- I saw the finalized lifebars. Will you use custom portraits?
- Is there any way you can add in limited life regeneration like in those Capcom Vs series?
- Will Mega Man X, Zero, and/or Axl make the cut?
- If you didn't like the SFA sprites of Chun-Li that much, why didn't you ask somebody to edit them for you?
- Will there be any more strikers from Marvel vs. Capcom made into full characters?
Yeah, the only think, I want to ask at the moment is something about your roster:
Which Rival School Battle chars will make the cut?
I'm mostly interested in Shoma, but if i hear of complete sprite sets for other characters I wouldn't turn that down.Well, Fervicante made Hinata Wakaba, and the CFAS team is currently working on Batsu. With that we have 4 chars:
I would like to suggest Necro for the project.
He's my favorite Street Fighter.
What do you think about Lou and Arthur?
Much of their original sprites are made by Laspacho, The Anvil and Acey.
Oh, I almost forgot to ask you: Do you also plan to make chars, that were only strikers before?
I think i have enough people from the street fighter franchise for now
One more question though: Is it just you or do you have a team behind you?
Please no Evil characters.What's the matter? Afraid of their power? >:D
What's the matter? Afraid of their power? :evil:
Will we see any new stages?will there be a specific stage to each char?
Yes it is for the most part finalized. I ordered an EZCAP 148 pro. im hoping to expand my roster just a little bit more. It's a long shot but if people can do it with TvC why not other games.
Arthur, Amaterasu, Dante, RE1 Chris, Nathan Spencer in Re-Armed costume, and Trish.
None of these are guaranteed but it's something I'm shooting for. The screenshots are a very good quality and it would only be up to finding willing sprite artists to collaborate with.
I'd be glad to provide him with screencaps. It would probably be 400 to 600 screencaps per character. Maybe more for Dante. I'll be churning these out as time permits.
What sounds are you using for Your Characters Beximus?
The progress looks rather nice Beximus
Though I noticed a couple things about a couple of your stages from that video if you don't mind me mentioning
You could add Cameo's from decent Capcom Games. None playable Characters could be added like that.
Hey beximus, about Rose & Ingrid. Is there anything you changed or added to them? I really enjoyed them, especially Ingrid.
The stages in the video are very old and won't be like that soon. Non Capcom character appearances will no longer be there if that's what you're referring to. Vice Shermie and Mature have been removed already, as well as the DDR characters in the poster in the Metro Dream stage.Sounds good
^
Looking good, though are those custom palettes you are making, or you have to fix them?
For Rose, i added flight, changed her soul spiral so that it doesnt slide quite as far and behaves a little more like her alpha 3 version. it still does the same amount of hits though. the flickering soul power effects are seperate from her body sprites now so they'll flicker during hit pauses. New effects were added for her aura soul sparks and the aura soul through pillar of fire. The aura soul throw doesn't send the opponent flying across the stage anymore and the sound effects have been changed.Nice progress, especially with C.Viper. One more question, what about the display of the select screen & vs. Screen? Are they still going to look like it did last time or you revamped that as well. I must say, I love how you linked your own loading gate with the vs. screen & the fight. I suggest you keep that.
2 special pallettes black and white that have 5 flashing colors instead of 2 and a soul illusion that creates a color spectrum trail. I usually make the last 2 or 3 pallettes experimental.
(http://img89.imageshack.us/img89/855/mugen133xf.png)
(http://img23.imageshack.us/img23/878/mugen135.png)
(http://img819.imageshack.us/img819/5343/mugen137.png)
As for Ingrid, she falls slower from her sun upper attacks, Her sun shot doesn't explode anymore unless they make contact with the enemy. the sun shots travel in slight arcs now. she makes less noise during basic attacks now. Not every basic attack has her grunting or yelling anymore, and her shoes are color separated from her legs now.
Im still not having much luck putting a video together with free programs like x video converter. Im considering getting sony vegas. though that seems extreme for just wanting to splice footage together with music.
Also i've been working more on viper which was something i wanted to show some more of in the video.
(http://img22.imageshack.us/img22/8492/mugen132.png)
all her special moves are working now. i just need sprites for her air kicks and her super moves and ultras.
Nice progress, especially with C.Viper. One more question, what about the display of the select screen & vs. Screen? Are they still going to look like it did last time or you revamped that as well. I must say, I love how you linked your own loading gate with the vs. screen & the fight. I suggest you keep that.
I have a better question: Why the need for special palettes?
Theres the possibility that they'd tell me to stop what im doing. It's happened to other fan projects.
