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Author Topic: [WIP] Battle Stormer Classics  (Read 22832 times)

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Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #175 on: April 26, 2018, 09:11:36 AM »
Really cool to see this project back on it's feet again!

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #176 on: April 26, 2018, 10:24:12 AM »
Thanks. I am working on it on my very rare free time.
I am planning some cool updates so I can release the final version.

Offline NX-MEN

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Re: Battle Stormer Classics
« Reply #177 on: April 26, 2018, 01:28:08 PM »
I like a lot his stage!!  :w00t:
 

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #178 on: April 26, 2018, 01:45:39 PM »
Thanks!

Since AGES (6 years ago), Alisia received a color separation made by Rukifellth and it's about time to include it on the game

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #179 on: April 27, 2018, 10:30:22 AM »
While I don't consider myself a spriter, I liked the result of the idle animation I did for Alisia


Any feedback is welcome.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #180 on: April 27, 2018, 10:49:52 AM »
The bounce looks a bit weird.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #181 on: April 27, 2018, 12:03:51 PM »
In which part?

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #182 on: April 27, 2018, 12:28:00 PM »
On "that" part.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #183 on: April 27, 2018, 02:41:56 PM »
ah, I don't want her to look like Mai Shiranui with too much bounce boobies.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #184 on: April 29, 2018, 10:04:47 AM »
Some news about the game.

==== MECHANICS ====
One of the things I've changed on this project is that now it works only as a boss rush. This means no more Versus, team versus or Survivor matches. Now there is only Arcade, Team Arcade and Team Co-op.

With this, you don't even face the playable characters anymore - only the bosses. This gives me more freedom to code the bosses and gives me less work. The game never were planned to work as a normal mugen anyway.

==== LIFEBARS ====

New lifebars were made by Exelord  (WIP).


And them were moved to the bottom area, as many feedback had suggested. This gives more room to the fight itself.

==== NEW PLAYABLE CHARACTERS ====
- Red Ranger
- Tyris (Golden Axe)
- Foot Soldier (TMNT)
And some others I want to code, like the protagonist of SkyBlazer.

Offline NX-MEN

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Re: Battle Stormer Classics
« Reply #185 on: April 29, 2018, 01:13:12 PM »
Very good progress!! I like to see the new chars in action!!  :thumbsup:
 

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #186 on: April 29, 2018, 05:01:26 PM »
How's the roster right now?

Offline liamx2000

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Re: Battle Stormer Classics
« Reply #187 on: April 30, 2018, 10:25:04 AM »
While I don't consider myself a spriter, I liked the result of the idle animation I did for Alisia


Any feedback is welcome.

Love that Alisia sprite.


Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #188 on: April 30, 2018, 11:37:03 AM »
How's the roster right now?

The finished or near to finish:


• Alysia - Alysia Dragoon - Mega Drive
• Batman - Batman - Mega Drive
• Gargoyle - Gargoyles - Mega Drive
• Hulk - Hulk - SNES
• Luke Skywalker - Return of the Jedi - SNES
• Superman - Superman - Mega Drive
• Wolverine - Wolverine - SNES
• Spawn - Spawn - SNES
• Fang - Contra Hard Cops  - Mega Drive
• Eric  - Castlevania Bloodlines - Mega Drive
• Ritcher - Castlevania Rondo of the Blood - PC Engine
• Raptor - Jurassic Park - SNES
• Giru - Dragon Ball - SNES
• Captain America - Captain America and Avengers
• Red Ranger - Power Rangers (I forgot the game)
• Tyris Flame - Golden Axe - Mega Drive
• Bakker - Double Dragon Return - SNES
• Robocop - Rocobop - Arcade
• Foot Soldier - TMNT - Mega Drive.

From this list, I am working to improve many characters. For example, Alysia will have more palettes, her beam will change the color based on how much MP she has and other things. Luke Skywalker has some more effects and animations.

There are other characters I want to include, before update this game.
My plan is to release this new version until december.

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Re: Battle Stormer Classics
« Reply #189 on: April 30, 2018, 01:22:51 PM »
Roster is perfect!!  :thumbsup:
 

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #190 on: May 01, 2018, 09:59:47 AM »
It'll be even more perfect, I think... :Wink

BTW, that stage on lifebars mockup is my favourite, was surely a pain to rip that water effect and fog, but I like it so... 8) It's from X-Calibur game on SNES.
What consumer society is?

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #191 on: May 01, 2018, 01:57:26 PM »
I've found some original made sprites of Ryu Hayabusa which fits the project perfectly:

ExeLord helped me (again) in editing some hit sprites, so Hayabusa will be joining the game.

Since I am more a Sega guy, I never played the original game too much. So, if anyone wants to contribute with ideas for him (specially about the magic/ninja skills), go ahead.

What I have in mind for him:
A- Sword attack
B- Magic select (from a menu, like Fang)
C- Magic use

Skills:
- Wall climb
- Attack grom wall climb

Magics:
• "Windmill Throwing Stars" which move back and forth like boomerangs,
• "Fire Dragon Balls" which launch fireballs downward at an angle,
• "Fire Wheel Art" which launches fireballs upward at an angle,
• "Invincible Fire Wheel" that forms a series of rotating of fireballs around Ryu
• "Vacuum Wave Art" which hurls vacuum blades above and below Ryu simultaneously.

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #192 on: May 01, 2018, 02:44:21 PM »
Great! How many playable characters are you planning?

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #193 on: May 01, 2018, 02:45:29 PM »
I don't want to add more than 10 playable characters, or I won't never finish this.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #194 on: May 02, 2018, 12:46:10 PM »
A little more progress with this game:



• Game HUD is almost done. I am still testing some sizes and positions.
• The play area looks cleaner than before, with more free room to play. I decided to not use a super jump camera, to avoid make the screen to move.
• Batman's stage were remade. Now you start in the center of the playfield, the back alley has a cool delta (split in many parts, to give a depth feeling) and some new animations.

I will need to edit every stage on the game, to move the camera upward to open room for the new HUD. But I managed to find a trick where I just need to change one value and it is done (with few exceptions).

Offline Magma MK-II

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Re: Battle Stormer Classics
« Reply #195 on: May 02, 2018, 02:43:48 PM »
Say, what are you planning with the bosses? Will they be randomized?

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #196 on: May 02, 2018, 02:45:20 PM »
Not anymore. I've split the bosses into tiers, so the last battle you will be facing the hardest bosses or the most iconic, like Darth Vader.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #197 on: May 06, 2018, 12:50:27 AM »
I've found an old character MDI had made for his project and allowed we to use, so I am working on converting him to BSC:

Offline ExeLord

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Re: Battle Stormer Classics
« Reply #198 on: May 06, 2018, 02:21:39 AM »
Yay :w00t:
Though MDI never released his game, I wonder if he cares about it at all and sealed resources... I really liked Run Saber's female character and there was Actraiser's protagonist and I remember ripping BlackThorne's protagonist back than... It's kinda like sitting on basket of food until it rot instead of eating by self or giving to others... :-?? Maybe he'll give permission to use all that was done since lot of time passed since then and it'll be great to use those rather than let all effort go to waste :-??
What consumer society is?

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #199 on: May 06, 2018, 08:36:18 AM »
Yeah, some of those names are pretty cool.no can try to reach him and ask about this.

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