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Author Topic: Capcom Universe News and Updates  (Read 132824 times)

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Offline ExeLord

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Re: Capcom Universe News and Updates
« Reply #100 on: September 18, 2012, 03:53:34 AM »
Try limiting processor. You know, those tools(different ones for AMD and Intel) used to accelerate processors, they could be used in opposite direction to limit 'em. Well, it will slowdown proc.(noticeable or not), but but it'll be harder to crash it if proc. is what causing it. :-??
What consumer society is?

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Offline Xenomic

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Re: Capcom Universe News and Updates
« Reply #101 on: September 18, 2012, 03:53:55 AM »
Well that sucks. Hope you get that fixed guy...and here I thought my computer was going bad, what with it freezing on Notepad and whatnot. It'd probably be a safe bet to keep money put into stock in case you do have to get a new computer, if you somehow manage to fix this problem. I wish you luck on it :<

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #102 on: September 18, 2012, 01:20:56 PM »
I'm starting to wonder if it's the power supply unit.  but im going to have to wait till the end of the month to buy a new one.

Offline Acey

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Re: Capcom Universe News and Updates
« Reply #103 on: September 19, 2012, 12:51:29 PM »
Or we could do a kick starter...

http://www.kickstarter.com/

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #104 on: September 19, 2012, 04:23:12 PM »
Or we could do a kick starter...

http://www.kickstarter.com/
For the new computer or for the fan-game? If it's for the game, it can't happen.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #105 on: September 20, 2012, 12:51:08 AM »
A new computer (obviously).
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Acey

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Re: Capcom Universe News and Updates
« Reply #106 on: October 04, 2012, 01:16:50 PM »
I think a "buy Beximus the best Alienware computer ever" would be a hot kickstarter.

Offline C.R.O.M. - Shadaloo Lives!

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Re: Capcom Universe News and Updates
« Reply #107 on: October 04, 2012, 01:35:57 PM »
I think a "buy Beximus the best Alienware computer ever" would be a hot kickstarter.
...Can Shadaloo steal this idea? lol

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #108 on: December 03, 2012, 11:45:04 PM »
after saving for a couple of months i got a new computer and i can work on my project again unhindered.

I can't get Fraps to work yet on it for some reason im gonna have to look into it.  If i can't figure it out i'll use the lower quality Snagit to make a video showing the various stages of progress on different characters.

I've been jumping around a lot of different characters and characters that i didn't intend to include in the game before but found they would add some variety to the roster or flesh out some of the franchises.  Like final fight. 

I'll be making a video showing the progress so far on about 20 characters.  at this point i feel like im getting a lot closer to getting all the characters with pre existing sprites to a point where they can operate without bugs or crashes.

Im sorry i haven't had anything to update for a while but if i don't really have anything new to report there isn't a lot i can say.  I prefer to make big updates rather than incremental ones.

I hope nobody thinks im giving up on the project.  I'd like to assure everyone that I feel i've come so far already that i'd be crazy to give up on it.

Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #109 on: December 04, 2012, 06:11:42 AM »
I had to  temporarily suspend my Michelle Heart spriting, because I did not know what other actions do. These days, however, I went a little forward, and I'm doing some work on her head (angulations, etc.).

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #110 on: December 05, 2012, 03:03:35 PM »
after saving for a couple of months i got a new computer and i can work on my project again unhindered.

I can't get Fraps to work yet on it for some reason im gonna have to look into it.  If i can't figure it out i'll use the lower quality Snagit to make a video showing the various stages of progress on different characters.

I've been jumping around a lot of different characters and characters that i didn't intend to include in the game before but found they would add some variety to the roster or flesh out some of the franchises.  Like final fight. 

I'll be making a video showing the progress so far on about 20 characters.  at this point i feel like im getting a lot closer to getting all the characters with pre existing sprites to a point where they can operate without bugs or crashes.

Im sorry i haven't had anything to update for a while but if i don't really have anything new to report there isn't a lot i can say.  I prefer to make big updates rather than incremental ones.

I hope nobody thinks im giving up on the project.  I'd like to assure everyone that I feel i've come so far already that i'd be crazy to give up on it.
Hey Beximus, I suggest you getting Bandicam. It gets the job done much better for mugen 1.0 since fraps isn't compatible with it for some reason.