The thought has never really crossed my mind. It never occurred to me they would have an interest in the project. Theres the possibility that they'd tell me to stop what im doing. It's happened to other fan projects.Why not? Street Fighter X Mega Man was shown to Capcom and look what happened to it.
They may say this, but, would you stop?
One thing that caught my eye: The names are JP (Japan) and not US (United Sttes). Is there a specific reason? And was this asked before?
I grew up playing import versions of capcom games so the Japanese names are more familiar to me. This will also make it easier to separate characters like rockman and megaman.
No, better make two versions: one with the japanese names and one with the english names.
The one with the japanese names would also be completely in japanese.
I just want the names in only one language, for example, if they will add in japanese, Hsien-Ko should appear as Lei-Lei, if english, Tabasa (and other characters) should appear as Tessa (and their other english names)With tow languages, I meant, that everyone can select the language, that is best suited for the player. In your case, you could then just switch from japanese to english.
are you looking for a hard percentage? cause that's gonna be hard for me to pin down really. There are still quite a few characters that need to be drawn. I'm getting a lot of help from spriters now though. Li-kun, Felo Llop, Maktor, Gladiacloud, Ramza Neko have all offered spritework. So i really see a light at the end of the tunnel. My outlook on completing this project is a lot better than it used to be.Wierd, that reminds me; are you going to show progress on your stages? I know about the revamped training room, but what about stages like Forgotten Scanturary?
I'm sorry that i can't offer you a more certain time frame.
I suggest these following characters for the project:
- Blood Barbarians (Star Gladiator series)
- Daigo Kazama (Rival Schools series)
- Strider Hiryu
- Maki Genryusai (Final Fight series)
- Trish (Devil May Cry series)
- Anakaris (Darkstalkers series)
- Dudley (Street Fighter series)
Honestly, I don't think i'd want to make a Capcom Universe 2. It would be very hard for me to top Capcom Universe.
I have given thought to another possible project down the road. applying the versus style to another game using characters that wouldn't make it into this one. Tentatively titled "Capcom vs SNK MAX" but that's really getting ahead of myself though and im not sure how people would feel seeing SNK characters in a versus style engine.
Will we see any threads for specific W.I.P.s?I doubt it, he won't release anything unless someone ask him for permission to convert it for normal MUGEN.
Will we see any threads for specific W.I.P.s?
first off Beximus I'd like to commend you or whoever's responsible on the AI. It could be a bit tougher and projectiles/across-the-screen defending is still a problem as with most mugen AI's but it's definitely better than the usual. I don't have my friends over/bring my lappy to their place all the time and a couple of them refuse to play mugen (fighter scene snobs) so it's nice to have an AI that doesn't seem half-asleep.
I find this very enjoyable, my best friend really digs the lineup of SF chars (4 of his mains are in there!), for an MvC based "engine" it's got a more Alpha feel to it. Thanks especially for including Hugo, it's me and the aforementioned friend's best char in 3rd Strike and it's good to see him with super armor and with 360 piledrive motion (good to see you didn't give in to the keyboard warriors there but too bad for them!) Combos are on point with aerial raves easier to do (thank you, although they're simple, I struggle with the superjump timing under pressure in the official games) and it's fun to see what combos and chains are possible w/ chars like Yang and Rolento.
I didn't read through the thread so I don't know if somebody suggested it before but, you might want to ask Acey if you can use his MvC Haggar, being that you have Guy and you're soon adding original Cody (not to mention the bad guys... hey throw MvC Poison and Sodom in there too! That would be awesome although I understand if you're going for a more dynamic roster, just sayin you already have 4 lol.)
Keep up the good work! best mugen game release in a while, all this great KOF not enough Capcom out there!
Also as crazy as this sounds i can do 720's on the arrow keys when im using kawaks. for the longest time i had no controller to plug into my computer so i had to learn it.
Besides, where exactly is this "rule" written?Yeah, I hate that rule from the bottom of my heart. I hate those kind of rules...
You can't have a Capcom game without RYU... any plans to add him?
Beximus, how are you doing? Do you need any support with music like we were talking before?
You know, this thing of having Ryu in all Capcom crossovers is so boring. Ryu was never this cool for me, specially because after many other shoto-type characters, he became just another shoto, even if he is a classic. About Megaman, well, everyone liked Zero better in Megaman X, but when Zero took Megaman's spot at MvC3 a lot of people complained, who can understand these fans?
Hi Beximus!
One question: You can show a concept of Erida and Nemesis, or Olympus Satellite/Erobos Shuttle stage?
I'm very curious about this E_E''
I'm inspired about this game. This inspires me to make my own MvC1 based edits[I need only to learn codes to combos/air combos :P ] like: Gallon, Sagat, and Gen[In MFG forum, you can see my progress] for now =P
(http://imageshack.com/a/img853/6730/zydz.png) She's been renamed Medusa to better fit her character bio. Li-kun and i worked together to finalize this look for her.
