Infinity MUGEN Team

IMT Discussions => General Discussion => Topic started by: CVS Artist on August 12, 2017, 09:27:06 PM

Title: Sgea vs. Capcom Help?
Post by: CVS Artist on August 12, 2017, 09:27:06 PM
Is there anyone willing to help me out with Sega vs. Capcom: Next Generation of Heroes?
anyone who can do these categories.

- Sprite
- Make stages
- Make music
- Art Design

this game is for fun and for people who would play to have a good time
even though i don't have the money to pay people i would love to have help from people who can do these
for the love of making a fun game since we are the fans who like to make a fun game for people to enjoy.
please PM me or comment here if your interested and no short helping and leaving the project only if your committed to help to the end.

 ~ Thank You :)
Title: Re: Sgea vs. Capcom Help?
Post by: CVS Artist on February 16, 2018, 05:29:54 AM
wow i guess no one really like to help this become a cool game. it would be nice to have more people to help me so we can make a really cool game but i guess no one cares...

really sad right now.
Title: Re: Sgea vs. Capcom Help?
Post by: Silverzero on February 17, 2018, 08:23:49 AM
I'd help, but my skills in all of the above are lacking.
Title: Re: Sgea vs. Capcom Help?
Post by: O Ilusionista on February 17, 2018, 09:21:25 AM
Maybe people are just too busy, as it is my case :(
Title: Re: Sgea vs. Capcom Help?
Post by: sky79 on February 17, 2018, 02:04:28 PM
A description of all you will need (characters & stages) would help
 
Title: Re: Sgea vs. Capcom Help?
Post by: OldGamer on February 17, 2018, 07:06:43 PM
Okay look dude give a bit of advice and suggestion and give a helping suggestion on how to make this a simple work and you can do this from scratch. if I was going to make a full game of sega vs capcom I would use the Project x Zone character from Sprite resources. because all the characters are from capcom and sega and namco all in one and you can make and create a template  for each characters just make sure they have 3 special and 2 hyper move

here the link
https://www.spriters-resource.com/3ds/projectxzone/

now if I was you I also make the characters a 4 button Action like MVC2 style but with out the assist and without no super jump ability this will take less work load of your time

Next I would make  simple frankin sprite each characters to make work as 4 button action
here an example here what I did for Akira Yuki from Virtual fighter made by sega and capcom
(https://i.imgur.com/tY9g4UR.png)

you dont need to be a artist or sprite artist to make simple 4 button action for the characters.

next its finding sound. you can use none copy right free sound from you tube and other resources.
for sound effect you can rip from other games by using emulators like mame , dolphin and other emulators that have open sources sound for you to rip

also here another word of advice.
Its best to do thing for your self. EVEN THO you do
also your problem is you dont take other people advice most the time when come to making a game and
so its best to do it yours self. because when people try to help you.....You wont like there suggestion. and that can be a problem because you are the creator of this game. Once again its best to do your self. but if u need real coder to test the game and find problem they can help you with that if they feel like it or if they have the time.

Okay you can make your own screen pack and mugen stages and rip them from the real game sources and also can make your own life bars this will save more time.
 most creator start with mugen characters first before they worry about screen pack and stages and they start with characters first because making character take longer so stick with that first once you have all your characters done then you can worry about screen pack. Okay also LIMIT your self how many characters you want. So I say 12 in total  8 character to be playable and 4 CHARACTERS as THE boss fight.

I hope my help and suggestion help you and you dont like my suggestion well  good luck anyways  :Wink


Title: Re: Sgea vs. Capcom Help?
Post by: liamx2000 on February 19, 2018, 01:33:12 PM
Yeah Id use the PXZ sprites as well , much better quality then the Vitua Fighters sprites currently in the demo.

obviously there would need to be some sprite edits for the PXZ characters like walking animations.

I'm playing around with them and editing them for my Project X Zone MV fan game

(https://orig00.deviantart.net/752a/f/2017/295/5/d/project_x_zone_mv_edition_frank_west_added_by_liamx2000-dbrd3vz.png)

(https://orig00.deviantart.net/9a3b/f/2017/285/d/7/project_x_zone_mv_edition_regina_team_vs_raptors_by_liamx2000-dbqdy7u.png)

(https://orig00.deviantart.net/1d72/f/2017/255/2/e/project_x_zone_mv_edition_vs_q_bee_swarms_by_liamx2000-dbn8b3g.png)

Someone also already made Lady from DMC from PXZ for Mugen here is the video so you can get an idea of what it looks like as a Mugen character.

Title: Re: Sgea vs. Capcom Help?
Post by: OldGamer on February 20, 2018, 06:49:32 PM
Yeah Id use the PXZ sprites as well , much better quality then the Vitua Fighters sprites currently in the demo.

obviously there would need to be some sprite edits for the PXZ characters like walking animations.

I'm playing around with them and editing them for my Project X Zone MV fan game

(https://orig00.deviantart.net/752a/f/2017/295/5/d/project_x_zone_mv_edition_frank_west_added_by_liamx2000-dbrd3vz.png)

(https://orig00.deviantart.net/9a3b/f/2017/285/d/7/project_x_zone_mv_edition_regina_team_vs_raptors_by_liamx2000-dbqdy7u.png)

(https://orig00.deviantart.net/1d72/f/2017/255/2/e/project_x_zone_mv_edition_vs_q_bee_swarms_by_liamx2000-dbn8b3g.png)

Someone also already made Lady from DMC from PXZ for Mugen here is the video so you can get an idea of what it looks like as a Mugen character.


just hope he listen to are suggestion  :w00t:
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