Thanks so much for all of you guys' hard work. And thanks for the release. :thumbsup:
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thanks for the release laspacho
A lot of metalmans for celebrate: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
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great! arigato gozaimasu!
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Lets see some cool videos and new pallets while everyone is having fun playing him. ;*)) :thumbsup:
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Hi Laspacho...
I´ve downloaded metalman!!!
Really amazing!!!
As a megaman fan all I can say is... congratulations for your hard work... and congratulations for Excursion and others that helped you in this job!!!
I´ve played a little bit and have some feedback...
Can I post here on this topic or do you prefer a private message?
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Hi Laspacho...
I´ve downloaded metalman!!!
Really amazing!!!
As a megaman fan all I can say is... congratulations for your hard work... and congratulations for Excursion and others that helped you in this job!!!
I´ve played a little bit and have some feedback...
Can I post here on this topic or do you prefer a private message?
Post away. :thumbsup:
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Sweet! A release on my birthday! Happy Birthday to me indeed!
He looks amazing! I can't wait!
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Post away. :thumbsup:
[/quote]
Ok... So far.. what I find:
If you still hold up foward after he jumps over the opponent he doesn´t turn back to face the enemy.
If you do Air Metal Barrage (in the air obvsioully :P) he slowly fall down. The problem is that if you do it near to the floor... he stops the super when he touches the floor!!!
By the way... when he does this super.. in the very beginning... Is that right when he opens his arms and hits the enemy? Cause I didn´t see it as a damage move at all!!!
I saw in readme that you will re-do the shine effect on his boots. In fact it´s a bit strange those red shines!!!
Just a sugestion: His throw is good... But I think that his shoulder´blades should move to make the damage... as welll as they move in his taunt!
So far.. I think that´s all!!!
Please feel free to ask if you still have any doubts about anything I said above!
Once again.. great job!
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cool!!! He's finally released. I go right on my MUGEN.
This month must be my lucky month. Can't for the others. :w00t:
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Thanx laspacho but the stage didnt DL with the rest. just the mp3 in the Wily Castle folder :-??
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Thanks awesome release : :w00t:
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Finally released! After his great debut in MVC EOH, now we can see Metalman in all his glory. This for sure is one of the Must-Have for every MUGEN and Megaman fans. Congratulations Laspacho and Excursion, you did a great job =D> =D> =D>!
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:w00t: :w00t: :w00t: :w00t:
metalman released!! :w00t: :w00t:
this is how mugen a character has to be :)
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Thanx laspacho but the stage didnt DL with the rest. just the mp3 in the Wily Castle folder :-??
I just tried re-downloading my own file and it worked for me, I got the stage too. :-??
Updated first post with a separate link to the Wily castle too. :thumbsup:
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Well done! After so many months of waiting for something worthwhile to download for my Mugen, Metalman shows up. You rock! :w00t:
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Lets see some cool videos and new pallets while everyone is having fun playing him. ;*)) :thumbsup:
And moreover hear some videos! The audio on those you posted are so queit, man! How am I supposed to show off my voice work with that kind of volume level? :)
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Lets see some cool videos and new pallets while everyone is having fun playing him. ;*)) :thumbsup:
And moreover hear some videos! The audio on those you posted are so queit, man! How am I supposed to show off my voice work with that kind of volume level? :)
Yea I couldn't get it louder for some reason...
I plugged in some powered speakers and it sounded loud though.
I am hoping someone records their own video with some good volume and posts at some point soon... ;D
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Lets see some cool videos and new pallets while everyone is having fun playing him. ;*)) :thumbsup:
I was just thinking of trying pals myself before I play it...
Updated first post with a separate link to the Wily castle too. :thumbsup:
Thanx again.
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Haven't tested him out, but glad to see him released. Will try him out later today. Congrats, man. :thumbsup:
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Mmmm.. Only a detail, you need to put the visual efects in the super jump :)
I love his win pose when metalman kills off his oponent ^^(PM)^ ^^(PM)^ ^^(PM)^ :) :) :) :D :D :D :DxDie :DxDie
More metalmans for celebrate :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
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Oh boy.... Why can't people do Rockman characters some justice..?
