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Author Topic: [WIP] Battle Stormer Classics  (Read 22261 times)

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #25 on: January 13, 2012, 08:29:28 PM »
New video: Ritcher Belmont finished


Now that my vacations are over, things will go slower.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #26 on: January 14, 2012, 08:31:17 AM »

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #27 on: January 14, 2012, 09:54:56 AM »
game will have normal fights at arcade? or just boss?
i didnt made spawn AI, we can see that at video,

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #28 on: January 14, 2012, 01:50:57 PM »
Yo, how about some of these for bosses?

JUJU! omfg, I've spent so much time playing this on genesis. I will take a look.


And that big hand and feet boss will be very useful to me, really thanks

game will have normal fights at arcade? or just boss?
i didnt made spawn AI, we can see that at video,

Both. I think we don't need to make an AI for normal chars, because since the game is set to hard the AI is already a bit smart in some cases.

Started to work on Neff, Altered Beast's last boss

Offline Dukewolf

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Re: Battle Stormer Classics
« Reply #29 on: January 21, 2012, 07:21:22 AM »
I suggest this
Perceval from Knight of the rounds

http://sdb.drshnaps.com/display.php?object=123

Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #30 on: January 22, 2012, 07:21:21 PM »
very very interesting  :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #31 on: January 24, 2012, 09:32:28 PM »
wow, this ones should be great:
http://www.youtube.com/watch?feature=endscreen&NR=1&v=DpzI1wE_gdg#
if size fit....

edit:
ops... nvw, i forgot they are giant.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #32 on: January 26, 2012, 09:19:04 PM »
maybe, who knows?

Gosh, RL is killing me. Thanks God Zvitor started to make chars to this project alread :)

Eric & Ritcher vs Batman & Superman


Offline ZVitor

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Re: Battle Stormer Classics
« Reply #33 on: January 26, 2012, 09:50:09 PM »
great stage!

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #34 on: January 28, 2012, 02:35:56 PM »
Thanks. I plan to make the enemies from that stage too.

New boss: Raptor from the DS game Barnyard Blast



Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #35 on: January 28, 2012, 05:34:26 PM »
that plant raptor is halarious lol

cool sh*t :thumbsup:
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #36 on: January 30, 2012, 11:10:47 PM »
New Boss: Succubus, from Demon Hunter Legend (mobile)
Rips by Rasgar



Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #37 on: January 31, 2012, 08:03:18 AM »
That was fast!

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #38 on: February 01, 2012, 08:58:25 PM »
Thanks. I had some free time :)

Boss: Egg-Go-Round, done by Thunderbert
The chars can jump on the plataforms



Offline jfa

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Re: Battle Stormer Classics
« Reply #39 on: February 02, 2012, 03:44:33 AM »
Thanks. I had some free time :)

Boss: Egg-Go-Round, done by Thunderbert
The chars can jump on the plataforms




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Offline ZVitor

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Re: Battle Stormer Classics
« Reply #40 on: February 02, 2012, 04:34:40 AM »
wooooow
plataforms, we need more bosses like that.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #41 on: February 02, 2012, 07:48:54 AM »
Sonic Advance 2: The game with the most annoying Eggman in history!

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #42 on: February 02, 2012, 08:53:56 AM »
wooooow
plataforms, we need more bosses like that.

I agree. The code isn't hard, it just can make some bugs sometimes. But the original creator is fixing it.

I need to fix some things in some chars and finish the options screen to release the beta (8 chars, I think).
Do anyone have any idea for the options screen?

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #43 on: February 02, 2012, 10:38:25 AM »
when he are at plataform, statetype is S?
...
and sometimes i use pos y = 0 to check if char at ground....

i didnt saw that char, but i can imagine somes bugs....

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #44 on: February 03, 2012, 09:32:41 PM »
New boss: Barge boss, from Super Star Wars - Return of the Jedi.


Offline ExeLord

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Re: Battle Stormer Classics
« Reply #45 on: February 04, 2012, 06:46:07 AM »
Uber cool! :thumbsup: Stage, character, boss - all are cool :thumbsup:
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #46 on: February 04, 2012, 08:22:13 AM »
I'm trying to get the reference...

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #47 on: February 04, 2012, 11:29:10 AM »
Im back...


you guys have more sugestions to chars? (preference to non super heroes chars)

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #48 on: February 04, 2012, 11:39:50 AM »
Have ANYONE noticed that there is...a d*** on the wall on that building? lol

Cap America, cool :)

I will share with you some of the suggestions

Offline ZVitor

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Re: Battle Stormer Classics
« Reply #49 on: February 05, 2012, 01:12:17 PM »

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