She's a victim of human enhancement experiments and doesn't know who she is anymore. All she can remember is pain. Her consciousness is filled with anger, hatred, and misguided malice. She dedicates what's left of her fading sanity to protecting Nemesis so that she may succeed in ending human existance.
She's a violent close combat fighter that moves quickly relying on disorganized and frenzied attacks.
she has no projectiles. she can be summed up best as a berzerker.
You confront her in arcade mode aboard the Erebos Shuttle. The stage is inside a ship that leaves from an underground base before heading up into the clouds, through a storm, and into the upper atmosphere before entering low orbit to dock at the Olympus Sattelite loading bay.
The Olympus Sattelite stage where you fight Nemesis is a fusion of ancient greek and cyberpunk. It's a large garden that was used as a therapeutic environment for more stable enhanced humans. Protected from space, it has a view of the earth and will be one of the wider variety of stages in the game.
I don't have any concept work of the stages or nemesis yet sorry.
I don't know if that's possible though... and that character looks good, Beximus.
since its going to be 2 Medusas or 2 Nemesis. I'll code the character to kill itself off quietly before the match starts if it's in the partner position.
Yes actually arcade mode will have a specific stage order
First three stages are meant to show the atmosphere of where the story takes place
Metro Dream
Valley of Bliss
Paradise Dome
(The threat of Nemesis is exposed and searching for the gaia corporations base begins as people flee the city)
Exodus Train
Forgotten Sanctuary
Lethean Stream
Dimension Tide
(The Assault Begins)
Final War
Erebos Shuttle
Olympus Sattelite
Im assigning characters stages and as imperador said using their Order to ensure that the stages appear in the right sequence.
You can have Medusa sound like Orochi Leona from King of Fighters with the screaming.
one thing im not happy about is that the character lifebar portrait is no longer affected by pal fx.In fact, that was a bug, like the projectile having being affected by the palfx too.
will devilot be available for dl sepate?
i will cry if not :'(
My focus is purely on the full game. I'm considering after the game is finished to make versions of the characters with the tag mode removed, variables for my game removed, general special effects added, sounds, other things that run off the shared effects files, etc. so that they can work in open mugen.
It would take a considerable amount of work
- Vega can use "Knee Press Nightmare" in air, after Double Knee Press cancelling.
- Captain Commando can use "Captain Storm" after air[and VERY high air] Captain Fire, also cancelling. In training as you can see, if you cancelling so much, various super pauses appears. I noticed this bug in Splode's version of Captain Commando.
- One of Bulleta's supers causes Hugo in bug pose.
- Irrelevant bug: Ken's taunt speaks: "Shoryuken"
these sound like simple cmd,cns oversights. I can almost see the code in my head.
is it beautiful memory or hyper apple for you?
lol no bugs are irrelevant. this does remind me though. I'm changing the command for taunts in the next update that will contain DHC's. Im expecting it to be ready this weekend.
I want to thank everyone for playing the demo and bringing bugs like these to my attention. You're contributions are invaluable.
I'll fix those problems with Hugo and the other characters.
Huh... reminds me of this :P
http://dante909.deviantart.com/art/Capcom-Universe-Nexus-Of-Heroes-Box-Art-DISPLAY-369947687 (http://dante909.deviantart.com/art/Capcom-Universe-Nexus-Of-Heroes-Box-Art-DISPLAY-369947687)
Anyway Beximus, is it possible to show any concepts on Nemesis?
OH GOD, I forget to ask to you one thing about storyline, Beximus:
Where enters Devilot in those plot?
In very starting of this project, the idea is: "Devilot accidentally destroyed the world systematically"
Devilot awakens Nemesis and Medusa, or another thing was awaken the two bosses?
Another thing i want to ask:
The roster are been finalized, or exists any chance of new characters join the brawl?
If yes, any chance of Gallon enters?
It is all nice and all, but how exactly will you fit all other characters in this plot?
It is all nice and all, but how exactly will you fit all other characters in this plot?
Beximus, the new demo with DHC will come with new characters in demo?
And one bug:
Tag-Team "Egoist girls": After Variable Combination, Chun-Li and Rose NOT change partners.
Beximus, the new demo with DHC will come with new characters in demo?
And one bug:
Tag-Team "Egoist girls": After Variable Combination, Chun-Li and Rose NOT change partners.
For the endings, you can use the base from SFZ2 endings. Is most easy and soft to make endings.
beximus, one more question:
This "Hyper BG" from C.Universe, you created?
