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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39499 times)

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Offline waluigimaster

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Re: Quint - Infinity - Megaman Team WIP
« Reply #200 on: November 11, 2010, 02:40:47 PM »
 @-) Awesome! Quint should have that in his next game appearance!
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Offline KudosForce

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Re: Quint - Infinity - Megaman Team WIP
« Reply #201 on: November 11, 2010, 06:06:20 PM »
Heh, not bad (although, I sure hope Sakugarne's in there, somewhere!
Mission complete!

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #202 on: November 11, 2010, 06:25:28 PM »
Heh, not bad (although, I sure hope Sakugarne's in there, somewhere!
lol he's in there. Look at Quints chest thats the top of Sakugarne. The bottom of him is the drill. The foot pegs and the emblem in the center of those are on his drill arm too. The spring one could say are in his legs but its really the tech Quint stole.  :P

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Offline KudosForce

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Re: Quint - Infinity - Megaman Team WIP
« Reply #203 on: November 13, 2010, 02:19:24 PM »
Ohh, I see.  :cool

It wasn't immediately obvious to the eye at first, so thanks for pointing it out. :thumbsup:
Mission complete!

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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #204 on: November 23, 2010, 12:40:37 AM »


Updated the sheet. Need the following animations in separate sprites to add to it:





Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #205 on: November 23, 2010, 12:52:34 AM »
Great work Manic  :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #206 on: November 23, 2010, 06:33:42 AM »
ill up load all those sheets later today. I can't do that block how ever. Lady Esk has the break down of those...... well maybe but i rather get the source from her.

that hard punch is on the last page.

im working on finishing his buster shot.

ive also rewritten Quints story since it was lost in that imt crash

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #207 on: December 08, 2010, 07:04:53 PM »
OMG so sorry I totally forgot to post these  o.O#




I also got Lady Esk sprites broke down too but the Kick isnt a complete animation and the block is a set of sprites and effects which i cant separate. lll Ask Lady Esk for the sprites for the block. Ill finish the Kick at a later time.


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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #208 on: December 08, 2010, 10:58:26 PM »
nice work, manic and rage.

By theclone45 at 2011-01-02

Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #209 on: December 08, 2010, 11:08:46 PM »


The combo sheet got resized, might've been changed by Photobucket or something. :-??

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #210 on: December 08, 2010, 11:33:01 PM »


Yeah PB is changing it for some reason

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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #211 on: December 09, 2010, 08:00:29 PM »
There we go. :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #212 on: December 29, 2010, 09:12:11 PM »
Back to working in Quint. I just mapped out the low weak. med, and hard Kick. I mapped out the low weak, med punches.

Now for the Heavy low punch i was thinking Quint would slam down his fist on his opponent foot. While stun from the hit Sakugarne would hop in a knock them into the air. This would be his launcher.

Also is it possible to code it so if Quint calls on Sakugarne for attack and he is already doing some thing Quint cant preform those moves? Like if quint  is  teleporting, being thrown, etc? something that would remove Sakugarne from is side.
« Last Edit: December 29, 2010, 09:28:37 PM by Rage »

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Offline iDramaboy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #213 on: December 29, 2010, 11:28:45 PM »
U know I actually done that to my bass

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #214 on: January 14, 2011, 01:11:15 AM »
all the low punches and the low weak and med kicks. ill upload the sheets once i finish the low hard kick.



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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #215 on: January 14, 2011, 01:33:08 AM »
 :o lookin awesome Rage :thumbsup:

Offline Royal_Squat

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Re: Quint - Infinity - Megaman Team WIP
« Reply #216 on: April 12, 2011, 04:49:27 PM »
I know I'm not suppose to Bump, But Rage I was wondering if you started to Coding Quint. If not I was going to us Acey's RMM Template, just for the basics. That wait is killing me.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #217 on: April 13, 2011, 09:11:45 PM »
Mmmm im happy you want to help out with Quint but you'll have to wait. Im not giving quint no time at the moment.  Axl is my first priority. believe me i want get back at him too.

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Offline Royal_Squat

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Re: Quint - Infinity - Megaman Team WIP
« Reply #218 on: April 13, 2011, 11:25:04 PM »
Mmmm im happy you want to help out with Quint but you'll have to wait. Im not giving quint no time at the moment.  Axl is my first priority. believe me i want get back at him too.

I guess you didn't understand what I meant. I was bored before work. So I Opened up Fighter Factory and loaded the RMM_Template. I started working on Quint. I hope you don't mind it says TEAM WIP.
 


 
It's far from completed.(None of the weapons Selects are done except the Partner attack.) But the MegaBuster Works Great. It's missing a few sprites ( The Intro/Win Pose with the Time Portal and Wily and Dr. Light Holograph.)I couldn't even touch the Low Punches or Kicks, because they are Gif format.

One thing lead to another and I pretty much ended up with this.
http://www.mediafire.com/file/63dgrbbnl4f7n9q/RMM_Quint.rar ENJOY :)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #219 on: April 16, 2011, 11:18:50 AM »
well thats sweet and i am super happy you took the rains on the programing. Its its like this i love IMT. The team work can be good at times. Ill check this out and try too return to quint very soon now.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #220 on: May 18, 2011, 07:04:19 PM »
Added all the frames needed to complete this animation started by Lady esk.


Ill post the sprites tomorrow and ill give you some feed back LynxDarkwood.
« Last Edit: May 18, 2011, 07:35:33 PM by Rage »

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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #221 on: May 18, 2011, 08:41:10 PM »








:P
« Last Edit: May 18, 2011, 08:58:53 PM by Esʞy. »
(click to show/hide)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #222 on: May 19, 2011, 01:24:26 AM »
please wait LynxDarkwood  b4 u use that kick cause it  is an incomplete animation.

Now as for the work you did on Quint.

Its great to be able to see him in game. Er thing is good just needs some tweaks.
 
Hard Punch

 is an incomplete animation now. you broke it down. The blaster and the punch are meant to be one move. the blaster shot is a weak fire ball and is meant to be a tribute to the mvc megs. Quints normal blaster sprites are in this thread some where .

Hard Kick, Med Kicks
Both work ok as is but i want to go and add frames and or smooth out the animations.

Jumps

I like that you added the funky jump to the back jump. the forward how ever  should be the same as the straight up and down.

ill post those sheets for the Low Kick  and punches later today.

Post Merge: May 19, 2011, 11:39:55 AM
Weak punch

Medium Punch

Hard Punch

Weak Kick

Medium Kick

Heavy Kick

*Also the alignment on the standing weak kick is off in the character LD. Wood
*Dont use those block sprite posted. the quality is compromised. if push comes to shove i will extract them from the gif and post em.
« Last Edit: May 19, 2011, 11:49:24 AM by Rage »

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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #223 on: May 19, 2011, 07:46:23 PM »
i'm glad you're back to be working on quint, rage.

nice work and i wish you good luck.  ::salute::  %%-

By theclone45 at 2011-01-02

Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #224 on: May 20, 2011, 08:28:49 AM »
Here is the block. I just don't have the force field. I lost it due to switch coms. http://img241.imageshack.us/img241/7815/poop1.gif
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