-Beast's maximum spider like hyper is kinda loose, sometimes he ends up in odd places while trying to do it.
-Deadpool still has that bug on his combo hyper were when he tries to land and stab you with his sword, he doesn't always land in the correct position of where he is supposed land when stabbing p2
- Iceman doesn't have any sound on his hard crouch punch. He also doesnt have a hit sound on his D,DB,B, any kick special move where the ice shard fall from the ceiling. There is a whoosh sound effect on them when they are failing but not when they actually hit the opponent.
- Alot of the characters when hitting their opponent with special attacks or hyper attacks, the light hit sound is being played when the opponent is hit instead of a hard attack hit sound. I'm just saying, when your hitting someone with a special or hyper attack, you wouldnt want the light hit sound or even medium hit sound to get played, you want to hard hit sound to get played. It sounds better and it adds so much to the characters.
- After Omega red hits you with his Omega Destroyer, sometimes the hits dont always connect, and also after being hit with them, the opponent lands on their feet. I just think that after being hit with that, they should fall on the ground atleast, but that's just me.
- I'm noticing that Bishop cannot be hit by a couple of people attacks like, Omega red's crouch punch, Rogue's Lightning Bolt attack that she got from thor. thats all i saw for now may be more but i'm not sure.
- Collosus, when he does his move where he picks up a piece of the ground and throws it at you, well it hits the opponent, it has no hit sound at all
- On Storm's lighting storm hyper D,DF,F, x+y she stays in the super pause too long where as the opponent is able to roam free before she releases it, thus making it very hard for you to hit them with the attack if they can nearly almost every time see it coming and dodge it.
- This is more a question, is there a reason that env.shake is not applied on alot of the hypers that the characters have. I think it would add more to the characters and make things look alot more dynamic when doing the hyper moves. Atleast adding it to the characters hit def. For example look at O"Illusionista's Spec Op characters, he adds shake on the hypers, it adds more a dynamic feel too it. I think if you applied this to the characters in this game, it would definitely add more to the gameplay experience! :thumbsup:
- Some characters don't have all of their sounds in order like for example, light attack gets light hit sound, medium attack gets medium hit sound, and hard attack get hard attack hit sound. It makes the game feel more complete if set up that way and makes it feel more like a real capcom like game. Never the less the game is still awesome!! I freakin love it!!
Well anyway guys, that is all i noticed so far. I usually don't giv that much feedback, unless i really like something, and guys I freakin love this game. If I could have been given the full game all of this that I listed, I would have fixed myself, but only you guys can. I can tell you guys really worked hard on this version, and you fixed alot of the issues it had with the last version, and i am so proud of you guys for doing so. Please dont take offense to my feedback, i merely want this game to be the best it can be and i'm sure that most of my feedback was reasonable and not main personal preference. thanks for the awesome release and I hope you guys look into what I said ok?....