If yes, what program or editor you used? [I'm planning to create a different Hyper Background for my "MvC-Debuts" project]
Another question:
LOU will join the game? Like you said in the "Roster thread'?
EDIT: MY BAD! Sorry, I see him in the pool XD
Talking about Lou... How are him in this game? Lou are, in my honestly opinion, a GREAT choice to put in this game. It's very nice to see him in this game,.now a playable character but.... How is progress going? XD
He will not be in Capcom Universe
One thing I would suggest you should try a to re-create the semi-dizzy upward knockback from raw-tag attack like in MvC2. An opponent would be hit upwards, and be air-bourne just long enough that the incoming character would finish their tag-taunt animation and could land a launch move, or other attacks to keep the combo going. It made for fancy combos and I think it be a really creative aspect to put in your game. Would give more synergy to the team aspects.
And wow, you seem so swamped with suggestion. I feel kind of bad for posting my own one. But good luck on this game. I really feel this MUGEN could be something really special overall. Can't wait until the next demo.
lol i didnt dissappear, i just have nothing to report. Im doing a lot of unglamorous mugen work. Demo 2.5 is going to feel a lot different from demo 2 and I'm hoping it will be the final update to the games mechanics.
Demo 2.5? Is that the new name of Demo 3 or something?
Demo 2.5? Is that the new name of Demo 3 or something?
I didn't asked but Demo 2.5 or Demo 3 itself will come with new stages?
Are you considering the possibility of giving TWO Level 3 hypers? One Level 3 Offensive and other level 3 for power ups [It's because I'm planning to put this in some characters on my project, like Sasquatch and Gallon who will gain a "Dark Force" styled Hyper 3]
Oh, I forget to advise:
Vega's Super Jump don't goes backward, when he jumps neutral... Like: Neutral jump -> can goes forward -> can't goes backward
Bug fixes
Delayed Hyper combos
Gravity changes
reversed commands illiminated
juggling removed
Variable Aerial Rave
Variable Counter
Improved Partner control
Improved damage scaling
And who is complete/closer to finish?
found the problem. it was happening because he had no partner got it corrected.
Two little questions about "S-Variable Combination"[Or "Giga Crossover" I named just for fun XD ] :
- Final Symphony[Sakura+Karin] and Rock'n'Roll[Obviously :P ] will be "S-Variable Combination" also?
- You will make a video showing some of S-Variable Combinations examples? [I'm noticed in Mugen History, Ruby Heart and Tabasa will gain a S-VC also]
One question about Ibuki. Her hyper combos styled..
Her Yoroitoshi "Succeful" will use the Chun-Li's Kikoshou? Or you're made a different FX?(One thing I admire in your works is how you're put a FX in every element in game. It's spetacular XD]
She will use her ultra as level 3 like on SSF4?
Hi Bex, I want to make some more suggestions[be calm, it's not a char request or nothing like this xD]
Are you choosed the soundtrack of the last stages[Like Final War Area, Olympus Sattelite, Paradise Dome]? [We know already the Letheam Stream/Underworld, Metro Dream, Valley Of Bliss, Exodus Train, Training Area and Forgotten Sanctuary]
I'm planning to make a fan-soundtrack with cover illustrations and a track with all voice actings, like Capcom did with his Fighting games.
Oh and another sugestion... What you think about create a "Front End" software for creating more alternative modes for game before the player starts the game itself... Like the Art Gallery, Combo Videos, Making Of and some newer stuffs. I think this will be a nice thing to enhance the game :D
Dungeons & Dragons is about as much a Capcom license like AvP or JoJo, so no, no D&D characters, even if they will be sprited.Actually, despite the franchise not being Capcom's, the characters are, like those humans from AvP.
Actually, despite the franchise not being Capcom's, the characters are, like those humans from AvP.Are you sure?
Could you please add a Breath of Fire character? They've never been in any Capcom crossover game(Official or Fan). In particular I think Garr, Rei, and Ryu from III could make good characters
Dungeons & Dragons is about as much a Capcom license like AvP, Cadillacs & Dinosaurs, DuckTales or JoJo, so no, no D&D characters, even if they will be sprited.
Actually, despite the franchise not being Capcom's, the characters are, like those humans from AvP.
Nope. Its like Arika did with Street Fighter EX, they used the franchise and original characters, and added their own characters. Capcom did the same with D&D, using original monsters and RPG elements, but adding their own characters, they did this to AvP too, adding Kurosawa and Schaefer to the game which already had the aliens and predators.
as far as i know, Li Kun is spriting Nina (the Wyndian Princess) for this project.
