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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39499 times)

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #225 on: May 20, 2011, 06:56:08 PM »
Here is the block. I just don't have the force field. I lost it due to switch coms. http://img241.imageshack.us/img241/7815/poop1.gif
^^(PM)^
Thank you i needed it without the shield. I got the shield sprites by its self by the way. I'll break this down and ill use it to edit the other blocks.

Post Merge: May 21, 2011, 11:52:28 PM
Quint Pallets



idk if there were other pallets in this thread. if so id replace some.
« Last Edit: May 21, 2011, 11:55:57 PM by Rage »

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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #226 on: May 23, 2011, 06:40:51 PM »
It's been a while since I got to comment in this thread, but I had to say you guys are doing a great job on Quint, he is getting really far along now.   :)

Offline Uche_of_IMT

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Re: Quint - Infinity - Megaman Team WIP
« Reply #227 on: May 24, 2011, 06:18:23 PM »
^^(PM)^
Thank you i needed it without the shield. I got the shield sprites by its self by the way. I'll break this down and ill use it to edit the other blocks.

Post Merge: May 21, 2011, 10:52:28 PM
Quint Pallets



idk if there were other pallets in this thread. if so id replace some.
Dark Girl?
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #228 on: May 24, 2011, 06:22:39 PM »
Dark Girl?
is it the name or the pallet you are questioning

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Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #229 on: May 25, 2011, 02:22:42 AM »
I was like "Dark Girl /:O" too ;*)) And Reverse is much more toxic then Toxic ;*)) but as palettes they looks fine to me. :-?? There won't be any names in game.
(Axl palette looks kickass)
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #230 on: May 25, 2011, 07:12:31 AM »
I was like "Dark Girl /:O" too ;*)) And Reverse is much more toxic then Toxic ;*)) but as palettes they looks fine to me. :-?? There won't be any names in game.
(Axl palette looks kickass)

I just gave them random names. I had a lot of pallets even some made for a smart but that idea is dead. Your right those names dont matter. its pallet 1,2,3,.....

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Offline Enscripture

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Re: Quint - Infinity - Megaman Team WIP
« Reply #231 on: May 31, 2011, 03:33:30 PM »
Interesting read on Quint. Thought I'd share:
http://kobun20.interordi.com/2011/03/14/its-quintn-time/

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #232 on: May 31, 2011, 07:00:40 PM »
Interesting read on Quint. Thought I'd share:
http://kobun20.interordi.com/2011/03/14/its-quintn-time/

Wow good read I never knew any of that.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #233 on: June 02, 2011, 08:52:41 AM »
Interesting read on Quint. Thought I'd share:
http://kobun20.interordi.com/2011/03/14/its-quintn-time/
Mmmm its a good read. Cant say it swayed me  to change the story i writen  but it inspired an attack. ::salute::
« Last Edit: June 02, 2011, 09:14:45 AM by Rage »

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #234 on: June 17, 2011, 09:52:12 AM »


med jump kick

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #235 on: July 07, 2011, 09:58:56 AM »
hard Jump Kick




sorry about the slow progress. dont have much time. started a new job and i work crazy hours now.  :-??


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Offline iDramaboy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #236 on: July 08, 2011, 09:22:25 AM »
thats good work man keep it up and you'll be a great mugen creator for sure. I cant wait...

Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #237 on: July 08, 2011, 09:47:24 AM »
nice sprites and animations Rage. great work as expected. lol i know what ya mean on the job front. same here with my hours but right now i am out on injury. fell in a vat of chemicals and my left leg got chemical burn and swollen under knee bone and around the joint.  takin it easy . well good luck homie on the new job and congrats. :w00t:

Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #238 on: July 08, 2011, 09:50:07 AM »
its a very good sprites!

I just don't like the axis centered waist. Sounds a tad weird

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #239 on: July 08, 2011, 02:04:23 PM »
its a very good sprites!

I just don't like the axis centered waist. Sounds a tad weird

Sorry i dont get what you mean. please explain. I would love to address that issue.

thats good work man keep it up and you'll be a great mugen creator for sure. I cant wait...

Thanks  :)

nice sprites and animations Rage. great work as expected. lol i know what ya mean on the job front. same here with my hours but right now i am out on injury. fell in a vat of chemicals and my left leg got chemical burn and swollen under knee bone and around the joint.  takin it easy . well good luck homie on the new job and congrats. :w00t:
wow i feel for you. i just took several classes on chemical and boy i wouldn't want to miss handle anything. stay up and and watch that wound. gotta make it back to 100% ::salute::

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Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #240 on: July 09, 2011, 08:37:50 AM »
Quote
Sorry i dont get what you mean. please explain. I would love to address that issue.

excuse my bad english.

What I mean is: look at the pictures, you will see that all animations have the fixed axis at the hip of the character.

Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #241 on: July 09, 2011, 01:16:53 PM »
hard Jump Kick




sorry about the slow progress. dont have much time. started a new job and i work crazy hours now.  :-??



Same for me and bombman. Life -_-
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #242 on: July 09, 2011, 01:53:43 PM »
excuse my bad english.

What I mean is: look at the pictures, you will see that all animations have the fixed axis at the hip of the character.

Well it will look different when the character is in game. I use the waist as an anchor point to smooth out my animations since the feet cant be used in air.  i try and see view it as this; the waist barely moves in air unless the person is twisting or spinning. Maybe there is a better way that im not seeing. At one point and time i seen it the way you do but ive desensitize to it now. Well im rambling if you got tips on a better way to handle aerial attacks please let me know.


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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #243 on: July 13, 2011, 11:39:37 AM »
weak jump kick


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Offline iDramaboy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #244 on: July 13, 2011, 05:05:59 PM »
talk about creative

Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #245 on: July 13, 2011, 05:27:27 PM »
Well, you know, she's our princess not for nothing... ;) :P
What consumer society is?

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #246 on: July 13, 2011, 05:32:33 PM »
All hail the princess Rage and creativeness!  ^:)^ ^:)^  :thumbsup:

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #247 on: July 13, 2011, 05:51:36 PM »
weak jump kick



 =D>  Great work, very custom.
« Last Edit: July 13, 2011, 06:07:06 PM by laspacho »

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #248 on: July 13, 2011, 08:31:51 PM »
All hail the princess Rage and creativeness!  ^:)^ ^:)^  :thumbsup:
Well, you know, she's our princess not for nothing... ;) :P
talk about creative
Holla at your princess.

=D>  Great work, very custom.

Thank you sir. but why did of edit your post? What you said was vary true. With all the megaman character being worked on. its hard to think of something new. the punches and kicks have become the hardest part for me on on 3 wips.

I thank The clone for inspiring me with that kick him and company made. ::salute::

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Offline Uche_of_IMT

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Re: Quint - Infinity - Megaman Team WIP
« Reply #249 on: July 13, 2011, 10:52:02 PM »
For a joke Robot Master, Quint has some sweet moves.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

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