collapse
Space (DCL)
February 23, 2012, 03:42:14 PM by Space (DCL)
Views: 6446 | Comments: 35

That's right, I've updated my Gambit and also completely remodled his gameplay (though this also means some of the experimental custom supers I added before are gone), I tried to go for accuracy as well as that fun factor.

Some screens


Damage has been rebalanced (I sound like Crapcom now -_-)
HitBoxes are directly from MvC1 (thats right THE htiboxes from MvC1)
Added a few missing sprites
MvC2 FX
Changed command for Cajun Strike (Charge Down, Up, P/K)
Royal Flush recoded similar to MvC1
Cajun Explosion Fixed and Recoded

I ask for some of you to try and compare this Gmabit to MvC1 and other vs games. Lemme hear your thoughts...please...

Get him here at my website: http://darkcipherlucius.generation-now.net/
Sabaki
February 01, 2012, 11:03:22 AM by Sabaki
Views: 2057 | Comments: 11



Yep, title doesn't lie. Updated & uploaded yesterday, but just getting a chance to announce this.

Small update, but some really important things have been implemented.

LEO
-Updated AI
-Tweaked Defense system for better results
-Reduced recovery time after a successful Gaia Driver or Gigas Driver
-Tweaked coding for attack and defensive attributes, as well as adjusted damage output when attack damage is
 set to x1.5 in the config.txt
-Updated docs

KENJI/MUKURO
-Updated AI
-Tweaked Defense system for better results
-Fixed issue where Kenji would stand on air if hit early during Jump HK
-Updated conditions for Enmazuki's kill sequence with 3 options (see config.txt for details)
-Readjusted juggle points for Stand MK->Stand HK combo, as well as tweaked Stand MK and DF+HK's juggling
 properties
-Tweaked L Kagero's LP followup (Usuginu Zaki)
-Tweaked Bluff actions
-Updated docs

MAI-LING/TAO
-Updated AI
-Tweaked Defense system for better results
-Added 2nd version of Chou Kugekisho (see config.txt for details)
-Fixed a semi-infinite with Stand MP during Bluff Canceling
-Increased damage of Kasen, while increased Counter Impact damage for both Kasen and Chou Enshofu
-Slight damage reduction of H Tentsuiga
-Tweaked Bluff Run's animation, speed, and invincibility duration
-Updated docs

TESSA/TABASA
-Updated AI
-Tweaked Defense system for better results
-Added new condition regards to obtaining the Sun Wand through Fortune Seal (see config.txt
 for details)
-Recoded ghosts' binding to p2 to resolve facing issue during Jamming Ghost
-Tweaked Defense system for better results
-Updated docs

You can get all four characters from the following links below:

Sabaki's IMT Wiki Page

Infinity Mugen Team Main Page

Enjoy  :)
Acey
October 07, 2011, 10:17:07 AM by Acey
Views: 12703 | Comments: 162



Wow, it's finally here, the day we've been waiting and working for all year. I know there are a lot of items we want to pass on from us to you and you all have been patiently waiting. Thanks to all the April Fools Night beta testers too who actually believed there would be a reward for hanging around late one night and were able to test and give feedback AND didn't leak any of the items in the following months!

Now you all know we don't like wasting time with videos or re-releasing content, in fact in previous years if we re-released something we usually did it in sets of two to help abate the boredom involved with old stuff. Well in that tradition I'm going to be throwing out all of my own re-releases in big piles so we can get on with the show! After all, who wants to draw this out until Winter, we've been there before.

Now to avoid reposting information I wanted to mention a few notes about these re-releases that are similar across the board. We're really making an effort to release content that is completed on all levels and compatible in the most situations.

* Mugen 1.0 only!
* At least 3 hypers
* Combo-ability extended and adjusted
* New attention to chaining and canceling
* Self contained FX
* Mugen 1.0 AI
* Get Frozen sprites
* Intro command list story board
* 10 Victory quotes with custom portaits compatible with Elecbyte's default 1.0 sp and both IMT Mugen 1.0 sp.
* Arcade ending story board
* Assigned stage & music

See, new storyboards and portraits!


