Infinity MUGEN Team

IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: Rage on May 18, 2010, 06:12:22 PM

Title: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 18, 2010, 06:12:22 PM
This thread is the  Quint Wip

feel free to leaned a hand if you'd like.

(http://i45.photobucket.com/albums/f63/UltraRoboninja/QuintPortrait.png)

(http://i645.photobucket.com/albums/uu177/lasp69/a_2.gif)(http://img260.imageshack.us/img260/2284/40911584.gif)

so who is Quint?

Quint is Megaman. Dr Wiley doing the events of MMII gb got a hold experimental Time Skimmer. This device let him traveled into the future and capture Megaman and reprogram him into Quint. How did Wiley capture Megaman? Its is unknown how but is believed that in the future the Wiley wars are over, won by Megaman. Such being the case the future is said to be peaceful and thus Megaman is caught off guard by Wiley........


Rules/Suggestions:
1) Please announce your attentions to complete a set to help others avoid duplicate work.
2) If you sign up for a set, please try and complete in within one week of the date you announce your intentions.
3) All animations must use the color palette used in the prototype sprite seen below.
4) There is no one single base to use on this character. Possible character base suggestions include Megaman, Crashman, Metalman, and of course Duo's Power Fighter sprite sheet.  (Kong's Megaman is also open source.)
5) All animations need to match the current scale of the sprite seen below.
6) Do not use other Mugen Creator's sprites with out permission.

Set 00) Stance, - Chaotic
Set 01) Turn, - Lady Eskemo,
Set 02) Stand to Crouch, Crouching, Crouch to Stand, Crouch Turn Rage
Set 03) Walk Forward  -  Rage
Set 04) Walk Backwards?
Set 05) Jump up, Jump Forwards, Jump Backwards - Rage
Set 06) Tech Roll UltraRoboninja
Set 07) Standing Punches
                  Weak - Manic
                   Medium - Rage
                   Hard -Nilakantha & Rage
Set 08) Standing Kicks
                    Weak Manic & Rage
                    Medium-Rage
                  Hard - Rage
Set 09 )  Crouching Punches  Rage

Set 10) Crouching Kicks
                    Weak    Rage
                  Medium   Rage
                  Hard Lady Eskemo & Rage
Set 11) Air Punches Rage
Set 12) Air Kicks  Rage
Set 13) Throw  Rage
Set 14) Air Throw
Set 15) Dash Forward - Rage
Set 16) Dash Backwards - Manic
Set 17) Stand "Get hit" High Rage
Set 18) Stand "Get hit" Middle Rage
Set 19 ) Hit Up into the Air/ Fall Down from the air, Lie Dead-  UltraRoboninja
Set 21) Lose Rage, hylianknightmare
Set 22) Crouch "Get hit"-  UltraRoboninja
Set 23) Get Tripped, Stand up from Fall Down, Get Thrown Rage
Set 24) Portrait- UltraRoboninja
Set 25) Crouch Guard, Air Guard, Standing Guard- Lady Eskemo
Set 20) Dizzy Rage

(Items below; even if someone signs up for and "Open" item, another person can make the same item.)

Open 01) Intro
     
Open 02) Win Pose 1
              Win Pose 2
Open 03) Taunt

Open 04) Special Attacks
     
Open 05) Hyper Attacks
                                       True Proto-Shot

Sheet:
(click to show/hide)




So what's been done ?
   
100% of basics

50% of intros/ Wins

75 % Specials

75 % of cleaning up and polishing Quint
_____________________________________

75% Over all percent done
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 18, 2010, 06:53:28 PM
Don't forget his buddy..    :thumbsup:
(http://i645.photobucket.com/albums/uu177/lasp69/a_2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 18, 2010, 07:23:59 PM
Don't forget his buddy..    :thumbsup:
(http://i645.photobucket.com/albums/uu177/lasp69/a_2.gif)

Oh thanx good sir, also add his Bio.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: .Batzarro. on May 18, 2010, 07:41:39 PM
Am I the only one who can't see the pics of Quint.? I see there's a pic link in the original post for it but it won't show up and can't load it at all.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 18, 2010, 07:44:41 PM
Here's the fixed image, the pictures directly from Team Reploid don't always seem to work correctly. Anyways, can't wait to see more progress on this. :thumbsup:
(http://img260.imageshack.us/img260/2284/40911584.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 19, 2010, 12:11:01 AM
Sweet! I probably won't be able to do anything this weekend, but I'll try for some of the "Open" stuff next weekend.

The big question is how to incorporate the Sakugarne. ----> (http://i645.photobucket.com/albums/uu177/lasp69/a_2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 19, 2010, 12:15:39 AM
Same here not this week but I will lend my had next week!!  :)
Yeah as I see you put a "?" for the walk backwards. Do we need it? laspacho told me that I have to sprite everything Megaman has but he doesn't have a walk backwards.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 19, 2010, 03:35:01 AM
Sweet! I probably won't be able to do anything this weekend, but I'll try for some of the "Open" stuff next weekend.

The big question is how to incorporate the Sakugarne. ----> (http://i645.photobucket.com/albums/uu177/lasp69/a_2.gif)

http://www.youtube.com/watch?v=_f6Rba_dKJI&feature=related# (http://www.youtube.com/watch?v=_f6Rba_dKJI&feature=related#)
yep and that all he does with it so use ur imagination. Its sappose to be a Jackhammer rode like a pogo stick. (Sorry Manic)


Same here not this week but I will lend my had next week!!  :)
Yeah as I see you put a "?" for the walk backwards. Do we need it? laspacho told me that I have to sprite everything Megaman has but he doesn't have a walk backwards.


its like that cuz Megz doesnt have one. If you want custom sprite it.



I got an ideal for a special. a double blaster just to 1 up megz. I sprite that sometime in the future.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 19, 2010, 03:38:46 AM
http://www.youtube.com/watch?v=_f6Rba_dKJI&feature=related# (http://www.youtube.com/watch?v=_f6Rba_dKJI&feature=related#)
yep and that all he does with it so use ur imagination. Its sappose to be a drill/ pogo stick.

Correction: It's a jackhammer. :thumbsup: I'm assuming Sakugarne could work like the Rush Drill in Marvel Vs. Capcom, but bouncing. :-??

Post Merge: May 19, 2010, 04:39:59 AM
(http://img24.imageshack.us/img24/4328/quintlp.png)

Made a Light Punch. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 19, 2010, 09:49:45 AM
OMG, NORMAL TEXT COMING...

I've got an idea from this, why not take the existing Quint work and steal suff fromre-engineer them into Rockman Shadow. I say this because if this vid. Check this out.

http://www.youtube.com/watch?v=iamFhLQAZaw&feature=related# (http://www.youtube.com/watch?v=iamFhLQAZaw&feature=related#)

Rockman-S and Quint look essentially alike, the man differences being the V-pattern on Rockman-S and the face visor instead of shades.

Based on what we've got here, Rockman-S uses Sakugarne like Akuma used Misogi.

ChAoTiC's old Protoman has a beam sword hyper that we could totally steal from to use here as well.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Uche_of_IMT on May 19, 2010, 10:21:04 AM
I have a thought: Have Quint summon the rest of the Mega Killers as a hyper
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on May 19, 2010, 10:51:55 AM
If the jackhammer can make him teleport, there could be some strider type teleport attacks that could be done.

Also could someone seperate the bouncing jackhammer into its frames, that way it can be used for editing.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 19, 2010, 11:42:02 AM
If the jackhammer can make him teleport, there could be some strider type teleport attacks that could be done.

So we've got a good amount of ideas for specials and hypers. I was think Sakugarne could be a constant like Rush. Here's a rough idea of what I've been thinking.

EDIT: relevance lost, info rendered useless.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Pikey on May 19, 2010, 01:13:47 PM
But Quint and Rockman Shadow are two different characters. 
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 19, 2010, 01:40:16 PM
But Quint and Rockman Shadow are two different characters. 

THIS IS TRUE. PLEASE READ MY FIRST POST ON SUBJECT.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Pikey on May 19, 2010, 01:55:01 PM
But I read your first post which was why I made the comment, I just don't think Quint should have Rockman Shadow's moves.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 19, 2010, 02:15:16 PM
I use the  same run sprites for forwards and backwards but its up to you if you want to make quint move backwards differently.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ununsed-Username on May 19, 2010, 03:24:42 PM
I'll work on some stuff, bu before I do:
Manic, would you mind of I used some of the Quint heads you sprited?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 19, 2010, 03:43:14 PM
Well I guess I got a little bored today so I sprited Quint on Sakugarne.
YAY!!!! or Nay!
(http://img100.imageshack.us/img100/1540/quint.gif)
I could add more to it but I didn't have time.

EDIT: I guess I can animate it later or something too!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Seth Tobira Lee on May 19, 2010, 03:55:00 PM
oh! Looks soooo cool, can't wait to see it in animation!  ;*))

I'm starting to like this topic. (*is a Megaman fan.... Apparently. lol*)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 19, 2010, 06:33:25 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintRun.png)

heres the Run

 >:-(-|
Seth Tobira Lee

Sick @$$ sig you got there but y is renamon with all those pokemon?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 19, 2010, 06:37:49 PM
I'll work on some stuff, bu before I do:
Manic, would you mind of I used some of the Quint heads you sprited?

Not a problem, that's why I had them there in the first place. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 19, 2010, 06:50:53 PM

Also could someone seperate the bouncing jackhammer into its frames, that way it can be used for editing.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S01.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S02.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S03.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S04.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S05.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S06.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S07.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S08.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S09.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/S10.png)

Edit:

Nice work Lady Esk. Cant wait to see the finished animation.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 19, 2010, 08:01:19 PM
(http://i71.photobucket.com/albums/i154/FuPoic/050.jpg)

Here's Quint and the Rockman Killers' full views from Megaman Complete works. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Seth Tobira Lee on May 19, 2010, 08:53:36 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintRun.png)

heres the Run

 >:-(-|
Seth Tobira Lee

Sick @$$ sig you got there but y is renamon with all those pokemon?

Wasn't spposed to be all pokemon. lol. Hmmm. It was actually just a whole lotta random characters, i'd update soon.




Loving this topic more and more btw.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on May 19, 2010, 09:13:39 PM
Well, I certainly appreciate seeing all the work and attention that Quint is getting.

Way to go, guys and gals! Keep up the good teamwork. ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 19, 2010, 09:22:07 PM
Hmm....Nilakantha just thought of something....I think I might sprite a hyper based on a dark twisted hunch.  ^-^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 19, 2010, 09:35:41 PM
Finished-
(http://img20.imageshack.us/img20/1540/quint.gif)
(http://img100.imageshack.us/img100/9606/jumpp.gif)
If you can't notice it here(you will be able to notice it in mugen if full screen) the scarf thing bounces up and down. I'm still not happy with it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 19, 2010, 09:39:48 PM
Its nice, though this may be inappropriate, but is he bangin the sakugarne?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 19, 2010, 09:40:51 PM
lol... Wow I didn't even notice. I could fix it if you want?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 19, 2010, 10:11:13 PM
(http://img26.imageshack.us/img26/4328/quintlp.png)

Now, a backwards dash, as well as two pallete ideas. :P Obviously Megaman and Protoman.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Seth Tobira Lee on May 19, 2010, 10:16:05 PM
(http://img26.imageshack.us/img26/4328/quintlp.png)

Now, a backwards dash, as well as two pallete ideas. :P Obviously Megaman and Protoman.

Oh Awesome! Will Sakugame have a pallete too, i mean. will it be shared with him?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 19, 2010, 10:21:27 PM
Finished-
(http://img20.imageshack.us/img20/1540/quint.gif)
(http://img100.imageshack.us/img100/9606/jumpp.gif)
If you can't notice it here(you will be able to notice it in mugen if full screen) the scarf thing bounces up and down. I'm still not happy with it.

Scarf? I thought that was just a design? Nice work there tho me lady but it does look like a lil love session is going on there. lol
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 19, 2010, 10:28:02 PM
lmao I will change it 2mro...
Idk I thought its looked like a scarf thinggy.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 19, 2010, 10:46:09 PM
heres a simple request.

to who ever does the kicks for Quint PLEASE dont use these

(http://i676.photobucket.com/albums/vv130/_Rage_/Quint.png)

There are just TOO MANY megaman characters with these attacks. [-O<
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 20, 2010, 12:49:22 AM
Quintessential info on Quint here (wow, did I just do that?) Quote taken from strategywiki.org

Quote
R-Shadow is the robot that created the Dimensions and traveled back from the mid-21st century (the year 2052) to attack Symphony City in the hopes of dueling and destroying Rock. Rock has no idea why this is the case, but when he confronts R-Shadow after defeating a few of his Robot Masters, he tells him that he is Rock from the future, "upgraded" by Dr. Wily and sent back on a mission to destroy his arch-enemy, Mega Man. In otherwords, he is Quint, a robot that Rock had faced and defeated five years ago.

When he managed to defeat R-Shadow in a "duel to the death," his true nature was revealed...R-Shadow was not, in fact, Quint, but rather he was a prototype robot that Wily designed when experimenting with the technology present in the future. When Wily used the Time Sled to travel to the year 2047 and reprogram Rock into Quint, he first experimented with the technology of the time, the first product of which was him, a robot which Wily called R-Shadow. However, Wily decided that in the end he had no use for him and he was discarded. It was for this reason that he had come to the year 2016: he wanted to prove Dr. Wily wrong and show Rock that he was the superior robot, even if he was, in the end, only a "clone."

This validates everything I've complied eariler for a moveset since, for all intents and purposes, Quint can do everything that R-Shadow can do, even explains why he has a Sakugarne too.

See Pikey, I'm not crazy.

EDIT: BOOM, HEADSHOT! ...of R-Shadow
(http://media.strategywiki.org/images/1/11/Rockman%26Forte-CFTF_Quintmug.gif)

Looks just like Quint eh?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2010, 01:14:26 AM
Yeah umm .... this is getting really annoying. people did the same thing with axl when i first started cause Albert metal was similar.

Yeah the two are similar but there different characters.   :-w

Not only that he doesnt exist in the megz time line cause that game aint cannon
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 20, 2010, 01:39:37 AM
Yeah umm .... this is getting really annoying. people did the same thing with axl when i first started cause Albert metal was similar.

Yeah the two are similar but there different characters.   :-w

Not only that he doesnt exist in the megz time line cause that game aint cannon

No no, that's what I mean. Check the suggested movelist I compiled. I mix-matched all the stuff together so we get one character that plays on both entities in harmony.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 20, 2010, 03:48:03 AM
(http://img194.imageshack.us/img194/4328/quintlp.png)

This here took forever to make, as an HK. (:| I don't know what it looks like animated as of yet, so I'll have to see what it looks like before editing. ;)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2010, 07:46:30 AM
ill are u off for the standing  punches  manic
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Pikey on May 20, 2010, 08:27:53 AM
No no, that's what I mean. Check the suggested movelist I compiled. I mix-matched all the stuff together so we get one character that plays on both entities in harmony.

Quote
Quint (クイント, Kuinto?) is Mega Man from the future that was captured and remodeled by Dr. Wily to fight against himself in the present in Mega Man II. His main weapon is Sakugarne, a digging machine that looks like a combination of a pogo-stick and jackhammer.

Contrary to popular belief, Quint is not a Mega Man Killer. He is often mistaken for one because he is an extra Wily stages boss from the Game Boy games like the Mega Man Killers (Enker, Punk and Ballade), and the four appear in the same stage in Mega Man V.

Quint should also be not be mistaken for Rockman Shadow from Rockman and Forte: Mirai Kara no Chousensha, who was created at the same time period as Quint and is similar to him, and uses a weapon similar to Sakugarne. The game is also not considered canon to the mainstream games, while Mega Man II, the game Quint was introduced in, is.


So he should not have any of Rockman Shadow's moves.  Sorry to get off topic Rage.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on May 20, 2010, 09:28:55 AM


So he should not have any of Rockman Shadow's moves.  Sorry to get off topic Rage.