- You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
- I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
- As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
- Why the hell am I able to gain super meter during a super move?
- QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
- I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
- Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
- THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
- Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
- For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.
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i hope i'm not late..congratulations laspacho :w00t:
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Congratulations and thanks!
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Wow this guy's never going to get to the feedback if it's buried underneath all this NICE CAR +1 stuff.
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Oh boy.... Why can't people do Rockman characters some justice..?
- You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
- I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
- As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
- Why the hell am I able to gain super meter during a super move?
- QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
- I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
- Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
- THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
- Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
- For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.
Thank you for the feed back. "For the love of God" lolz :D
MVC combos are there. LP, LK, MP, MK, HP, HK
Hmm this should have been fixed. I can SPAM QCF+HK over and over for an easy infinite.
The shine on the boots taken off on the next release.
All else will be looked into. :thumbsup:
And remember this IS my first character. :w00t:
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Metalman is SO GOOD If it´s your first character
More metalmans for celebrate, again, again: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
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congratulation on awesome release ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^
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This really great for your first character, lots of potential here. With the fixes mentioned from Jesuszilla this could be a really fantastic character, although I personally do like the dragon super. Really great custom sprites and pretty decent movelist, changing the uppercut to something more original would help though. Keep up the good work and I'm looking forward to the next update.
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Oh boy.... Why can't people do Rockman characters some justice..?
- You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
- I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
- As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
- Why the hell am I able to gain super meter during a super move?
- QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
- I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
- Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
- THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
- Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
- For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.
That was put VERY harshly. There are nicer ways to give feedback.
Anyways, thank you Laspacho.
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Oh boy.... Why can't people do Rockman characters some justice..?
- You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
- I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
- As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
- Why the hell am I able to gain super meter during a super move?
- QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
- I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
- Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
- THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
- Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
- For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.
If you dont like, go do one better yourself, man why in the hell do you have to be so rude with your feedback, why not telling him nicely and camly. Again, if you dont like his job, do it yourself or just dont use this char!
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Well hot zig! Metalman's in the hizzouse! This calls for celebration....with my personal favorite dance, "Do the Metalman"! I'll start! Do the Metalman! Swing your blades from side to side, c'mon its time, again, do the metalman! Throw them blades, and then again, c'mon, lets do the metalman, all together now! *accidentally slices own arm off* Ah well, its only a flesh wound, and Metalman's a MVC-styled character, so what've I got to worry about?
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Congratulations for your first characters. :w00t:
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Congrats Laspacho
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I love this character but i have one thing to say Why is there a red shine on the yellow legs(could be a pallete problem :-??) But still this character is very well made and very polished Congrats on your first release cant wiatfor your next character
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YAH!!! Now on to Crashman and Airman huh =P~.
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thanks for the release laspacho
A lot of metalmans for celebrate: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
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:thumbsup: ^:)^ EXCELLENT CHAR this my favorite char from MVC EOH :w00t: thank`s God Bless you, Good Luck with your Chars and Bye!! :thumbsup:
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Oh boy.... Why can't people do Rockman characters some justice..?
- You DO know you're supposed to put CLSN2 on projectiles, right? Otherwise they'll just go right through another projectile.
- I can SPAM QCF+HK over and over for an easy infinite. In fact, try it yourself. You'll get a ton of Metalman clones.
- As a matter of fact, I can SPAM pretty much ANY projectile over and over again. Use a NumProj or NumHelper in the .cmd! In any game I've played, if a single projectile is thrown, I should not be able to throw another one until that one has disappeared!
- Why the hell am I able to gain super meter during a super move?
- QCB+KK seems out-of-place and like I said above, why do I gain super meter from it? I swore to god that a few times I thought it didn't use ANY super meter at all. It regenerates that quickly! I shouldn't gain power from super attacks! In addition, make this move a Lvl. 3 if you MUST keep it.
