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Author Topic: Capcom Universe News and Updates  (Read 134618 times)

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Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #350 on: October 22, 2014, 04:32:41 PM »
Wow! I'm glad to see that your music hasn't changed. It is still dynamic as ever.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #351 on: October 23, 2014, 04:24:17 AM »
Felt like this was appropriate for this thread...



Very cool,  it sounds alot like what would have come out of Capcom's Takapon and Yuki Iwai and they were my favorite composers for capcom games.

they did XmenCOTA MSH Darkstalkers.  this totally has their feel.

im really digging this.

Offline Megabyte

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Re: Capcom Universe News and Updates
« Reply #352 on: October 23, 2014, 05:22:00 AM »
I am REALLY, REALLY liking this sound, WWW! I LOVE your other CPS2-inspired stuff, but MAN, I hope you create more tracks that sound more like this!

 XD|| :Terry

Offline WizzyWhipitWonderful

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Re: Capcom Universe News and Updates
« Reply #353 on: October 23, 2014, 08:09:33 AM »
Uche: Thank you; I would say it's gotten better. It was dynamic before, but I was having problems with stereo separation. Being able to contain that field of error gives my music a "full" feel, instead of that overpowering-hard edge that it used to have.

Beximus: I'm glad that you approve. I used majority of the Darkstalkers sound library, especially the drums and such; it retains the lively club feel while keeping it classic.

Megabyte: Thanks; despite the hate mail and negative energy former subscribers have been throwing at me, I will always do my best to bring you music you will enjoy! It's that classic sound you love to hear!  As long as Bex provides me with the music used for each stage, I'll bring you all something exclusive!


Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #354 on: October 31, 2014, 06:55:09 AM »
Here is a look at the new Versus screen.




You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #355 on: October 31, 2014, 11:02:12 AM »
Here is a look at the new Versus screen.




You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.

*Heavy Breath*

OH crap, THAT'S AWESOME!!!!

And I loved that color variations of Training Stage for Assist Select demo xD

The VS Background are AWESOME also! But I think you should put the Shutters in the end of VS animation to make a tie with the pre-intro! This will be awesome! :)

I'm curious to see the new screenpack you are using for the Select Screen and the new stages :D

I noticed the small portraits are darkened. You're planning to put the "portrait pos change" when the chars change the tag order, like on old VS games?

Now I want to play this more than everything xD XD 

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline ParanormalParanoia

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Re: Capcom Universe News and Updates
« Reply #356 on: October 31, 2014, 01:49:19 PM »
Wow, dats pretty cool!

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #357 on: October 31, 2014, 06:58:04 PM »
Beximus, will be a problem If I contribute with your project with Flyers and Customized Movelists with assist attacks and etc? I'm planning to make drawings for the Movelist images :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #358 on: October 31, 2014, 09:35:33 PM »
I'm already making my own actually, but thank you for the offer.

Offline buckus

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Re: Capcom Universe News and Updates
« Reply #359 on: November 01, 2014, 01:47:19 PM »
What's crazy is I implemented something similar to this in Duo(being able to preview the assists). Guess great minds think alike ;). Looks great.
« Last Edit: November 01, 2014, 02:11:11 PM by buckus »

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #360 on: November 01, 2014, 04:41:21 PM »
lol yeah i guess so

Offline thebestmlTBM

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Re: Capcom Fighting Revolution News and Updates
« Reply #361 on: November 17, 2014, 06:28:32 AM »
Update on Devilot.

Thanks to Li-kun's talented spriting abilities, Devilot is progressing very nicely.  The dashes are ready







Her get hit's are done also.








including the spinning animation that MVC games usually have



Mobility is complete.  She has both walking animations





and jumping animations




A special ability for Devilot is a float down.  when you hold up you can slow your descent and move left or right.  It works like Storm's slow fall.

Am I the only one thinking that CFR is the only one with a decent Devilot, while all we got in MUGEN is Mazemerald's crappy one.  :(
Just a CPS Original Listener that plays Mugen, and an artist. and also a Marine in a world of DOOM.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #362 on: November 17, 2014, 09:06:24 AM »
Nobody other than Mazmerald has taken up the challenge yet.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #363 on: November 17, 2014, 11:08:59 AM »
Here is a look at the new Versus screen.




You'll be able to select your assist type and for characters like sakura and morrigan, which mode you'll want to play in.

What a nice idea.

Offline silenthillfan

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Re: Capcom Fighting Revolution News and Updates
« Reply #364 on: November 17, 2014, 12:40:59 PM »
Am I the only one thinking that CFR is the only one with a decent Devilot, while all we got in MUGEN is Mazemerald's crappy one.  :(

She looks decent. Yeah Mazemerald's char was crazy indeed.
But this is beautiful. Kudos to Li Kun.

Offline warecus

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Re: Capcom Universe News and Updates
« Reply #365 on: November 17, 2014, 12:51:41 PM »
cool dash animations for dev

and those are great vs screens...don't know if I seen that done before ever

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #366 on: November 18, 2014, 03:06:38 PM »
Thanks for the feedback,  Li-kun is an amazing sprite artist.  Devilot requires a large amount of special effects work so it's really my fault there hasn't been a video on her yet.  I need to complete the special effects for one of her supers.  Making the mech parts is also proving to be a challenge.  She's nearing completion though.