Where are you quoting from anyway? So they arnt exactly the same character, they look enough alike and taking moves from Rockman Shadow would be good to give Quint more things to do then just bouncing and making rocks shoot out of the ground.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 20, 2010, 10:16:24 AM
Since it's so early in the project, why not just turn this into an R-Shadow WIP instead of Quint? They do look alike, they both travel through time, and R-Shadow does have more official moves to work from (and the blade is kinda cool). Plus, then this argument will be over.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on May 20, 2010, 10:24:11 AM
Since it's so early in the project, why not just turn this into an R-Shadow WIP instead of Quint? They do look alike, they both travel through time, and R-Shadow does have more official moves to work from (and the blade is kinda cool). Plus, then this argument will be over.

Or we could give him the power of both, and relese him twice, but with a differnt name as the only differnce.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Magma MK-II on May 20, 2010, 10:26:53 AM
Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on May 20, 2010, 10:44:06 AM
Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.

 ^^(PM)^ I like that idea allot.  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: DARKTALBAIN on May 20, 2010, 11:12:32 AM
Finished-
(http://img20.imageshack.us/img20/1540/quint.gif)
(http://img100.imageshack.us/img100/9606/jumpp.gif)
If you can't notice it here(you will be able to notice it in mugen if full screen) the scarf thing bounces up and down. I'm still not happy with it.

His upper body moves so much & the lower part does not. It looks kind of odd. When the upper body starts moving the lower body goes no where for a couple frames.  But I love where you are going with this. You are definitely one of the great new spriters we have around here. 


(http://img194.imageshack.us/img194/4328/quintlp.png)

This here took forever to make, as an HP. (:| I don't know what it looks like animated as of yet, so I'll have to see what it looks like before editing. ;)

Then of course there is this spriter. It's seems like anything this guy touches involving megaman turns to gold   :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ununsed-Username on May 20, 2010, 11:17:23 AM
@Eskemo: You are definitely one of the great new spriters we have around here. 


@Manic: Then of course there is this spriter. It's seems like anything this guy touches involving megaman turns to gold   :thumbsup:
QFT!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 20, 2010, 11:25:56 AM
Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.

I agree, since Quint is an original character, plus I have some nice standalone hyper sprites that I'm going to give him since he is intelligent and wise...does Deadpool come to mind  >:D.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: BLue BoMBeR on May 20, 2010, 01:10:04 PM
what the hells with dr.wily? he captured megaman? for what? being a garbage robot master? ohh come on... its megaman.. he defeated more than 100+ robot masters and now he just bounce? he can do better than that... and quint is not even using his mega buster in the rockman&forte WS game.. :-@ what a waste capcom... what a waste...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 20, 2010, 01:19:03 PM
...So they arnt exactly the same character, they look enough alike and taking moves from Rockman Shadow would be good to give Quint more things to do then just bouncing and making rocks shoot out of the ground.

That's what I'm getting at. It's not like our game is going to be any more cannonical then any other fan-made Rockman game that gets made, so might as well explore the liberties we can use to get the most out of what we can.

Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.

About that Quint having two modes? Sure.
Quint mode - He rides Sakugarne all the time.
R-Shadow Mode - Sakugarne is a constant like Rush.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 20, 2010, 02:11:04 PM
Eh, this is getting nowhere guys, Quint stays Quint and Rockman Shadow goes somewhere else.  This topic is about Quint, if someone wants to make Rockman Shadow then go ahead and make new WIP.  Though Rockman Shadow is not canon nor is Rockman & Forte: Mirai Kara no Chousensha, but he can be made as a standalone character.   :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 20, 2010, 02:37:10 PM
...Though Rockman Shadow is not canon nor is Rockman & Forte: Mirai Kara no Chousensha, but he can be made as a standalone character.   :-??


Well to get technicial, neither is Rockman & Forte to begin with, Inafune even said so. That didn't stop ChAoTiC from incorperating stuff from that game into his Bass.

My stance is that Quint has no real basis as a stand-alone, so why not steal stuff from R-Shadow since they are practically the same? It'll give him some purpose as a character people will want to play as.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 20, 2010, 03:06:51 PM
Well to get technicial, neither is Rockman & Forte to begin with, Inafune even said so. That didn't stop ChAoTiC from incorperating stuff from that game into his Bass.

My stance is that Quint has no real basis as a stand-alone, so why not steal stuff from R-Shadow since they are practically the same? It'll give him some purpose as a character people will want to play as.

Um, Keiji Inafune restracted that statement as you can see Rockman & Forte reference appears in the ending of Rockman 9 along with the other Rockman 1-8.  Inafune calls Rockman & Forte Rockman 8.5.  They are not the same and there for should be created as different characters.  I have many ideas for Quint to make him a sweet character, but will share with others who are working on him.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Pikey on May 20, 2010, 03:39:47 PM
@spidermew

megaman.wikia
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2010, 06:16:50 PM


So he should not have any of Rockman Shadow's moves.  Sorry to get off topic Rage.

dont worry ur on topic and its a part of it that long over stayed its welcome.

@ Mew

Its the mega man wiki. Thats where i got my into on quint and Shadow among other places.

@ WHO EVER

Look if you want a R-Shadow wip then make a thread. To combine the two is not cool. For me its going against by beliefs as an character artist. That's what i do in life, im a character artist/ Writer and animator. to fuse the too is to make a new character that doesnt pay homage to the original ideal and goes against how i treat character. to yall they may be some made up idea but for me there a lil more.


I guess ill set somethings out about this W.i.p.

Sakugarne  is going to fallow Quint and be used for attacks.

He has more mores then just jumping up and down on Sakugarne. HE'S MEGA MAN. HE WAS REPROGRAMMED, NOT REBUILT. SO....he has a blaster (im doing a double shot with both arms for him) he can copy, and maybe fuse with Sakugarne . ....

heres the dash and the squat stance.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quint2.png)

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintForwardDashcopy.png)


Now the mode change idea i do like tho.

Edit:

 but not if its implied the way caplocks said. NO R SHADOW!!!!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 20, 2010, 06:39:05 PM
ill are u off for the standing  punches  manic

Hm? Not sure what you mean, but that "HP" was meant to be an "HK" for the recent attacking sprites. I was pretty tired at the moment when I posted that. :D

Then of course there is this spriter. It's seems like anything this guy touches involving megaman turns to gold   :thumbsup:

Heheh, thanks, DT. ;)

I also like the idea of the mode change. Since it's already implemented into the template, it could work just fine, I'm sure. Also, liking that Dash for Quint, as well as the crouching sprite. Great work, Rage. :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2010, 06:56:20 PM
Hm? Not sure what you mean, but that "HP" was meant to be an "HK" for the recent attacking sprites. I was pretty tired at the moment when I posted that. :D

Heheh, thanks, DT. ;)

I also like the idea of the mode change. Since it's already implemented into the template, it could work just fine, I'm sure. Also, liking that Dash for Quint, as well as the crouching sprite. Great work, Rage. :)

Sorry i had just woke up sir. I was asking if you wanted me to sign you off on doing the standing punches and Kicks. Or just note that the WP and HK are done.

thanx for the comment
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 20, 2010, 07:24:57 PM
Go ahead and put a note saying that the Light Punch and Hard Kick are done. Just in case someone wants to do any punches or kicks. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 20, 2010, 10:04:46 PM
Add the turning. -
(http://img153.imageshack.us/img153/9015/turningq.gif)
(http://img215.imageshack.us/img215/3513/quint1.gif)
Do I have to change the shadowing?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: .Batzarro. on May 20, 2010, 10:06:39 PM
Quint looks like he's rocking out in that turn anim. :D

Liking everything I've seen so far. Good work, guys. :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2010, 10:35:52 PM
first post update with who's doing what.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 20, 2010, 10:51:01 PM
Wow you guys are making awesome progress!  Great job.  I'm really liking what I see so far.   ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 20, 2010, 11:23:50 PM
I would like to reserve the crouching hard kick! I gots an idea!!! lol
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 20, 2010, 11:37:14 PM
I hope this is good enough, feel free to edit or use.

(http://img193.imageshack.us/img193/1583/quintbuster.png) (http://img193.imageshack.us/i/quintbuster.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2010, 11:50:20 PM
Nice work. I will be using a piece of that and i like the idea of two different blasters.

Im going to finish the stand to squat in the morning and start the jump 2marow nite.

Good nite people
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 21, 2010, 01:28:30 AM
Quint's Lighting Kick Special, sort of a demostration of how it would work.

(http://img707.imageshack.us/img707/992/lightingkickspecial.png) (http://img707.imageshack.us/i/lightingkickspecial.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 21, 2010, 01:51:42 AM
Now that's what we gotta use! Standing light kicks.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 21, 2010, 01:52:11 AM
(http://img121.imageshack.us/img121/4328/quintlp.png)

Finished. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 21, 2010, 01:59:18 AM
I forgot to add beginning

(http://img297.imageshack.us/img297/4641/lightingbase.png) (http://img297.imageshack.us/i/lightingbase.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 21, 2010, 02:34:18 AM
(http://img695.imageshack.us/img695/4328/quintlp.png)

Fixed it up, and here's an example on Megaman. I'm happy with the result. :thumbsup:

(http://img41.imageshack.us/img41/1940/examplehkick.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 21, 2010, 03:00:58 AM
Looks Grrrrrrrreat!  :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 21, 2010, 08:46:02 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintSquat.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on May 21, 2010, 03:04:38 PM
Quint's Lighting Kick Special, sort of a demostration of how it would work.

(http://img707.imageshack.us/img707/992/lightingkickspecial.png) (http://img707.imageshack.us/i/lightingkickspecial.png/)

Uploaded with ImageShack.us (http://imageshack.us)

I have to say that I like this idea very much. Quint's Mega Man from the future, so why not use advanced fighting techniques? ;) Great job on those, Nila! :thumbsup:

On the subject of Quint having been stuck with only Sakugarne, the most likely explanation is this; in the future, peace was finally restored (sometime after Dr. Wily croaked, most likely :P), so Mega Man was remodeled back into a household robot. Of course, he was totally caught off guard when Dr. Wily came into the future and...well, you know the rest.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Fou on May 21, 2010, 03:09:28 PM
Good works on Quint :w00t:

I made the kick animation (by Nilakantha)

Like Chun li

(http://img132.imageshack.us/img132/549/rapidkick.gif)

or just strong kick

(http://img17.imageshack.us/img17/4765/strongkick.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Seth Tobira Lee on May 21, 2010, 03:39:59 PM
Good works on Quint :w00t:

I made the kick animation (by Nilakantha)

Like Chun li

(http://img132.imageshack.us/img132/549/rapidkick.gif)

or just strong kick

(http://img17.imageshack.us/img17/4765/strongkick.gif)


I prefer the rapid lookin', Chun-Li One. works better imo, otherwise, it looks a tad funny.


Is it just me or is this topic growing pretty fast?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 21, 2010, 04:51:25 PM
Nope its growing very rapidly. in that anim it looks funny when the start of the kick is in it every time. It should start and repeat the the kicks and then stop but I understand  that its just a demonstration.  ;D
Crouching hard kick -
(http://img340.imageshack.us/img340/6469/demoe.gif)
The crouch is not in there because I did not have it and at the end I figure he could just roll away. If not I will sprite him to stand.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Fou on May 21, 2010, 05:15:59 PM
I just wanted to show what can look like once its finished...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 21, 2010, 05:41:19 PM
I like the Chung -li style better.

heres the squat animated.... i guess
(http://i676.photobucket.com/albums/vv130/_Rage_/Quint-1.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 21, 2010, 06:16:25 PM
Thanks everyone, that actually took me all night to sprite, I'm kind of slow when it comes to spriting.  Since the semester is over, I can pretty much spend more time sprite plus I will be doing some more tonight, oh and Plantman is going to have some capoeira  ::salute::.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 21, 2010, 06:41:46 PM
Good works on Quint :w00t:

I made the kick animation (by Nilakantha)

Like Chun li

(http://img132.imageshack.us/img132/549/rapidkick.gif)

or just strong kick

(http://img17.imageshack.us/img17/4765/strongkick.gif)

Looks cool. :thumbsup: I think it'd be a great Strong kick (multiple hits are always cool), only because Bass already has a Chun Li style lightning kick like that.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 21, 2010, 06:45:27 PM
if thats the strong kick then you and manic are going to have to duke it out.


PLEASE REMEMBER TO CHECK THE FRONT PAGE FOR WHOES DOING WHAT.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 21, 2010, 08:15:11 PM
I say put it as weak because it is multiple hits.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 21, 2010, 10:55:48 PM
It could be like Chun-Li's combination, or can be used after using the HK I posted, sorta like Bass does.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 22, 2010, 01:13:57 AM
Or it can just be a medium kick.  Though does any have a picture of Forte's lightning kick, I never knew he had one?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 22, 2010, 01:41:27 AM
(http://img709.imageshack.us/img709/4048/fortekick.png)

Don't exactly remember if he had the move in any of the actual games, but I think it fits him and Quint.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: BLue BoMBeR on May 22, 2010, 03:39:55 PM
yeah because dr.wily built bass, and reprogrammed megaman, they will have the same attack...
Title: Re: love fest
Post by: Rage on May 22, 2010, 04:58:16 PM
I would say use it like a combo. First use Manic i believes hard kick then fallow up by by doing the ching-il but is that too much damage for a hard kick? Or do they even link hard punches and kicks into combos? Sorry i dont play mugen and i havent played MVC in years.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 22, 2010, 05:14:26 PM
I would say use it like a combo. First use Manic i believes hard kick then fallow up by by doing the ching-il but is that too much damage for a hard kick? Or do they even link are punches and kicks into combos? Sorry i dont play mugen and i havent played MVC in years.

Wouldn't that be a bit too much for a hard kick?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 22, 2010, 07:10:26 PM
OMGee just put it as light.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 22, 2010, 07:53:24 PM
lol ill put it as a light. its similar to Axl light kick
(click to show/hide)


Ummm well things are going quickly with Quint. Is there anyone interested in coding him? ;)


remember to do ur transition sprites.  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ChAoTiC on May 22, 2010, 09:18:20 PM
U guys r friggin awesome.  im very proud of the progress u guys have made with just one base sprite/stance.  oh yea  HELLLLLLOOOOOO!  lol!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 22, 2010, 09:38:07 PM
Haha, nice to see you here again, ChAoTiC. :P And, I agree. Everyone's done an amazing job with Quint. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 22, 2010, 10:30:38 PM
Yup Rage, Manic,  Nilakantha and I are doing awesome! This char will be done in no time.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Astaroth on May 23, 2010, 11:58:56 AM
 >:-(-| hey, since Chaotic's here, may I ask if MegaMan, ProtoMan, and Bass will be recoded on to the RMM template anytime soon?  They are such great characters as is, and the template is just REALLY awesome (see DCL's Roll  :thumbsup:)

But yeah, on-topic, I really love Quint's progress.  He's doing a lot better than Duo (whatever happened to LynxDarkwood?)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: tremainekr on May 23, 2010, 05:32:46 PM
i like the idea of the that pogo stick /jackhammer that follows him back and fourth.it could only disappears when he does a

super jump,use it when quint bloks put some funny eyes on it when its hit,a grab move where opponent is clipped while on

the ground use the jachammer too deliver multiple stab hites, when jumping hold down and press medium kick(chun li toe tap)

or hard kick(that fast drop kick akuma do), hyper were the jack hammer is a angle towards the ground and a buch of rock fly

towards ur opponent or it sticks in the ground and cause a earthquake(the hulk rock hyper were rocks on the ground make a

wave)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 23, 2010, 06:27:50 PM
Thought this might be a good intro for an evil machine from the future, traveling back in time to terminate Megaman (please tell me you get the reference).

(http://i45.photobucket.com/albums/f63/UltraRoboninja/Intro1.gif)

Needs some full screen flash when the portal turns white, but you get the idea.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: .Batzarro. on May 23, 2010, 06:36:28 PM
Thought this might be a good intro for an evil machine from the future, traveling back in time to terminate Megaman (please tell me you get the reference).

(http://i45.photobucket.com/albums/f63/UltraRoboninja/Intro1.gif)

Needs some full screen flash when the portal turns white, but you get the idea.
Oh, I love that. Really great idea and nice way to tip the hat at the whole Terminator thing. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 23, 2010, 06:50:37 PM
Oh, I love that. Really great idea and nice way to tip the hat at the whole Terminator thing. :thumbsup:

(http://www.craigerscinemacorner.com/Images/terminator%20logo.jpg)

nice work on the into.  =D>

Quint should use the jackhammer to shield himself. that  should be his block. lol

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Astaroth on May 23, 2010, 06:50:53 PM
hahaha, I love it!  ^^(PM)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Vitamin on May 23, 2010, 06:51:46 PM
Thought this might be a good intro for an evil machine from the future, traveling back in time to terminate Megaman (please tell me you get the reference).