- I find the Mech Dragon to be very out-of-place. Really. There's no need for it.
- Generic shoryuken, ugh. We don't want more shotoclones. Come up with a more original anti-air, like a 45゜ Metal Blade.
- THE HUNTER CHAIN! LEARN IT! It's the basis for pretty much ALL MvC combos, Rockman included. LP→LK→MP→MK→HP or HK. Although in MvC I believe many are able to go from HP to HK.
- Missing Negative Edge. Search Guild for information regarding it, I'm too lazy to go through it.
- For the love of God, color separate those sprites! It hurts my eyes that there's RED highlights on YELLOW areas.
That was uncalled for Mr.JeusZilla..I suggest you show some respect....
By the way awsome character...
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Thank you everyone. ;D
I agree JeusZilla could have been nicer, but it is feedback none the less.
I sat down and edited ALL of my sprites and removed the red shine from the boots. Once all the bugs, ect. have addressed I will go back through and re-add all the sprites and then I can do a version 2 release.
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Thank you everyone. ;D
I agree JeusZilla could have been nicer, but it is feedback none the less.
I sat down and edited ALL of my sprites and removed the red shine from the boots. Once all the bugs, ect. have addressed I will go back through and re-add all the sprites and release version 2.
don't worry about man you did excellent job as always. History was made. ^^(PM)^ ^^(PM)^ ^^(PM)^
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Good job man ... Metalman is one of my favorite chars of megaman:w00t:... the char is good.. but still need a little bit more of work
I have send you my feedback by pm ;)
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Great release man! :w00t: :w00t:
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Jesuszilla didn't really do anything wrong and like laspacho, I greatly appreciate the feedback. I will fix most of these problems and send them laspacho's way. He has the sprites redone (gone is the boot-shine) and we will replace the sprites after a second release (maybe before?) Thanks for the feedback people. :)
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:w00t: thank you, veruy much, downloading now, one of the projects more awaited............ \-/o
thanx again
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Yes. Once Excursion works his magic and sends Metalman my way I will replace the sprites and "Poof" after quite a bit of time spent on my part this afternoon the boot shine is gone. More time on my part too when it's time for me to go and replace the updated sprites.
I also increased the volume of Metalman's voices and sounds. ;D
So good stuff is comming for version 2. :thumbsup:
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thanks so much :)
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Many thanks. Awesome character, awesome. :w00t:
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It's always nice to see quality characters with mvc style still being created here at Infinity.
I am downloading this character right NOW!
What else can I say...oh yes, since I'm from CA,.. FREAKING AWESOME DUDE !!! :o
thanks laspacho, and thanks to everyone who helped you accomplish metalman.
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Well, I'm late to the party :P Congratulations Laspacho on the release of your first character, Metalman :thumbsup: Your hard work has payed off and I look forward to version 2 :w00t:
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Holy sh*t ! This is your first character . Great Job !
The only problem I really had with him was the shine on the boots , which is already taken care of .
Congrats on a great release !!!! You guys rock !
:w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/hobgoblin1-1.gif)
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Metalman & Cutman in SIMUL pwn!
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I can't really add anything to the feedback already mentioned...
(his crouching HP and Back+HK spam infinite is too sickly..)
Besides that grats on his release after all the hard work! :w00t:
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>:-(-|
MORE METALMANS FOR CELEBRATE!!! :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
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Wow awesome Bro, i like XD ^:)^
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Alright!
I've been looking forward for his release! *joins in with the Metalman army* :w00t: :w00t: :w00t: :w00t: :w00t:
>o:-( Hehehe...
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Don't really know what to add but, the Dragon super's damage could be toned down and the back HK move can easily be infinited. Otherwise awesome release, I can't wait for your Crashman.
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Hah, can't believe I missed all those people snapping at me.
I'm just brutally honest, is all.
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If you dont like, go do one better yourself, man why in the hell do you have to be so rude with your feedback, why not telling him nicely and camly. Again, if you dont like his job, do it yourself or just dont use this char!
