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Author Topic: Capcom Universe - DEMO 2  (Read 21645 times)

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Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #100 on: November 05, 2013, 05:36:09 PM »
It's like how Sakura becomes Dark Sakura via a command or Zangief becomes Mech Zangief.

I'm working on Lilith as an alternate mode for Morrigan.  do a command and Morrigan let's Lilith take over.  It won't be a pallette swap it will be a full MVC lilith with her own moveset that you would be able to use either by switching to her or holding down a button when the round begins.

Offline Afterthought

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Re: Capcom Universe - DEMO 2
« Reply #101 on: November 07, 2013, 02:00:35 PM »
...You, sir, are a true hero. This game is definitely better than anything Capcom can make now. I love it.
All the perks! The comboability! The CHARACTERS...
Playing as Rolento is insanely fun, by the way.

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #102 on: November 07, 2013, 04:42:39 PM »
I'm really glad you're enjoying the game.  Im glad to hear that Rolento is fun to use.  His playability was one of my major concerns when i was working on the demo.  It can be tricky adapting a character to an MVC format when they're clearly not designed for it.  Urien and Rolento were one of the harder ones to figure out.  Thank you for the compliment.

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #103 on: November 08, 2013, 03:28:12 PM »
Urien and Dictator were broken in the last release.  if you hit a standing opponent with hard punch you will do a hit for every frame of animation with an active hit box.  This is of course a game breaking problem.  The archive has been updated with the fix.  Thanks to Traweezie for letting me know.  Btw i reccomend checking out his youtube channel

Offline Uche_of_IMT

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Re: Capcom Universe - DEMO 2
« Reply #104 on: November 08, 2013, 03:55:00 PM »
Where is it?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Traweezie

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Re: Capcom Universe - DEMO 2
« Reply #105 on: November 08, 2013, 04:42:18 PM »
Where is it?

http://www.youtube.com/user/traweezie

^ my channel
And a little preview of what to expect with capcom universe related vids




Even though it got nerfed when dizzy got coded in, you can still do it
« Last Edit: November 08, 2013, 09:39:55 PM by Traweezie »

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #106 on: November 08, 2013, 05:30:30 PM »
thanks for posting the link traweezie.  i was going to get the url but the boss started rounding the corner and i didnt wanna get caught surfing the net on company time.

Offline imperador

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Re: Capcom Universe - DEMO 2
« Reply #107 on: November 08, 2013, 06:26:17 PM »
Can i give an suggestion?

If Gouki was playable in this game, what you think about the intro like this, in my wip edit?




It's just an idea XD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Traweezie

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Re: Capcom Universe - DEMO 2
« Reply #108 on: November 08, 2013, 09:54:17 PM »
Updated my channel link and thanks bex for the thought. I should have some new combos and junk to show off soon

Offline Shoryunator

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Re: Capcom Universe - DEMO 2
« Reply #109 on: November 23, 2013, 01:17:23 PM »
Will Ryu be in this game?

Offline O Ilusionista

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Re: Capcom Universe - DEMO 2
« Reply #110 on: November 23, 2013, 10:37:09 PM »
Bexiumes, I found a bug.
Morrigan grabbed Captain Commando with her special throw and when she lands...Commando sinks on the ground and the fight get stuck.

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #111 on: November 23, 2013, 11:25:05 PM »
Can i give an suggestion?

If Gouki was playable in this game, what you think about the intro like this, in my wip edit?




It's just an idea XD

maybe something similar

Will Ryu be in this game?

Yes he will

Bexiumes, I found a bug.
Morrigan grabbed Captain Commando with her special throw and when she lands...Commando sinks on the ground and the fight get stuck.

Sorry i can't reproduce it.  I've tried it on Forgotten sanctuary and also the regular stages. 

Offline O Ilusionista

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Re: Capcom Universe - DEMO 2
« Reply #112 on: November 24, 2013, 12:01:57 AM »
Yeah, I made it on the Forgotten Sanctuary too. Morrigan lands on the ground with no problem, but Command goes beyond it.