(http://i45.photobucket.com/albums/f63/UltraRoboninja/Intro1.gif)

Needs some full screen flash when the portal turns white, but you get the idea.

Now that's pretty cool. Nice reference lol
Things are getting pretty interesting for this project. I might have to join in on this fun.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 23, 2010, 07:00:45 PM
Really cool intro, that is a great idea.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ♦ßlôödÑinjå♦ on May 23, 2010, 07:17:09 PM
Good job, i really like his intro.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 23, 2010, 09:03:37 PM
I was also thinking that while on the sakugarne, if you keep tapping punching, then Quint will keep digging releasing a vibrant blast to nearby foes sort of like Blanka electricity.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Vitamin on May 23, 2010, 11:03:12 PM
I can tell Quint is going to be a very special addition to IMT. Now we just need a Robocop reference.

And does quint use some type of sword move? I've seen a couple of images of him on the web with some type of saber/sword coming out of his buster.

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 23, 2010, 11:14:14 PM
I can tell Quint is going to be a very special addition to IMT. Now we just need a Robocop reference.

And does quint use some type of sword move? I've seen a couple of images of him on the web with some type of saber/sword coming out of his buster.



Please provide GOOD SOURCES!! Dont want no R Shadow stuff. I personally didnt read any sword stuff but i am intrigued.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ChAoTiC on May 23, 2010, 11:40:52 PM
>:-(-| hey, since Chaotic's here, may I ask if MegaMan, ProtoMan, and Bass will be recoded on to the RMM template anytime soon?  They are such great characters as is, and the template is just REALLY awesome (see DCL's Roll  :thumbsup:)

But yeah, on-topic, I really love Quint's progress.  He's doing a lot better than Duo (whatever happened to LynxDarkwood?)

I'm here but I'm kinda not. Lifes a lol too crazy for me right now to start back progging and spriting. But I do occasionally pop back in here and there to check on the progress of things.  Reprogramming mega bass and proto are all up to laspacho and the team once I get back into the swing of things u can probably expect a separate release/update of my characters. Of course that's kinda hard to say when it will happen but I still might have some more life left in my mugen tanks to pump at least an update to my chars before I officially call it quits.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 23, 2010, 11:59:13 PM
I'm here but I'm kinda not. Lifes a lol too crazy for me right now to start back progging and spriting. But I do occasionally pop back in here and there to check on the progress of things.  Reprogramming mega bass and proto are all up to laspacho and the team once I get back into the swing of things u can probably expect a separate release/update of my characters. Of course that's kinda hard to say when it will happen but I still might have some more life left in my mugen tanks to pump at least an update to my chars before I officially call it quits.
I hear ya. I barely even have time to play mugen these days, let alone sprite. I hope you eventually find time to release some updates though. Your Protoman is my favorite Megaman character and I'm still dying to see that Top Spin update on Megaman. :thumbsup:

I can tell Quint is going to be a very special addition to IMT. Now we just need a Robocop reference.

And does quint use some type of sword move? I've seen a couple of images of him on the web with some type of saber/sword coming out of his buster.
Maybe we can get Quint to pull a gun out of his leg, lol. The only actual attack Quint ever had was bouncing around on his Sakugarne. The guy with the buster saber was R.Shadow, from the Wonderswan only Rockman & Forte: Challenger from the Future. That game was made by Bandai and Licensed by Capcom, so it kinda sucked. Anyway, R.Shadow looks ridiculously similar to Quint and many people often mistake them for each other, but they are completely different robots.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 24, 2010, 12:08:23 AM
Okay how about this lets just change him to R.Shadow? He would have a lot more to go on.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 24, 2010, 12:14:19 AM
Okay how about this lets just change him to R.Shadow? He would have a lot more to go on.

Or, just make another WIP for Rockman Shadow.  We don't really need to go through this again.  Think of it as Rock and Blues, both similar design, but different personality and fighting style.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 24, 2010, 12:17:27 AM
I would be glad to lend my hand on spriting R.Shadow as a team project though.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Vitamin on May 24, 2010, 12:18:50 AM
Ok thanks for the info. I mistook Quint for R.Shadow. Seems kind of weird to have two very-very similar robots in a megaman universe. I didn't know of R.shadow, and I just found out about the Megaman killers.

Okay how about this lets just change him to R.Shadow? He would have a lot more to go on.
Instead of switching them why not just give Quint an alt-mode where he is R.Shadow. Kind of like Warmachine becomes Mega-Warmachine, and Zangief becomes Mecha-Zangief.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 24, 2010, 12:20:50 AM
Well, since it's a forum-wide WIP, why not set up a forum-wide poll to settle it once and for all?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 24, 2010, 12:21:31 AM
Instead of switching them why not just give Quint an alt-mode where he is R.Shadow. Kind of like Warmachine becomes Mega-Warmachine, and Zangief becomes Mecha-Zangief.
I don't think that would make very much sense. They are two totally different bots.

Post Merge: May 24, 2010, 12:21:57 AM
Well, since it's a forum-wide WIP, why not set up a forum-wide poll to settle it once and for all?
I think that sounds good!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 24, 2010, 12:22:20 AM
Ok thanks for the info. I mistook Quint for R.Shadow. Seems kind of weird to have two very-very similar robots in a megaman universe. I didn't know of R.shadow, and I just found out about the Megaman killers.
Instead of switching them why not just give Quint an alt-mode where he is R.Shadow. Kind of like Warmachine becomes Mega-Warmachine, and Zangief becomes Mecha-Zangief.

 o.O# o.O# o.O#

Please this is now getting annoying, I'm sorry, but no alt Rockman Shadow mode, I have enough ideas for Quint if that what folks are fearing.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 24, 2010, 12:36:23 AM
Look this is a Quint wip. IF you want that other guy then make make another thread


QUIT SPAMMING THIS TOPIC.   \-/o

Post Merge: May 24, 2010, 12:38:31 AM
o.O# o.O# o.O#

 I have enough ideas for Quint if that what folks are fearing.

Same Here!!!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 24, 2010, 12:41:25 AM
Look this is a Quint wip. IF you want that other guy then make make another thread


QUIT SPAMMING THIS TOPIC.   \-/o
Agreed then!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 24, 2010, 01:17:06 AM
(http://img121.imageshack.us/img121/739/anothershot.png) (http://img121.imageshack.us/i/anothershot.png/)

Uploaded with ImageShack.us (http://imageshack.us)

I was wondering if this would be good for a different type of buster shot?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 24, 2010, 01:28:41 AM
Yeah looks like a quick shot.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: tremainekr on May 24, 2010, 04:45:52 PM
I can tell Quint is going to be a very special addition to IMT. Now we just need a Robocop reference.

And does quint use some type of sword move? I've seen a couple of images of him on the web with some type of saber/sword coming out of his buster.


http://www.youtube.com/watch?v=mrXfh4hENKs# (http://www.youtube.com/watch?v=mrXfh4hENKs#)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on May 24, 2010, 04:54:04 PM
Lol
As for Nilakantha's sprite, I can see that as a heavy punch/projectile move. Here's what's I'm thinking: He brings back him buster arm and swings it forward (1 hit) and then shoots the buster (another hit).
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 24, 2010, 08:43:36 PM
Lol
As for Nilakantha's sprite, I can see that as a heavy punch/projectile move. Here's what's I'm thinking: He brings back him buster arm and swings it forward (1 hit) and then shoots the buster (another hit).

 ^^(PM)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on May 27, 2010, 06:02:12 PM
(http://img121.imageshack.us/img121/739/anothershot.png) (http://img121.imageshack.us/i/anothershot.png/)

Uploaded with ImageShack.us (http://imageshack.us)

I was wondering if this would be good for a different type of buster shot?

Quint, in all of his appearances has never been shown to even have a buster. Once again, that would be Rockman Shadow.

But, anyway.  Are you all going to use my Quint stage? ;D
(http://img.photobucket.com/albums/v112/Scripture/Mugen/XR-Quint2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 27, 2010, 07:38:08 PM
Quint was been shown with only using his jackhammer. What is known about Quint is that he's megaman from the future and was REPROGRAMED NOT REBUILD. So that would mean he retains his memories (which is stated) and the use of his blaster and copy ability.

Post Merge: May 27, 2010, 07:46:08 PM
so does IMT's proto man have his ultimate blaster move? the one where it drains his life support?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on May 27, 2010, 08:46:49 PM
That's not entirely true, according to his actual japanese profile:

クイント(Quint)
    Dr.ワイリーがロックマンを倒す刺客として送り込んだロボット。その正体は、ワイリーがタイムマシンを利用して未来へ行き、未来の自分と結託して捕まえた、戦闘機能を持たない未来のロックマンを改造したものである。本来は穏やかで戦いを好まない平凡なタイプであるが、洗脳されているために攻撃を仕掛けてくる。武器は削岩ロボットを改造した「サクガーン」。他のボスと異なり、体力ゲージが表示されない。また、作中では生死不明。
    ロックマンキラーに相当する存在だが、ロックマンキラーとしてはナンバリングされていない。キラーナンバーズに入っていないのと、未来のロックマンという設定による『タイムパラドックス』になる為か不明だが、ロックマン10では再登場しない(ただし、ロックマンワールド5の場合は設定上例外)。
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 27, 2010, 08:59:04 PM
Well we speak english here and from what i read he was reprogrammed.

gawd this wip is becoming a royal pain.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 27, 2010, 09:00:29 PM
That's not entirely true, according to his actual japanese profile:

クイント(Quint)
    Dr.ワイリーがロックマンを倒す刺客として送り込んだロボット。その正体は、ワイリーがタイムマシンを利用して未来へ行き、未来の自分と結託して捕まえた、戦闘機能を持たない未来のロックマンを改造したものである。本来は穏やかで戦いを好まない平凡なタイプであるが、洗脳されているために攻撃を仕掛けてくる。武器は削岩ロボットを改造した「サクガーン」。他のボスと異なり、体力ゲージが表示されない。また、作中では生死不明。
    ロックマンキラーに相当する存在だが、ロックマンキラーとしてはナンバリングされていない。キラーナンバーズに入っていないのと、未来のロックマンという設定による『タイムパラドックス』になる為か不明だが、ロックマン10では再登場しない(ただし、ロックマンワールド5の場合は設定上例外)。

DU;CR

THAT'S DON'T UNDERSTAND; CAN'T READ
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 27, 2010, 09:07:33 PM

so does IMT's proto man have his ultimate blaster move? the one where it drains his life support?

Does anyone know? I cant contact his creator cause well it has hard enough to get promission for quint from him. I had an idea for quint is all.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 27, 2010, 09:49:17 PM
FROM WHAT I CAN ACCOUNT FOR, THERE ARE TWO MAJOR RELEASES OF PROTOMAN. ONE HAS A LVL 3 WITH A BEAM SABER COMBO, THE OTHER HAS A LVL 3 THAT DOES A MULTI-HIT, MULTI-BUSTER SHOT COMBO. NEITHER DRAIN LIFE.

BOTH HAVE A LVL 1 HYPER-BEAM AND LVL 1 SHIELD BARRAGE, NEITHER OF WHICH DRAIN HEALTH.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 27, 2010, 10:17:57 PM
No in the game it is said that when proto use his super blaster shot it drains him. But i guess no one incorporated Protos most powerful attack  L-)

Well i guess ill find some dragonball vegetas' to reference.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 27, 2010, 11:34:44 PM
But, anyway.  Are you all going to use my Quint stage? ;D
(http://img.photobucket.com/albums/v112/Scripture/Mugen/XR-Quint2.gif)

I loved your Quint stage, but I sorta dislike having a MIDI for the stage. :-?? Plus, I can't really seem to find a remix of Quint's theme anywhere, either, most likely since the game isn't all too popular among others.
I'd think this would suit MUCH better.. :thumbsup:
http://www.youtube.com/watch?v=VET0MJGGDmI# (http://www.youtube.com/watch?v=VET0MJGGDmI#)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on May 28, 2010, 12:10:47 AM
I found a really BA hardcore teckno remix but sadly no MP3s to be found... :[
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 28, 2010, 12:28:04 AM
That's not entirely true, according to his actual japanese profile:

クイント(Quint)
    Dr.ワイリーがロックマンを倒す刺客として送り込んだロボット。その正体は、ワイリーがタイムマシンを利用して未来へ行き、未来の自分と結託して捕まえた、戦闘機能を持たない未来のロックマンを改造したものである。本来は穏やかで戦いを好まない平凡なタイプであるが、洗脳されているために攻撃を仕掛けてくる。武器は削岩ロボットを改造した「サクガーン」。他のボスと異なり、体力ゲージが表示されない。また、作中では生死不明。
    ロックマンキラーに相当する存在だが、ロックマンキラーとしてはナンバリングされていない。キラーナンバーズに入っていないのと、未来のロックマンという設定による『タイムパラドックス』になる為か不明だが、ロックマン10では再登場しない(ただし、ロックマンワールド5の場合は設定上例外)。

That not an actually profile, its opinion about how Quint existence, the person is describing Quint's throughout the series.  This person states that they don't know whether he lives or dies due to the fact that he isn't in RM10 and that he isn't numbered like a RMK.  He just states that he using a sakugarne and mentions nothing about his other capabilities, just that he was funtional like Rockman, but in the future. 

So my thing is, has Rockman ever used a Rush Drill in the Rockman series?  Has he ever used a Beat Plane in the series?  Has ever used a Rush adaptation that involves Beat and Fliptop/Eddie?  No.  Me and Rage had PM discussion his buster move that is would only be a hyper and would be a timelapse buster due to him not use to using his arm buster. 
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on May 28, 2010, 01:06:06 AM
I loved your Quint stage, but I sorta dislike having a MIDI for the stage.

Eh, that was the only mix of his theme I could find.  I like it :)

EDIT: Actually found a good remix:
[youtube=425,350]http://www.youtube.com/watch?v=VET0MJGGDmI[/youtube]

And another:
[youtube=425,350]http://www.youtube.com/watch?v=Ub_tOjO5vt0[/youtube]
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 28, 2010, 01:54:14 AM
Eh, that was the only mix of his theme I could find.  I like it :)

EDIT: Actually found a good remix:
http://www.youtube.com/watch?v=VET0MJGGDmI# (http://www.youtube.com/watch?v=VET0MJGGDmI#)

And another:
http://www.youtube.com/watch?v=Ub_tOjO5vt0# (http://www.youtube.com/watch?v=Ub_tOjO5vt0#)

Fixed the links, but I still love that first one (which is the one I posted, lol). But the second one isn't all too bad either, but doesn't sound exactly perfect for a fighting theme. But yeah, I'd go with the first one. :thumbsup:

By the way, here's a download link to the first song. :
http://www.sendspace.com/file/15poeb (http://www.sendspace.com/file/15poeb)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on May 28, 2010, 08:34:00 AM
That not an actually profile, its opinion about how Quint existence, the person is describing Quint's throughout the series.  This person states that they don't know whether he lives or dies due to the fact that he isn't in RM10 and that he isn't numbered like a RMK.  He just states that he using a sakugarne and mentions nothing about his other capabilities, just that he was funtional like Rockman, but in the future. 

So my thing is, has Rockman ever used a Rush Drill in the Rockman series?  Has he ever used a Beat Plane in the series?  Has ever used a Rush adaptation that involves Beat and Fliptop/Eddie?  No.  Me and Rage had PM discussion his buster move that is would only be a hyper and would be a timelapse buster due to him not use to using his arm buster. 

Oh so then your going to give him one R-Shadow movie but not any others? Is R-Shadow even a cannon character? No. So if your going to add 1 move from one fictional character into quint, why not add the rest. Their both susposed to be mega man from the future right? And they look the same.

But if your still going to say no to that, then you shouldnt have the buster in quint at all.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 28, 2010, 08:57:06 AM
Oh so then your going to give him one R-Shadow movie but not any others? Is R-Shadow even a cannon character? No. So if your going to add 1 move from one fictional character into quint, why not add the rest. Their both susposed to be mega man from the future right? And they look the same.

But if your still going to say no to that, then you shouldnt have the buster in quint at all.