You'll notice a lot of the cool new features requires you to actually plug your character into mugen to get the full effect rather than just load them in fighter factory for a few seconds. Anything that is particular to a release will be mentioned on that particular topic. So here we go, let's party!

Friday - October 7th
Mugen 1.0 Ghosts n' Ghouls Pack
Mugen 1.0 Blanka
Mugen 1.0 Baby Commando
Mugen 1.0 Final Fight Pack

Saturday - October 8th

Mugen 1.0 Spider Stuff
Mugen 1.0 X-Stuff
Mugen 1.0 Marvel 616 who are now dead
Mugen 1.0 Hulk
Mugen 1.0 Captain Marvel

Sunday - October 9th
Mugen 1.0 Sinkoman 20X6
Mugen 1.0 Punisher

Monday - October 10th
Mugen 1.0 Snake Eyes

Tuesday - October 11th
Mugen 1.0 X-Men: Second Coming

Wednesday - October 12th
Prime Sentinels

Thursday - October 13th
Mugen 1.0 Cable

Friday - October 14th
Mugen 1.0 Juggernaut

Saturday - October 15th
Mugen 1.0 Beast

Sunday - October 16th
Mugen 1.0 Psylocke

Monday - October 17th
Mugen 1.0 Storm

Tuesday - October 18th
Mugen 1.0 Gambit

Wednesday - October 19th
Mugen 1.0 Bishop

Thursday - October 20th
Mugen 1.0 Rogue
Acey
October 03, 2011, 04:49:56 PM by Acey
Views: 5441 | Comments: 46



Boy did we ever paint ourselves into a corner... hot on the heels of our Summer/Fall Filtered HD character shenanigans we have another event long planned that must simply go on. Starting October 7th, we will be celebrating Elecbyte's move last January into Mugen 1.0 by providing even more content for it. So if you just sat by the sidelines all year refusing to convert up from your WinMugen to Mugen 1.0 then now is the time to finally pull the trigger. And for all those already cruising on Mugen 1.0, we'll be bringing you a little reward.

With that said we hope to wrap up the HD party will just cases filled with mugen content but if we can't get it all out by the 7th don't worry, we'll just have to keep it all running until either we faint or until the severs explode. IMT Ganbare!
Acey
August 03, 2011, 05:22:48 PM by Acey
Views: 41810 | Comments: 50

International Mugen Tournament Screen Pack
For MUGEN 1.0

Here is the full IMT Screen Pack (Red) for Mugen 1.0. Following on the tail of the blue screen pack here is the red screen pack in a blaze of glory. The Mugen 1.0. Features are as follows:

* Contains Elecbyte's January 2011 Mugen 1.0 release
* All original graphics have now been upgraded to HD quality
* Fully animated Load screen, Title screen, Option screen, Select screen and Versus Screen
* Custom Fonts
* Custom Soundtrack
* Custom XSC version 1.0 lifebars complete with all new custom fight texts
* All new FightFX file with custom hitsparks and upgraded hitsounds, all matching mugen standards
* Portrait 9000 [0,2] compatability with mugen standards
* Includes the new "Victory Quote" screen
* As seen before, this screen pack allows for a variety of select screen layouts, and due to popular request this also includs a new 4th, smaller roster variation:

Variation 01 - Holds up to 8,400 characters
Variation 02 - Holds up to 1,344 characters
Variation 03 - Holds up to 344 characters
Variation 04 - Holds up to 70 characters (which is set to hide excess squares unless filled with a character)




This Screen Pack also comes packaged with Warner's updated Kung Fu Man (MK and MB compatible) and IMT's Infinity Moon Stage. To switch the screen pack Motif variations read the documentation comtained with the download. Enjoy!

* Download IMT Mugen 1.0 Screen Pack (Red)

* The old Winmugen version is also avaialble here!
Pages: 1 ... 8 9 [10] 11 12

* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 [27]
28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal