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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39499 times)

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #350 on: September 05, 2011, 03:27:24 PM »
Reanimated how? I can do it, but explain what you need.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #351 on: September 05, 2011, 04:49:04 PM »
Reanimated how? I can do it, but explain what you need.

make the explosion like it is in the video.

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Offline Enscripture

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Re: Quint - Infinity - Megaman Team WIP
« Reply #352 on: September 05, 2011, 05:04:52 PM »
Im at a spot where im a lil stuck with Quint. i was wondering if someone could lend me a hand?

I want to add the flash bomb to Quint but need it recreated.  I got all the pieces needed (Thanx Enscripture). they just need to be animated.





heres a source video for the attack



If someone could help out id be extremely grateful.




You could try looking at Emiliano's coding for Grenademan's Flash Bomb. That might help:
http://www.freewebs.com/emiliano_120/

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #353 on: September 05, 2011, 06:29:24 PM »
You could try looking at Emiliano's coding for Grenademan's Flash Bomb. That might help:
http://www.freewebs.com/emiliano_120/
Thanx yet again. Your right too. its not sprited like that it coded so it appears that way. is this character open source?

Sorry to be asking so much. i feel so bad.  :-SS

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Offline Enscripture

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Re: Quint - Infinity - Megaman Team WIP
« Reply #354 on: September 05, 2011, 09:26:02 PM »
Thanx yet again. Your right too. its not sprited like that it coded so it appears that way. is this character open source?

Sorry to be asking so much. i feel so bad.  :-SS

You could always ask him.  I ripped most of the effects for him anyway.  He's cool.  Show him what you're working on and he might say yes.  ;D PM you his email since I don't see it on his site. My signature is still on his main page  :P
« Last Edit: September 05, 2011, 09:31:19 PM by Enscripture »

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #355 on: September 11, 2011, 02:30:26 PM »
Different blaster shots for his weapon sets. there wip. gotta fix the footing.




Edit: fixed the second animation
« Last Edit: September 12, 2011, 02:55:10 AM by Rage »

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Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #356 on: September 11, 2011, 02:54:36 PM »
2nd one is for rays of joy and happiness? :)
Well, they are perfect, nothing more to say about them. :cool
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #357 on: September 11, 2011, 03:04:04 PM »
2nd one is for rays of joy and happiness? :)
Well, they are perfect, nothing more to say about them. :cool
jewel Satellite and hes not smiling. i change the facial expression.

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Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #358 on: September 11, 2011, 03:06:28 PM »
I was just joking ;*)) don't take it too serious about rays ;*))
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #359 on: September 11, 2011, 03:15:20 PM »
I was just joking ;*)) don't take it too serious about rays ;*))
I know. that animation that that comes from is  over filled with rainbows and puppy dogs.
« Last Edit: September 11, 2011, 07:11:53 PM by Rage »

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #360 on: September 28, 2011, 01:15:35 PM »
I desided id take a few steps back and address some thing thats been eatting at me. Quints hard Kick. I wanted to  change it to his launcher. I want to know what yall think of this? I decided to make it in the image of wolvie cause its a nice fallow up to his med kick.



It does remind anyone of that blasted mule kick?

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #361 on: September 28, 2011, 01:28:56 PM »
I like. Gives the combo a very acrobatic and unique feel.

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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #362 on: September 28, 2011, 02:24:11 PM »
Doesn't look like the mule kick to me.  I like it. 

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Re: Quint - Infinity - Megaman Team WIP
« Reply #363 on: September 28, 2011, 06:52:21 PM »
 :D :D :D That's pretty cool!  :D :D :D

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Re: Quint - Infinity - Megaman Team WIP
« Reply #364 on: September 29, 2011, 12:19:40 AM »
I love the creativity you've got going on, Rage. =D>

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Re: Quint - Infinity - Megaman Team WIP
« Reply #365 on: September 29, 2011, 01:10:10 PM »
great... Quint is more wonderful that it seems...

btw, i can aport a Wheel move for him... (0:41/0:42)

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #366 on: September 29, 2011, 01:50:28 PM »
Thank you everyone.  ^:)^ as said before, i just dont want anything like the original megaman. too many characters share the same move set.  *Iceman ThumbsDown!*

great... Quint is more wonderful that it seems...

btw, i can aport a Wheel move for him... (0:41/0:42)



Its a open project. im just leading it. as of now everything everyone has created is being used in one way or another. I haven't turned away anyones work so far.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #367 on: September 29, 2011, 01:59:42 PM »
lovin that launcher kick! awesome Rage!  :thumbsup: ^:)^ ::salute::

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #368 on: September 29, 2011, 02:06:50 PM »
lovin that launcher kick! awesome Rage!  :thumbsup: ^:)^ ::salute::

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Re: Quint - Infinity - Megaman Team WIP
« Reply #369 on: September 29, 2011, 02:32:07 PM »
i am aight now kind Rage. ^:)^ ^:)^ i bow before your greatness.

i got over the heart issue and back to full health. #:-S :thumbsup:

quint is looking awesome , def cant wait to see the hyper action going on. :thumbsup:

been practiing offline for awhile at getting better at spriting and learning a lil coding. i get to where you are one of these years. lol.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #370 on: September 30, 2011, 01:38:43 PM »
thats freaking great to hear that good sir. Thanks for the kind words  but please don't flatter me. i just try and do what i can.

Here is a mark up of the kick.


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Re: Quint - Infinity - Megaman Team WIP
« Reply #371 on: September 30, 2011, 01:45:50 PM »
 :-j your good Rage. lol

smooth animation :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #372 on: October 03, 2011, 09:36:18 PM »
Hard Kick





Kick combo..... :-??





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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #373 on: October 04, 2011, 01:46:11 AM »

When I said I loved how acrobatic this combo was gonna be, I underestimated it. It's the greatest thing to happen to Quint since the Princess.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #374 on: October 06, 2011, 10:54:04 AM »
Great kick Rage!

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