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Author Topic: Captain Atom & Hydro Man  (Read 890 times)

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Offline cl_conn1988

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Captain Atom & Hydro Man
« on: November 04, 2014, 06:51:03 PM »
Note: I'm mentioning both characters due them both having similar issues.

Don't know who made these characters so I'll just get straight to the problem.

Captain Atom:

I've been fixing each issue with him accordingly and now I've encountered a problem with him very similar to Hydro Man (more on him in a few). Anyway the error is located in a file named  nandato (Weird name I know), the problem is located in  [Statedef 3060, HitDef].

Here is what I found:

Type = HitDef
Trigger1 = AnimElem = 1
Attr = S, HA
AnimType  = Hard
Damage    = 100,50
priority  = 9
guardflag = MA
pausetime = 10,20
sparkxy = -10,-60
hitsound = S20, 0
getpower = 10
guardsound = S20, 3
ground.Type = High
ground.slidetime = 0
ground.hittime  = 100
air.hittime = 100
ground.velocity = -1
air.velocity = -3,-3
fall.AnimType = Hard
p2stateno = 6001

The error states that Type = HitDef is invalid. So that's my current problem with Captain Atom.

Hydro Man:

This issue is located in [Statedef 5040] in a file named common1.cns

It has no state controller and here is what that section contains:


[statedef 5040]
type = PlaySnd
triggerall = Time = 1
trigger1 = -8
value = 52, 0
volume = 255

Well that's about it for this post. What needs to be done? Thanks.



Offline kosmos

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Re: Captain Atom & Hydro Man
« Reply #1 on: November 04, 2014, 08:03:00 PM »
Just to sate my own curiosity, neither one of these characters were anywhere close to being completed correct?

Offline Cyanide

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Re: Captain Atom & Hydro Man
« Reply #2 on: November 05, 2014, 02:39:52 AM »
5040 is obvious enough. Playsnd is not a valid anything to put after statedef. Change it to

[state 5040]

which should resolve it. For the other one, can you show a bit more of what's above and below. I can't tell if you've just skipped posting something or if there should be a [state number] line there or whether it had something else, or if it's doing the same as the hydro man issue.

Offline cl_conn1988

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Re: Captain Atom & Hydro Man
« Reply #3 on: November 08, 2014, 01:11:21 AM »
Hydro Man is working now, so that's half my problem solved. Thank you. Now let me just say Captain Atom appears to be a heavily edited version of DBZ's Broly according to the files.  The statedef specifies that this block has something to do with a dashing attack.

Here is what is posted above the section with the same Statedef. 3060 that is.


;Plays the "Super" sound effect for Broli.
[State 3060, PlaySnd]
Type = PlaySnd
Trigger1 = Time = 2
Value = F20, 0

[State 3060, DashSnd]
Type = PlaySnd
Trigger1 = AnimElem = 2
Value = 21, 7

;When this move is executed, Broli uses 3000 power, or level 3.
[State 3060, PowerAdd]
Type = PowerAdd
Trigger1 = Time = 2
Value = -3000

;Creates the shadow images after Broli.
[State 3060, AfterImage]
Type = AfterImage
Trigger1 = Time = 46
Length = 13
PalBright   =  30, 30,  0
PalContrast =  70, 70, 20
PalAdd      = -10,-10,-10
PalMul      = .85,.85,.50
TimeGap  = 1
FrameGap = 2
Trans = Add
Time = 10

;Adjusts the shadow image display.
[State 3060, AfterImageTime]
Type = AfterImageTime
Trigger1 = Time = [46,112]
Time = 2

;Specifies what attacks Broli is invulnerable to.
[State 3060, NotHitBy]
Type = NotHitBy
Trigger1 = Time = 0
Value = SCA
Time = 50

;Makes sure Broli will not move up or down during the attack.
[State 3060, VelSetY]
Type = VelSet
Trigger1 = Time = 0
Y = 0

;This moves Broli forward, to an X value of 35.
[State 3060, VelAddX]
Type = VelAdd
Trigger1 = AnimElem = 2
X = 35


So whats the situation if any? If you need to see anything else just let me know.

Offline Cyanide

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Re: Captain Atom & Hydro Man
« Reply #4 on: November 08, 2014, 03:04:22 AM »
Still can't tell.

Go here www.pastebin.com

Paste the ENTIRE state, everything. From the first [Statedef to the end of the final changestate before another statedef. If you come across a statedef before you find a changestate, keep going till you find a changestate. If you find a changestate early, do not stop till you find a statedef.

 


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