Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: darkgeist on December 27, 2017, 09:00:46 PM
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So I'm using GIMP to get rid background color in a FX, one of the steps in the tutorial
told me to go to Layer>Transparency> Threshold Alpha>Select OK. but it keeps coming
out like this....
(https://i62.servimg.com/u/f62/19/02/73/58/c110.png) (https://servimg.com/view/19027358/116)
When It's suppose to be like this....
(https://i62.servimg.com/u/f62/19/02/73/58/c210.png) (https://servimg.com/view/19027358/117)
Is there a step I'm doing wrong? I did the same steps with this picture and it came out fine...
(https://i62.servimg.com/u/f62/19/02/73/58/c310.jpg) (https://servimg.com/view/19027358/118)
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What's the orignal image with the clouds look like before you tried to make it transparent?
Can you post that?
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The Second one is the original.
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The Second one is the original.
Then I don't understand your problem.
It's already transparent in places what are you trying to make more transparent?
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It's alright I figured it out, I was trying to figure out how to get an image from the internet and then put it into fighter factory. I know that the images have to be indexed and I figured that part out but the part I was stuck on was certain images came out wrong like the first image above.
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well, sometimes this works out better, having a sprite converted to indexed colors like this (with green being the first color of the palette)
(http://emanuelepepi.altervista.org/images/samplecloud.jpg)
with the option "trans = add" in the cloud layer definition state.
FF usually displays transparencies correctly, but MUGEN doesn't display them the same way.
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FF usually displays transparencies correctly, but MUGEN doesn't display them the same way.
FF and Mugen displays transparencies in the same way.
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I meant that FF doesnt' "notice" if the image is 16million colors or 256 colors (or at least it doesn't warn the user about the colors settings of the image according to case), I mean it doesn't care (in fact, in some cases palettes only show the first 256 colors or weird color with different transparency levels). In fact, sometimes the image was displaying correctly in FF (some layers of a stage I was working on), but when testing in MUGEN it just didn't show up (found out later it wasn't indexed). Just my experience, that's all.
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But it DOES warn when an image is not indexed...
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I don't know which version you're using, I use 3.0.2 and it only asks me which kind of palette threatment to use (if keeping palette, adapting to existing palette or another one I never really understood). If I select to keep the palette, it adds the sprites without converting it to 256 (if the sprites are 16m colors). It doesn't clearly say: "Hey dude, you're using this 16m colors sprite on a stage, this means the sprite won't show up."
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I use the same version of you and yes, it warns about this issue
(https://i.imgur.com/HG5MMY1.png)
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I use the same version of you and yes, it warns about this issue
(https://i.imgur.com/HG5MMY1.png)
well that works for 1.1 / win / dos SFF files, but not specifically for the stage issues. Maybe I never encountered that message because I always save 1.1 sff, even for stages. Btw, which part of MUGEN content supports 16 millions colors sprites?
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Thanks for the help guys but I seem to have figured it out :Terry