This is what Rockman Shadow looks like (http://img684.imageshack.us/img684/7852/rshadow.jpg) (http://img684.imageshack.us/i/rshadow.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Quint has a buster, but he is also rusty which is why he will use it differently then Rockman.  If YOU want Rockman Shadow then make him, because Rockman Shadow uses a sword not a buster.  Also the reason I made the Rush Drill comment etc was because though it wasn't seen in the series, it is very well indeed that Rush could transform into a drill.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 28, 2010, 10:09:51 AM
I wasn't going to get involved with this again but having recently come across this and since Nila posted a pic, I have to post.

Behold, a scan from CoroCoro, a montly Japanese magazine that usually has features of upcoming Rockman games. this scan from October 1999 just happened to feature Rockman & Forte WS.

EDIT: Pic failing, posted article containing pic.
http://www.themmnetwork.com/2010/05/28/blast-from-the-past-corocoros-scoop-on-rockman-forte-ws/ (http://www.themmnetwork.com/2010/05/28/blast-from-the-past-corocoros-scoop-on-rockman-forte-ws/)

An official artwork of Rockman Shadow, who (not surprisingly) looks exactly like quint, colors and all.

Oh and about Quint having a buster:
Quote from: themmnetwork Character Database
Quint is Mega Man from the future, but remodeled into a new robot by Dr. Wily. Dr. Wily stole an experimental time machine and traveled some years into the future (the game manual claims 37.426 years). In the future he found that a triumphant Mega Man had been remodeled back into a household robot, and that his future self reformed from his evil ways. Dr. Wily was able to convince his future self to abduct the now defenseless Mega Man. The future Mega Man was brainwashed and modified back into a battle robot, becoming Quint

So is he Rock, yes. Is he Rockman, no. That being said, it's quite possible he was never retrofitted with a buster. And as demonstrated in the vid of R-Shadow I posted, he is able to project his sword like a buster shot.

Now it would stand to reason that if Wily created then discarded R-Shadow in favor to Rock and took that design and applied it to him, he theoretically could do everything that R-Shadow can do. I know R-Shadow isn't canon, but i'm just talking about extending his moveset, nothing more.

I've said my piece and am at peace, I'll not be back in here again to bother you.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on May 28, 2010, 10:18:10 AM
I wasn't going to get involved with this again but having recently come across this and since Nila posted a pic, I have to post.

Behold, a scan from CoroCoro, a montly Japanese magazine that usually has features of upcoming Rockman games. this scan from October 1999 just happened to feature Rockman & Forte WS.

(http://)

An official artwork of Rockman Shadow, who (not surprisingly) looks exactly like quint, colors and all.

Oh and about Quint having a buster:
So is he Rock, yes. Is he Rockman, no. That being said, it's quite possible he was never retrofitted with a buster. And as demonstrated in the vid of R-Shadow I posted, he is able to project his sword like a buster shot.

Now it would stand to reason that if Wily created then discarded R-Shadow in favor to Rock and took that design and applied it to him, he theoretically could do everything that R-Shadow can do. I know R-Shadow isn't canon, but i'm just talking about extending his moveset, nothing more.

I've said my piece and am at peace, I'll not be back in here again to bother you.

Your art is a big red x.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: CAPSLOCK on May 28, 2010, 10:19:41 AM
Your art is a big red x.

posted modified, re-read.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Nilakantha on May 28, 2010, 10:37:46 AM
I wasn't going to get involved with this again but having recently come across this and since Nila posted a pic, I have to post.

Behold, a scan from CoroCoro, a montly Japanese magazine that usually has features of upcoming Rockman games. this scan from October 1999 just happened to feature Rockman & Forte WS.

EDIT: Pic failing, posted article containing pic.
http://www.themmnetwork.com/2010/05/28/blast-from-the-past-corocoros-scoop-on-rockman-forte-ws/ (http://www.themmnetwork.com/2010/05/28/blast-from-the-past-corocoros-scoop-on-rockman-forte-ws/)

An official artwork of Rockman Shadow, who (not surprisingly) looks exactly like quint, colors and all.

Oh and about Quint having a buster:
So is he Rock, yes. Is he Rockman, no. That being said, it's quite possible he was never retrofitted with a buster. And as demonstrated in the vid of R-Shadow I posted, he is able to project his sword like a buster shot.

Now it would stand to reason that if Wily created then discarded R-Shadow in favor to Rock and took that design and applied it to him, he theoretically could do everything that R-Shadow can do. I know R-Shadow isn't canon, but i'm just talking about extending his moveset, nothing more.

I've said my piece and am at peace, I'll not be back in here again to bother you.

Yeah like I said just because he was not shown using a buster doesn't mean he doesn't have one, because me and Rage even discussed this source and many others, and CoroCoro was also misinformed due to the fact that they thought it was Quint back in 1999 as I recalled they were corrected as my Rockman & Forte: Mirai Kira no Chousensha manual states that both Quint and Rockman Shadow are separate entities and that they both have different buster arms.  Hmm...I wonder why they have different buster arms.  Which is why I brought up Rush Drill, that Rush is capable of that ability even though it was not shown in the series, but it was also not off character for him to perform such a move.  Also this was the picture Capslock was trying to show.
(http://img214.imageshack.us/img214/8657/e252.jpg) (http://img214.imageshack.us/i/e252.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Edit: I also want to add, can this be the last discussion about Rockman Shadow and Buster, because this is ruining the thread and the focus our WIP?  We have surprises, but I don't want this to be an ongoing thing.  Rockman Shadow is not canon, but if someone wants to make him then go right on ahead.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on May 28, 2010, 03:06:10 PM
Here's my theory on all this: IT'S MUGEN. There's room for interpretation and error.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 28, 2010, 07:23:57 PM
LOOK IM ABOUT TO LOCK THIS TOPIC AND MOVE IT ELSE  WHERE IF THIS PROCEEDS.


EVERYONE KNOW THERE ARE PLOT HOLES IN THE QUINT STORY AS CAPCOM NEVER MADE ANYTHING CLEAR.


WHATS KNOWN ARE THE TWO ARE DIFFERENT CHARACTERS


ONE HAS A BLASTER SWORD AND THE OTHER IS UNKNOWN.


WHAT WE ARE DOING HERE IS EXPLOITING THE PLOT HOLES HERE WHILE TRYING TO STAY AS TRUE TO THE CHARACTER AS POSSIBLE.


THIS IS A QUINT WIP. NOT R-SHADOW. WE ARE NOT USING ANY OF HIS MOVE OR EVEN SOURCING HIM.
IT WAS NEVER STATED OFFICIALLY WHAT MEGA MAN WAS DOING IN THE FUTURE B4 HE WAS KIDNAPPED.
AND SINCE THIS HOLE EXIST IM GIVING HIM A BACK STORY OF MY OWN. . . . .


FOR ALL WE NOW HE WAS REPROGRAMMED AND BECAUSE HE HATED HIMSELF HE DECIDED TO PAINT HIMSELF GREEN AND DOWN A HELMET TO COVER THE FACE HE HATE. BEING THAT HE DISLIKE HIM SELF HE DECIDED NOT TO USE ANY OFF HIS ABILITIES HE OBTAINED IN THE PAST. THIS IS WHY WILEY ARMED HIM WITH HIS DRILL.


QUINT THOUGHT THAT HIS NEW WEAPON WOULD BE ENOUGH TO TRUMP HIMSELF IN THE PAST BEING HE LACKED THE EXPERIENCE THAT QUINT HAS. DOING THE EVENT OF MM2 QUINT WAS BEATEN AND RETREATED. QUINT UNDERESTIMATED MEGAMAN AND THUS HAVING BEEN DEFEATED SO EASILY HE DECIDED HE WOULD  USE HIS BUSTER AND COPY ABILITY AGAIN. QUINT KNOWNING HIMSELF AND HIS ATTITUDE  TO LEARN KNEW THAT THIS ALONE WOULDNT BE ENOUGH.  FOR THE NEXT FEW YEARS QUINT SPENT TIME USING THE KNOWLEDGE HE INHERITED FROM DOCTOR LIGHT TO UP GRADE HIMSELF. . . . . .


THIS IS THE BASE FOR QUINT STORY. I WILL GO OVER THIS WITH THE 4 PEOPLE WHO SEEMED TO BE PUTTING A LOT INTO QUINT. YOU KNOW WHO YOU ARE. AND ALSO THE PROJECT LEADER FOR MEGAMAN MAYHAM CAUSE I DONT WANT TO CLASH WITH HIS PLANS FOR QUINT.


JUST SO THIS IS KNOWN AND CAUSE I DONT WANT ANYONE MISLEAD BY MY STATEMENT ABOVE PLEASE IF YOU WANT TO HELP WITH QUINT ALL IS WELCOMED.

NO MORE R-SHADOW
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 29, 2010, 03:12:45 AM
The only characters allowed in the game at the moment (For a 1st release of the game) is Original Series Megaman characters.  (MM1-10, Gameboy, MM&Bass, WilyWars, Power Battles/Fighters.)  So R-Shadow would not fit into the game at the moment. 
As for the X characters the original idea for Quint was to make him bring the X characters into the mix with time travel stuff.  Maybe in the future we will get some Maverick boss wips and can incorporate more X characters into the game.

I like the custom pose for Quint's buster shot.  It's fun making new moves for characters when their respective game did not give them enough material/moves.  Even Snakeman will have some new stuff I made up.  ;)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 29, 2010, 04:21:20 AM
Had an idea for a win pose. Turns out there are still traces of Megaman's original programming in there, and they turn up now and then, causing Quint great pain and confusion. Imagine some high-pitched feedback noise, followed by Dr. Wily's laugh.

(http://i45.photobucket.com/albums/f63/UltraRoboninja/Win1-1.gif)
What do you all think?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 29, 2010, 05:44:40 AM
That's amazing, I like it a lot. =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 29, 2010, 06:48:54 AM
Had an idea for a win pose. Turns out there are still traces of Megaman's original programming in there, and they turn up now and then, causing Quint great pain and confusion. Imagine some high-pitched feedback noise, followed by Dr. Wily's laugh.

(http://i45.photobucket.com/albums/f63/UltraRoboninja/Win1-1.gif)
What do you all think?

sweet
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Magma MK-II on May 29, 2010, 12:45:16 PM
Rage, please don't go mad!

Had an idea for a win pose. Turns out there are still traces of Megaman's original programming in there, and they turn up now and then, causing Quint great pain and confusion. Imagine some high-pitched feedback noise, followed by Dr. Wily's laugh.

(http://i45.photobucket.com/albums/f63/UltraRoboninja/Win1-1.gif)
What do you all think?

 XD||
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 29, 2010, 02:45:25 PM
And here's the InfinityWiki page for him. :thumbsup:

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint_%28Forum_Member_Wip%29 (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint_%28Forum_Member_Wip%29)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 29, 2010, 03:04:03 PM
Wow, I didn't notice the light reflecting off his visor here:
(http://i676.photobucket.com/albums/vv130/_Rage_/Quint-1.gif)
Niiiice! :thumbsup: Maybe we can add that to the stance.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 29, 2010, 03:23:37 PM
Nice Manic.

I could add that refection to the stance but it like 30 something frames alone thats y i didnt animate the crotch anymore but if people want it ill do it. ill also add hand movements to that crotch stance so time in the future.

Im currently working on the jump for quint. got one more frame to do but im leaving for a party now.

Rage, please don't go mad!

 XD||

 /:O
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on May 29, 2010, 03:31:34 PM
Magma Dragoon was referring to the post you made on R. Shadow, I believe. Also, you kinda spelled "crouch" wrong.. Crotch refers to the lower area of the body. ;*)) Can't wait to see the jumping sprites, though. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 29, 2010, 05:42:46 PM
Cool looking winpose.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 29, 2010, 08:03:22 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Jump.png)



Well now he can run, dash, duck, and jump so we need to polish those punches and kick  ;D

But im going to do some of the get hits next.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on May 29, 2010, 08:54:18 PM
Figured I could contribute a little something:
Quint's weird jump:
(http://img.photobucket.com/albums/v112/Scripture/th_Quintjump.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Paraside on May 29, 2010, 09:30:50 PM
well, actually is not too weird because megaman jumps just like that in all Megaman NES games  ;*))
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on May 29, 2010, 09:40:55 PM
Kind of. Quint jumps specifically looking down at a different angle to jump onto the Sakugarne, and doesn't use the same sprite as Rockman. The angle of his body and legs are different:
(http://img.photobucket.com/albums/v112/Scripture/th_qj.gif)

 ;)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 30, 2010, 01:11:12 AM
Tech Roll:
(http://i45.photobucket.com/albums/f63/UltraRoboninja/QuintRoll.gif)

By the way, who is in charge of collecting all the sprites? Should I PM the sprite sheets? :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 30, 2010, 01:28:04 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Jump-1.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJump.gif)

added the weird jump. IDK i could remove it and we can just use that sprite for Sakugarne. I mean it doest really go with the flow of the other sprites

I was going to collect the sprites over time but if u want to start be my guess. I did mine like so so it would be easy to place in a sheet.

Nice roll
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 30, 2010, 12:49:09 PM
You could put the weird jump thing on right before he lands
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on May 30, 2010, 01:18:32 PM
I say use the weird jump for when he's jumping onto Sakugarne. It looks a bit out of place in his regular jump.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on June 03, 2010, 02:14:00 PM
Not this again!

Reposted:
(http://img295.imageshack.us/img295/2508/demo12.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on June 03, 2010, 02:33:57 PM
Repost in case anybody needed these:
(http://img.photobucket.com/albums/v112/Scripture/QuintSprites.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 03, 2010, 06:42:56 PM
Wow this again. . . . . . 8=|  looks like we lost erthang we discussed about quint in pm.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on June 03, 2010, 06:50:47 PM
Yup  o.O#
This get really annoying! ~X(
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 03, 2010, 07:25:57 PM
i like Quint and i like the directions we're going with him but i just cant shake it. WTF! capcom give him time traveling abilities and maybe a buster but he uses a jackhammering pogo stick.  o.O# I mean come on. hes grouped with the megaman killers (he's not a MM killer)and this is wat he does  o.O#  who's f'ing dimwitted idea was that. Cant wait to see the way we render this character. give him the justice he deserves and show why he's surely a bad @$$

sorry just needed to let that out been holding it in. lol
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on June 03, 2010, 10:52:21 PM
Here's set 19 again:

(http://i45.photobucket.com/albums/f63/UltraRoboninja/QuintDown.png)

i like Quint and i like the directions we're going with him but i just cant shake it. WTF! capcom give him time traveling abilities and maybe a buster but he uses a jackhammering pogo stick.  o.O# I mean come on. hes grouped with the megaman killers (he's not a MM killer)and this is wat he does  o.O#  who's f'ing dimwitted idea was that. Cant wait to see the way we render this character. give him the justice he deserves and show why he's surely a bad @$$

sorry just needed to let that out been holding it in. lol
I agree, he has a lot of potential, and we have some good ideas going here.
Well, Punk, Enker, and Ballade were resurrected in Megaman 10. Maybe Quint will play a role in 11.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on June 04, 2010, 10:22:36 PM
It gonna take me longer than I thought. I just finishes burning my spriting hand, so I won't be able to start back until it don't feel pain.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on June 11, 2010, 01:59:58 AM
Wow, this came to a sudden stop, lol. Guess everyone got burnt out from doing too much too fast.

Rage, when you get a chance can you please update the list in the first post? It lost some updates when the forum reset.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 11, 2010, 07:27:01 AM
Ok ill up late it.

Ive been working with Axl lately is all.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on June 11, 2010, 11:15:34 PM
My hand stopped hurting! I'll get on it s soon as my Sprite contest entry is done.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 12, 2010, 01:05:55 PM
first post updated

(click to show/hide)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on June 12, 2010, 01:29:09 PM
Sweet, thanks. I'll work on set 22 this weekend. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on June 16, 2010, 12:43:28 AM
Set 22) Crouch "Get hit"
(http://i45.photobucket.com/albums/f63/UltraRoboninja/QuintCrouchHit.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on June 18, 2010, 10:00:29 PM
Decided to make a sheet. Only need a few GIFs to be separated in frames to put on the sheet.
Here are the ones needed:
(http://img260.imageshack.us/img260/2284/40911584.gif)
(http://img340.imageshack.us/img340/6469/demoe.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/Quint-1.gif)
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Intro1.gif)
(http://i45.photobucket.com/albums/f63/UltraRoboninja/Win1-1.gif)
(http://i45.photobucket.com/albums/f63/UltraRoboninja/QuintRoll.gif)
(http://img295.imageshack.us/img295/2508/demo12.gif)

And here's the sheet.
(http://img441.imageshack.us/img441/5586/quint.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on June 19, 2010, 06:50:05 PM
Thanks for doing this. Here are mine:

(http://i45.photobucket.com/albums/f63/UltraRoboninja/IntroWinRoll.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 19, 2010, 07:01:34 PM
ill make that squat soon

dont worry ill be back on quint soon. Giving Axl some time.

