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Author Topic: Verz36 pixel art!!!!  (Read 19143 times)

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Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #175 on: November 28, 2016, 06:15:40 PM »
I love that Capcom shaking that I've seen in every char you made. Wish I could do it, but I don't know how. Fantastic work with that jump.

its not that hard to do, but you need to first see how it works and understand it. i learned by looking at characters thru fighter factory. Capcom did this also on punches and kicks. for example the hard punches and kicks need to have more frames to make them look more heavy so they need delay compared to the others so Capcom some times just add extra frames to make the characters shake a little. if you look at that punch from doc I posted that I reworked, I did this.. anyways this is done by stretching the characters legs or arms or sometimes both and sometimes parts and its just one pixel here one pixel there. if u can check ff and open up a character with original sprites from Capcom and see the jumps, you can go back and forward and u can see where they strech them. then if you have photoshop u can create duplicates of the same frame and move the parts there till you get it to where u like it. the more u practice, the more u get better at it.. if you would had your character with good colors, I would do it for you bro... anyways ill keep spritting

Offline dev.

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Re: Verz36 pixel art!!!!
« Reply #176 on: November 28, 2016, 08:42:48 PM »
Good tip. I will dig more into it for my next char. I personally love that trembling; makes the character more alive. Thanks for the tip.

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #177 on: November 28, 2016, 09:28:05 PM »
Good tip. I will dig more into it for my next char. I personally love that trembling; makes the character more alive. Thanks for the tip.

 cool...

now I have a good question for you guys, should docs tentacles go upwards while he is coming down from jumping? the reason I ask is because I know the tentacles have weight on them but then again not as much as maybe docs body. should it be like hair or just hanging down? I need to make those tentacles today to finish all his jumps.. thank you

Offline HyperVoiceActing

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Re: Verz36 pixel art!!!!
« Reply #178 on: November 28, 2016, 09:34:39 PM »
I'd say have the tentacles go upward, yeah. At least the top two, so the lower two can still be down to catch Doc

Offline dev.

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Re: Verz36 pixel art!!!!
« Reply #179 on: November 28, 2016, 09:43:12 PM »
Not really upward, but also not down. As you said, the tentacles are a bit heavy, so by the size of them they should weight at least 77 lbs each. It would look funny having them waving like a cape. So I'd say in between up and down.

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #180 on: November 28, 2016, 09:46:02 PM »
Not really upward, but also not down. As you said, the tentacles are a bit heavy, so by the size of them they should weight at least 77 lbs each. It would look funny having them waving like a cape. So I'd say in between up and down.

I'd say have the tentacles go upward, yeah. At least the top two, so the lower two can still be down to catch Doc

 ok, then they should go down like the body of a character because of that type of weight. thanks guys.

Offline dev.

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Re: Verz36 pixel art!!!!
« Reply #181 on: November 28, 2016, 09:57:28 PM »
This is a really tricky jump. You think to leave the lower tentacles attached to the ground to control the body in mid air, but then what would be the point of him jumping? Or you can detach the lower tentacles from the ground after they give the body a push upward. Or he can jump normal, but with at least 308 lbs on him and no super strenght... I don't know lol. Maybe the second option where the tentacles push him upward and then detach from the ground it's the best one. What do you plan to do?

Offline warecus

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Re: Verz36 pixel art!!!!
« Reply #182 on: November 28, 2016, 10:00:06 PM »
have the tentacles push him off...the tentacles give him agility not by his own merit

Offline NX-MEN

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Re: Verz36 pixel art!!!!
« Reply #183 on: November 29, 2016, 11:51:01 AM »
I agree with warecus!! Btw if u watch Spidey TAS and maybe Spiderman 2 u can get an idea how he usually moves!!  :)
 

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #184 on: November 29, 2016, 12:59:27 PM »
Well, if you guys look at the sinister six hyper on sandman, he pushes up with tentacles. I'm using those so it will be like that. Xboy did not do jumping back or up so I made those. I have now all the jumping frames finished with tentacles. Even the coming down from normal and super jump and they have the shaking in them. And I made the tentacles half up, half down so they don't look like much weight or too lite. Sorry but I won't show them. If I post too much, chances are somebody might start their own doc ock. I'll try to get the crouch turn next. All I can say is that im happy with the progress and I understand more the tentacles movements and how to make them look more natural.