Even if they made the characters, they only belong to them for the duration of their license.Actually not, they can use them as much as they want, didn't Capcom make a D&D HD Collection last year? The characters just don't appear again because they were not popular enough, and if they were once, they don't have the franchises that sustain them, they could only appear in crossovers.
Actually not, they can use them as much as they want, didn't Capcom make a D&D HD Collection last year? The characters just don't appear again because they were not popular enough, and if they were once, they don't have the franchises that sustain them, they could only appear in crossovers.No, they didn't.
No, they didn't.It was a rethorical question, of course they did. It was called Dungeons & Dragons: Chronicles of Mystara and had both Tower of Doom and Shadow over Mystara.
In fact, when D&D was released for the SNES, not only did they had to rename the game, but also replace their D&D characters with more generic versions.
It was a rethorical question, of course they did. It was called Dungeons & Dragons: Chronicles of Mystara and had both Tower of Doom and Shadow over Mystara.That's because they REGAINED the rights. The SNES version of Shadow over Mystara had all the Dungeons&Dragons references removed. Hell, even the character have been replaced in the SNES version with more generic versions.
oh no im afraid the soundtrack isn't finalized yet. I have to see how the stages turnout before i pick a background song for it.Multimedia fusion 2 is a good one as you can see...
Can you send me a message regarding the front end software? I'm wondering what program you're referring to for creating it.
Multimedia fusion 2 is a good one as you can see...
https://www.youtube.com/watch?v=qFKRRcImmpc (https://www.youtube.com/watch?v=qFKRRcImmpc)
Multimedia fusion 2 is a good one as you can see...
https://www.youtube.com/watch?v=qFKRRcImmpc (https://www.youtube.com/watch?v=qFKRRcImmpc)
Beximus, can you use the music of WhizzyWhippitWonderful in your game?
Can you show us a sprite of how will Medusa and the other boss look like?
Will there be any stages from their own game?
Such as Ryu's Japan stage, Megaman's robot stage or Morrigan's stage Darkstalkers?
Will there be any stages from their own game?
Such as Ryu's Japan stage, Megaman's robot stage or Morrigan's stage Darkstalkers?
No there won't be any reference stages such as in MVC3 or MVC1. I didn't want to give any particular franchise special preference. It also helps me build stages to reflect the story.
there will be 18 total stages
10 for arcade mode, 8 more that will have nothing to do with the story.
I'm hoping to include plenty of character cameo's in the stages.
As he said, nope.
Will be 10 story stages and 8 alternate ones who will be playable on VS and Training Mode[The Story ones: "Paradise Dome, Metro Dream, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide[A updated version of "Alien Temple" public stage], Final War, Erebos Shuttle[Sub-Boss Medusa] and Olympus Satellite[Final Boss NEMESIS[Not the RE3 creature, but a female cyborg goddess]]"
I don't know how the Alternate Stages will be, but I know will be a alternate OST with CPS2 style, by Wizzy
Oh alright. Well thanks for the info. ShinZankuro has made plenty of mvc chars. So now that he can do it, does he helps with you too?
No i'm the only person coding the game. The biggest contributors to my project have been li-kun, Gladiacloud and Felo Llop. These 3 are working with me to bring new characters into the game. Something that i know i couldn't do without them.
Don't forget Sky 79 and his Cody XP
Don't forget Sky 79 and his Cody XP
Well, I was referring to people who are working with me actively to make the game possible.
people who have given me permission to use sprites include sky 79, seanaltly, ramzaneko, and laspacho. I'm thankful for their contributions.
That's really cool imperador.
That reminds me,
If anyone has combo videos, tutorials, artwork, interesting screenshots. I recommend making your own threads so that it can be focused on and not get lost in this thread as it continues to grow. Like for WWW's songs. If you want to make threads just to discuss the game feel free to do so.
Well, I was referring to people who are working with me actively to make the game possible.
people who have given me permission to use sprites include sky 79, seanaltly, ramzaneko, and laspacho. I'm thankful for their contributions.
That reminds me,
If anyone has combo videos, tutorials, artwork, interesting screenshots. I recommend making your own threads so that it can be focused on and not get lost in this thread as it continues to grow. Like for WWW's songs. If you want to make threads just to discuss the game feel free to do so.
Really? wow that's very ambitious. I didn't know it was still going. what are you adding to him?
It's going to be a while before i would have demo 3 ready.
I still have a lot of work to do. new stages to make. new characters. new assist types.
A third party character? i'm not sure what you mean.
Legend of Zelda? I don't recall it ever being a third-party Capcom game.
A question about the pool winners:
Between these characters, who is more difficult to evolve the super moves of these chars to VS Style or CREATE a new super?
