The creator of Mega Man and former Capcom producer Keiji Inafune announced his next game at PAX Prime today. It's called Mighty No. 9 and looks as close to an authentic spiritual successor to Mega Man as fans are ever going to get.
The Mega Man creator calls his game a classic Japanese side-scrolling action game, and it appears heavily influenced by his work on Mega Man and Mega Man X. In a video presentation played during Inafune's panel, he expressed regret that he couldn't complete work on games like Mega Man Universe and Mega Man Legends 3, games that utilized fan feedback to help design the game. He's hoping to address that with Mighty No. 9, a game that will solicit feedback and design ideas from fans who help fund it.
Inafune and his studio Comcept are turning to Kickstarter to crowdfund development of Mighty No. 9 and solicit fan feedback. The fundraiser for Mighty No. 9, which has a goal of $900,000, kicked off today after a countdown (from the number nine) at Inafune's PAX panel.
According to the recently launched Kickstarter drive, Mighty No. 9 puts players in the role of Beck, the ninth in a line of powerful robots who is resilient to a computer virus that has wreaked havoc on mechanized creatures. "Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!" the Kickstarter description reads.
Like Mega Man, Beck will be able to steal the powers of the enemy robots he defeats. But Beck will take the use of those abilities further, transforming parts of his body. "For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields," the developer says. "Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook. Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels."
The game is being developed by "an all-star team of veteran Mega Man devs...and YOU!" according to the game's Kickstarter page. Through surveys, polls and contests, the development team will filter fan feedback during the development of the game.
Mighty No. 9 is in development for Windows PC through Steam and DRM-free digital distribution channels, but developer Comcept says it will consider consoles, Mac and Linux a "high priority, but only if we can afford them via stretch goals."
The game is scheduled for an estimated release in spring 2015.
In 1 day the kick starter has already almost reached half a million. Very exciting!
Do you believe us now Capcom?!
=D> ^^(PM)^
No lie, I almost cried when I first saw this.indeed good sir it does touch ya in a warm way. :)
First and second stretch goals have been met! :D
WooHoo, fourth goal just broke!!Corrected your statement good sir ::salute::
$1,750,088 in only 5 days!!
Next goal is console releases @ 2,200,000!
Still 25 days LEFT!!! SUCK IT CRAPCOM!!
its amazing. Its Megaman all over the place (and just look at the team...almost everyone worked at Capcom and on Megaman series).Please enlighten me. Why do you say the fans screwed anything?
I can't wait to try this!
I just have ONE fear: The fans. I really hope that the cancer fans of Megaman doesn't screws this too.
I don't want to go back to this all over again, sorry.ok good sir
I don't want to go back to this all over again, sorry.
If you don't want to talk about it, then don't bother bringing it up in any way, via a passing thought or otherwise, because it will get talked about.Why I knew you would pop-up and said this? The "particular set of fans" is exactly like that: you can't say anything about their lovelly game because they go butthurt like a girl without her doll. Its beyond rendemption.
Why I knew you would pop-up and said this? The "particular set of fans" is exactly like that: you can't say anything about their lovelly game because they go butthurt like a girl without her doll. Its beyond rendemption.
I know there will be a wall of text explaining the reasons full of pseudo-arguments like "if you don't like dont bother bringing it up and bla bla bla"...
But nevermind.
(sometimes I forget that I should stick to my own business and topics...)
Sooo... I backed it, anyone else?
I was going to donate...but they don't accept paypal?well count me out then.
I got back into town so late last night I went straight to bed.
First on my things to do list when I get home.
The second... finish DuckTales. The last two minutes of that game... rage inducing.
DuckTales is such a grat remake. Boo to the guy at IGN who rated it and complained about the most stupid things he could think of.
DuckTales is such a grat remake. Boo to the guy at IGN who rated it and complained about the most stupid things he could think of.Gamespot gave it the same critiques I believe, even though they scored it lower
kickstarter gets equipped with paypal
http://www.themmnetwork.com/mmesque/2013/9/19/mighty-no-9-kickstarter-gets-equipped-with-paypal (http://www.themmnetwork.com/mmesque/2013/9/19/mighty-no-9-kickstarter-gets-equipped-with-paypal)
http://www.kickstarter.com/projects/mightyno9/mighty-no-9 (http://www.kickstarter.com/projects/mightyno9/mighty-no-9)
DuckTales is such a grat remake. Boo to the guy at IGN who rated it and complained about the most stupid things he could think of.
Gamespot gave it the same critiques I believe, even though they scored it lower
Don't you remember how IGN reviews games?Now that I'm looking at the picture in the spoiler, is EA really trying to make other game companies' games really bad by having the reviewers to give lies about games or something?(click to show/hide)
FINAL GOAL: $4,000,000: ONLINE BATTLE RACE MODE!: REACHED!
That's what it is about!
I'm very excited to play this game one day. :)
^^(PM)^ Thanks Princess:thumbsup:
Some new gameplay footage for comcept’s Kickstarter funded platformer Mighty No. 9 was recently released in a recent Kickstarter update, along with some new details for the title’s heroine Call.
The latest Kickstarter update also teased a new announcement will be made by Keiji Inafune during his appearance at the Anime Expo in Los Angeles, the event will be held between July 3, 2014 to July 6, 2014.
Official Details:
“ALL ABOUT CALL
We had a lot of exciting moments during our Kickstarter campaign, but few measured up to the pure levels of hype that arose from our plucky heroine Call rising to playable character status in the stretch goals!
We’ve shown you brief glimpses here and there, but we’ll still need a little time to show you exactly what we have in store for her. In the meantime, we’ve been given few goodies from Inti Creates to sate your curiosity!
First, this little vignette from Inti Creates designer Yuji Natsume:
(http://playeressence.com/wp-content/uploads/2014/06/40e3c1fafd1a9b30ec4e1a85d6fa72de_large.jpg)
Introducing Call’s new look! Can you spot the differences?
Next, let’s sneak a peek into Inti Creates’ top-secret animation studios for an exclusive look at her in-game model!
(http://playeressence.com/wp-content/uploads/2014/06/a9e5a6d034fcc1673d1e824d083cd40f_large.gif)
Unlike Beck, our intrepid heroine can’t perform a crouching dash, so she’ll have to resort to this crawl maneuver to get out of tight spots! Or maybe into them? Maybe she could use this move to navigate cramped spaces, like ventilation shafts and such? Just one example of potential gameplay differences between our two playable characters!
(http://playeressence.com/wp-content/uploads/2014/06/ccf7182ff52528deb894badb30e80f95_large.gif)
Call runs straight at danger, not away from it! The animators have done a great job of giving her movements that share Beck’s determination, while still showcasing how different she is from him. Call wasn’t built for combat, but she will do whatever needs to be done to help Beck!
By the way… did you notice that light-pink object on her back? I wonder what that could be…? :Wink
Of course these animations are still rough and most definitely works-in-progress, but what do you think? We’d love to hear our Mighty community’s feedback!”
That'd be interesting.Hmm...maybe.
Bets on Beck's voice sound a lot like any of the Mega Man voices we've had over the years?
(https://s3.amazonaws.com/ksr/assets/002/235/016/59052a86203a67329187c615025dfd6a_large.jpg?1404615645)
So digging around the mighty site and found that the trailer is indeed official. It's a project that may take flight. heres the link below.
https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/901232 (https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/901232)
Keep your fingers crossed. [-O<
Game looks good, but why the hell are the boss lifebars so long?:D I def see that too. Thats a looooong lifebar for a boss , so imagine final boss lifebar. :o @^@ lol.
What is this? Super Star Wars?!