When i return to quint ill start with his hard punch. Ill add the frames need and animated what was made.

Thanx Manic
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on June 19, 2010, 08:59:52 PM
Updated. Now I just need the following:
(http://img260.imageshack.us/img260/2284/40911584.gif)
(http://img340.imageshack.us/img340/6469/demoe.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/Quint-1.gif)
(http://img295.imageshack.us/img295/2508/demo12.gif)

(http://img199.imageshack.us/img199/5586/quint.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ♦ßlôödÑinjå♦ on June 19, 2010, 09:29:33 PM
Amazing progress.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: UltraRoboninja on July 05, 2010, 04:36:01 PM
(http://i45.photobucket.com/albums/f63/UltraRoboninja/QuintPortrait.png)
Possible portrait? If anyone is better than me at making reflections on metal, please fix his V.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 05, 2010, 06:34:56 PM
thats some grade A work there. Ill be returning to quint later this month. i want to give Axl some more time.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Astaroth on July 06, 2010, 12:22:22 PM
This is just an idea... what if you reused ProtoMan's old beamsword hyper for one of Quint's hypers?  Now, don't get me wrong, I'm not joining the whole "HURR DURRR make him R. Shadow!!!1" bandwagon, it just seems like something Quint would do.  Especially since he's from the future, where such weapons seem to be popular.  Plus, Quint's use of Sakugarne means he probably would specialize in melee weapons.  Just an idea, and if it's too similar to R. Shadow to use, I understand.

But yeah, if it DOES work out, Protoman's sprites should probably be pretty easy to replace with Quint's, as they are pretty similar-looking.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on July 07, 2010, 04:23:20 PM
This is just an idea... what if you reused ProtoMan's old beamsword hyper for one of Quint's hypers?  Now, don't get me wrong, I'm not joining the whole "HURR DURRR make him R. Shadow!!!1" bandwagon, it just seems like something Quint would do.  Especially since he's from the future, where such weapons seem to be popular.  Plus, Quint's use of Sakugarne means he probably would specialize in melee weapons.
I was thinking something along those lines, too. I was thinking since Megaman was rebuilt by Dr. Wily, and his future self, while he was in the future, he probably rebuilt him with more and futuristic powers and weapons. I kind of think he should have a special where his arm cannon fuses with another arm cannon on his other arm and becomes one big buster cannon.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 07, 2010, 05:06:44 PM
I was thinking something along those lines, too. I was thinking since Megaman was rebuilt by Dr. Wily, and his future self, while he was in the future, he probably rebuilt him with more and futuristic powers and weapons. I kind of think he should have a special where his arm cannon fuses with another arm cannon on his other arm and becomes one big buster cannon.


there is a special planned similar to this. its a three hit  combo. quint charges and shoots a charged buster shot with his left arm. then spins shooting a maxed charged shot from behind his back with his right arm. the last he steps in and fire a massive beam (imagine dragon ball style) with both arms. Its supposed to be an up grade of Photoman ultimate buster shot that drains proto's  life force.

but i do like this idea tho......... using different weapon huh? how do you like this. Quint would use weapons form the X series, etc? So that meaning Z saber, X buster, Axl pistols, Sigma blade, Vile cannon, Tron,Trigger and other main characters.

Thats sounds  ok  but the other contributors to this character may have other things they wanted to add to quint which may clash with this so its just random talk for now.

This is just an idea... what if you reused ProtoMan's old beamsword hyper for one of Quint's hypers?  Now, don't get me wrong, I'm not joining the whole "HURR DURRR make him R. Shadow!!!1" bandwagon, it just seems like something Quint would do.  Especially since he's from the future, where such weapons seem to be popular.  Plus, Quint's use of Sakugarne means he probably would specialize in melee weapons.  Just an idea, and if it's too similar to R. Shadow to use, I understand.

But yeah, if it DOES work out, Protoman's sprites should probably be pretty easy to replace with Quint's, as they are pretty similar-looking.

I see where your going with that i would  use his drill instead of a blade to do this but i wont sprite na'n like that. I dont like reusing others sprites besides capcoms . If you or anyone want to sprite it have at it but remove the blade.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2010, 01:21:18 PM
So is anyone else getting back on the Quint train.

Heres the hard Punch.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/HardPunch-1.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Fou on August 15, 2010, 01:45:25 PM
Good
That's the combo animation or that's just a shoot ?
I think the V on his helmet when he returns is too large ...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2010, 01:53:52 PM
Good
That's the combo animation or that's just a shoot ?
I think the V on his helmet when he returns is too large ...

Its a combo. He back hands his opponent then shoots them. Ill fix the V

edit:

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/anothershotcopy.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Fou on August 15, 2010, 03:25:42 PM
Perfect  :w00t:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2010, 06:27:21 PM
Perfect  :w00t:

 ^:)^

Got a ideal for a hyper. Dont know what level it be but how bout a Sakugarne adapter?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on August 16, 2010, 07:07:56 AM
Nice hard punch animation.

Got a ideal for a hyper. Dont know what level it be but how bout a Sakugarne adapter?

Now, THERE'S something that I would be dying to see. ;D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 23, 2010, 11:23:51 AM
Nice hard punch animation.

Now, THERE'S something that I would be dying to see. ;D

Oh Ill make it happen. ^-^

Heres the med Punch

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedPunch.gif)

so i guess everyone elses steam had run out on the production of Quint. /:O
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on August 23, 2010, 09:58:13 PM
I would make more, but I've been really busy lately, and I am going back to school now. \-/o Otherwise, the new progress looks awesome, liking that combo idea.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 25, 2010, 11:36:52 PM
I would make more, but I've been really busy lately, and I am going back to school now. -/o Otherwise, the new progress looks awesome, liking that combo idea.

Well good luck with yo classes my friend. And may haps we work together again in the future.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick.gif)
med kick

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on August 27, 2010, 05:05:27 PM
Stellar work as usual, miss Rage. It's nice to see at least one person, still working on Quint.  thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 28, 2010, 01:59:54 AM
Stellar work as usual, miss Rage. It's nice to see at least one person, still working on Quint.  thumbsup:

Thanks my friend.

Its just Rage. No Mr. or Miss. As for Quint im sure the other are just busy with other things. Life first!

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedPunch-1.png)

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick-1.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Paraside on August 28, 2010, 01:34:26 PM

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedPunch.gif)


TIGEER!!

Sorry, I could not stand it.  ;*))
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on August 29, 2010, 06:15:07 PM
Thanks my friend.

Its just Rage. No Mr. or Miss. As for Quint im sure the other are just busy with other things. Life first!

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedPunch-1.png)

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick-1.png)

If you say so, Rage (I was just being formal, you know). ;) Manic is busy with school, that I'm aware of.

Oh, and those latest sprites are nice. I'm particularly fond of the ones, with the back turned to the player.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 29, 2010, 07:33:03 PM
If you say so, Rage (I was just being formal, you know). ;) Manic is busy with school, that I'm aware of.

Oh, and those latest sprites are nice. I'm particularly fond of the ones, with the back turned to the player.


Those are some of my favorites too  :). You'll see other different sprites and what not with Quint that you haven't seen in mega b4 even tho hes just a repaint.  ;*))

@ Paraside lol you caught that. i noticed it after i animated it.

Ill get back to yall l8r wit more Quint news ::salute::

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 10, 2010, 04:24:23 PM
concept for Quint adapter (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintAdapter.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on November 10, 2010, 05:17:48 PM
That's a cool idea.  Looks great.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: waluigimaster on November 11, 2010, 02:40:47 PM
 @-) Awesome! Quint should have that in his next game appearance!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on November 11, 2010, 06:06:20 PM
Heh, not bad (although, I sure hope Sakugarne's in there, somewhere!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 11, 2010, 06:25:28 PM
Heh, not bad (although, I sure hope Sakugarne's in there, somewhere!
lol he's in there. Look at Quints chest thats the top of Sakugarne. The bottom of him is the drill. The foot pegs and the emblem in the center of those are on his drill arm too. The spring one could say are in his legs but its really the tech Quint stole.  :P
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: KudosForce on November 13, 2010, 02:19:24 PM
Ohh, I see.  :cool

It wasn't immediately obvious to the eye at first, so thanks for pointing it out. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on November 23, 2010, 12:40:37 AM
(http://img80.imageshack.us/img80/5586/quint.png)

Updated the sheet. Need the following animations in separate sprites to add to it:
(http://img260.imageshack.us/img260/2284/40911584.gif)
(http://img340.imageshack.us/img340/6469/demoe.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/Quint-1.gif)
(http://img295.imageshack.us/img295/2508/demo12.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/HardPunch-1.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on November 23, 2010, 12:52:34 AM
Great work Manic  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 23, 2010, 06:33:42 AM
ill up load all those sheets later today. I can't do that block how ever. Lady Esk has the break down of those...... well maybe but i rather get the source from her.

that hard punch is on the last page.

im working on finishing his buster shot.

ive also rewritten Quints story since it was lost in that imt crash
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 08, 2010, 07:04:53 PM
OMG so sorry I totally forgot to post these  o.O#

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Squote.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Stance.png)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/anothershotcopy.png)

I also got Lady Esk sprites broke down too but the Kick isnt a complete animation and the block is a set of sprites and effects which i cant separate. lll Ask Lady Esk for the sprites for the block. Ill finish the Kick at a later time.

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on December 08, 2010, 10:58:26 PM
nice work, manic and rage.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on December 08, 2010, 11:08:46 PM
(http://img26.imageshack.us/img26/5586/quint.png)

The combo sheet got resized, might've been changed by Photobucket or something. :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 08, 2010, 11:33:01 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintHardPunch.png)

Yeah PB is changing it for some reason
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on December 09, 2010, 08:00:29 PM
There we go. :thumbsup:
(http://img641.imageshack.us/img641/8702/quintz.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 29, 2010, 09:12:11 PM
Back to working in Quint. I just mapped out the low weak. med, and hard Kick. I mapped out the low weak, med punches.

Now for the Heavy low punch i was thinking Quint would slam down his fist on his opponent foot. While stun from the hit Sakugarne would hop in a knock them into the air. This would be his launcher.

Also is it possible to code it so if Quint calls on Sakugarne for attack and he is already doing some thing Quint cant preform those moves? Like if quint  is  teleporting, being thrown, etc? something that would remove Sakugarne from is side.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: iDramaboy on December 29, 2010, 11:28:45 PM
U know I actually done that to my bass
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 14, 2011, 01:11:15 AM
all the low punches and the low weak and med kicks. ill upload the sheets once i finish the low hard kick.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/LPcombo.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLWK.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on January 14, 2011, 01:33:08 AM
 :o lookin awesome Rage :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Royal_Squat on April 12, 2011, 04:49:27 PM
I know I'm not suppose to Bump, But Rage I was wondering if you started to Coding Quint. If not I was going to us Acey's RMM Template, just for the basics. That wait is killing me.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on April 13, 2011, 09:11:45 PM
Mmmm im happy you want to help out with Quint but you'll have to wait. Im not giving quint no time at the moment.  Axl is my first priority. believe me i want get back at him too.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Royal_Squat on April 13, 2011, 11:25:04 PM
Mmmm im happy you want to help out with Quint but you'll have to wait. Im not giving quint no time at the moment.  Axl is my first priority. believe me i want get back at him too.

I guess you didn't understand what I meant. I was bored before work. So I Opened up Fighter Factory and loaded the RMM_Template. I started working on Quint. I hope you don't mind it says TEAM WIP.
 
(http://img812.imageshack.us/img812/5525/testquint.png)

 
It's far from completed.(None of the weapons Selects are done except the Partner attack.) But the MegaBuster Works Great. It's missing a few sprites ( The Intro/Win Pose with the Time Portal and Wily and Dr. Light Holograph.)I couldn't even touch the Low Punches or Kicks, because they are Gif format.

One thing lead to another and I pretty much ended up with this.
http://www.mediafire.com/file/63dgrbbnl4f7n9q/RMM_Quint.rar (http://www.mediafire.com/file/63dgrbbnl4f7n9q/RMM_Quint.rar) ENJOY :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on April 16, 2011, 11:18:50 AM
well thats sweet and i am super happy you took the rains on the programing. Its its like this i love IMT. The team work can be good at times. Ill check this out and try too return to quint very soon now.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 18, 2011, 07:04:19 PM
Added all the frames needed to complete this animation started by Lady esk.
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLHK.gif)

Ill post the sprites tomorrow and ill give you some feed back LynxDarkwood.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 18, 2011, 08:41:10 PM
(http://img851.imageshack.us/img851/126/unled3g.gif) (http://img851.imageshack.us/i/unled3g.gif/)

(http://img706.imageshack.us/img706/8499/unled2d.gif) (http://img706.imageshack.us/i/unled2d.gif/)

(http://img38.imageshack.us/img38/6807/unled4e.gif) (http://img38.imageshack.us/i/unled4e.gif/)

(http://img17.imageshack.us/img17/7650/unled5h.gif) (http://img17.imageshack.us/i/unled5h.gif/)

:P
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 19, 2011, 01:24:26 AM
please wait LynxDarkwood  b4 u use that kick cause it  is an incomplete animation.

Now as for the work you did on Quint.

Its great to be able to see him in game. Er thing is good just needs some tweaks.
 
Hard Punch

 is an incomplete animation now. you broke it down. The blaster and the punch are meant to be one move. the blaster shot is a weak fire ball and is meant to be a tribute to the mvc megs. Quints normal blaster sprites are in this thread some where .

Hard Kick, Med Kicks
Both work ok as is but i want to go and add frames and or smooth out the animations.

Jumps

I like that you added the funky jump to the back jump. the forward how ever  should be the same as the straight up and down.

ill post those sheets for the Low Kick  and punches later today.

Post Merge: May 19, 2011, 11:39:55 AM
Weak punch (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLWP.png)

Medium Punch(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLMP.png)

Hard Punch(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLHP.png)

Weak Kick(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLWK-1.png)

Medium Kick(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLMK.png)

Heavy Kick (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLHK-1.png)

*Also the alignment on the standing weak kick is off in the character LD. Wood
*Dont use those block sprite posted. the quality is compromised. if push comes to shove i will extract them from the gif and post em.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on May 19, 2011, 07:46:23 PM
i'm glad you're back to be working on quint, rage.

nice work and i wish you good luck.  ::salute::  %%-
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on May 20, 2011, 08:28:49 AM
Here is the block. I just don't have the force field. I lost it due to switch coms. http://img241.imageshack.us/img241/7815/poop1.gif (http://img241.imageshack.us/img241/7815/poop1.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 20, 2011, 06:56:08 PM
Here is the block. I just don't have the force field. I lost it due to switch coms. http://img241.imageshack.us/img241/7815/poop1.gif (http://img241.imageshack.us/img241/7815/poop1.gif)
^^(PM)^
Thank you i needed it without the shield. I got the shield sprites by its self by the way. I'll break this down and ill use it to edit the other blocks.

Post Merge: May 21, 2011, 11:52:28 PM
Quint Pallets

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quint-1.png)

idk if there were other pallets in this thread. if so id replace some.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 23, 2011, 06:40:51 PM
It's been a while since I got to comment in this thread, but I had to say you guys are doing a great job on Quint, he is getting really far along now.   :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Uche_of_IMT on May 24, 2011, 06:18:23 PM
^^(PM)^
Thank you i needed it without the shield. I got the shield sprites by its self by the way. I'll break this down and ill use it to edit the other blocks.