And other question: Who are the most beautiful Hyper Combo you created for all chars you made since the CFR era?
It's hard to say. I'm aiming for no later than May. Devilotte was the biggest obstacle for demo 3. She required an enormous amount of custom special effects some rendered in 3D programs. I really believe the other characters will take less time than she did. I also have to update all stages again to accommodate baroque and variable air raids which require taller stages as well as create 4 new ones. My focus right now though is newly drawn characters. Viper, Batsu, Zero etc.Yea, but tey got interested to the fact that this isn't a compilation.
The character im currently finishing up right now is Tiffany. Cody is nearly finished as well. I'll be doing my best to get these all finished quickly but correctly.
I'm really happy to hear that you have friends interested in the project. Are they new to Mugen?
It's hard to say. I'm aiming for no later than May. Devilotte was the biggest obstacle for demo 3. She required an enormous amount of custom special effects some rendered in 3D programs. I really believe the other characters will take less time than she did. I also have to update all stages again to accommodate baroque and variable air raids which require taller stages as well as create 4 new ones. My focus right now though is newly drawn characters. Viper, Batsu, Zero etc.
The character im currently finishing up right now is Tiffany. Cody is nearly finished as well. I'll be doing my best to get these all finished quickly but correctly.
I'm really happy to hear that you have friends interested in the project. Are they new to Mugen?
Yea, but tey got interested to the fact that this isn't a compilation.
In arcade mode, how did you put the single,simul, and turns modes in the game? Im making my own full game with a tag system as well.
:-??
oi beximus, i showed the 2.5 to my class in my university, and they were CONVINCED it was a full-fledged capcom game. Yeah, you're that good. I got permission to install the demo onto our desktops in one of the classes and now we go there every day during lunch to have mini-evo-like tournaments. so thanks Beximus for giving my friends a reason to try out MUGEN and convincing them that it's much more than a engine to slap on characters all willy nilly. You know have over 35 people at my universtiy that are eagerly waiting for the next demo. Keep up the great work! :thumbsup:
sidenote: is Saki still part of the project? I remember seeing screenshots of her back when it was still called "Capcom Fighting Revolution" and I haven't heard any news about her since. :'(
ah thats good to hear, whew. Also, when can we expect an exhibition video for Tiffany? :D You should make exhibition videos of some the "newcomers" to the VS Series. People who haven't been in a VS Style game like Devilotte or Tiffany. That way we can get a quick preview of which characters are zoners, which are chargers, grapplers etc.
I'll find a way to include portraits for the boss characters.
I plan to make an individual video for each newly drawn character, and a compilation video for the veterans like the character progress video i made a couple years ago.
Oh, I forget to ask.
Since Ken and Ryu will come with the new Alpha SF2/4 styled [Ken with short hair and Ryu with Red headband], you will keep the old voices for then?
Since Chun-Li has CVS2 sprites and voices, I suggest to put the tvc's voiceset for Ryu[Or keep the MvC1 sounds who will fit also] and the SF4/CvS2 japanese voices for Ken. Using the old voices, especially for Ken with short hair will be a little strange.
Also, do you have plans to put the brown color gloves for the two main Shotos?
EDIT: For the next demo, i suggest to you put two provisory bosses[Urien/Q and Bison] in the final stages and put a genéric ending, informing about the game and with a "Capcom Universe - COMING SOON", like capcom did with MSHvsSF and MvC in his beta states. Will be nice to play a demo arcade mode with ''temporary" final bosses, just to make the arcade mode more complete.
ahhhh it's as simple as that? i was overthinking it and thinking "maybe it's because multiple realities and different timelines cross together due to nemesis' threat" but it's just simple as that huh xD
also, what voices will you use for Nemesis and Medusa?
Chun-Li with CVS2 sprites on a VS Game it's a thing I never expected to see. And that sprites fitted very well with her gameplay. You did a awesome job with her.
For a strange reason the new training room reminds me a little of the XMEN COTA Danger Room. Just a little deja vu.
I don't know if you're accepting suggestions for the creation of the new stages, if yes, why you don't create a survival special stage[As a Alternate/Non-Story Stage]?
Like the PSX version of Pocket Fighter survival stage?
I don't think it would be possible to create a survival stage like the one in pocket fighter. if i remember correctly with each fight it moved further down the stage in segments.
I'm willing to draw sprites for you,The problem is I only know how to draw single sprites, but not animations. Have you seen my sprite thread? I'm trying to learn how to sprite cvs style. I have all the time in the world but I have no idea how to do animations >:(
@Kleylson, yes he will include some of the Capcom Universe cast in his next game, like Morrigan.
