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Author Topic: Doctor Octupus  (Read 35954 times)

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Offline O Ilusionista

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Re: Doctor Octupus
« Reply #75 on: January 27, 2017, 11:26:07 AM »
This.
As for coders, I've been following a few guys here, and in case loganir does not return, my suggestion would be O Illusionista. He's the closest you can get to loganir.
I'll take this as a compliment.

I saw the video, and I liked it so far. My only suggestion is to change his arms position while walking, because its kinda strange to see him raising his arms so high while walking. Leave them more or less at his waist line.

About the punch:

I have a method to work on my characters: ALWAYS PUSH FORWARD, if he is attacking.
Take a look at his back leg - its moving back..for what? Think like a fighter: Once you move your leg back that way, you are affecting your whole balance, with no gain.

Try to always align the sprite so the fighter is moving forward. Take a look at this quick edit (I've added a cheap edit)

The animation needs a transition frame, but see who it extends his reach by using his beck leg as a support point to push his whole body forward?

About the CLSN, In my humble opinion,they should be like this (see the colored boxes):



Yes, the tentacles have more priority. You may ask why the red box, in the second sprite, is higher than blue box (there is a blue box there)? Because CLNS should take MOTION in care, not only the frame. On that case, if he swings his arms downward, like an axe, the red clsn SHOULD take this in account.

Offline verz36

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Re: Doctor Octupus
« Reply #76 on: January 27, 2017, 12:32:39 PM »
good suggestions O, but about the punch things might be different when hanging. you do have it right if you are standing, you will push forwards like you said. but in this case he is hanging and I think if you hanging you might tend to trust forwards like you do normal when standing but you will not be able to move forwards because your feet are in the air. that's why I did it this way.

 about the boxes, nice to know and thanks. the only question I have about them is the blue are small, is that going to make him harder to hit?

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #77 on: January 27, 2017, 01:21:05 PM »
Blue ones aren't small, they are the size they need to be. You don't have to cover the whole character.

Offline verz36

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Re: Doctor Octupus
« Reply #78 on: January 27, 2017, 07:20:24 PM »
I really like it Verz!!  :w00t:

Whats left from his basics? :)


 well from basic attacks, I still need to do all crouch attacks, standing strong kick, standing medium punch, standing strong punch, air strong kick, air strong punch and air weak punch. but I got all franken sprited and some semi edited. but all of them are missing tentacles. my free time been a little lacking lately but if it gets better I should have few more attacks ready in short time.



Blue ones aren't small, they are the size they need to be. You don't have to cover the whole character.

 oh cool to know man and thanks for the class. I hope to learn more if you willing to teach, im all ears and willing to learn.

Offline verz36

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Re: Doctor Octupus
« Reply #79 on: February 18, 2017, 08:09:26 PM »
its been a while and no show anything. just want to say im still working hard on mr doc ock. have a lot of things in development. many more frames. but I want to show something, I have his big portrait that xboy did long ago, I don't know if any of you seen it but here im posting it.


 I am at the moment updating it to look modern and same style as my other ports. I still have a lot to go, I want to work on the bottom of the chin, the ears and then the hair. im also going to extended for doing things in full screen. so his shoulder will be done and the chest area a bit. so far this is what I got so im posting it so you guys see how is coming along.




Offline dev.

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Re: Doctor Octupus
« Reply #80 on: February 18, 2017, 08:23:22 PM »
Looking great. I know that port way long ago.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #81 on: February 19, 2017, 04:06:07 AM »
Something about his mouth looks off to me. Maybe it's too small

Offline warecus

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Re: Doctor Octupus
« Reply #82 on: February 19, 2017, 04:20:11 AM »
I like the lower one (trapezoid glasses) it looks more clean the top has too much going on and the mouth has cat mouth thing going on

Offline Bizarro_Toro

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Re: Doctor Octupus
« Reply #83 on: February 19, 2017, 12:11:47 PM »
Very good progress Verz look so good man!!! :Terry :w00t:

Offline NX-MEN

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Re: Doctor Octupus
« Reply #84 on: February 19, 2017, 12:51:58 PM »
Very nice port!!  :)
 

Offline messyt

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Re: Doctor Octupus
« Reply #85 on: February 21, 2017, 04:55:14 PM »
Quality work as always, Verz!

Question: is Loganir still tagging along in your projects? Or is the Doc a solo venture?
I love being good! :)

Offline verz36

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Re: Doctor Octupus
« Reply #86 on: February 25, 2017, 01:10:44 PM »
thank u all for the support. there still some work to do on this port for sure.

Quality work as always, Verz!