Post Merge: May 21, 2011, 10:52:28 PM
Quint Pallets

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quint-1.png)

idk if there were other pallets in this thread. if so id replace some.
Dark Girl?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 24, 2011, 06:22:39 PM
Dark Girl?
is it the name or the pallet you are questioning
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on May 25, 2011, 02:22:42 AM
I was like "Dark Girl /:O" too ;*)) And Reverse is much more toxic then Toxic ;*)) but as palettes they looks fine to me. :-?? There won't be any names in game.
(Axl palette looks kickass)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on May 25, 2011, 07:12:31 AM
I was like "Dark Girl /:O" too ;*)) And Reverse is much more toxic then Toxic ;*)) but as palettes they looks fine to me. :-?? There won't be any names in game.
(Axl palette looks kickass)

I just gave them random names. I had a lot of pallets even some made for a smart but that idea is dead. Your right those names dont matter. its pallet 1,2,3,.....
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on May 31, 2011, 03:33:30 PM
Interesting read on Quint. Thought I'd share:
http://kobun20.interordi.com/2011/03/14/its-quintn-time/ (http://kobun20.interordi.com/2011/03/14/its-quintn-time/)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on May 31, 2011, 07:00:40 PM
Interesting read on Quint. Thought I'd share:
http://kobun20.interordi.com/2011/03/14/its-quintn-time/ (http://kobun20.interordi.com/2011/03/14/its-quintn-time/)

Wow good read I never knew any of that.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 02, 2011, 08:52:41 AM
Interesting read on Quint. Thought I'd share:
http://kobun20.interordi.com/2011/03/14/its-quintn-time/ (http://kobun20.interordi.com/2011/03/14/its-quintn-time/)
Mmmm its a good read. Cant say it swayed me  to change the story i writen  but it inspired an attack. ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 17, 2011, 09:52:12 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMK.gif)

med jump kick
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 07, 2011, 09:58:56 AM
hard Jump Kick

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK.gif)


sorry about the slow progress. dont have much time. started a new job and i work crazy hours now.  :-??

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: iDramaboy on July 08, 2011, 09:22:25 AM
thats good work man keep it up and you'll be a great mugen creator for sure. I cant wait...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on July 08, 2011, 09:47:24 AM
nice sprites and animations Rage. great work as expected. lol i know what ya mean on the job front. same here with my hours but right now i am out on injury. fell in a vat of chemicals and my left leg got chemical burn and swollen under knee bone and around the joint.  takin it easy . well good luck homie on the new job and congrats. :w00t:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on July 08, 2011, 09:50:07 AM
its a very good sprites!

I just don't like the axis centered waist. Sounds a tad weird
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 08, 2011, 02:04:23 PM
its a very good sprites!

I just don't like the axis centered waist. Sounds a tad weird

Sorry i dont get what you mean. please explain. I would love to address that issue.

thats good work man keep it up and you'll be a great mugen creator for sure. I cant wait...

Thanks  :)

nice sprites and animations Rage. great work as expected. lol i know what ya mean on the job front. same here with my hours but right now i am out on injury. fell in a vat of chemicals and my left leg got chemical burn and swollen under knee bone and around the joint.  takin it easy . well good luck homie on the new job and congrats. :w00t:
wow i feel for you. i just took several classes on chemical and boy i wouldn't want to miss handle anything. stay up and and watch that wound. gotta make it back to 100% ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on July 09, 2011, 08:37:50 AM
Quote
Sorry i dont get what you mean. please explain. I would love to address that issue.

excuse my bad english.

What I mean is: look at the pictures, you will see that all animations have the fixed axis at the hip of the character.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on July 09, 2011, 01:16:53 PM
hard Jump Kick

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK.gif)


sorry about the slow progress. dont have much time. started a new job and i work crazy hours now.  :-??



Same for me and bombman. Life -_-
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 09, 2011, 01:53:43 PM
excuse my bad english.

What I mean is: look at the pictures, you will see that all animations have the fixed axis at the hip of the character.

Well it will look different when the character is in game. I use the waist as an anchor point to smooth out my animations since the feet cant be used in air.  i try and see view it as this; the waist barely moves in air unless the person is twisting or spinning. Maybe there is a better way that im not seeing. At one point and time i seen it the way you do but ive desensitize to it now. Well im rambling if you got tips on a better way to handle aerial attacks please let me know.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWK.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 13, 2011, 11:39:37 AM
weak jump kick

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWK-1.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: iDramaboy on July 13, 2011, 05:05:59 PM
talk about creative
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on July 13, 2011, 05:27:27 PM
Well, you know, she's our princess not for nothing... ;) :P
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on July 13, 2011, 05:32:33 PM
All hail the princess Rage and creativeness!  ^:)^ ^:)^  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 13, 2011, 05:51:36 PM
weak jump kick

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWK-1.gif)

 =D>  Great work, very custom.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 13, 2011, 08:31:51 PM
All hail the princess Rage and creativeness!  ^:)^ ^:)^  :thumbsup:
Well, you know, she's our princess not for nothing... ;) :P
talk about creative
Holla at your princess.

=D>  Great work, very custom.

Thank you sir. but why did of edit your post? What you said was vary true. With all the megaman character being worked on. its hard to think of something new. the punches and kicks have become the hardest part for me on on 3 wips.

I thank The clone for inspiring me with that kick him and company made. ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Uche_of_IMT on July 13, 2011, 10:52:02 PM
For a joke Robot Master, Quint has some sweet moves.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 14, 2011, 12:00:07 AM
For a joke Robot Master, Quint has some sweet moves.
<_<|...| I'm not joking with the development of this character.  :) XD||
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on July 14, 2011, 01:06:55 AM
weak jump kick

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWK-1.gif)

 =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 14, 2011, 01:50:11 AM
=D>
Thank you (http://images.paraorkut.com/img/emoticons/images/p/princess-214.gif)

Weak
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWK-2.png)

Med
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMK-1.png)

Hard
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK-2.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: AngelEcks on July 14, 2011, 08:59:56 AM
Really slick work, Rage.
You've certainly peaked my interest in this character.

Great job.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 15, 2011, 04:01:31 PM
Really slick work, Rage.
You've certainly peaked my interest in this character.

Great job.
Thank u  :)

Also i updated the first page if any one wanted to lend a hand.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 15, 2011, 05:46:43 PM
Holla at your princess.

Thank you sir. but why did of edit your post? What you said was vary true. With all the megaman character being worked on. its hard to think of something new. the punches and kicks have become the hardest part for me on on 3 wips.

I thank The clone for inspiring me with that kick him and company made. ::salute::

I didn't want to sound l was wining.  But yea it's really hard coming up with new custom basics after doing so many characters.  Those air attacks are real nice Rage.  :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 28, 2011, 03:56:24 PM
I didn't want to sound l was wining.  But yea it's really hard coming up with new custom basics after doing so many characters.  Those air attacks are real nice Rage.  :)
just wait till you see the punches :cool
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 01, 2011, 10:54:42 AM
Those attacks are really ingenuitive. I wanna do something like that with Searchman.  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 01, 2011, 02:23:14 PM
Those attacks are really ingenuitive. I wanna do something like that with Searchman.  :thumbsup:

Thanks. cant wait to see some more from you pal.

Here's the weak kick from manic i did last week some time. i made some touch ups to it.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quintweakkick.gif)

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on August 01, 2011, 02:36:46 PM
Thanks. cant wait to see some more from you pal.

Here's the weak kick from manic i did last week some time. i made some touch ups to it.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quintweakkick.gif)



it almost look like the kick that i did with crystalman. but i like it.  =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 01, 2011, 02:40:10 PM
it almost look like the kick that i did with crystalman. but i like it.  =D>
Thanks buddy. woodman has a kick like that too. Thats why i want to change it but.... idk. im going to finish animating the other kicks er1  did b4 i make any decisions about changing things
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 01, 2011, 03:56:12 PM
cool beans  :w00t:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: AngelEcks on August 01, 2011, 06:48:53 PM
it almost look like the kick that i did with crystalman. but i like it.  =D>
(http://i974.photobucket.com/albums/ae224/angelecks/Various/Crystman.gif)
I think you mean the kick "I" made...
considering yours only had two sprites~
 ;)
--------------
On topic:

They are actually quite different...

I really do like all the work you are putting into him, Rage...
I don't care much for Megaman,
But it's worth coming here to see how different your are making Quint from the Blue Bomber.

The Air LK is really cool.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on August 01, 2011, 07:11:09 PM
(http://i974.photobucket.com/albums/ae224/angelecks/Various/Crystman.gif)
I think you mean the kick "I" made...
considering yours only had two sprites~
 ;)
--------------
On topic:

They are actually quite different...

I really do like all the work you are putting into him, Rage...
I don't care much for Megaman,
But it's worth coming here to see how different your are making Quint from the Blue Bomber.

The Air LK is really cool.

i mean this one...

(http://img225.imageshack.us/img225/8918/heavykick.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on August 01, 2011, 08:19:51 PM
Similar punches and kicks are bound to happen.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 02, 2011, 09:46:25 AM
Jump weak punch

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JWP.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on August 02, 2011, 06:42:14 PM
Jump weak punch

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JWP.gif)

 :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 04, 2011, 12:52:23 PM
:thumbsup:
::salute::

changed the hard j kick cause i thought it may go better with the wjk.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK2.gif)

 :-?? :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on August 04, 2011, 01:38:13 PM
::salute::

changed the hard j kick cause i thought it may go better with the wjk.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK2.gif)

 :-?? :thumbsup:
Me gusta
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 04, 2011, 01:47:21 PM
Me gusta

Mmmmm okay dont know what that mean. i know it as please me which doesn't make since in this instance.

Well thats a test for that kick anyhow. Im going to work on it to make it smoother.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 04, 2011, 01:52:54 PM
I kinda like that kick better than the other because of the flip. Can't wait till Quint is finished!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 04, 2011, 02:34:47 PM
I kinda like that kick better than the other because of the flip. Can't wait till Quint is finished!

I know lol Flips are so cool thats why i added it. flips will make everything  @-)   :D

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK2-1.gif)

changed one frame.

Edit: change two frames i mean. now it flows like water, smooth like butter. :D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 04, 2011, 03:21:49 PM
I'm fixin' up my Searchman sprite now. Can't wait to start working on the run, crouch, and whatever.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 04, 2011, 03:30:02 PM
Mmmmm okay dont know what that mean. i know it as please me which doesn't make since in this instance.

Well thats a test for that kick anyhow. Im going to work on it to make it smoother.

"Me Gusta" has become it's own meme. It's spanish for "this pleases me" or "I like this".
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on August 04, 2011, 04:37:38 PM
"Me Gusta" has become it's own meme. It's spanish for "this pleases me" or "I like this".
^^(PM)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on August 04, 2011, 06:46:51 PM
"Me Gusta" has become it's own meme. It's spanish for "this pleases me" or "I like this".

It's "I like this", not "this pleases me"
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 04, 2011, 07:33:53 PM
It's "I like this", not "this pleases me"

The proper translation is "this pleases me". Things don't always translate so simply. I like this is how we would just say it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TheClone45 on August 04, 2011, 07:36:36 PM
The proper translation is "this pleases me". Things don't always translate so simply. I like this is how we would just say it.

Oh, Ok.  :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 05, 2011, 11:57:12 AM
 >:-(-|
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 05, 2011, 01:48:10 PM
>:-(-|
who cares. I'm a deviant. Its welcomed.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 05, 2011, 02:37:26 PM
>:-(-|

lol, I was gonna get to that.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 05, 2011, 02:40:51 PM
Sorry.  ??? Check out my post, I just put up newer sprites this morning.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 05, 2011, 08:16:00 PM
Sorry.  ??? Check out my post, I just put up newer sprites this morning.

wasn't you the 1 talking about of topic. Lol anyhow I'll give you a nice critique when I get off. Rage style >:D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 06, 2011, 10:08:20 AM
Okey dokey.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 11, 2011, 03:04:38 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJK2.gif)

kick combo......
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on August 11, 2011, 07:58:11 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJK2.gif)

kick combo......

You put on a lot of effort. Well done.    ^^(PM)^  =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 11, 2011, 01:09:38 PM
NIIICE!
...Umm... how are you gonna make him do that? As a special move, or what? :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 11, 2011, 02:04:36 PM
NIIICE!
...Umm... how are you gonna make him do that? As a special move, or what? :-??
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJK2.gif)

kick combo......
.....um its as i said. its his kick combo. lol you just press Light, Medium, Hard Kick while in air.  in that session  <_<|...|

i just want to show people what the kicks will look like link up together since there odd kicks completely different from each other.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 11, 2011, 02:24:07 PM
Okay, cool.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 13, 2011, 02:59:17 AM
I was supposed to animate something for someone tonite but i got caught up in my own work.

here the jump med punch.  (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMP.gif)

do you'll think that's too much access (secondary) motion going on there?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 13, 2011, 03:04:18 AM
yeah, looks more like a down smash for HP to me.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 13, 2011, 03:10:53 AM
yeah, looks more like a down smash for HP to me.
mmmmmm i got to figure something out then....
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 13, 2011, 07:04:38 PM
It looks cool to me. Great work!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 14, 2011, 03:29:08 PM
decided to make this the JHP instead.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMP.gif)

here's the JMP

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMP-1.gif)

and heres the punches linked.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JPcombo.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on August 14, 2011, 03:50:22 PM
Excellent punches Rage.  =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on August 14, 2011, 04:22:57 PM
I think you can use the first part of that kick combo as a special too, like a tatsumaki sempuukyaku rip off, and it can finish with the last part
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on August 14, 2011, 04:35:28 PM
That punch combo looks tight Rage. great work. :thumbsup:

* taking Notes* lol
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 14, 2011, 04:36:50 PM
Awesomesauce! In my eyes, only Quint can do these attacks because of you. :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 14, 2011, 08:22:09 PM
Awesomesauce! In my eyes, only Quint can do these attacks because of you. :)
I cant take all the credit. ive had a few members help with Quint. Ive recieved so much advice on him form fellow members. Ive been inspired by so much of the other wip around this forum.

That punch combo looks tight Rage. great work. :thumbsup:

* taking Notes* lol
Excellent punches Rage.  =D>

thank you

I think you can use the first part of that kick combo as a special too, like a tatsumaki sempuukyaku rip off, and it can finish with the last part
Mmmm you gave me something to think about. :)




Tried to rework the med kick cause another Robot master has a similar kick.  #:-S does it appear choppy.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick-2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Fou on August 14, 2011, 08:28:51 PM
amazing kick =P~
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2011, 07:57:35 AM
amazing kick =P~

thank you. IDK how that would turn out. i just wanted something different from the other RM. Its funny what Quint turned into. IDK how he got like this. he was originally planned to be a pallet swap of megs. Atfer the last kick the rest of the basic should be easy cause they are pallet swaps.

Anyhow anyone now where i can find good sprites of garbage?

Post Merge: August 15, 2011, 12:40:03 PM
just realized how stupid i am. im using photoshop at about 25% power. Quint maybe released sooner then i thought cause now im using 100% power. i call myself a professional and such made such a rookie mistake.  o.O# im the dumbest smart person.

anyhow quints spriting process has been sped up ten fold due to this discovery. ( Whats this mean for my other wip  ;) )
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on August 15, 2011, 01:02:17 PM
I cant take all the credit. ive had a few members help with Quint. Ive recieved so much advice on him form fellow members. Ive been inspired by so much of the other wip around this forum.

thank you
Mmmm you gave me something to think about. :)




Tried to rework the med kick cause another Robot master has a similar kick.  #:-S does it appear choppy.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick-2.gif)

doing good so far  :thumbsup:  :thumbsup:  :thumbsup:  XD||
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 15, 2011, 04:54:24 PM
just realized how stupid i am. im using photoshop at about 25% power. Quint maybe released sooner then i thought cause now im using 100% power. i call myself a professional and such made such a rookie mistake.  o.O# im the dumbest smart person.

anyhow quints spriting process has been sped up ten fold due to this discovery. ( Whats this mean for my other wip  ;) )

Are you s***ing me? You're that far in and working at only 1/4 your ability?!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2011, 06:08:40 PM
Are you s***ing me? You're that far in and working at only 1/4 your ability?!
what do you mean? I think quint should be farther along. It sucks cause the answer was right in front of me.....
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 15, 2011, 06:45:16 PM
what do you mean? I think quint should be farther along. It sucks cause the answer was right in front of me.....

What I mean is you're working at about 1/4 of your ability.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2011, 08:27:19 PM
Yeah. If I mass coloring the mega sprites be for I edit. it will cut down the time spent editing, eliminate coloring , and reduce the time it take to test out the animation. It will cut my work load ten fold. I was dumb for not noticing it sooner.