Offline HyperVoiceActing

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Re: Verz36 pixel art!!!!
« Reply #185 on: November 29, 2016, 02:00:27 PM »
That's great to hear, man. I know this will turn out to be a real quality character  :Terry

Offline warecus

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Re: Verz36 pixel art!!!!
« Reply #186 on: November 29, 2016, 02:36:11 PM »
Only char I've cared about since hearing about mugen thanks and good luck

Offline navs41

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Re: Verz36 pixel art!!!!
« Reply #187 on: November 29, 2016, 11:22:20 PM »
cool...

now I have a good question for you guys, should docs tentacles go upwards while he is coming down from jumping? the reason I ask is because I know the tentacles have weight on them but then again not as much as maybe docs body. should it be like hair or just hanging down? I need to make those tentacles today to finish all his jumps.. thank you

They shouldn't behave like a cape because they are part of the attacks... you need a smart starting point so the transition isn't lost. Have them behave like Venom during jump. you can just place the tentacles in a layer over Venom' sprites. Maybe that could do the trick.

Offline HyperVoiceActing

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Re: Verz36 pixel art!!!!
« Reply #188 on: November 30, 2016, 08:29:49 AM »
They shouldn't behave like a cape because they are part of the attacks... you need a smart starting point so the transition isn't lost. Have them behave like Venom during jump. you can just place the tentacles in a layer over Venom' sprites. Maybe that could do the trick.
Not quite sure what you mean by that. You mean like have Venom's arm positions during his jump being the reference?

Offline navs41

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Re: Verz36 pixel art!!!!
« Reply #189 on: November 30, 2016, 10:22:33 AM »
Not quite sure what you mean by that. You mean like have Venom's arm positions during his jump being the reference?

Yup.

That could give verz a steady animation reference and a smart starting point for air attacks.

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #190 on: November 30, 2016, 11:58:51 AM »
Ok, I will check this out. Thanks navs. I got them finished but if this will help better then I'll do this for sure.

Offline Spooler

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Re: Verz36 pixel art!!!!
« Reply #191 on: June 06, 2017, 04:52:27 AM »
The Ultimative SUPER-Skrull of the World of Skrull of Tarnax IV
Wonderful version Verz36  :Terry

from this emperor Skrull
So now stands to the way against the fantastic Four nothing more in the way
Awesome

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #192 on: April 01, 2018, 11:53:51 PM »
here I bring you moleculeman edit. its a lazy edit and is not fully finished but I hope u guys like it.


Offline Jmaxximus

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Re: Verz36 pixel art!!!!
« Reply #193 on: April 02, 2018, 12:08:42 AM »
Looks cool man. I see you have some of the characters from power instinct in there. Nice job for a "lazy edit". Sure doesn't look lazy to me

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #194 on: April 02, 2018, 06:51:43 AM »
thanks man, glad to see you around :)

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Re: Verz36 pixel art!!!!
« Reply #195 on: April 02, 2018, 12:19:04 PM »
Looks great!!  :thumbsup:
 

Offline warecus

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Re: Verz36 pixel art!!!!
« Reply #196 on: April 03, 2018, 03:41:05 AM »
too bad he can't be in a doc ock hyper, he looks good.

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Re: Verz36 pixel art!!!!
« Reply #197 on: April 03, 2018, 09:38:29 AM »
It's probably for the best. He would clash with the rest of the sprites.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline verz36

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Re: Verz36 pixel art!!!!
« Reply #198 on: August 25, 2018, 06:15:08 PM »
here is a warpath edit, idea and colors came from camos edit so major credit goes to him... i used thawk with ehondas arms resized.

Offline dev.

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Re: Verz36 pixel art!!!!
« Reply #199 on: August 25, 2018, 06:49:30 PM »
I was just thinking the other day what bases could work for a T-Hawk character. And there we go. Looks tidy and accurate. Nice job as always.
Now, again out of curiosity, what bases do you think it could work for a Nimrod character?

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