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Author Topic: Capcom Universe News and Updates  (Read 132866 times)

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Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #650 on: October 05, 2015, 09:01:56 PM »

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #651 on: October 14, 2015, 08:43:24 PM »
Streaming capcom universe again:
http://www.twitch.tv/reagah

Offline silenthillfan

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Re: Capcom Universe News and Updates
« Reply #652 on: October 19, 2015, 04:39:23 AM »
amazing videos. just training with demo 2.5 and I'm ready for the new version.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #653 on: November 03, 2015, 03:46:28 PM »
I believe Beximus forgot to post this here, but just giving a help to him [I hope he don't mind about it]




There's the "Character Progress 2" video by Beximus with the actual changes on some characters and a exposition of the newcomers for the Demo 3 Part 1.

[A personal opinion for a specific character... HOLY F*CK, THAT Q LOOKS SMOOTH O_O]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline ouja1

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Re: Capcom Universe News and Updates
« Reply #654 on: November 03, 2015, 06:08:53 PM »
This looks great. I love the progress

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #655 on: November 03, 2015, 06:50:51 PM »
 =P~
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline silenthillfan

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Re: Capcom Universe News and Updates
« Reply #656 on: November 04, 2015, 03:56:38 AM »
pretty neat. i've get the feeling that would be a awesome game and he also said that he wants to release it without the bugs. looks like learned it from miyamoto pretty well.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #657 on: November 05, 2015, 06:07:15 AM »
I made a short video explaining in depth how Baroque will work in this game.


Offline imperador

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Re: Capcom Universe News and Updates
« Reply #658 on: November 06, 2015, 11:26:51 AM »
After see this video and playing a little with Guy on 2.5 I'm certain sure Baroque will turns Guy a MONSTER LOL

I can imagine the input:

LP,LK,MP, ->+HPx3+Launcher, LP,LK, MP,MK, DownForward+HK, Bushin Sempuu Kyaku, BAROQUE, DownForward+HK, Bushin Sempuu Kyaku, Bushin Hassou Ken,[Variable Delayed with Q = Critical Combo Attack]/[Variable Delayed with Sodom = The rapid sword attack]/[V.Delayed with Gouki = Messatsu Gou Hadou]


Yes, he will turns a monster XD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Enso

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Re: Capcom Universe News and Updates
« Reply #659 on: November 07, 2015, 03:34:32 AM »
Wow. Those are very amazing videos! Nice Baroque system though I haven't played TvC. Very nice progress.


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Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #660 on: November 18, 2015, 06:22:28 AM »
It's been a while since I made a capcom universe vid but I have a pretty big announcement:


Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #661 on: November 18, 2015, 05:49:07 PM »
wow you've been busy with those two.  I remember you saying how much you liked them in a previous video of yours.  I never through Ingrid and Strider could be such a compatible team.  Awesome song by the way.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #662 on: November 18, 2015, 06:16:40 PM »
Beximus, this proves that you make imported games better than the original owners do.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #663 on: November 18, 2015, 06:57:22 PM »
wow you've been busy with those two.  I remember you saying how much you liked them in a previous video of yours.  I never through Ingrid and Strider could be such a compatible team.  Awesome song by the way.

I happen to try them together for the first time yesterday

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #664 on: November 18, 2015, 10:24:54 PM »
You will not make streams anymore, Traweezie?
[Sorry if this question sounds rude]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #665 on: November 19, 2015, 12:33:48 AM »
You will not make streams anymore, Traweezie?
[Sorry if this question sounds rude]

I have streamed cause nothing really got updated til today, If I might stream tomorrow I guess

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #666 on: November 20, 2015, 10:20:02 AM »
Nice combo, Traweezie!
And hey are you interested in streaming another mugen games too?

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #667 on: November 20, 2015, 11:31:50 PM »

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #668 on: November 21, 2015, 12:16:33 AM »
Nice stream and nice improvements you did, Beximus! :)

I'm not ever tought of you was going to put even the "Assist OK" text and the block drawing on the lifebars during snapback LOL. That's a unexpected surprise!

The Hyakishuu on Gouki in your version is pretty decent and creative. Congratulations again!

The grid on character select has expanded? Looks nice! [But Batsu aren't there O_O]

The only thing I think is a bit odd is because you changed the shutters D:

The old ones fit more with the style proposal of Select Screen and VS Screen.  [Unless you have plans to use these in other moment of the game]

Sorry for talking a lot, but I'm really excited to see that part 1 of demo 3 ready soon. Definitively the best Mugen fullgame I've see. It's very inspirating to see how you evolved your fullgame again man! 

Overall, great visual evolution again on your fullgame man! ^o^

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline buckus

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Re: Capcom Universe News and Updates
« Reply #669 on: November 21, 2015, 01:47:40 AM »
Nice stream. Everything is shaping up nicely!!