IF MY EDITION IS "MEDIOCRE" (VERY BAD, POOR, ROTTEN) THEN MAKE BETTER YOUR GAY!
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Brutal Honestly is not appropriate when someone puts their heart and hard work into something, unless your saving them from something worse. Please find a way to use tact in your words.
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In no way did he insult Laspascho in his feedback. You can't expect all feedback to be "NICE CAR +1"
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OK so Metalman had a few minor flaws & some sprites shading that was colored wrong .
This is Laspacho's first character , did you guys happen to catch that ? Some veteran creator's stuff isn't as good as this .
BTW Laspacho , " Nice Char +1 "
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/myharley2.gif)
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You're right. If people keep pointing out mistakes in his first character, he'll never get better.
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MVC combos are there. LP, LK, MP, MK, HP, HK
Hmm this should have been fixed. I can SPAM QCF+HK over and over for an easy infinite.
The shine on the boots taken off on the next release.
All else will be looked into. :thumbsup:
And remember this IS my first character. :w00t:
Arf, I commented on Metalman somewhere else, but don't remember where. I can't do the MvC combo, best I can get is lp,mp,hk or lk,mk,hk and Duck spaming the HP from about mid to long range is an infinite. Anyways, great job for 1st time around. Way above par, eagle even.
Metalman is on his way to 2 da top! :w00t:
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OK so Metalman had a few minor flaws & some sprites shading that was colored wrong .
This is Laspacho's first character , did you guys happen to catch that ? Some veteran creator's stuff isn't as good as this .
BTW Laspacho , " Nice Char +1 "
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/myharley2.gif)
Totally agree... thats why he need more constructive feedback ^^(PM)^
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Congratsssssssss and Thank u so much for this relases :D :w00t: :w00t: :w00t:
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i got to say this is one kick butt character i cant wait for the updates! :w00t: :w00t: :w00t:
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Thank you. 8)
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I'd also say that considering your first character had alot of detail and stuff on it, that it came out very nice.
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well...i`m kind of used to how Jesuszilla provides feedback(rude and sometimes can be discouraging,but that`s the way he is...)but i agree that it can be done a bit more "neutral"...
Anyway,both laspacho and Excursion appreciate the feedback...
I don`t remember if someone pointed out this already,but when i get hit at the moment i use the Dragon Hyper,by pressing kick button the hyper "activates" automatically and can hit the opponent as long as i hold kick and the duration of this bug is the same as the length for the hyper :thumbsup:
Other than what has already been pointed,what else can i say that congrats for a quite solid release laspacho,also props to Excursion for the coding help :thumbsup:
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yeah, with the dragon hyper, I noticed that getting hit at all, you're still in the dragon state afterwards, instead of being knocked out of the move like with beat plane.
I never knew you were supposed to hold the button though. I always just spammed it.
I think the hyper as a whole could use a second attack (like beat plane). maybe have it lob bombs out of its back or drop metools or something.
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Yea the Dragon hyper was meant to be a button masher hyper not a hold down the button hyper. This will be looked into.
Thanks
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Hah, can't believe I missed all those people snapping at me.
I'm just brutally honest, is all.
Some aren't used to your style of critique is all.
You're right. If people keep pointing out mistakes in his first character, he'll never get better.
and why not? It's how i got better.
any who the bugs i was going to mention was mentioned before. with the infinites and all. however the sounds of the char(the fx) sound a bit choppy. i can help with that if you like(i can remove the clicks and pops out sound 9,0 as well as 22.0). The voices also are very low in volume.
over all this is a new char that deserved to be in mvc in the first place and im glad someone made a attempt and with time i know this char will be exponentially better than now. keep up the good work. :w00t:
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Thanks^^
great char^^
i love mega man 2!
Mega man forever^^
^-^
8)
=D>
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Hah, can't believe I missed all those people snapping at me.
I'm just brutally honest, is all.
Some aren't used to your style of critique is all.
