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Author Topic: Mortal Kombat 2D Shinnok  (Read 6129 times)

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Offline CoopTMA

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Mortal Kombat 2D Shinnok
« on: September 29, 2015, 12:37:28 AM »
Here's more of my work here http://coopnpb.deviantart.com/gallery/

trying to get all the sprite work and animation done, then He's all in ya'll hands. use him for Mortal Kombat Project or Mugen. It doesn't matter................... 11/27/15 Finished sprites

EDIT 1/15/16 Shinnok Sprites http://www.mediafire.com/download/w284p04un5sbcxa/Shinnok.rar ... could've have done it without the help of Max Arturo! also with the help of Nerofromlodran, Low90, FastFlash, and especially the Shinnok model by Omegamathaus!!! Also everyone for supporting my work. You'll all see the past posts on different forums. you know who you are.

Shinnok Release by Jermaine Kidd



http://www.mediafire.com/download/hm71lyfn79y1lam/Shinnok+Battle+Plan+Stage.rar



Kotal is 97 percent done and Code-able. Update 4/24/16  http://www.filedropper.com/kotalkahnupdate4-24-2016
Kotal Kahn's Deep Freeze
[size=9]Click to download file[/size]

[ Invalid YouTube link ]

http://www.mediafire.com/download/9c5s16c86nljc8k/kotal+kahn.rar



4/26/16 Kai is 96 Percent done and Code-able. Only missing his Fat-ality, Animality, Fatality 3 Special effects (Similar to MK4 headshot), and Deep Freeze http://www.filedropper.com/kai96_1


My Name is Rembrandt Brown
« Last Edit: May 30, 2016, 07:11:36 PM by CoopTMA »



Offline Enso

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Re: Mortal Kombat 2D Shinnok
« Reply #1 on: September 29, 2015, 06:31:00 AM »
I see you over at MFG. You're doing some flawless work on making him look outstanding as he is. Wonder if anyone will start to work on Shinnok right after you finish them, like for Mugen.


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Offline Arsène Lupin

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Re: Mortal Kombat 2D Shinnok
« Reply #2 on: September 29, 2015, 08:23:47 AM »
beautifulllllllllll Shinnok  :o


Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #3 on: October 01, 2015, 05:31:32 PM »
a sneak peek. I'll get back to shinnok now

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #4 on: October 07, 2015, 02:33:05 AM »
Re-pixeling & re-sizing



 

Offline dev.

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Re: Mortal Kombat 2D Shinnok
« Reply #5 on: October 07, 2015, 01:45:27 PM »
Dude, you're magic.

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #6 on: October 07, 2015, 10:08:00 PM »
Thanks man. I'll have more soon

« Last Edit: October 08, 2015, 12:53:09 AM by CoopTMA »

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #7 on: October 08, 2015, 11:43:48 PM »
Caught up. now moving on to finishing up Shinnok's sprites


Offline dev.

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Re: Mortal Kombat 2D Shinnok
« Reply #8 on: October 09, 2015, 01:30:41 AM »
Do you use any specific base for Shinnok, or do you make a brand new 3D model for every sprite? Looks marvelous! We were waiting for a good Shinnok.

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #9 on: October 09, 2015, 06:22:19 AM »
It's the same 3D model, but just with a little better lighting

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #10 on: October 10, 2015, 10:55:26 PM »
First Special made

Offline dev.

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Re: Mortal Kombat 2D Shinnok
« Reply #11 on: October 11, 2015, 09:04:54 AM »
Totally cool. You're doing a great job.

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #12 on: October 13, 2015, 12:05:07 AM »


Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #13 on: May 11, 2016, 11:56:52 PM »
Updated the first post

Shinnok's sprites are complete and playable


Kotal Kahn's sprites are done and he is almost playable


Kai's Sprites are done (just missing FAT-ality)
« Last Edit: May 12, 2016, 02:36:10 PM by CoopTMA »

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #14 on: May 12, 2016, 02:41:58 PM »
Here's more of my work here http://coopnpb.deviantart.com/gallery/

Sneak Peak at Max Arturo's Quan Chi. The Crying Man Rembrandt Brown had to help my main man out with Mileena Fatality Reaction.

Offline Sinister1ne

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Re: Mortal Kombat 2D Shinnok
« Reply #15 on: May 12, 2016, 05:53:59 PM »
 :o

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #16 on: May 14, 2016, 02:25:21 PM »


And a sneak peak at Max Arturo's Quan Chi

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #17 on: May 15, 2016, 12:53:30 AM »
Example of Fatality 1

Example of Fatality 2. Special FX Effects will be soon if those who are good at creating Special Effects can send me a file, You'll be credited when Kobra is Complete.

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #18 on: May 17, 2016, 10:09:21 PM »

Offline Alex89

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Re: Mortal Kombat 2D Shinnok
« Reply #19 on: May 22, 2016, 08:30:40 AM »
Really great job :cool =D>

Offline dev.

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Re: Mortal Kombat 2D Shinnok
« Reply #20 on: May 22, 2016, 10:47:24 AM »
 :thumbsup: Good work.

Offline Enso

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Re: Mortal Kombat 2D Shinnok
« Reply #21 on: May 22, 2016, 05:48:43 PM »
You go, Crying Man! (What about Crying Freedom? lol Just kidding.)


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Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #22 on: May 30, 2016, 07:06:21 PM »

Offline CoopTMA

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Re: Mortal Kombat 2D Shinnok
« Reply #23 on: June 03, 2016, 07:16:05 PM »
A Sneak Peek at Max Arturo's Quan Chi! June 25th is going to be awesome!

I also helped out with Quan Chi :D


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