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Author Topic: Cyber/Mech Akuma  (Read 4926 times)

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Offline Scar

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Cyber/Mech Akuma
« on: January 06, 2013, 02:07:52 PM »
Happy New Year and Enjoy..

It's 2 years old but I never got around to releasing him.




DOWNLOAD

ScarMugen
« Last Edit: January 08, 2013, 12:01:45 PM by Acey »


!!Unite, Mobilize, Destroy!!

Offline ExShadow

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Re: Cyber/Mech Akuma
« Reply #1 on: January 06, 2013, 02:34:56 PM »
Thanks for the release, now download my Abyss stage xp

http://www.trinitymugen.net/forum/index.php?topic=2510.0
»ĐΣΛTĦŞTØRM«

Offline boogerboy

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Re: Cyber/Mech Akuma
« Reply #2 on: January 06, 2013, 03:59:28 PM »
Awesome man! and Happy New Year to you too!  :thumbsup:
Game on!

Offline SolidZone 26

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Re: Cyber/Mech Akuma
« Reply #3 on: January 06, 2013, 04:11:56 PM »
Oh wow, this is a big surprise. Nice to see some releases from you again. :)

Offline Macaulyn97

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Re: Cyber/Mech Akuma
« Reply #4 on: January 06, 2013, 04:37:23 PM »
Very good, do you plan to create another character with these effects? They're amazing.

Offline lp

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Re: Cyber/Mech Akuma
« Reply #5 on: January 06, 2013, 09:55:01 PM »
glad :thumbsup: to see you back !

Offline laspacho

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Re: Cyber/Mech Akuma
« Reply #6 on: January 06, 2013, 09:57:35 PM »
Wow you released him!  This is by far the best Cyber Akuma I ever used!  You can tell how much effort went in to this with all the custom sprite and pallet work.   :w00t:

Offline Beto

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Re: Cyber/Mech Akuma
« Reply #7 on: January 07, 2013, 08:36:10 AM »
He is very good  :thumbsup:

Offline Magma MK-II

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Re: Cyber/Mech Akuma
« Reply #8 on: January 08, 2013, 12:15:58 PM »
Feedback from MFG:

Quote
-You can cancel C. Rocket Punch into super jump before the move even connects. lol
-Clsn style is inconsistent. Minimal in some places (Actions 210 and 450) and excessive in others (Action 240)
-Buggy SFA3 hitsounds (Clipping)
-Pressing F2 during intro state 192 causes Akuma to increase his pos to p2's position during roundstate 2.
-Most normals share the same pausetime (Hop Kick's pausetime is 5,10).


-Isn't his edge width supposed to be increased so he isn't able to go inside the corner or through cornered opponents?


-The Rocket Punch is locked on to p2's dist. Even if it doesn't actually hit p2, the explosion will be bound to them.



-No hurtbox?



Rocket punch projectile has the wrong attr.

Offline usurphling

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Re: Cyber/Mech Akuma
« Reply #9 on: January 08, 2013, 04:34:23 PM »
this is nice cyber akuma but i think, you should add the air raging demon in the list of moves :p

Offline Magma MK-II

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Re: Cyber/Mech Akuma
« Reply #10 on: January 11, 2013, 11:08:35 AM »
Quote
Shadows on Super BG is LOL.
Slides when lands from non neutral jump.
The filtered hitsparks look really horrible IMO, they're barely visible and are too fast. They are sometimes misplaced too.

Offline ale6256

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Re: Cyber/Mech Akuma
« Reply #11 on: February 05, 2013, 09:23:46 AM »
 :) :thumbsup: descargando

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