You're right. If people keep pointing out mistakes in his first character, he'll never get better.
and why not? It's how i got better.
any who the bugs i was going to mention was mentioned before. with the infinites and all. however the sounds of the char(the fx) sound a bit choppy. i can help with that if you like(i can remove the clicks and pops out sound 9,0 as well as 22.0). The voices also are very low in volume.
over all this is a new char that deserved to be in mvc in the first place and im glad someone made a attempt and with time i know this char will be exponentially better than now. keep up the good work. :w00t:
Thank you for the offer. I just sent you a PM. :thumbsup:
Thanks^^
great char^^
i love mega man 2!
Mega man forever^^
^-^
8)
=D>
Megaman 2 was the game out of all of the regular Megaman games that I played the most. Glad you like, Enjoy! ;D :w00t:
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I was thinking more about the dragon hyper. maybe spamming punc hwould have the dragon breathe fire, and pressing kick would have it drop metools. you could move while breathign fire, but you'd have to stop moving and breathign fire to drop a metool. the metools would walk around on the ground and shoot, causing additional damage. the trade off on the two attacks is that one sacrafices mobility and attack opportunity to set up more attack opportunities. maybe the metools could be used to stun the opponent, allowing the fire breath to hit, and the opponent could hit the metools to kill them like amingos cacti.
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Great char, one of the chars capcom edited more expected by me, and I believe for many who follow the work of you, congratulations for another great char Laspacho and the entire team of the IMT.
What will be the next? :thumbsup:
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Well, personally, I like this character. It plays well, and I like its pre-recorded western accent.
On another note, the sound effects when the metal blades hit the ground are quite loud and scratchy.
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Great char, one of the chars capcom edited more expected by me, and I believe for many who follow the work of you, congratulations for another great char Laspacho and the entire team of the IMT.
What will be the next? :thumbsup:
Crashman is next, then Airman. :)
Well, personally, I like this character. It plays well, and I like its pre-recorded western accent.
On another note, the sound effects when the metal blades hit the ground are quite loud and scratchy.
Kamekaze was kind enough to Volunteer to help in removing the scratchyness and pops of the sounds. I am sure he will do a great job with it.
Here is another great video of Metalman Vs Megaman. :thumbsup: :thumbsup:
check out the Description on the Youtube video itself for info and credits. ;D
Oh yea I almost forgot:
If you don't want to use the EOH port if opened in Fighter Factory sprite 3 is a standard select port. Enjoy!
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Well, personally, I like this character. It plays well, and I like its pre-recorded western accent.
On another note, the sound effects when the metal blades hit the ground are quite loud and scratchy.
Hey, finally, after six pages of comments someone comments on my voice work. I knew this day would come! :)
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Metalman V1.1 Released. No it's not V2.0 with all the bug fixes.... yet... ;D
Check the first post for more info. :thumbsup:
This will go very nice with Excursions updates to his awesome two characters. :w00t:
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Thanks for the update Laspacho :w00t:
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nice, you fixed alot of the problems i saw at first but:
standing air luancher is a infinite( i can keep doing it over and over once the opponet is in the air).
thats all i got for now
edit: another thing, shouldnt the shoryukken-like move be chainable from the air comboes
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nice, you fixed alot of the problems i saw at first but:
standing air luancher is a infinite( i can keep doing it over and over once the opponet is in the air).
thats all i got for now
edit: another thing, shouldnt the shoryukken-like move be chainable from the air comboes
Thanks for the feedback.
And THANKS for the awesome sound fixes you did. They will be included in the V2.0 release when ready. :thumbsup:
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He's really cool with his buzz-saw attacks! Brutal! :w00t:
Like that western accent too. Before this, I only thought that Fireman has that accent, but you made it possible that Metalman will have that accent too. 8)
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very sweet char :)
but my only prob is that every time he attacks the screen flashes and my eyes start to hurt other than that hes awsome
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I actually love it when the screen flashes. It is reminiscent to Marvel Vs. Capcom: Clash of Super Heroes, matter of fact the other 2 versus games have it too (X-Men Vs. SF & MSH Vs. SF) I'm guessing the flash is there to give the player a sense that the impact of the attacks are heavy. Almost like if you get knocked out you may see a flash of white just before you hit the floor.