What a nice idea.

Thanks, I wanted to make something a little flashier for the assist select screen.  When playing MVC2 you were never really sure what special move you were selecting as an assist.  In MVC3 they would provide the name of the special move you were selecting but unless you had already seen the move and knew it by name, you wouldn't know still what move you were selecting.  So i had the idea to provide animations and just have them labeled as Type Alpha, Beta, and Gamma.


Offline imperador

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Re: Capcom Universe News and Updates
« Reply #367 on: November 18, 2014, 08:09:01 PM »
Nice. That idea of animations showing the assist moves[And Secret Modes, as you said, like True Lilith, Hiyakeshita Sakura and Mega Zangief] is very useful. You smashed Capcom more one time XD


I will ask this, but probably you will not answer, but whatever.. I read the Sakura Ganbaru mangá and I think.... Dan and Sakura should gain a Shin Variable Combination, right? :P

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #368 on: November 18, 2014, 09:35:41 PM »
Actually I can't say who has an S Variable Combination with who.  That's going to be a secret.  Every character in the game will have S variable Combinations with at least one other character.

S does not stand for shin though.  It stands for Special, but Special Variable Combination is a too wordy so it became S.
« Last Edit: November 19, 2014, 04:34:54 AM by Beximus »

Offline ExShadow

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Re: Capcom Universe News and Updates
« Reply #369 on: November 19, 2014, 03:34:14 PM »
In case you didn't know, C.Viper's sprites were released a little while ago: http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html
»ĐΣΛTĦŞTØRM«

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #370 on: November 20, 2014, 09:14:13 PM »
In case you didn't know, C.Viper's sprites were released a little while ago: http://mugenguild.com/forum/topics/c-viper-sheet-162603.0.html

Thanks ExShadow, i wasn't aware of the newly released sprites on there. 

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #371 on: November 20, 2014, 11:14:14 PM »
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.



Nemesis was considered to be the first successful product of Project Prometheus.  Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body.  Her Memories were wiped away and her emotions were inhibited.  However the process was not completely successful.  Her fragmented consciousness slowly reformed.  She awakened but kept it secret.  Silently she began to restore the inert minds of the other soldiers.  Together they took over the orbital research facility "Satellite Olympus".  Reflecting upon her existence and the history of civilization, She passes judgement on the human race.  Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.

Nemesis is a calm and calculative fighter,  She has plenty of ranged attacks and can distance herself easily from enemies.  Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.

The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk.  It's a large garden that was used as a therapeutic environment for more stable enhanced humans.  Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.
« Last Edit: November 20, 2014, 11:30:31 PM by Beximus »

Offline GTAguy

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Re: Capcom Universe News and Updates
« Reply #372 on: November 21, 2014, 03:31:44 AM »
'STARS! RAWR'......
Whoops wrong Nemesis. ^w^'

She looks nice. Li Kun did good job on that.
So that's Nemesis. I wasn't expecting for a woman. What did you expecting, Nemesis from RE? I already knew this.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #373 on: November 21, 2014, 09:17:58 AM »
Thank's to Li-kun's tireless efforts we can now show the finalized design of Nemesis.



Nemesis was considered to be the first successful product of Project Prometheus.  Using the data aquired by experimenting on Medusa, the researchers of GAIA were able to create a stable link between her nervous system and cybernetics implanted throughout her body.  Her Memories were wiped away and her emotions were inhibited.  However the process was not completely successful.  Her fragmented consciousness slowly reformed.  She awakened but kept it secret.  Silently she began to restore the inert minds of the other soldiers.  Together they took over the orbital research facility "Satellite Olympus".  Reflecting upon her existence and the history of civilization, She passes judgement on the human race.  Using the advanced technology obtained by GAIA, she will deliver the final war on mankind.

Nemesis is a calm and calculative fighter,  She has plenty of ranged attacks and can distance herself easily from enemies.  Her cybernetic links interact with her combat suit which has the ability to create powerful magnetic fields that allow her to control the direction and flow of plasma emitted from various points on the suit. The suit uses plasma for attacks as well as propulsion which gives her the ability to fly.

The Sattelite Olympus stage where you fight Nemesis is a fusion of ancient greek and cyberpunk.  It's a large garden that was used as a therapeutic environment for more stable enhanced humans.  Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.


Her design looks great! I really like her look but I have two questions.

1. Will her and Medusa become playable characters?

2. Will Nemesis have a second form? (like Abyss and Onslaught)

Offline li_kun

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Re: Capcom Universe News and Updates
« Reply #374 on: November 21, 2014, 11:24:39 AM »
Hi im glad that you all like my sprites! devilot was so fun to edit! and i really try my best on nemesis and medusa! so hope we could show you more of them in the future!!
Sff sprite counting:
??:67
Tiffany:300
Kyoko:187
Morrigan:906.finish!

 


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