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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39499 times)

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Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #525 on: January 10, 2013, 02:59:19 PM »
Uhm...what is that animation for?

Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #526 on: January 10, 2013, 03:18:46 PM »
Uhm...what is that animation for?
I would assume an attack

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #527 on: January 10, 2013, 06:00:45 PM »
 :'(
I would assume an attack
I think He means whats it name and what it does.


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Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #528 on: January 11, 2013, 02:11:51 AM »
:'(I think He means whats it name and what it does.


Exactly.
Also, based on the image name, I think this anim is used for shooting the Dive Missile, right?
Wait, the previous anim was for the Dive Missile, too!
But...why, does Quint shoot it in other directions and then facs the opponent? Why not shooting at the opponent directly?

Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #529 on: January 11, 2013, 01:52:09 PM »
Exactly.
Also, based on the image name, I think this anim is used for shooting the Dive Missile, right?
Wait, the previous anim was for the Dive Missile, too!
But...why, does Quint shoot it in other directions and then facs the opponent? Why not shooting at the opponent directly?
Possible bait/trap mixup game?

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #530 on: January 11, 2013, 02:28:47 PM »
Possible bait/trap mixup game?
right on the money Ralph. I miss you buddy. lol I was just thinking about you yesterday I know you haven't been on the webs in a while. welcome back my friend.

remember quit is a trap character. all my opponent facing shots I posted last year. most of these are variations of the main shots.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #531 on: January 12, 2013, 02:54:04 PM »



old pallets. Laspa use em if you want.
« Last Edit: January 12, 2013, 03:09:53 PM by Rage »

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #532 on: January 12, 2013, 03:45:19 PM »



old pallets. Laspa use em if you want.

 ^^(PM)^ love those pallets Rage!

Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #533 on: January 12, 2013, 08:06:33 PM »
right on the money Ralph. I miss you buddy. lol I was just thinking about you yesterday I know you haven't been on the webs in a while. welcome back my friend.

remember quit is a trap character. all my opponent facing shots I posted last year. most of these are variations of the main shots.
It's been a while, hasn't it XD I sorta fell out of the MUGEN biz, but I'm getting back into it slowly.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #534 on: January 12, 2013, 08:17:59 PM »
It's been a while, hasn't it XD I sorta fell out of the MUGEN biz, but I'm getting back into it slowly.
Sweet good sir.



On the Quint Note all the sets are finished. Ill start cleaning and sending them of tomorrow. Quint is currently at 92% with Sprites. Code wise i dont have that information.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #535 on: January 19, 2013, 08:04:51 PM »
Quints on Definite Hold. My HDD Crashed.

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Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #536 on: January 19, 2013, 08:05:29 PM »
Sucks to hear man.  :'(

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Re: Quint - Infinity - Megaman Team WIP
« Reply #537 on: January 19, 2013, 08:39:29 PM »
Well, that certainly bites. I hope everything will fix up on your end fast enough. Until then, this is me -> :O*D

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Offline Shadic54

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Re: Quint - Infinity - Megaman Team WIP
« Reply #538 on: January 20, 2013, 03:37:50 PM »
Love the gold ranger palette!
God bless America!

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Re: Quint - Infinity - Megaman Team WIP
« Reply #539 on: January 20, 2013, 03:55:38 PM »
Quints on Definite Hold. My HDD Crashed.

NOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooo! aww man . dang Rage sorry to hear that.  Well If and when you get back at the good dude ya know i will be right here to keep checking him out.  ::salute::

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Re: Quint - Infinity - Megaman Team WIP
« Reply #540 on: February 01, 2013, 02:38:45 AM »
Life Hates the Princess. After Rage had Rages'  heart broken life continued to Pee on thou. Two laptops went down on Rage and 4 HDD went out on Rage. All within a day.  Yet Rage rises. Im still waiting to fix my main computer and my back up computer is completely dead. But i Still manage to work fore i want to see the project to completion. Here i present the Emp Pulse (Hyper). If you remember its can only be done while blocking. As such it is a counter to the Shield Breaker created by Spider Bat Mew for Sniper Joe. CC please as it is a work in progress. YOU CANT KEEP THE ANGRY ONE DOWN. XD||



One Hyper and Sakugane is all that remains after said hyper is complete. Quintus is 95% sprites my friends. Im counting the numbers. All most there. All most HOME!!!
« Last Edit: February 01, 2013, 04:12:48 AM by Rage »

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Offline empawk

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Re: Quint - Infinity - Megaman Team WIP
« Reply #541 on: February 01, 2013, 04:42:38 AM »
Life Hates the Princess. After Rage had Rages'  heart broken life continued to Pee on thou. Two laptops went down on Rage and 4 HDD went out on Rage. All within a day.  Yet Rage rises. Im still waiting to fix my main computer and my back up computer is completely dead. But i Still manage to work fore i want to see the project to completion. Here i present the Emp Pulse (Hyper). If you remember its can only be done while blocking. As such it is a counter to the Shield Breaker created by Spider Bat Mew for Sniper Joe. CC please as it is a work in progress. YOU CANT KEEP THE ANGRY ONE DOWN. XD||



One Hyper and Sakugane is all that remains after said hyper is complete. Quintus is 95% sprites my friends. Im counting the numbers. All most there. All most HOME!!!
Awesome, I can't wait until Quint is finished. Okay, may I can wait, but that doesn't mean I want to. This character will be great. I am excited about your Axl too. :)

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Re: Quint - Infinity - Megaman Team WIP
« Reply #542 on: February 01, 2013, 10:03:44 AM »
that move is looking real tight Rage ( the angry one) .  stuff like this inspires me .  ^:)^ ^:)^

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Re: Quint - Infinity - Megaman Team WIP
« Reply #543 on: February 01, 2013, 09:41:18 PM »
that move is looking real tight Rage ( the angry one) .  stuff like this inspires me .  ^:)^ ^:)^
Good for you! DERP!
God bless America!

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Re: Quint - Infinity - Megaman Team WIP
« Reply #544 on: February 02, 2013, 02:48:15 PM »
Thanks Guys  :)

Anyone know where i can find fire for a rocket? A Huge shuttle like Rocket.

 

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Re: Quint - Infinity - Megaman Team WIP
« Reply #545 on: February 02, 2013, 05:27:09 PM »
Thanks Guys  :)

Anyone know where i can find fire for a rocket? A Huge shuttle like Rocket.

 
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Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #546 on: February 02, 2013, 05:45:09 PM »
I'm sure tSR has some fire sprites you can use

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #547 on: February 02, 2013, 06:26:00 PM »

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Re: Quint - Infinity - Megaman Team WIP
« Reply #548 on: February 02, 2013, 06:34:49 PM »

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #549 on: February 02, 2013, 07:21:45 PM »
Spriters Resource
Thanks HyperSonic and Exelord  :thumbsup: Got what i needed. Now to animate this thing.  :)

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