Is that hard to believe, strange or something?

Anyway I should have a decent amount of work to show this week. knock on woodman. ;*))
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 15, 2011, 09:09:16 PM
Yeah. If I mass coloring the mega sprites be for I edit. it will cut down the time spent editing, eliminate coloring , and reduce the time it take to test out the animation. It will cut my work load ten fold. I was dumb for not noticing it sooner.

Is that hard to believe, strange or something?

Anyway I should have a decent amount of work to show this week. knock on woodman. ;*))

I mean, you seemed to work rather well as it was, but now you can go even faster, like "blow out of the water" faster?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 15, 2011, 10:11:22 PM
I mean, you seemed to work rather well as it was, but now you can go even faster, like "blow out of the water" faster?
lol well if you wanna call it that. I guess I'm just used to the work flow for my  job and freelance.  :-??

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 16, 2011, 02:37:01 PM
Don't worry about it. At least you have Photoshop. I'm using MS Paint, and look where I'm at. You will be able to work faster by recoloring the sprites beforehand, though, and that's good.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 17, 2011, 01:42:40 AM
Don't worry about it. At least you have Photoshop. I'm using MS Paint, and look where I'm at. You will be able to work faster by recoloring the sprites beforehand, though, and that's good.
yeah i hear you  :)


JWP
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWP.png)

JMP
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMP-2.png)

JHP
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHP.png)

JHK
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK2-2.png)

MK
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick2-1.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on August 17, 2011, 01:11:03 PM
yeah i hear you  :)


JWP
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJWP.png)

JMP
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJMP-2.png)

JHP
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHP.png)

JHK
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJHK2-2.png)

MK
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick2-1.png)

 ^^(PM)^  =D>  ~:>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 20, 2011, 03:15:40 PM
Im currently working on getting Quints special attacks in order. Running low ideas for his basic attacks but i got the sets ideas in place. Quint may be a challenging character or cheap. im hoping for the first of the two options.

Anyhow i was trying to figure out how to incorporate Quint classical hoping moment. i  think i got it. Quint would rely on his helpers to do the attack. The Serve bot would control the pogo drill causing small rocks to fly into the air like in mm2. this is easily avoidable tho. to to make it hard Quint is able to move freely while his helpers do the attack? this would be one of his hypers Cheap or not?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: DUO-DUDE on August 22, 2011, 10:17:10 AM
im new but cant wait to see this
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 22, 2011, 10:24:16 AM
im new but cant wait to see this
........
Why did you put this???
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 24, 2011, 02:48:41 PM
i'm curious, has anyone thought about a double Q buster hyper? if not two huge beams, several small bursts fired like machine guns then. just a thought.

actualy, here's another idea. he's supposed to be an evil/reprogrammed mega man, right? well, mega man has rush, quint has that... jackhammer/pogo stick thing. mega man has beat, why not give quint reggae (wily's bird. i think that's what he's called)? instead of a beat plane, why not have reggae come in and drop bombs over the stage? sort of like Carpet Bomber with The King (provided someone has actualy seen The King in action). i mean, why not? the coding shouldn't be overly difficult, considering what's been done so far, and the spriting wouldn't take too many frames either.

of course, all else fails, why not have a $%^& load of bats come in and attack? the sprites are already out there, so coding/resizing would be all that's nesecary... although, this sounds more like a good idea for a shade man hyper.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on August 24, 2011, 03:37:38 PM
i'm curious, has anyone thought about a double Q buster hyper? if not two huge beams, several small bursts fired like machine guns then. just a thought.

actualy, here's another idea. he's supposed to be an evil/reprogrammed mega man, right? well, mega man has rush, quint has that... jackhammer/pogo stick thing. mega man has beat, why not give quint reggae (wily's bird. i think that's what he's called)? instead of a beat plane, why not have reggae come in and drop bombs over the stage? sort of like Carpet Bomber with The King (provided someone has actualy seen The King in action). i mean, why not? the coding shouldn't be overly difficult, considering what's been done so far, and the spriting wouldn't take too many frames either.

of course, all else fails, why not have a $%^& load of bats come in and attack? the sprites are already out there, so coding/resizing would be all that's nesecary... although, this sounds more like a good idea for a shade man hyper.

Ok ok, stop stop stop right there. There are no more wild suggestions being taken for Quint. We done this dance so many times now, we're just not going to go there.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 25, 2011, 07:49:13 PM
wild? you call that wild? for one, a double buster shot wouldn't be all that difficult to sprite. i could have it done in about a day or less if i tried (and believe me, i'd be willing to), and i'm nowhere NEAR as skilled as you guys. for two, i didn't think the hypers were picked yet.

as for adding reggae, again, not too difficult to sprite. the bombs only need be one sprite, quint, just modify one of his current animations to show him pointing a finger, reggae himself would be the time eater, but 3 to 4 frames is all that's needed, since they can be looped/repeated, and explosion sprites AND sound effects, are a dime a dozen. of course, could just use wily instead, and have him drop the bombs from his ship. not hard at all to add. take his UFO sprites from MM7, edit them to have an open bottom, if they don't already, and then just "hi res" them.

the whole bat thing i mentioned, well even i said that it would be something more suited to shade man.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 25, 2011, 08:02:15 PM
wild? you call that wild? for one, a double buster shot wouldn't be all that difficult to sprite. i could have it done in about a day or less if i tried (and believe me, i'd be willing to), and i'm nowhere NEAR as skilled as you guys. for two, i didn't think the hypers were picked yet.

as for adding reggae, again, not too difficult to sprite. the bombs only need be one sprite, quint, just modify one of his current animations to show him pointing a finger, reggae himself would be the time eater, but 3 to 4 frames is all that's needed, since they can be looped/repeated, and explosion sprites AND sound effects, are a dime a dozen. of course, could just use wily instead, and have him drop the bombs from his ship. not hard at all to add. take his UFO sprites from MM7, edit them to have an open bottom, if they don't already, and then just "hi res" them.

the whole bat thing i mentioned, well even i said that it would be something more suited to shade man.
would you please stop.  :-w

Everything you said except the bats is on the slate for quint already. Your a bit late. No more ideas please unless your one of the members helping or are going to do it your self.

Post Merge: August 25, 2011, 08:10:21 PM
Quint has two helpers. Serve bot and drill bounce.  I have idea for there hypers. But if someone does one il add it instead.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 25, 2011, 08:14:11 PM
all i'm good with so far, is "frankensprites", so i can only do something, if i have something to work with from the start. if you want help, i'd need a copy of the current sprite sheet, as i'm guessing the one in the first post isn't all that up to date. from there, i can give you a demo. if you like what you see, let me know and i'll continue. if you don't, i'll re work it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on August 25, 2011, 08:25:50 PM
all i'm good with so far, is "frankensprites", so i can only do something, if i have something to work with from the start. if you want help, i'd need a copy of the current sprite sheet, as i'm guessing the one in the first post isn't all that up to date. from there, i can give you a demo. if you like what you see, let me know and i'll continue. if you don't, i'll re work it.

Well Quint is mega man in the future, so here's a sprite sheet of mega man you could edit from.

http://sdb.drshnaps.com/display.php?object=144 (http://sdb.drshnaps.com/display.php?object=144)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 25, 2011, 08:26:52 PM
all i'm good with so far, is "frankensprites", so i can only do something, if i have something to work with from the start. if you want help, i'd need a copy of the current sprite sheet, as i'm guessing the one in the first post isn't all that up to date. from there, i can give you a demo. if you like what you see, let me know and i'll continue. if you don't, i'll re work it.
yeah that sheet is put of date. Sorry there is no new one. Im to busy to make one right now. I can how ever send you a green megaman sprite sheet that I use. I can do that tonite when I get of from work.

If you do intend on working on something fallow the rules on the first page.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 25, 2011, 08:30:41 PM
i tried that, but i couldn't quite get the colors right. more or less, what i was doing, was using gimp to just copy and paste the colors from quint to mega man, and it just didn't work out well.

after saying this kind of stuff, i don't think ANY sprite team would want me on thier project, unless they're utter noobz. well, we'll see.

Post Merge: August 25, 2011, 08:34:35 PM
sure. i'll take a crack at it. spriting i can do. it's the recoloring i have trouble with. but yeah, i'll just work on the stuff that's still listed as needed.

and don't worry. i'm done suggesting things.  @^@
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 25, 2011, 10:12:32 PM
If you can wait a few more hours I can send you a green mega man. He made in quints colors. You have to made some minor edits. Make the helmut, the marking on his chest, and his gold braces. I'll include a  pallet too.

State out public what you want to do. I've got lot s of stuff started. so I'll work on something else if you choose something of the list that I started.

quints is getting there ladies and gents. I'll update his percentage sometime this week end
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 26, 2011, 09:21:24 AM
i guess to start out, i'll take the lose animation. what kind of lose are you looking for though? classic mega man explosion, X style "defeated maverick" explosions, fall back and lay on ground, or something along the lines of losing at time over? something like a facepalm maybe?  o.O#
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 26, 2011, 11:18:39 AM
do what ever you want. thats the point of this. But thats the continue screen
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 26, 2011, 11:43:18 AM
hey, i just got a great idea for the lose animation. the first time mega man fights quint and wins, quint just beams himself out like proto does in mega man 3. i see quint doesn't have a beam in animation, so i'll see what i can do.

thought about the explosion, but that's seems a bit too final. lemme know what you think.

Post Merge: August 26, 2011, 11:13:20 PM
ok, i obviously have NO idea how to use imageshack. but anyway, after thinging about what rage said, i think i misunderstood about this being a "defeated" animation. from what i can gather, this is supposed to be something for when the time is over and quint has lost. with that in mind, i give you quint's facepalm.

(http://img834.imageshack.us/img834/2851/quintfacepalm.th.png) (http://imageshack.us/photo/my-images/834/quintfacepalm.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on August 27, 2011, 06:11:19 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick2-1.png)

I think you should stick with the first row only. You use all the frames, then make it backward.
Because the second row is kinda strange. If you look at the last kick (right) on the first row and then the first kick on the second row (left) you will see that they doesn't connects.

Plus, for such kind of kick (he is almost stomping at the enemy stomach, which is cool) he doesn't needs to spin at the end.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 28, 2011, 12:18:28 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick2-1.png)

I think you should stick with the first row only. You use all the frames, then make it backward.
Because the second row is kinda strange. If you look at the last kick (right) on the first row and then the first kick on the second row (left) you will see that they doesn't connects.

Plus, for such kind of kick (he is almost stomping at the enemy stomach, which is cool) he doesn't needs to spin at the end.
its a cartoon thing. i should have added a blur but didn't cause the animaion would slow down too much. in other words it a bad animation. any how heres the fixed one.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick2-2.gif)

the spin is necessary however. a kick that hard would extend the body out causing  it to collapses. the spin is for balance. its similar to a kick in the capoeira fighting style. altho it this animation is bad too cause the kick should be lower to the ground.  :D  :-@ i digress.

Thanx for your comments good sir. let me know if this is better......i dont really like this kick anymore  :'( i thinks its cause i seen it too much tho.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on August 28, 2011, 12:57:46 AM
its similar to a kick in the capoeira fighting style.
As soon as I saw that kick, I instinctively thought Eddie Gordo. Glad to see suspicious confirmed, and, as a practitioner myself, I must say that the upper body moves a little on the jerky side, so it's more like he's rotating on his leg.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 28, 2011, 02:06:33 AM
As soon as I saw that kick, I instinctively thought Eddie Gordo. Glad to see suspicious confirmed, and, as a practitioner myself, I must say that the upper body moves a little on the jerky side, so it's more like he's rotating on his leg.
he is rotating on his leg. Is that wrong? what type of kick is it so i can research them movement.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on August 28, 2011, 10:31:33 AM
Quote
the spin is necessary however. a kick that hard would extend the body out causing  it to collapses. the spin is for balance. its similar to a kick in the capoeira fighting style.

Yeah I know, I was a fighter on real life and some friends of mine plays Capoeira. We use that spin on circular kicks, but there doesn't seams the case (see the last 2 frames, he is stomping). Eddie Gordo has almost the same kick (DF+kick) but he retracts the leg.

if you will use the spin, you need to make the first frame of the spin to have the leg on a higher position, because its spinning.

And just a note: you don't fight Capoeira, you play Capoeira.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on August 28, 2011, 08:54:57 PM
he is rotating on his leg. Is that wrong? what type of kick is it so i can research them movement.
Should have been more specific. The way his upper body moves makes it look like his entire body is literally spinning while his one leg on the ground remains stationary. Sort of like the hip is completely rotating 360 degrees while the legs doesn't move at all.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 28, 2011, 09:34:01 PM
Should have been more specific. The way his upper body moves makes it look like his entire body is literally spinning while his one leg on the ground remains stationary. Sort of like the hip is completely rotating 360 degrees while the legs doesn't move at all.
this is what I got.

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick3.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on August 28, 2011, 09:55:47 PM
this is what I got.

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick3.gif)

Without the unnecessary leg raise, that looks fluid and realistic. I would expect nothing less from the Princess.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 28, 2011, 10:04:17 PM
Without the unnecessary leg raise, that looks fluid and realistic. I would expect nothing less from the Princess.
I just want to thank you and O lu  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Acey on August 29, 2011, 10:59:06 AM
When in doubt, throw it into Fighter factory and animate it, see if it's working.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 29, 2011, 02:11:37 PM
When in doubt, throw it into Fighter factory and animate it, see if it's working.
I have no problem animating. I use fireworks by the way. I just had no real life study for that kick. I didn it all based on my body movements and science of motion. wish I had a life study. I don't  do that style so I don't count my self as a go od source.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on August 29, 2011, 02:36:20 PM
I just want to thank you and O lu  ::salute::

you are welcome :)

And i agree with you: its more than just to throw it at Fighter Factory. Sometimes, you need to study body movements.
There are a lot of good videos at Youtube.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: hylianknightmare on August 30, 2011, 10:39:52 AM
if you need to study the move, check out the fighting characters that perform it. some are: elena from 3rd strike, christy and eddy from tekken 6, and i'm not sure if they perform it, but richard meyer and soiree meira from KOF 2006 are both capo characters, but soiree uses his own version of it.

for that matter, why not just download elena for mugen, study her sprites, and mold quint's to match?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 30, 2011, 12:07:20 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintMedKick3-1.png)

if you need to study the move, check out the fighting characters that perform it. some are: elena from 3rd strike, christy and eddy from tekken 6, and i'm not sure if they perform it, but richard meyer and soiree meira from KOF 2006 are both capo characters, but soiree uses his own version of it.

for that matter, why not just download elena for mugen, study her sprites, and mold quint's to match?

Altho i know the techniques those artist use to create their character moments. I would rather not copy off another artist. I'm using megaman as a base is enough copying. I prefer live studies. Maybe its the arrogance in me. idk but i know i wouldn't be happy if i use those other game characters as a source. Great subjection tho.

Anyhow Quints about 50% in but i will be slowing work on him. My job had me do 15's all last week and 15's all this week too. IDK they may have me continue next week as well. with that i dont know how much of my time i can give Quint.  but i will be doing my damnist to work on him.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on August 30, 2011, 01:45:37 PM
Gee. Thats sucks. But as long as you do a little bit of work, that's all that counts. Cool kick!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 02, 2011, 09:35:25 AM
Any one know where i could find a sprite sheet of grenade man?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on September 02, 2011, 09:59:44 AM
Any one know where i could find a sprite sheet of grenade man?

I would have pointed you to http://www.sprites-inc.co.uk/ (http://www.sprites-inc.co.uk/) but their site seems to be down right now.
They had it, save the link incase the site comes back up.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 02, 2011, 10:59:15 AM
I would have pointed you to http://www.sprites-inc.co.uk/ (http://www.sprites-inc.co.uk/) but their site seems to be down right now.
They had it, save the link incase the site comes back up.
there site is online but it doesnt have what i need. Thanx however.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on September 02, 2011, 11:19:13 AM
I can't find them anywhere! I've been looking for, like, 15 minutes already.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 02, 2011, 01:17:26 PM
I can't find them anywhere! I've been looking for, like, 15 minutes already.
yeah tell me about it  :(
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Magma MK-II on September 02, 2011, 02:58:02 PM
Why don't you rip it?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on September 02, 2011, 03:29:56 PM
Any one know where i could find a sprite sheet of grenade man?

