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Author Topic: Marvel Super Heroes: Reborn demo release  (Read 2645 times)

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Offline thepaniqd

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Marvel Super Heroes: Reborn demo release
« on: March 11, 2016, 06:42:02 PM »
Hello All,
 After a long while the demo release of Marvel Super Heroes: Reborn is finally ready!
This is a "remake" of MSH from capcom and will feature a largely expanded roster with different fighting mechanics from the original game.

General gameplay Mechanics and features:
-6 button normal scheme
-chain combos
-air raves
-cancel system
-super jump
-special attacks
-Hyper attacks
-Level 3 Hyper attacks
-Desperation Hypers

The purpose of this demo is to show the gameplay style, screenpack and recruit more people wanting to help the project along with development.

Psylocke Arcade Mode gameplay video by TheFclass97


Featuring Psylocke, Dr. Doom and 8 stages. Move lists can be found in the main folder.
warning:These characters will not function correctly in other mugens.


Download Here: http://www.mediafire.com/download/52cshz8izay4k4n/MSH_R_demo.zip

Font patch by OldGamer: http://www.mediafire.com/download/w3w8t61u3d8je66/font.rar

For more information and credits, the readme can be found in the main folder.
there are a few known issues. it is encouraged you report any you find.
« Last Edit: March 11, 2016, 10:46:08 PM by thepaniqd »



Offline Ryo Hazaki

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Re: Marvel Super Heroes: Reborn demo release
« Reply #1 on: March 11, 2016, 10:16:19 PM »
Great job so far! I enjoyed the Ibuki theme on Silver Samurai's stage. (I thought I was the only one who did that)  :D Keep up the good work, looking forward to your futures updates  :Terry

Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #2 on: March 11, 2016, 10:44:27 PM »
Thank you. yes that's so much better than silver samurai's regular stage music lol

Offline Ryo Hazaki

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Re: Marvel Super Heroes: Reborn demo release
« Reply #3 on: March 11, 2016, 11:00:08 PM »
Do you plan on doing a story mode?
« Last Edit: March 11, 2016, 11:19:13 PM by JMyers1973 »

Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #4 on: March 11, 2016, 11:54:49 PM »
Well yes and no. We are doing intros and outros in the style of xmen:cota and also including special intros when certain characters meet.

If you would like to write up a general story draft and send it to me i'll totally read it. All you really need to know is it's loosely based of the infinity gauntlet story arc. 

Offline Ryo Hazaki

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Re: Marvel Super Heroes: Reborn demo release
« Reply #5 on: March 13, 2016, 10:10:25 PM »
Do you need huge character arcs? Like Dr. Doom realizes his dream of world domination does more harm than good? Thanos realizing Death will never want him and he restores all that he's destroyed? Or would you like the characters to remain intact throughout the story?

Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #6 on: March 14, 2016, 04:55:56 PM »
I'd like to keep their characters in tact for sure, and keep the story somewhat open ended.

Offline Ryo Hazaki

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Re: Marvel Super Heroes: Reborn demo release
« Reply #7 on: March 15, 2016, 04:32:12 PM »



Came up with these covers for Dr. Doom. Comments and suggestions please.

Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #8 on: March 15, 2016, 05:08:56 PM »
That's pretty cool. I hadn't thought about doing mock comic covers.

Thanos is the final boss and main villain btw  ;) That looks really cool though.

Offline Ryo Hazaki

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Re: Marvel Super Heroes: Reborn demo release
« Reply #9 on: March 15, 2016, 08:27:11 PM »
I'm hoping to start a trend.  :w00t: In my humble opinion all MUGEN games in the MARVEL vs SERIES "universe," should come with their own "limited edition" comic book(s). Or at the very least, have a comic panel(s) in between fights in STORY/ARCADE MODE, explaining the story progression. (This is the plan for my own personal AvX game.)

Thoughts, comments or suggestion appreciated  :Terry
« Last Edit: March 16, 2016, 01:16:51 AM by JMyers1973 »

Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #10 on: March 16, 2016, 02:37:07 AM »
Well there is a story mode mod you can do that with but for me it seems to clunky to be effective at this point. so i'm opting for intro/outro and rival scenes which will be special fight introductions between specific characters.

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Re: Marvel Super Heroes: Reborn demo release
« Reply #11 on: March 18, 2016, 12:22:29 PM »
It feels good. It feels really good. I need more of this in my life.

Just one question, is there recovery after launch, because in training, I can corner juggle launch an infinite combo: Launch > air magic(lp, lk, mp, mk) >then not finish but land before opponent and relaunch, repeat forever.
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Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #12 on: March 19, 2016, 10:14:16 AM »
It feels good. It feels really good. I need more of this in my life.

Just one question, is there recovery after launch, because in training, I can corner juggle launch an infinite combo: Launch > air magic(lp, lk, mp, mk) >then not finish but land before opponent and relaunch, repeat forever.

Thank you!

Also thanks for pointing that out. something i've been meaning to change and that little detail keeps slipping my mind.

Offline Xfields

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Re: Marvel Super Heroes: Reborn demo release
« Reply #13 on: March 19, 2016, 01:13:06 PM »
if you need a boss, i might have something to you :)
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Offline thepaniqd

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Re: Marvel Super Heroes: Reborn demo release
« Reply #14 on: March 19, 2016, 05:29:52 PM »
Thanos is planned as the final boss. but i'd like to hear or see your idea  :)

 


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