Question: is Loganir still tagging along in your projects? Or is the Doc a solo venture?

 about loganir, I have said it before, he was moving last time I heard from him and have not heard from him since. doc was supposed to be our next project for our game. for now I try to do as much as possible with the characters that im working on. its not just doc, im in no rush to get them finished so I hope loganir comes back some time. I really loved working with him and the ideas and things we had planed would be sad if we never get them accomplished. my goal is to create a few characters for a game that is not just going to be a compilation. this will be a difficult task to do by myself so I really hope my friend loganir comes back one day. I wont be able to finish doc by myself, I can only do a little bit when it comes to coding. I hope I can learn to code but I don't have too much time to learn codes and sprite. hope this answer your questions.

 more later about doc.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #87 on: February 25, 2017, 01:24:42 PM »
Hopefully things are going well for him.  :Terry


And if not, I'm sure there's plenty of coders that are more than willing to lend you a hand

Offline NX-MEN

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Re: Doctor Octupus
« Reply #88 on: February 27, 2017, 05:25:55 AM »
Yeah that will be awesome to see Loganir return and finish Doc Oct!!!  :w00t:
 

Offline PredatoRs

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Re: Doctor Octupus
« Reply #89 on: April 03, 2017, 02:15:25 AM »
Nice work Verz !  :o

Offline verz36

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Re: Doctor Octupus
« Reply #90 on: April 09, 2017, 07:15:25 PM »
hey thanks predators and sorry for the lack of posts here. I been really busy with work and have not done much lately. today I sprited a bit so lets hope it can continue.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #91 on: April 09, 2017, 10:30:43 PM »
Sounds great. Can't wait to see more progress, buddy  :thumbsup:

Offline NX-MEN

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Re: Doctor Octupus
« Reply #92 on: April 14, 2017, 04:07:47 AM »
Take your time man!!  :thumbsup:
 

Offline Mephisto Maker

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Re: Doctor Octupus
« Reply #93 on: April 14, 2017, 09:18:31 PM »
wow, this is just... cool! i'm anxious to play with this xD

Offline verz36

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Re: Doctor Octupus
« Reply #94 on: April 28, 2017, 02:49:11 PM »
 
 well, here are some news (finally!!!!, lol)

 im showing some of the stuff that I been working on. they need a bit of work still but they are getting there.
the first sprite is part of a winning pose, I scratched it completely believe it or not. for reference I used a picture. the second one I used 2 bases, maybe you guys can guess :)  and it will be for his taunt ( feel the power of science!!!, nay or yay?). the third and fourth are from his final standing kick, its missing other sprites but you guys get the picture. the second row, is part of his strong punch of maybe I can make it into a special. by the way he has alternate kicks and punches like the characters I do, I always add more to them :)

 the bottom raw is his strong air kick, they need more work and polishing. also they got the old heads.
so anyways I work when I have time now on doc ock. its been tuff the past few months. some times I have a lot of free time and make good progress, other times not so much :(  still he is getting some love.

 I have more material, way more but ill leave those for surprises. he is getting closer to another video. I want to have all his basics ready for this but im missing few, he is missing crouch weak and medium kicks, crouch turn, air weak and strong punches. I don't have anything yet for those not even an idea but I will eventually. some of the other things that are ready are still missing tentacles, god, those really drive me crazy and make me sleepy, lol!!!!  hope you guys like the work.


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Re: Doctor Octupus
« Reply #95 on: April 28, 2017, 04:30:07 PM »
Excellent as always Verz and good to see progress on Dr Oct!!  :)

Btw do u focus your work only on Dr Oct or are you working on your other wips as well? :)
 

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #96 on: April 28, 2017, 05:38:03 PM »
That progress is looking very good so far, Verz

Hey, have you seen some of Brainiac's Injustice 2 gameplay? Those have some pretty good move ideas for Doc Ock IMO
« Last Edit: April 29, 2017, 08:33:00 AM by HyperVoiceActing »

Offline verz36

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Re: Doctor Octupus
« Reply #97 on: April 28, 2017, 06:17:11 PM »
That progress is looking very good so far, Loganir.

Hey, have you seen some of Brainiac's Injustice 2 gameplay? Those have some pretty good move ideas for Doc Ock IMO

 loganir?

 I looked at those braniac videos, nice and thanks. first time I look at this injustice, im not into dc but the game looks pretty cool. I even missed the first game, lol!!! braniacs moves can fit doc, I will see what I can use from there.

Excellent as always Verz and good to see progress on Dr Oct!!  :)

Btw do u focus your work only on Dr Oct or are you working on your other wips as well? :)

 at the moment I work mostly on doc because of my free time, but I got a full revamp of bucky with new moves and better sprites plus a smart pal. I have done some good amount of work on spiderwoman too.
plus I got others too but they are many to be mentioning names.

Offline kingxroyo

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Re: Doctor Octupus
« Reply #98 on: April 28, 2017, 07:49:39 PM »
Doctor Octopus is looking very good my friend. I can't wait to see what he'll turn out to be! I'm seriously anxious to here about the Revamped Bucky! I'm hoping Wizzy releases his Final Release track for him!

Offline warecus

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Re: Doctor Octupus
« Reply #99 on: April 28, 2017, 09:14:41 PM »
amazing work bro

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