Once strange thing that I noticed: Chun-Li seems taller than Ryu & Ken. Will that be addressed?thats because she uses her spritesheet from CVS2 which has more detailed and advanced sprites. no this will not be addressed as beximus stated her liked Chun Li with this look and will keep Ryu and Ken in their MVC looks, with Ken having his hair cut.
I'm sorry, but i already hired Felo Llop to draw Amaterasu for me months ago.
I'm sorry, but i already hired Felo Llop to draw Amaterasu for me months ago.
I guess I'll start a W.I.P topic for my sprite progress then.
(http://i.imgur.com/RmGvb30.png?1)
Resident Evil 1 Chris will be joining the roster....sometime in the future. I literally just started spriting his stance and crouching anims, like right now. He most likely will not be part of the launch roster and will be probably added in a future update to the game. He will play differently than UMVC3 Chris
Also, I don't know if you will make this happen but will be nice if you put the "No Mercy" feature. Pressing start after the KO and continuing to hit the enemy even after the ko.
Since you are going to put a custom VS screen ''on-fight'', you can morph the default VS screen to a Ladder Screen[Stage 1, Stage 2, etcetera]
Sorry If I'm doing much suggestions, is inspirating xD
EDIT: The portraits on lifebars are darkened. Are you planning to animate then? [Like for example: Chun-Li on 1st place and playable Medusa on 2nd. When you tag your chars, the portrait change positions]
Chun li looks greatNow that's better. That is what I meant when I asked for adjustments.
(http://i.imgur.com/Ik9iy01.png)
Ingrid also looks good
(http://i.imgur.com/4IUg5GN.png)
the changes are subtle but really help them blend in better. so im going to be doing this for other 4:3 characters from now on.
Hey bex I got a suggestion. for the character select screen you should use the reset of this song rather than that one part: https://www.youtube.com/watch?v=F8eywumz0zI (https://www.youtube.com/watch?v=F8eywumz0zI)
Hey bex I got a suggestion. for the character select screen you should use the rest of this song rather than that one part: https://www.youtube.com/watch?v=F8eywumz0zI (https://www.youtube.com/watch?v=F8eywumz0zI)
I agree.
I think I suggested also to use a new HQ version of for the "Valley of Bliss".
Some songs of some stages [Like Underworld, and Exodus Train] need some remaster in audio. I can make a remaster of those songs if you want :D
And another suggestion.
Like you did with your newcomer chars, what you think to make a video showing the new stages?
I mean, with only the backgrounds, and respective musics moving the camera left/right-up/down to show the features. Just to telling how that stages works[I believe exists a method to show only the stages without character sprites on MFG or here, I don't know]
Some elements on the new Training Room are a little blind on Tiffany's presentation, like the digital bridge on the top stage. I recommend to show the stages in this form, so the people can appreciate the ideas and send some feedbacks. And should be a great material for some "Making Of" content :D
I guess i could make videos for new stages. I didnt think people found the stages to be very important so i never thought of making videos for them. As the stages get made i could make a video for them later on.
Currently Medusa can stand, walk, jump, crouch, and get hit.
She's coming along nicely. Li kun is giving her a lot of love, she's becoming a detailed well animated character.
Sorry for bumping Bex, but I have one question and one suggestion:
The question is about Pure & Fur. Does she will gain some modifs or new hypers? Or she will be the same as the version we know and play on regular mugen?
The suggestion is about Q. I think he should maintain the '3 times' Taunt special attribute. Like he does on SF3, but with some different action with 1 bar power cost. Instead of just pressing taunt button, he should make a normal command with Start button to active. The three levels of defense up and, if possible, increse the Super Armor utility.
Pure will stay mostly the same. I haven't spent too much time on her yet. after the first half of demo 3 is ready i'll be able to focus on what changes if necessary can or should be made.
Regarding Q. He already has super armor and high defense, However the taunt will be made into super that gives him Ultra armor for a limited time.
i've taken some liberties with Q and will make a video of the upcoming characters once the demo is ready for testing.
Questions: 1. Are Fiona (Haunting Ground) and Dante (Devil May Cry) in the game yet?
2. Still looking for the TvC version of Zero, huh?
3. Do you want to include guest characters, like they did in MK 2011, MKX, Soul Calibur games (namely II, IV, Broken Destiny and V), Street Fighter X Tekken and Dead or Alive 5 (even if limited to 13)?
4. Where there be an intro movie?
Dante will not be in the game unless Beximus says otherwise.I will be spriting him eventually once I (eventually) finish Chris. They both will not be in the launch roster for sure since my progress is really slow at the moment.
Are you also spriting Princess Devilotte as well?
Are you also spriting Princess Devilotte as well?
