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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39499 times)

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #250 on: July 14, 2011, 12:00:07 AM »
For a joke Robot Master, Quint has some sweet moves.
<_<|...| I'm not joking with the development of this character.  :) XD||

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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #251 on: July 14, 2011, 01:06:55 AM »

By theclone45 at 2011-01-02

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #252 on: July 14, 2011, 01:50:11 AM »

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Offline AngelEcks

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Re: Quint - Infinity - Megaman Team WIP
« Reply #253 on: July 14, 2011, 08:59:56 AM »
Really slick work, Rage.
You've certainly peaked my interest in this character.

Great job.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #254 on: July 15, 2011, 04:01:31 PM »
Really slick work, Rage.
You've certainly peaked my interest in this character.

Great job.
Thank u  :)

Also i updated the first page if any one wanted to lend a hand.

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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #255 on: July 15, 2011, 05:46:43 PM »
Holla at your princess.

Thank you sir. but why did of edit your post? What you said was vary true. With all the megaman character being worked on. its hard to think of something new. the punches and kicks have become the hardest part for me on on 3 wips.

I thank The clone for inspiring me with that kick him and company made. ::salute::

I didn't want to sound l was wining.  But yea it's really hard coming up with new custom basics after doing so many characters.  Those air attacks are real nice Rage.  :)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #256 on: July 28, 2011, 03:56:24 PM »
I didn't want to sound l was wining.  But yea it's really hard coming up with new custom basics after doing so many characters.  Those air attacks are real nice Rage.  :)
just wait till you see the punches :cool

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #257 on: August 01, 2011, 10:54:42 AM »
Those attacks are really ingenuitive. I wanna do something like that with Searchman.  :thumbsup:

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Re: Quint - Infinity - Megaman Team WIP
« Reply #258 on: August 01, 2011, 02:23:14 PM »
Those attacks are really ingenuitive. I wanna do something like that with Searchman.  :thumbsup:

Thanks. cant wait to see some more from you pal.

Here's the weak kick from manic i did last week some time. i made some touch ups to it.




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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #259 on: August 01, 2011, 02:36:46 PM »
Thanks. cant wait to see some more from you pal.

Here's the weak kick from manic i did last week some time. i made some touch ups to it.





it almost look like the kick that i did with crystalman. but i like it.  =D>

By theclone45 at 2011-01-02

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #260 on: August 01, 2011, 02:40:10 PM »
it almost look like the kick that i did with crystalman. but i like it.  =D>
Thanks buddy. woodman has a kick like that too. Thats why i want to change it but.... idk. im going to finish animating the other kicks er1  did b4 i make any decisions about changing things

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #261 on: August 01, 2011, 03:56:12 PM »
cool beans  :w00t:

Offline AngelEcks

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Re: Quint - Infinity - Megaman Team WIP
« Reply #262 on: August 01, 2011, 06:48:53 PM »
it almost look like the kick that i did with crystalman. but i like it.  =D>

I think you mean the kick "I" made...
considering yours only had two sprites~
 ;)
--------------
On topic:

They are actually quite different...

I really do like all the work you are putting into him, Rage...
I don't care much for Megaman,
But it's worth coming here to see how different your are making Quint from the Blue Bomber.

The Air LK is really cool.

Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #263 on: August 01, 2011, 07:11:09 PM »

I think you mean the kick "I" made...
considering yours only had two sprites~
 ;)
--------------
On topic:

They are actually quite different...

I really do like all the work you are putting into him, Rage...
I don't care much for Megaman,
But it's worth coming here to see how different your are making Quint from the Blue Bomber.

The Air LK is really cool.

i mean this one...



By theclone45 at 2011-01-02

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #264 on: August 01, 2011, 08:19:51 PM »
Similar punches and kicks are bound to happen.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #265 on: August 02, 2011, 09:46:25 AM »
Jump weak punch


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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #266 on: August 02, 2011, 06:42:14 PM »

By theclone45 at 2011-01-02

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #267 on: August 04, 2011, 12:52:23 PM »
:thumbsup:
::salute::

changed the hard j kick cause i thought it may go better with the wjk.



 :-?? :thumbsup:

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #268 on: August 04, 2011, 01:38:13 PM »
::salute::

changed the hard j kick cause i thought it may go better with the wjk.



 :-?? :thumbsup:
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #269 on: August 04, 2011, 01:47:21 PM »
Me gusta

Mmmmm okay dont know what that mean. i know it as please me which doesn't make since in this instance.

Well thats a test for that kick anyhow. Im going to work on it to make it smoother.

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #270 on: August 04, 2011, 01:52:54 PM »
I kinda like that kick better than the other because of the flip. Can't wait till Quint is finished!

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #271 on: August 04, 2011, 02:34:47 PM »
I kinda like that kick better than the other because of the flip. Can't wait till Quint is finished!

I know lol Flips are so cool thats why i added it. flips will make everything  @-)   :D



changed one frame.

Edit: change two frames i mean. now it flows like water, smooth like butter. :D
« Last Edit: August 04, 2011, 03:24:07 PM by Rage »

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #272 on: August 04, 2011, 03:21:49 PM »
I'm fixin' up my Searchman sprite now. Can't wait to start working on the run, crouch, and whatever.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #273 on: August 04, 2011, 03:30:02 PM »
Mmmmm okay dont know what that mean. i know it as please me which doesn't make since in this instance.

Well thats a test for that kick anyhow. Im going to work on it to make it smoother.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #274 on: August 04, 2011, 04:37:38 PM »
"Me Gusta" has become it's own meme. It's spanish for "this pleases me" or "I like this".
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