Offline Acey

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Re: Capcom Universe News and Updates
« Reply #111 on: December 05, 2012, 03:21:49 PM »
O Illusionista posted a solution for Mugen 1.0 and Fraps.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=36806.msg445005#msg445005

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #112 on: December 05, 2012, 03:58:47 PM »
Exactly. I use Fraps, Bandicam and Camtasia. Each one have his good points and bad points.

Fraps, if you don't have a nice computer, will loss many fps (because the way Mugen draws the imagens when you set it to OpenGL).

Bandicam drops some of the fps ONLY WHILE RECORDING, so it will influence on your gameplay, but keeps the 60fps for the movie. Dunno why, if you set it to render a mp4 movie (or another format, I can't remember now) Youtube rejects the video.

Camtasia: pretty cool, but will drop some of the fps too.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #113 on: December 06, 2012, 06:59:23 AM »
Thanks for the tips!  i'll look into Bandicam if i can't get fraps to work after following that guide.

Offline NeonGreenCrayons

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Re: Capcom Universe News and Updates
« Reply #114 on: December 06, 2012, 04:36:47 PM »
o:.

I'm most excited to see Devilot.

Offline GTAguy

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Re: Capcom Universe News and Updates
« Reply #115 on: December 06, 2012, 05:00:32 PM »
o:.

I'm most excited to see Devilot.

Yeah, i'm just wondering how Devilot's progress is up to?

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #116 on: December 06, 2012, 06:52:11 PM »
I hope there is a sequel planned after this.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #117 on: December 07, 2012, 09:07:39 AM »
Devilot is coming along pretty well, I'd say she's at around 40 percent.  right now im working on drawing the of her mech.  It's supposed to be very big like jin's blodia.

Offline Macaulyn97

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Re: Capcom Universe News and Updates
« Reply #118 on: December 07, 2012, 09:45:48 AM »
Good to hear that, how are Tessa, C. Viper, Poison, Michelle and Erida?

Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #119 on: December 08, 2012, 07:51:29 AM »
Devilot is coming along pretty well, I'd say she's at around 40 percent.  right now im working on drawing the of her mech.  It's supposed to be very big like jin's blodia.
You'll use resized Cyberbots' sprites of her mech or you'll draw them from scratch? I remember that you said to be little inclined to the spriting.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #120 on: December 10, 2012, 07:18:19 AM »
I'm going to be changing the shading on Super8 first then blowing it up to a much larger size using the alienskin filter for photoshop. 

Good to hear that, how are Tessa, C. Viper, Poison, Michelle and Erida?

Tessa just needs a special effect for summoning her new cannon added to her and she'll be done.  C. Viper has standing basic attacks and 3 aerial attacks finished.  one of the upwards thunder fist and all versions of burning kick are done but need special effects added to them.    Felo Llop has let me use the c.viper sprites he's been working on.  I need to add the other versions of her thunder fist and seismic hammer. 

Poison is not started yet.  I intend to make sprites of her using images from SF x Tekken. 

Michelle Heart's sprites are being handled by Gladiacloud and she's looking pretty good.

Erida, nothing yet.  Seeing as she's an original character i'm looking at sources for possible sprite edits.  something she can be worked off of.

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #121 on: December 10, 2012, 07:29:35 AM »
Quote
I'm going to be changing the shading on Super8 first then blowing it up to a much larger size using the alienskin filter for photoshop. 

Oh, really? The result is awful...

About the video recorder, any luck?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #122 on: December 10, 2012, 09:40:48 PM »
This weekend i ended up having less time than i expected to work on the video but i got bandicam.  the first video i made was 3.3 gigabytes which was just way too big. 

Does anyone have a suggestion for something other than windows movie maker for putting videos together?  WMM won't let me save any projects as a video file.


Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #123 on: December 10, 2012, 10:14:45 PM »
3.3 GB?!  :o /:O
What were you doing with it?
 @^@
« Last Edit: December 11, 2012, 10:20:09 AM by Uche_of_IMT »
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Tha Lando ( Le CROM )

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Re: Capcom Universe News and Updates
« Reply #124 on: December 11, 2012, 01:15:07 AM »
Whoa! Dang man thats a huge size. You must been making a lord of the rings length video! Wish you luck bro and hope tto get to see the video progess for the project.  :thumbsup:

 


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