That sprite on Luis profile is a training sprite made by me and him.
We aren't have plans to sprite a character who actually EXIST[Yeah, she will not a public character also until the game was finished and I don't think someone will try to make a decent version with the Mazemerald one]
I've see a video of a old 'Capcom Fighting Revolution' with a another screenpack and some chars like Guile and Kyosuke.
Guile I think is saved for his future second project.
Kyosuke was scrapped also, If my memory don't fails.
I don't know if the team attack is the same as X-Over Combination...
Duo Team Attack is the temporary "2 chars in screen" with unlimited meter.
Variable Combination is the classic double hyper combo.
This will help with some of the characters: http://mugenmultiverse.webstarts.com/index.html?r (http://mugenmultiverse.webstarts.com/index.html?r)
Questions: 1. Are Fiona (Haunting Ground) and Dante (Devil May Cry) in the game yet?
2. Still looking for the TvC version of Zero, huh?
3. Do you want to include guest characters, like they did in MK 2011, MKX, Soul Calibur games (namely II, IV, Broken Destiny and V), Street Fighter X Tekken and Dead or Alive 5 (even if limited to 13)?
4. Where there be an intro movie?
4.I do intend to make an intro sequence. It will be like a capcom arcade intro. unless i can hire an animator who'd be interested in making a 1 minute sequence.
Thank you for the link. I'll definitely take a look through it.
Team Capcom Universe, is it possible to implement the Duo Team Attack from Marvel vs. Capcom?
How far along is this project?
that's hard to discern. I don't plan on any more changes to the core engine, which was one of the biggest time eaters. Baroque, Red Life, Assist Types, Training Mode, and all other core mechanics to the game are implemented and working. I believe that to be 60 percent of the work.
I have Mostly characters and stages to focus on right now. There is also the need for sprites for desired characters. Once Medusa and Nemesis are completed i will consider the game to have all necessary resources to be finished. Other characters that i would like to have in the game can be added later on as their sprites are finished.
I roughly estimate the game at being 70 percent finished.
70?? Man that's fast O_O [I mean, adding all features I've though you reached half of the game goal XD ]
This means also the "official" roster of the project will come without the * characters [listed on faq] and there will be included as expansions like Capcom DLC's [but obviously in a good sense XD]
I want to suggest a thing... It's possible to put a only one new stage on the first half of demo 3? Or this will takes much time?
And I've have some suggestions/future basis for the respective stages [Olympus Satellite, Paradise Dome and Final War] alongside with a suggestion for Nemesis theme music.
70%?! Wowsers. It's a good thing that I sent you a pm about the backup site. That way you're never lost this project of even damaged any mechanics.
Sorry for the bumping Beximus. I've come with a little suggestion.
Like on the latest Crossover games[TvC for example], will be a nice Idea if you put the text+voice announcing "Variable Combination" after the V.Combination superpause.
And another thing... Are you considering a Vampire/Darkstalkers character called Shadow, if he was sprited and well animated?
Thanks in advance ^^
I don't really think i would put shadow in the game considering that it would take a lot of work just on a conceptual level. I don't foresee anyone making shadow a full featured fighter.
Yes i plan to make a game along the same vein as this one. It will have a bunch of characters that won't be in Capcom Universe such as Makoto, Sagat, Talbain, Kyosuke etc.
I'm calling it Capcom vs SNK MAX. It will have a Naomi look to it rather than the CPS style ive been going with in Capcom Universe.
I don't have all the details settled on it yet. But im still deciding the roster, and if it will be tag team or turns and whether there will be grooves or not.
If you'd like to add Joe Ghost, feel free.Who is Joe Ghost?
Actually I donated to Sean Alty's Joe project.
one question for the full game. now that the chars are planned in the full game. but what about saki and phoenix wright in the future? just a suggestion for a dlc.
saki would be cool.
- Will there be Japanese texts?
- How far along are Medusa and Nemesis?
Actually Sean and Sky are mading their own versions [And I honestly suggest to Bex to consider one of these for the final roster :P ]
No, it'll be in English.
Well, Medusa is at a point where she can be a training room punching bag. I plan to make a video showing her in motion after the release of Demo 3 part 1.
Li-Kun has done an excellent job of bringing out her violent persona. I really think people are going to like her animations.
ah ok I've noticed that also when do you plan on adding challenge mode?
Q-bee - yes
So i see some characters won't be in, because it's your decision.
What about these?
Phoenix Wright - Ace Attorney
Arthur - Ghosts 'n Goblins
Dante or Vergil - Devil May Cry
Sylphie - Forgotten World (Use all Capcom mascots attack like Namco X Capcom)
Who do you have in mind for "Stung" sprites?