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Poll

Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39499 times)

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Offline Ref Cortez

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Re: Quint - Infinity - Megaman Team WIP
« Reply #425 on: December 15, 2011, 04:11:23 PM »
leave it
border="0" alt="Photobucket"></a>

Offline TGM

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Re: Quint - Infinity - Megaman Team WIP
« Reply #426 on: December 15, 2011, 05:41:54 PM »

Offline SanjiSasuke

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Re: Quint - Infinity - Megaman Team WIP
« Reply #427 on: December 15, 2011, 06:10:09 PM »
Cautiously vote keep, but make sure he gets balanced out.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #428 on: December 15, 2011, 09:44:09 PM »
Cautiously vote keep, but make sure he gets balanced out.
please explain? whats your fear?

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Offline SanjiSasuke

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Re: Quint - Infinity - Megaman Team WIP
« Reply #429 on: December 15, 2011, 09:54:08 PM »
That the total block could be a little imbalancing. But with a reduced defense I think it works out balanced again, especially since I do like the concept of the shield.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #430 on: December 15, 2011, 10:08:01 PM »
That the total block could be a little imbalancing. But with a reduced defense I think it works out balanced again, especially since I do like the concept of the shield.
then why you vote keep? The third option is the one the with total block with coding balancing. I hope i didnt confuse anyone with that explanation of that poll.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #431 on: December 15, 2011, 10:59:59 PM »
keep

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Offline jfa

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Re: Quint - Infinity - Megaman Team WIP
« Reply #432 on: December 16, 2011, 06:47:24 AM »
The Sprites are Great..is a shame not to use them.

Would be good for a hyper, like a magnet I've seen out there, which not know about your creador.Magneto creates a force field for a specified time period and not taking damage, though you can throw him.

I guess Remodel with code.  :thumbsup:

Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #433 on: December 16, 2011, 06:58:32 AM »
Keep  :thumbsup:

Offline Magma MK-II

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Re: Quint - Infinity - Megaman Team WIP
« Reply #434 on: December 16, 2011, 06:59:09 AM »
Just think on how Magneto blocks.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #435 on: December 16, 2011, 03:56:50 PM »
The Sprites are Great..is a shame not to use them.

Would be good for a hyper, like a magnet I've seen out there, which not know about your creador.Magneto creates a force field for a specified time period and not taking damage, though you can throw him.

I guess Remodel with code.  :thumbsup:
I have a hyper involving the shield  :)




« Last Edit: December 18, 2011, 06:34:46 PM by Rage »

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #436 on: December 18, 2011, 06:35:12 PM »



I added a poll requarding Quints block




How to people feel about it? I had some people (Not one person) question me about the block. as it stands it would fuction as a regular block. So if you hit Quint legs in the standing block even though the shied covers his entire body he'll still take damage. it looks as if it would block standing and crouching attacks. And thats the issues people have with the block.

The olny options i see;

1 - is to leave it as is.

2 - Change it.

3 - code it so the standing covers standing and crouching. Counter this by decreasing Quints defense or lower his health.

 
new buster shot


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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #437 on: December 18, 2011, 11:30:00 PM »
Once again, leg shading and I love the recoil reaction.

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #438 on: December 19, 2011, 01:53:23 AM »
it looks like the energy flash effect from firing the weapon on the leg to me. if so then dang sure a cool neat idea Rage.  :thumbsup: :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #439 on: December 19, 2011, 01:56:40 AM »
it looks like the energy flash effect from firing the weapon on the leg to me. if so then dang sure a cool neat idea Rage.  :thumbsup: :thumbsup:
yeah..... energy flash. That what I did.  :-SS

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #440 on: December 19, 2011, 02:07:30 AM »
 :D

Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #441 on: December 19, 2011, 04:56:07 AM »
yeah..... energy flash. That what I did.  :-SS
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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #442 on: December 28, 2011, 12:51:08 PM »
The shield I made is smexy!
(click to show/hide)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #443 on: January 29, 2012, 01:50:10 PM »
The shield I made is smexy!
that it is  =P~

new busters


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Re: Quint - Infinity - Megaman Team WIP
« Reply #444 on: January 29, 2012, 02:24:58 PM »
that it is  =P~

new busters


That looks awfully familiar...

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #445 on: January 29, 2012, 02:34:03 PM »
That looks awfully familiar...
what are you talking about?  :-w

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Re: Quint - Infinity - Megaman Team WIP
« Reply #446 on: January 29, 2012, 02:35:31 PM »
what are you talking about?  :-w
Oh, it isn't one of JunkMan's attacks? Damn, my memory is fooling me.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #447 on: January 29, 2012, 02:36:40 PM »
 
Oh, it isn't one of JunkMan's attacks? Damn, my memory is fooling me.
:-$

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #448 on: January 29, 2012, 05:31:56 PM »
BAWKS!
I wonder what you're gonna do with that Junk...

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #449 on: January 30, 2012, 02:08:04 AM »
BAWKS!
I wonder what you're gonna do with that Junk...
>:D people will hate this move. it will change mugen from a fighting game to a platformer.

Edit: black eye peas lol
« Last Edit: January 30, 2012, 05:26:20 AM by Rage »

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