Thanks for the release! I'm getting used to playing these a little better now. I have a few notes below, but some of them may not be of any concern since I still haven't played the source game and may just be missing out on a few things:
-For Vayeate, I used her crouching punch to set up some combos, but I noticed that if an opponent evades through to the opposite side, you still face that original direction and continue to punch i.e. no tracking until you return to neutral. I didn't notice that with any of the other ones but it may be present.
-The Semi-Rising Knee really leaves you at a disadvantage when it connects. The opponent hits the ground, but gets up and can start pummeling you just as you reach the apex of the move. This can sometimes be avoided by boosting out after the move but quick characters tear you up. Again this may be a source game thing.
-The combo notes mention the Vayeate Finger, did I miss out on this move somewhere?
-Mercurius' shield notes: "note: Must have shield active." are still in the special moves list.
Thanks again! These are really enjoyable characters once you get the hang of them.