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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39288 times)

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Offline Seth Tobira Lee

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Re: Quint - Infinity - Megaman Team WIP
« Reply #75 on: May 21, 2010, 03:39:59 PM »
Good works on Quint :w00t:

I made the kick animation (by Nilakantha)

Like Chun li



or just strong kick




I prefer the rapid lookin', Chun-Li One. works better imo, otherwise, it looks a tad funny.


Is it just me or is this topic growing pretty fast?

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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #76 on: May 21, 2010, 04:51:25 PM »
Nope its growing very rapidly. in that anim it looks funny when the start of the kick is in it every time. It should start and repeat the the kicks and then stop but I understand  that its just a demonstration.  ;D
Crouching hard kick -

The crouch is not in there because I did not have it and at the end I figure he could just roll away. If not I will sprite him to stand.
« Last Edit: May 21, 2010, 05:37:29 PM by EsʞEmo is Dead!! *Gasp* »
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Offline Fou

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Re: Quint - Infinity - Megaman Team WIP
« Reply #77 on: May 21, 2010, 05:15:59 PM »
I just wanted to show what can look like once its finished...

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #78 on: May 21, 2010, 05:41:19 PM »
I like the Chung -li style better.

heres the squat animated.... i guess

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Offline Nilakantha

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Re: Quint - Infinity - Megaman Team WIP
« Reply #79 on: May 21, 2010, 06:16:25 PM »
Thanks everyone, that actually took me all night to sprite, I'm kind of slow when it comes to spriting.  Since the semester is over, I can pretty much spend more time sprite plus I will be doing some more tonight, oh and Plantman is going to have some capoeira  ::salute::.
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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #80 on: May 21, 2010, 06:41:46 PM »
Good works on Quint :w00t:

I made the kick animation (by Nilakantha)

Like Chun li



or just strong kick



Looks cool. :thumbsup: I think it'd be a great Strong kick (multiple hits are always cool), only because Bass already has a Chun Li style lightning kick like that.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #81 on: May 21, 2010, 06:45:27 PM »
if thats the strong kick then you and manic are going to have to duke it out.


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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #82 on: May 21, 2010, 08:15:11 PM »
I say put it as weak because it is multiple hits.
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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #83 on: May 21, 2010, 10:55:48 PM »
It could be like Chun-Li's combination, or can be used after using the HK I posted, sorta like Bass does.

Offline Nilakantha

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Re: Quint - Infinity - Megaman Team WIP
« Reply #84 on: May 22, 2010, 01:13:57 AM »
Or it can just be a medium kick.  Though does any have a picture of Forte's lightning kick, I never knew he had one?
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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #85 on: May 22, 2010, 01:41:27 AM »


Don't exactly remember if he had the move in any of the actual games, but I think it fits him and Quint.

Offline BLue BoMBeR

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Re: Quint - Infinity - Megaman Team WIP
« Reply #86 on: May 22, 2010, 03:39:55 PM »
yeah because dr.wily built bass, and reprogrammed megaman, they will have the same attack...

Offline Rage

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Re: love fest
« Reply #87 on: May 22, 2010, 04:58:16 PM »
I would say use it like a combo. First use Manic i believes hard kick then fallow up by by doing the ching-il but is that too much damage for a hard kick? Or do they even link hard punches and kicks into combos? Sorry i dont play mugen and i havent played MVC in years.
« Last Edit: May 22, 2010, 05:18:49 PM by Rage »

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Offline Nilakantha

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Re: Quint - Infinity - Megaman Team WIP
« Reply #88 on: May 22, 2010, 05:14:26 PM »
I would say use it like a combo. First use Manic i believes hard kick then fallow up by by doing the ching-il but is that too much damage for a hard kick? Or do they even link are punches and kicks into combos? Sorry i dont play mugen and i havent played MVC in years.

Wouldn't that be a bit too much for a hard kick?
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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #89 on: May 22, 2010, 07:10:26 PM »
OMGee just put it as light.
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #90 on: May 22, 2010, 07:53:24 PM »
lol ill put it as a light. its similar to Axl light kick
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Ummm well things are going quickly with Quint. Is there anyone interested in coding him? ;)


remember to do ur transition sprites.  ::salute::

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Offline ChAoTiC

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Re: Quint - Infinity - Megaman Team WIP
« Reply #91 on: May 22, 2010, 09:18:20 PM »
U guys r friggin awesome.  im very proud of the progress u guys have made with just one base sprite/stance.  oh yea  HELLLLLLOOOOOO!  lol!

Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #92 on: May 22, 2010, 09:38:07 PM »
Haha, nice to see you here again, ChAoTiC. :P And, I agree. Everyone's done an amazing job with Quint. :thumbsup:

Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #93 on: May 22, 2010, 10:30:38 PM »
Yup Rage, Manic,  Nilakantha and I are doing awesome! This char will be done in no time.
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Offline Astaroth

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Re: Quint - Infinity - Megaman Team WIP
« Reply #94 on: May 23, 2010, 11:58:56 AM »
 >:-(-| hey, since Chaotic's here, may I ask if MegaMan, ProtoMan, and Bass will be recoded on to the RMM template anytime soon?  They are such great characters as is, and the template is just REALLY awesome (see DCL's Roll  :thumbsup:)

But yeah, on-topic, I really love Quint's progress.  He's doing a lot better than Duo (whatever happened to LynxDarkwood?)

Offline tremainekr

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Re: Quint - Infinity - Megaman Team WIP
« Reply #95 on: May 23, 2010, 05:32:46 PM »
i like the idea of the that pogo stick /jackhammer that follows him back and fourth.it could only disappears when he does a

super jump,use it when quint bloks put some funny eyes on it when its hit,a grab move where opponent is clipped while on

the ground use the jachammer too deliver multiple stab hites, when jumping hold down and press medium kick(chun li toe tap)

or hard kick(that fast drop kick akuma do), hyper were the jack hammer is a angle towards the ground and a buch of rock fly

towards ur opponent or it sticks in the ground and cause a earthquake(the hulk rock hyper were rocks on the ground make a

wave)
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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #96 on: May 23, 2010, 06:27:50 PM »
Thought this might be a good intro for an evil machine from the future, traveling back in time to terminate Megaman (please tell me you get the reference).



Needs some full screen flash when the portal turns white, but you get the idea.

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Offline .Batzarro.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #97 on: May 23, 2010, 06:36:28 PM »
Thought this might be a good intro for an evil machine from the future, traveling back in time to terminate Megaman (please tell me you get the reference).



Needs some full screen flash when the portal turns white, but you get the idea.
Oh, I love that. Really great idea and nice way to tip the hat at the whole Terminator thing. :thumbsup:

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #98 on: May 23, 2010, 06:50:37 PM »
Oh, I love that. Really great idea and nice way to tip the hat at the whole Terminator thing. :thumbsup:



nice work on the into.  =D>

Quint should use the jackhammer to shield himself. that  should be his block. lol


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Offline Astaroth

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Re: Quint - Infinity - Megaman Team WIP
« Reply #99 on: May 23, 2010, 06:50:53 PM »
hahaha, I love it!  ^^(PM)^

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