Bex, you should create more fail safe/redirect states, especially in the statedef -2. Seeing you're using the helper method for assist we discussed, and the general buggy nature of simul mode, it's needed. I had to do a ton of them for Duo. It's tedious, but helps with bugs.
« Last Edit: November 21, 2015, 01:53:49 AM by buckus »

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #670 on: November 21, 2015, 07:41:37 PM »
Nice stream and nice improvements you did, Beximus! :)

I'm not ever tought of you was going to put even the "Assist OK" text and the block drawing on the lifebars during snapback LOL. That's a unexpected surprise!

Yes there are a lot of planned visual improvements for the game.  a few days ago i added shadows and super jump effects to all characters.







The Hyakishuu on Gouki in your version is pretty decent and creative. Congratulations again!

The grid on character select has expanded? Looks nice! [But Batsu aren't there O_O]
Yeah i accidentally left him off the select.def file

The only thing I think is a bit odd is because you changed the shutters D:

The old ones fit more with the style proposal of Select Screen and VS Screen.  [Unless you have plans to use these in other moment of the game]

the white shutters were originally going to have different colored lights filling the grooves towards the center, as if it were loading.  a different colored light for each stage.  As i changed the aesthetic of the game the shutters didn't fit in anymore.  the shutters also didn't introduce the stage anymore.  it introduced the versus screen.  the new shutters feel like a better transition between the select screen and the versus screen to me.

Sorry for talking a lot, but I'm really excited to see that part 1 of demo 3 ready soon. Definitively the best Mugen fullgame I've see. It's very inspirating to see how you evolved your fullgame again man! 

Overall, great visual evolution again on your fullgame man! ^o^

No worries, This is definitely take a lot longer than i had intended because i really want this to be the best it can be.

Nice stream. Everything is shaping up nicely!!

Bex, you should create more fail safe/redirect states, especially in the statedef -2. Seeing you're using the helper method for assist we discussed, and the general buggy nature of simul mode, it's needed. I had to do a ton of them for Duo. It's tedious, but helps with bugs.

I'm on it.  The get hit states are full of destroyself and state zero leads to the leave state.  It's just going to take a lot of hammering at this point.

all the new characters have someone else's A.I. which is why they act so messed up in Arcade mode right now. A.I. is always my last task before release.  Bulleta still needs to have code added to align with the new characters head positions.

I also have to do a check on all special moves to make sure Baroque doesn't do anything strange or unintended.  Like as seen with strider.

It's gonna take a lot of hammering to get all the dents out.

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #671 on: November 21, 2015, 07:53:23 PM »
LOOOOOOL!!!

I remember I suggested The cps2 shadows on your vídeo xD (I don't know if you readed that suggestion XP)

There's something I want to suggest about Q, if you want

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #672 on: November 21, 2015, 09:10:22 PM »
yes the shadows were something i had planned long ago.

what is your suggestion for Q?

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #673 on: November 21, 2015, 09:16:18 PM »
Both of Q three hyper combos looks nice, but only Total Destruction feels more a "MvC" version [I mean, that hyper looks both different and have the style from his SF3 incarnation]

But Critical Attack and Deadly Combination looks very simple [Don't take this a offense, I hope I don't sounds rude XD] and looks alike the SF3 version.

What I want to suggest is... Well, look on the gifs:

http://imgur.com/a/KNKPS
[That's my updated versions of Vs Style Q]

Critical Combo Attack can have a bit more hits if press Punch [for standing blow] and Kick [For low blow]

Deadly Combination can have at least more punch attacks before the final blow.

I'm suggesting this because considering Baroque and his Rapid Sweeps special moves can be a good combo or even a good Variable Delayed attack [Especially if you use Sodom as his partner. It's a idea I have after I see one of the recent Traweezie streams]

The input:

Combo of three hits + Rapid sweeps + Baroque + mpunch + Critical Combo Attack with more hits + Sodom Delayed hyper sword attack and finishing with Q's Deadly Combination.

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #674 on: November 21, 2015, 09:59:27 PM »
Both of Q three hyper combos looks nice, but only Total Destruction feels more a "MvC" version [I mean, that hyper looks both different and have the style from his SF3 incarnation]

But Critical Attack and Deadly Combination looks very simple [Don't take this a offense, I hope I don't sounds rude XD] and looks alike the SF3 version.

What I want to suggest is... Well, look on the gifs:

http://imgur.com/a/KNKPS
[That's my updated versions of Vs Style Q]

Critical Combo Attack can have a bit more hits if press Punch [for standing blow] and Kick [For low blow]

Deadly Combination can have at least more punch attacks before the final blow.

I'm suggesting this because considering Baroque and his Rapid Sweeps special moves can be a good combo or even a good Variable Delayed attack [Especially if you use Sodom as his partner. It's a idea I have after I see one of the recent Traweezie streams]

The input:

Combo of three hits + Rapid sweeps + Baroque + mpunch + Critical Combo Attack with more hits + Sodom Delayed hyper sword attack and finishing with Q's Deadly Combination.

I'll probably change the critical combination to pick up grounded opponents but the deadly combination will stay the same.  Q never struck me as an auto combo type of character.


 


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