I think that is the type of realism they were going for when they made the Marvel and Capcom fighting games. The only MvC series title that does not offer the flash is MvC2, I was really disappointed when they took it out. =/ But then again they took alot of stuff out of that game such as shadows behind a characters super move and individual stage music, it was ashame but anyway.
Metalman is the bomb keep, a quality MvC: EoH hero this one is. :thumbsup:
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Here is a alternate Select / Life bar port that I made a long time back for Metalman that I forgot about and never actually released.
So if this suites your personal mugen game better, your more then welcome to use it. :thumbsup:
Enjoy!
(http://i181.photobucket.com/albums/x164/laspacho/MetalmanAltLifebarPort.png)
http://www.mediafire.com/?t2xomynknto
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metalman rulez :w00t:
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Holy Crud. I've been complaining for 4 weeks straight about getting in here, because i wasn't able to. I told anthonygamer and fr33dom about my problem, but just now I realized taht i was typing in teh wrong username.
I have been working on Metalman what i have left are his air combos, and prjectile implementation.
I am so sorry for teh long wait, but my memory failed me here. I hope you like his end product.
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Holy Crud. I've been complaining for 4 weeks straight about getting in here, because i wasn't able to. I told anthonygamer and fr33dom about my problem, but just now I realized taht i was typing in teh wrong username.
I have been working on Metalman what i have left are his air combos, and prjectile implementation.
I am so sorry for teh long wait, but my memory failed me here. I hope you like his end product.
Hey hey, happy to hear from you. I am sure you are doing a awesome job and the final product will be great and reflect all of your hard work. :thumbsup:
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Very nice job for a character. I, being a usually disliker of MVC style character, am surprised that it came out to be such a fun character to play as, but I have one or two complaints.
First it seems that he gains power way to fast, and he can even gain it during supers. I'm not sure if you meant it to be that way but it seems if one move connects he gains one powerbar at least. His dragon super is the worst offender of this cause. I would be please if you could tone it down.
Secondly, he seems really spammy (I know MVC character but still....).
Finally, it may just be me but that shoryuken seems REALLY out of place for a character that focuses on ripping foes into shreds.
Anyway it's a nice character and I can't wait for the updates.
Have a nice night.
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I don't mean to dreg up an old thread unless it's important. Even though I have had Metalman in my roster for a while I haven't really playes him til today. I found a move that if you can do it fast enought that once it hits it you can keep doing it until they are dead. When you push back and fierce kick metal man jumps back and throws a saw blade. Here's a pic of what I mean.
http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png (http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png)
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I don't mean to dreg up an old thread unless it's important. Even though I have had Metalman in my roster for a while I haven't really playes him til today. I found a move that if you can do it fast enought that once it hits it you can keep doing it until they are dead. When you push back and fierce kick metal man jumps back and throws a saw blade. Here's a pic of what I mean.
http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png (http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png)
Yea that will be fixed in the next version. If you noticed when you do a hyper Metalman gets more hyper energy too, that will also be fixed amongst other things. :w00t:
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I don't mean to dreg up an old thread unless it's important. Even though I have had Metalman in my roster for a while I haven't really playes him til today. I found a move that if you can do it fast enought that once it hits it you can keep doing it until they are dead. When you push back and fierce kick metal man jumps back and throws a saw blade. Here's a pic of what I mean.
http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png (http://i287.photobucket.com/albums/ll128/jcmcminis/MetalManInfinite.png)
Yea that will be fixed in the next version. If you noticed when you do a hyper Metalman gets more hyper energy too, that will also be fixed amongst other things. :w00t:
Cool...just wanted to make sure you were informed. ;D
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hahahahah that's how I beat symbiote onslaught.