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Author Topic: [WIP] Battle Stormer Classics  (Read 22265 times)

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #225 on: September 24, 2021, 09:17:02 AM »
Here is the game story intro. What are Neff's plans?
Voice Acting - Psykai (same VA of Air Man and Bass from RMM)

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #226 on: September 28, 2021, 11:20:10 AM »
I got an idea for a cool boss from an early Genesis game:


But, of course, no Mickey

Offline ExeLord

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Re: [WIP] Battle Stormer Classics
« Reply #227 on: September 29, 2021, 07:05:17 AM »
Mickey as a boss FTW! :D Joking, cool idea, kinda reminds me one from Kirby, but way more evil >:D
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #228 on: October 07, 2021, 04:28:48 PM »
New boss: Baxter Stockman

I've recovered on an external drive a lost char I did back in 2006 - Baxter Stockman, from TMNT arcade game and I decided to add him as a new boss for the Battle Stormer Classic project :)

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #229 on: October 09, 2021, 02:59:42 PM »
I've added a new bonus game: Pang (arcade).

It comes from an old arcade game, do you remeber it? :)


Comes with its own stage too.


I've coded it on my last live and you can watch me developing it here
&t=11778s
« Last Edit: October 09, 2021, 03:22:16 PM by O Ilusionista »

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #230 on: October 11, 2021, 10:16:53 AM »
Here comes a new boss of the game: Clayface, from The Adventures of Batman and Robin (SNES). He will be available on the next update.

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Re: [WIP] Battle Stormer Classics
« Reply #231 on: October 12, 2021, 01:05:03 PM »
"OHHHHHHHHHHHH" :)
Wizard from King of Dragons joined Battle Stormer Classics.


I also improved this stage, with different layers/parallax scrolling.

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #232 on: October 14, 2021, 01:43:24 PM »
One more playable character for the Battle Stormer Classics project:



Name: Ledge, the Wizard (thanks Austin Reed for the info)
Game: Kings of Dragons
Console: SNES
Year: 1991

Comes with some spells from the original game and new stuff, like teleport dash, float and other things.

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #233 on: October 19, 2021, 10:51:14 AM »
Full gameplay preview with Leger the Wizard, from King of Dragons (SNES / ARCADE) and Bren McGuire (Mega Turrican, Mega Drive) in Battle Stormer Classics project:

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #234 on: April 28, 2022, 11:26:40 AM »
A new boss arrives on the game: Fire Breath, from Sonic the Hedgehog 3 (Sega Genesis / Mega Drive), courtesy of Supermystery, against some playable characters.

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #235 on: January 12, 2023, 10:10:57 AM »
Preview of two new playable characters - Ledger the Wizard (King of Dragons) and Hero (Castlevania: Reincarnation) against some of the new bosses/bonus chars: Pang (Pang), Mutual Alien (Contra Alien Wars) and Clayface (Batman)


Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #236 on: February 08, 2023, 09:13:55 AM »
I had a crazy idea on how to implement the TMNT on BSC:

Make the 4 turtles to act as one. You Control Leonardo, and the other 3 are ai controlled entities.
To Ballance It a bit, all 4 share the same life bar - so any hit to any turtle will reduce your health.

Thoughts?

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #237 on: March 14, 2023, 11:27:15 AM »
What if you could play with Robotnik/Eggman and be the hero of the story?

Changing the character selection setting, we can play with the "Death Egg Robot", the final boss of the game "Sonic the Hedgehog 2" on the Sega Genesis, released in 1992.

But it's a lot harder than it looks: I had to cut the several times I died, especially against the final boss. Despite being powerful, he can't turn to change sides and is a giant hitbox :)

Follow this journey, as we pass through the universes of Batman, Castlevania, Altered Beast and others.

Find out here and download

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #238 on: October 05, 2023, 12:54:45 PM »
Playing Team Arcade mode with Moran (Castlevania Ressurection) and Fang (Contra Hardcops) in version 2.1 that will be released soon.


Moran is one of those characters that has a tool for every situation and can be overpowered against some bosses, but have a lot of difficulty against others - I had to record this video a few times until I got used to his weaknesses.

The next version should be out by the end of this month.

Battle Stormer Classics is a oldschool game, on a boss rush mode, featuring classics chars from classic games. The project gameplay is very simple, far more based on plataform games rather than fighting games

Offline O Ilusionista

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Re: [WIP] Battle Stormer Classics
« Reply #239 on: October 31, 2023, 09:23:52 AM »
I finally finished the next build of Battle Stormer Classics (a boss rush game with 16 bit era characters) and I should update it this weekend.

Some screens from the next release:

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