collapse

Author Topic: how do I make an attack a projectile?  (Read 539 times)

0 Members and 1 Guest are viewing this topic.

Offline spiderman_29574

  • Initiate
  • **
  • Posts: 99
  • Last Login:September 27, 2007, 11:21:28 AM
  • the symbiote from South Carolina!
    • Email
how do I make an attack a projectile?
« on: August 12, 2007, 05:24:09 PM »
lets say I wont state 210 and projectile move how would I do so without corrupting the Char? what do I remove? ???



Sig made by "Red Venom"

Offline Ðarious

  • Initiate
  • **
  • Posts: 167
  • Last Login:January 02, 2009, 09:32:49 PM
    • Email
Re: how do I make an attack a projectile?
« Reply #1 on: August 12, 2007, 05:29:02 PM »
instead of a hitdef use the projectile state

[State , ]                (State Number)
type = Projectile    (the porjectile state)
trigger1 =              (trigger)
projanim =             (the animation of the projectile)
projscale = 1,1      (scale)
velocity = ,             (Speed X,Y,)
velmul = 1
projhits = 1                (How many times it hits)
projpriority = 1           (proj Priority)
projsprpriority = 4      (sprite Priority)
offset = 50,-65           (where it comes out from)
attr = A,SP                 (attack attributes)

and everything below is your basic hit info

hitflag = MA                             
guardflag = MAF
animtype = light
priority = 4,Hit
damage = 10
pausetime = 5,5
;sparkno = S10000
sparkxy = 20,-7
hitsound = S5,0
guardsound = s6,0
ground.type = High
ground.slide = 5
ground.hit = 5
air.hittime = 20
sprpriority = 2
air.fall = 1
fall.recover = 1

Offline spiderman_29574

  • Initiate
  • **
  • Posts: 99
  • Last Login:September 27, 2007, 11:21:28 AM
  • the symbiote from South Carolina!
    • Email
Re: how do I make an attack a projectile?
« Reply #2 on: August 12, 2007, 06:35:11 PM »
so all I do is remove the stuff from the old state 210 and replace it with a projectile state?
*edit*
thanks that works! ;D ;D ;D
« Last Edit: August 12, 2007, 06:37:51 PM by spiderman_29574 »

Sig made by "Red Venom"

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[Today at 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


D2TD VS Showcase Thread by D2TD
[May 05, 2024, 10:08:50 AM]


Classic VS : Athena by ELECTRO
[May 02, 2024, 09:44:33 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 [9] 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal