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Author Topic: Axl  (Read 20803 times)

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Offline TheClone45

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Re: Axl
« Reply #200 on: November 12, 2011, 06:12:28 PM »
I also want to say this to rage, Great Job with the spritework.

By theclone45 at 2011-01-02

Offline Tha Lando ( Le CROM )

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Re: Axl
« Reply #201 on: November 12, 2011, 06:20:19 PM »
lol its no problem man, i was just wondering what was going on in the pic. i saw that plant lookin thing by his feet. lol but definetly its all coming to gether and looking great.   ::salute::

Offline O Ilusionista

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Re: Axl
« Reply #202 on: November 24, 2011, 08:45:09 AM »
So Nestor is coding it? Cool.

Offline Rage

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Re: Axl
« Reply #203 on: November 24, 2011, 09:49:29 AM »
So Nestor is coding it? Cool.

a little late to the party but happy your here.



@ er1
Thank you every for your words. And a BIG thanks to Nestor.




heres a lil something. its a very very very slow process





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Check your email good sir.
« Last Edit: November 24, 2011, 10:05:41 AM by Rage »

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Offline G.P.O.A - GatlingPunchRalf

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Re: Axl
« Reply #204 on: November 24, 2011, 12:48:27 PM »

I predicted this a few pages ago, didn't I? W/ever. Looks bloody brilliant.

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Offline Rage

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Re: Axl
« Reply #205 on: November 24, 2011, 04:05:25 PM »
I predicted this a few pages ago, didn't I? W/ever. Looks bloody brilliant.

Thanks but did you cheat and peek at the first page? Ive been posting minor updates there way before i made this posting?  ;*))
« Last Edit: November 24, 2011, 04:43:03 PM by Rage »

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Offline G.P.O.A - GatlingPunchRalf

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Re: Axl
« Reply #206 on: November 24, 2011, 08:23:52 PM »
Thanks but did you cheat and peek at the first page? Ive been posting minor updates there way before i made this posting?  ;*))
Actually, I didn't. XD I just thought you might be on my gut instinct.

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Offline Nestor

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Re: Axl
« Reply #207 on: December 13, 2011, 10:50:53 PM »

Offline TheClone45

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Re: Axl
« Reply #208 on: December 14, 2011, 12:39:34 PM »
Just a small video :).

http://www.youtube.com/watch?v=m_7-GRF1n8M&list=UUICoDQGqh3z1WRc1b__MYLw&feature=plcp#

 >:-(-| : I saw your sig, nestor. is c.viper a wip? didn't knew that. and sorry for the necro-bump, offguard there.

Ontopic: Nice work, nestor. I really like the air dash.  :thumbsup:
« Last Edit: December 20, 2011, 02:05:28 AM by TheClone45 »

By theclone45 at 2011-01-02

Offline Rage

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Re: Axl
« Reply #209 on: April 21, 2012, 07:52:43 AM »


UP LATE (sorry for caps) f'ing around in photoshop. Ive come a long way since i first started Axl. Ive change him way too much and probably made enough sprites to make Axl 2 or 3 times now lol Im going to keep the face from current model. finally gave Axl his own face instead of a deformed megaman face.  The Body IDK. I havent started with the respriting of Axl but if i go with the current look. i will have a late of work a head of me.....

i

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Offline laspacho

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Re: Axl
« Reply #210 on: April 21, 2012, 10:52:50 AM »
I like the way the sprites came out the last time you revamped him.   ;D

Offline Rage

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Re: Axl
« Reply #211 on: April 21, 2012, 02:14:07 PM »
I like the way the sprites came out the last time you revamped him.   ;D
Thanx good sir. i think its all right. I pushed it all most as far as i could using megaman as a soild base. I would like to push him harder but im afraid that would require me to do a lot of completely custom work and some Frankenstein mostly just the legs. Thus rendering older version of Axl useless.  i couldn't really us any of the sprites except as reference. Its only so mush detail you can fit in that tiny megaman frame.  :(

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Offline Tha Lando ( Le CROM )

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Re: Axl
« Reply #212 on: April 21, 2012, 03:48:08 PM »
 :thumbsup: :thumbsup: :thumbsup: Rage!

Offline TheClone45

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Re: Axl
« Reply #213 on: April 21, 2012, 03:51:43 PM »
Best revamp of Axl i ever seen.

By theclone45 at 2011-01-02

Offline empawk

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Re: Axl
« Reply #214 on: June 09, 2012, 03:48:14 AM »
Thanx good sir. i think its all right. I pushed it all most as far as i could using megaman as a soild base. I would like to push him harder but im afraid that would require me to do a lot of completely custom work and some Frankenstein mostly just the legs. Thus rendering older version of Axl useless.  i couldn't really us any of the sprites except as reference. Its only so mush detail you can fit in that tiny megaman frame.  :(
If the problem for adding more details is the frame, perhaps once my Megaman X is finished, you could revamp your Axl as a unique edit of my X. Then you'd have a better frame for details and such.

Offline Afterthought

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Re: Axl
« Reply #215 on: June 09, 2012, 12:48:36 PM »
So many sprites...
 @-)

Reminds me of Searchman. I redid the sprite twice. I don't think I wanna do it again.  [-X
I love it, Rage. I love the sprites, the character as a whole!

Offline RamzaNeko

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Re: Axl
« Reply #216 on: June 09, 2012, 02:16:31 PM »
I love Axl exactly how its goin, any change you make have good results : p
Good work Rage  :thumbsup:

Offline Rage

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Re: Axl
« Reply #217 on: June 09, 2012, 02:45:39 PM »
Thanks all for your enthusiasm. As i stated b4 Axl is finish.  he's currenty being coded. that last design is final design. only height adjustments to scale him to x and zero's  size will be made. That will be a new be a 2.0 version. Its will have some new basics, attacks, and will be based on a kept away game play style. I want to give Axl the same treatment as Quint. Iwill  start the 2.0 when i get a new laptop. Im locking this thread to prevent any farther bumping. 

If the problem for adding more details is the frame, perhaps once my Megaman X is finished, you could revamp your Axl as a unique edit of my X. Then you'd have a better frame for details and such.
Thanx but i dont work from other edits. Thanx tho my friend. keep up the good work with Your X. Its about time Mugen gets a good X.

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