Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Scar on January 06, 2013, 02:07:52 PM

Title: Cyber/Mech Akuma
Post by: Scar on January 06, 2013, 02:07:52 PM
Happy New Year and Enjoy..

It's 2 years old but I never got around to releasing him.


(http://i.imgur.com/26Gjb.png)

DOWNLOAD (http://www.sendspace.com/file/8ylehq)

ScarMugen (http://infinityscar.webs.com/characters.htm)
Title: Re: Cyber/Mech Akuma
Post by: ExShadow on January 06, 2013, 02:34:56 PM
Thanks for the release, now download my Abyss stage xp

http://www.trinitymugen.net/forum/index.php?topic=2510.0 (http://www.trinitymugen.net/forum/index.php?topic=2510.0)
Title: Re: Cyber/Mech Akuma
Post by: boogerboy on January 06, 2013, 03:59:28 PM
Awesome man! and Happy New Year to you too!  :thumbsup:
Title: Re: Cyber/Mech Akuma
Post by: SolidZone 26 on January 06, 2013, 04:11:56 PM
Oh wow, this is a big surprise. Nice to see some releases from you again. :)
Title: Re: Cyber/Mech Akuma
Post by: Macaulyn97 on January 06, 2013, 04:37:23 PM
Very good, do you plan to create another character with these effects? They're amazing.
Title: Re: Cyber/Mech Akuma
Post by: lp on January 06, 2013, 09:55:01 PM
glad :thumbsup: to see you back !
Title: Re: Cyber/Mech Akuma
Post by: laspacho on January 06, 2013, 09:57:35 PM
Wow you released him!  This is by far the best Cyber Akuma I ever used!  You can tell how much effort went in to this with all the custom sprite and pallet work.   :w00t:
Title: Re: Cyber/Mech Akuma
Post by: Beto on January 07, 2013, 08:36:10 AM
He is very good  :thumbsup:
Title: Re: Cyber/Mech Akuma
Post by: Magma MK-II on January 08, 2013, 12:15:58 PM
Feedback from MFG:

Quote
-You can cancel C. Rocket Punch into super jump before the move even connects. lol
-Clsn style is inconsistent. Minimal in some places (Actions 210 and 450) and excessive in others (Action 240)
-Buggy SFA3 hitsounds (Clipping)
-Pressing F2 during intro state 192 causes Akuma to increase his pos to p2's position during roundstate 2.
-Most normals share the same pausetime (Hop Kick's pausetime is 5,10).

(http://i.imgur.com/EOPBI.png)
-Isn't his edge width supposed to be increased so he isn't able to go inside the corner or through cornered opponents?

(http://i.imgur.com/VJAat.png)
-The Rocket Punch is locked on to p2's dist. Even if it doesn't actually hit p2, the explosion will be bound to them.

(http://i.imgur.com/0T5rj.png)
(http://i.imgur.com/cFZ7j.png)
-No hurtbox?

(http://i.imgur.com/LzYx4.png)
(http://i.imgur.com/YfatC.png)
Rocket punch projectile has the wrong attr.
Title: Re: Cyber/Mech Akuma
Post by: usurphling on January 08, 2013, 04:34:23 PM
this is nice cyber akuma but i think, you should add the air raging demon in the list of moves :p
Title: Re: Cyber/Mech Akuma
Post by: Magma MK-II on January 11, 2013, 11:08:35 AM
Quote
Shadows on Super BG is LOL.
Slides when lands from non neutral jump.
The filtered hitsparks look really horrible IMO, they're barely visible and are too fast. They are sometimes misplaced too.
Title: Re: Cyber/Mech Akuma
Post by: ale6256 on February 05, 2013, 09:23:46 AM
 :) :thumbsup: descargando
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