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #113 on: November 24, 2013, 12:07:29 AM »
I think i understand what you're talking about now.  I'll take a look again

Offline Traweezie

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Re: Capcom Universe - DEMO 2
« Reply #114 on: November 25, 2013, 10:47:28 PM »
Combos out tron's throw:


Offline tarrellwebb

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Re: Capcom Universe - DEMO 2
« Reply #115 on: February 09, 2014, 11:18:18 PM »
ohhhh my goooooooooshh . this game is crazy i love it  please tell me you have more plans for this game

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #116 on: February 11, 2014, 05:45:25 PM »
Yes i absolutely will not give up on this game.  Progress can lag at times but im definately going to finish this project.

More information can be found here including roster and features.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=37759.msg454584#msg454584

Offline Traweezie

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Re: Capcom Universe - DEMO 2
« Reply #117 on: February 18, 2014, 03:09:47 AM »



If you haven't fixed the values for hadouken you might want to do that now

Offline X_Sword

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Re: Capcom Universe - DEMO 2
« Reply #118 on: March 04, 2014, 02:54:16 AM »
Sup folks. I'm a new user but long time fan of mugen projects  and fgs like these. I've been having lots of fun with Hugo's mix-up game on knockdown and he's much fun to use in this game. There has been this bug I get occasionally when he use moves that makes him launch in the air (like shootdown backbreaker), on his recovery his sprite falls through the floor then resets back to ground level.


And for suggestions,
Is it possible to have a 1 player option in Survival?
Do you have plans to make more stages?
Any plans for Rival Schools characters:)?


- Reduce on startup frames on Bisons and Phobos fly mode
- expand some of Rolls' ground normals hitbox'
- Have Tronne's Lunch Rush auto activate if you hold assist after the move, if you have one meter or more(like in MvC2)
- Tronne's Shiki Dan quicker
- Ken's Shinryuken cause the opponent to fall faster


Pretty much it for now. Keep up the good work on this game sir!
« Last Edit: March 04, 2014, 03:27:29 AM by X_Sword »

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #119 on: March 04, 2014, 03:27:54 AM »
Is this happening on Forgotten Sanctuary before breaking through the floor?

Offline X_Sword

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Re: Capcom Universe - DEMO 2
« Reply #120 on: March 04, 2014, 03:40:40 AM »
I haven't had that happen. It would usually be in a match where I miss the air grab and Hugo goes inside stage and reappears on it

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #121 on: March 04, 2014, 04:25:12 PM »
Fixed Hugo falling through the floor.  He was going into a state designed for the forgotten sanctuary's break away floor.

I'll be reducing the start up on Dictator's and Phobos' flight mode so that it will be on par with rose's.

I'll test out the other suggestions.

Offline X_Sword

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Re: Capcom Universe - DEMO 2
« Reply #122 on: March 08, 2014, 10:04:54 PM »
Had a nice playthrough these past few days dabbling with all released characters. found some bugs

guy loop in corner


Hugo mirror armor bug


Also, how do I fight the CPU in versus mode? I can't figure it out heh

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #123 on: March 09, 2014, 12:33:13 AM »
Had a nice playthrough these past few days dabbling with all released characters. found some bugs

guy loop in corner


Hugo mirror armor bug


Also, how do I fight the CPU in versus mode? I can't figure it out heh

Thanks for posting those videos.  I'll be working on them

If you want to fight the CPU in vs mode there are two options.

Go into versus mode and press ctrl+2 before the round starts

OR

Go into Watch mode and press ctrl+1 before the round starts

Offline Ross

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Re: Capcom Universe - DEMO 2
« Reply #124 on: March 12, 2014, 10:06:58 PM »

Weird glitch I found with Bison turned into a huge tool for him.
« Last Edit: March 12, 2014, 10:21:11 PM by Ross »

 


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