He's right here:
http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/8Boss/Assembled/ (http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/8Boss/Assembled/)

What exactly do you need?  I know that sheet is missing his effects and even though I ripped all of them like years ago, they still never uploaded them to the site for whatever reason.  I went through and ripped most of whatever was missing.  You can find my rips on my site under tile rips if that's what you needed:

http://membres.multimania.fr/enscripture/ (http://membres.multimania.fr/enscripture/)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 02, 2011, 06:16:39 PM
He's right here:
http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/8Boss/Assembled/ (http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/8Boss/Assembled/)

What exactly do you need?  I know that sheet is missing his effects and even though I ripped all of them like years ago, they still never uploaded them to the site for whatever reason.  I went through and ripped most of whatever was missing.  You can find my rips on my site under tile rips if that's what you needed:

http://membres.multimania.fr/enscripture/ (http://membres.multimania.fr/enscripture/)

much appreciated  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 05, 2011, 01:59:39 PM
Im at a spot where im a lil stuck with Quint. i was wondering if someone could lend me a hand?

I want to add the flash bomb to Quint but need it recreated.  I got all the pieces needed (Thanx Enscripture). they just need to be animated.



(http://img.photobucket.com/albums/v112/Scripture/Tiles/GrenademanMisc.gif)

heres a source video for the attack

http://www.youtube.com/watch?v=aqYeTauRgdY# (http://www.youtube.com/watch?v=aqYeTauRgdY#)

If someone could help out id be extremely grateful.


Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on September 05, 2011, 03:27:24 PM
Reanimated how? I can do it, but explain what you need.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 05, 2011, 04:49:04 PM
Reanimated how? I can do it, but explain what you need.

make the explosion like it is in the video.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on September 05, 2011, 05:04:52 PM
Im at a spot where im a lil stuck with Quint. i was wondering if someone could lend me a hand?

I want to add the flash bomb to Quint but need it recreated.  I got all the pieces needed (Thanx Enscripture). they just need to be animated.



(http://img.photobucket.com/albums/v112/Scripture/Tiles/GrenademanMisc.gif)

heres a source video for the attack

http://www.youtube.com/watch?v=aqYeTauRgdY# (http://www.youtube.com/watch?v=aqYeTauRgdY#)

If someone could help out id be extremely grateful.




You could try looking at Emiliano's coding for Grenademan's Flash Bomb. That might help:
http://www.freewebs.com/emiliano_120/ (http://www.freewebs.com/emiliano_120/)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 05, 2011, 06:29:24 PM
You could try looking at Emiliano's coding for Grenademan's Flash Bomb. That might help:
http://www.freewebs.com/emiliano_120/ (http://www.freewebs.com/emiliano_120/)
Thanx yet again. Your right too. its not sprited like that it coded so it appears that way. is this character open source?

Sorry to be asking so much. i feel so bad.  :-SS
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on September 05, 2011, 09:26:02 PM
Thanx yet again. Your right too. its not sprited like that it coded so it appears that way. is this character open source?

Sorry to be asking so much. i feel so bad.  :-SS

You could always ask him.  I ripped most of the effects for him anyway.  He's cool.  Show him what you're working on and he might say yes.  ;D PM you his email since I don't see it on his site. My signature is still on his main page  :P
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 11, 2011, 02:30:26 PM
Different blaster shots for his weapon sets. there wip. gotta fix the footing.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/DiveMissles-1.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JewelSatellite.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/VacuumArm.gif)


Edit: fixed the second animation
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on September 11, 2011, 02:54:36 PM
2nd one is for rays of joy and happiness? :)
Well, they are perfect, nothing more to say about them. :cool
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 11, 2011, 03:04:04 PM
2nd one is for rays of joy and happiness? :)
Well, they are perfect, nothing more to say about them. :cool
jewel Satellite and hes not smiling. i change the facial expression.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on September 11, 2011, 03:06:28 PM
I was just joking ;*)) don't take it too serious about rays ;*))
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 11, 2011, 03:15:20 PM
I was just joking ;*)) don't take it too serious about rays ;*))
I know. that animation that that comes from is  over filled with rainbows and puppy dogs.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 28, 2011, 01:15:35 PM
I desided id take a few steps back and address some thing thats been eatting at me. Quints hard Kick. I wanted to  change it to his launcher. I want to know what yall think of this? I decided to make it in the image of wolvie cause its a nice fallow up to his med kick.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/template-1.png)

It does remind anyone of that blasted mule kick?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on September 28, 2011, 01:28:56 PM
I like. Gives the combo a very acrobatic and unique feel.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on September 28, 2011, 02:24:11 PM
Doesn't look like the mule kick to me.  I like it. 
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on September 28, 2011, 06:52:21 PM
 :D :D :D That's pretty cool!  :D :D :D

I LOVE IT!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Manic on September 29, 2011, 12:19:40 AM
I love the creativity you've got going on, Rage. =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on September 29, 2011, 01:10:10 PM
great... Quint is more wonderful that it seems...

btw, i can aport a Wheel move for him... (0:41/0:42)

http://www.youtube.com/watch?v=618aQyk9xDA# (http://www.youtube.com/watch?v=618aQyk9xDA#)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 29, 2011, 01:50:28 PM
Thank you everyone.  ^:)^ as said before, i just dont want anything like the original megaman. too many characters share the same move set.  *Iceman ThumbsDown!*

great... Quint is more wonderful that it seems...

btw, i can aport a Wheel move for him... (0:41/0:42)

http://www.youtube.com/watch?v=618aQyk9xDA# (http://www.youtube.com/watch?v=618aQyk9xDA#)

Its a open project. im just leading it. as of now everything everyone has created is being used in one way or another. I haven't turned away anyones work so far.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on September 29, 2011, 01:59:42 PM
lovin that launcher kick! awesome Rage!  :thumbsup: ^:)^ ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 29, 2011, 02:06:50 PM
lovin that launcher kick! awesome Rage!  :thumbsup: ^:)^ ::salute::

My Boi Lando. Missed you good sir. hope everything is good in Lando's world



Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on September 29, 2011, 02:32:07 PM
i am aight now kind Rage. ^:)^ ^:)^ i bow before your greatness.

i got over the heart issue and back to full health. #:-S :thumbsup:

quint is looking awesome , def cant wait to see the hyper action going on. :thumbsup:

been practiing offline for awhile at getting better at spriting and learning a lil coding. i get to where you are one of these years. lol.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on September 30, 2011, 01:38:43 PM
thats freaking great to hear that good sir. Thanks for the kind words  but please don't flatter me. i just try and do what i can.

Here is a mark up of the kick.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintHardKick.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on September 30, 2011, 01:45:50 PM
 :-j your good Rage. lol

smooth animation :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on October 03, 2011, 09:36:18 PM
Hard Kick

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintHardKick-3.gif)

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintHardKick-2.png)

Kick combo..... :-??

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Combokick.gif)


Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on October 04, 2011, 01:46:11 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Combokick.gif)
When I said I loved how acrobatic this combo was gonna be, I underestimated it. It's the greatest thing to happen to Quint since the Princess.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Acey on October 06, 2011, 10:54:04 AM
Great kick Rage!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on October 06, 2011, 12:30:58 PM
 ^^(PM)^
Great kick Rage!
wow I am honored  ^:)^ thank you acey.  I don't think I've seen you comment on my work. Thank you :-[
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on October 09, 2011, 09:51:51 PM
Took the sprites made by    hylianknightmare and added a few to make the lose/ time over, and continue screen animation.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLose.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on October 09, 2011, 10:00:41 PM
make the explosion like it is in the video.

So you need the explosion to be like on that video? its pretty easy.
Have you contacted Emilliano? He is a very nice person and I'm pretty sure he authorizes you, you just need to credit him.

Or, if you don't want to use his code, I can do it for you.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on October 09, 2011, 10:10:07 PM
So you need the explosion to be like on that video? its pretty easy.
Have you contacted Emilliano? He is a very nice person and I'm pretty sure he authorizes you, you just need to credit him.

Or, if you don't want to use his code, I can do it for you.
I have not contacted him. I was planing to once i finished the shot i posted a few pages back But.... if you insist  ;D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: SanjiSasuke on October 09, 2011, 10:33:09 PM
Took the sprites made by    hylianknightmare and added a few to make the lose/ time over, and continue screen animation.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintLose.gif)

That needs to be out new  o.O# emoticon.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on October 09, 2011, 10:45:25 PM
I have not contacted him. I was planing to once i finished the shot i posted a few pages back But.... if you insist  ;D

try to contact him first. If you can't, I do it.
(in fact, you can just use his code crediting him, as far as I know him. He had authorized me to use his material too)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on October 11, 2011, 06:48:22 PM
try to contact him first. If you can't, I do it.
(in fact, you can just use his code crediting him, as far as I know him. He had authorized me to use his material too)
Ill hit him some time this week.  :)




Just realized this today at work. I dont know the exact number but Quint is about 60% done total. 85% done with the basics, 50%+ with specials, 75% with intro,etc, and 33% clean up.

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 06, 2011, 04:45:02 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintCrouchTurn.png)

Blocks
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)

the the air and crouch guards use lady Esk standing sprites. Thank you L. Esk

Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on November 06, 2011, 04:48:52 PM
that shield is his normal block?  =P~ amazingly cool Rage! i must learn this! lol.

the even cooler part is how he actually animates with his hands like he is activating it . bonus creativity my friend. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 06, 2011, 05:00:38 PM
that shield is his normal block?  =P~ amazingly cool Rage! i must learn this! lol.

the even cooler part is how he actually animates with his hands like he is activating it . bonus creativity my friend. :thumbsup:

Its a nice idea and it fits greatly with Quint.  :)




Thanks but thats Lady Esk who made the original standing block that the other too are based off. Not me. I did the legs for the air and crouch and extracted the shield from the standing sprites so it can be use on them .



Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on November 06, 2011, 06:08:46 PM
Cool guard moves :thumbsup:
As for dizzy... Something like first frame of hurt in this sheet http://www.sprites-inc.co.uk/files/Classic/Megaman/MM32/megaman8sheet.png (http://www.sprites-inc.co.uk/files/Classic/Megaman/MM32/megaman8sheet.png) and shaking, maybe spinning stars over head. :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on November 06, 2011, 09:18:21 PM
I was thinking maybe smoke coming from his helmet almost like it was malfunctioning.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: SanjiSasuke on November 06, 2011, 09:52:32 PM
I was thinking maybe smoke coming from his helmet almost like it was malfunctioning.

I was thinking the same. Maybe his eyes flash a bit, and the joints wiggle as if they are out of place...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: jfa on November 07, 2011, 04:35:53 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintCrouchTurn.png)

Blocks
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)

the the air and crouch guards use lady Esk standing sprites. Thank you L. Esk

Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.


Great idea, but the stand guard would seem to also cover low attacks.  ???
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 07, 2011, 07:37:55 AM
Great idea, but the stand guard would seem to also cover low attacks.  ???
well lets just say that the shield is strongest around his hands.  Its look big bad and like it can protect all but its  just a bluff.  ;)

(click to show/hide)




liking those ideas so far guys
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on November 07, 2011, 11:21:39 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)
You know, now that I give those a good look, if you really wanted to, you could make a super that you hit two attack buttons while he's guarding and he sends the shield out as sort of a shockwave. Or maybe include that as a boss-type move only ;D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on November 07, 2011, 03:59:08 PM
You know, now that I give those a good look, if you really wanted to, you could make a super that you hit two attack buttons while he's guarding and he sends the shield out as sort of a shockwave. Or maybe include that as a boss-type move only ;D

That could be a level 3 hyper idea, it could do a bit more damage than a level 1, but unblockable since it'd be like a counter move.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 07, 2011, 04:24:44 PM
That could be a level 3 hyper idea, it could do a bit more damage than a level 1, but unblockable since it'd be like a counter move.
You know, now that I give those a good look, if you really wanted to, you could make a super that you hit two attack buttons while he's guarding and he sends the shield out as sort of a shockwave. Or maybe include that as a boss-type move only ;D

I really like that it could be a nice counter to spider mews' shield breaker.

what  to call it? return fire  :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Spidermew on November 07, 2011, 04:59:35 PM
Why not call it Force Wave
Or Rolling Shield... wate is that taken?  /:O
or Force Ball
Or Force Breaker
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on November 07, 2011, 05:21:44 PM
hmmm looking at spidermews suggestions...how about Shield Wave.... :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on November 07, 2011, 07:21:02 PM
I really like that it could be a nice counter to spider mews' shield breaker.

what  to call it? return fire  :-??

EM Pluse?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on November 07, 2011, 07:33:50 PM
Scawrl/Scawlker Pulse? Scawrl/Scawlker Shield? Scawrl/Scawlker Counter? Scawrl... i don't thing more "Scawrl/Scawlker" things... but... Infinity Shield? and more things with "Infinity"?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on November 07, 2011, 07:54:31 PM
Shield Burst
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: SanjiSasuke on November 07, 2011, 08:15:01 PM
How about all of those names? (except duplicates)

"Infinity Scawrl EM Force Ball Breaker Shield Burst-Pulse."
Or Negativity Wave.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 07, 2011, 08:22:08 PM
How about all of those names? (except duplicates)

"Infinity Scawrl EM Force Ball Breaker Shield Burst-Pulse."
Or Negate Wave.

 :|

Post Merge: [time]Mon Nov  7 19:26:58 2011[/time]
Yeah. I dont know what to choose

I like;

Negate Wave
EM Pluse
Force Breaker

(click to show/hide)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on November 07, 2011, 09:18:45 PM
I've been thinking it over and I came up with a new name.
Quint Negator.
You know, maybe give him something that's an actual power.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on November 08, 2011, 07:11:16 PM
I got an idea, which you probably though of already..  How about a move like Shiva in MK3 where she jumps up off the top of the screen and then comes down and stomps on the opponent a few times.  In Quints case he stomps on the opponent with the Pogo stick.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 08, 2011, 07:21:24 PM
I got an idea, which you probably though of already..  How about a move like Shiva in MK3 where she jumps up off the top of the screen and then comes down and stomps on the opponent a few times.  In Quints case he stomps on the opponent with the Pogo stick.
  :DxDie   Really  /:O are you serious? i mean i do like it by its weird as hell.


Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on November 08, 2011, 07:25:47 PM
You don't have to publicly post this move list, that's your choice.  I was just thinking of moves today for various characters for some reason.  Just a thought, doesn't need to be used.   >:D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on November 08, 2011, 07:33:06 PM
You don't have to publicly post this move list, that's your choice.  I was just thinking of moves today for various characters for some reason.  Just a thought, doesn't need to be used.   >:D
I just realized i cant do that attack. The pogo stick was a spike on the bottom. that would mean instant death to megaman characters.  :DxDie
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 05, 2011, 10:41:41 PM
I got an idea, which you probably though of already..  How about a move like Shiva in MK3 where she jumps up off the top of the screen and then comes down and stomps on the opponent a few times.  In Quints case he stomps on the opponent with the Pogo stick.
I just realized i cant do that attack. The pogo stick was a spike on the bottom. that would mean instant death to megaman characters.  :DxDie
I'm sitting here at work working on quints techniques and I was thinking of this move. Are we going to have fatalities in game?  >:D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 05, 2011, 10:45:30 PM
  Are we going to have fatalities in game?  >:D

OMG that would be so AWESOME! like have the characters do a fatality and the opponent bust into robot body parts! ok ok i am calming down...gettin hyped over here.  ;D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 05, 2011, 11:58:42 PM
OMG that would be so AWESOME! like have the characters do a fatality and the opponent bust into robot body parts! ok ok i am calming down...gettin hyped over here.  ;D
we can make this happen. Get hyped. Its going to rain oil.  >:D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 06, 2011, 12:15:58 AM
OH HELLZ YEAH! Let the bodies hit the floor!  ok ok i got way carried away again...sorry.  :D

(http://img27.imageshack.us/img27/156/quintcrouchturn.png)


i made the stupid lookin oil puddle running but ehh i actually have i think some fx that looks like oil pools. lol


ehh if ever was to be true , cool idea for the parts layin around but could be better with some robot armor damage. :thumbsup:  just tinkering . :D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 06, 2011, 12:47:02 AM
OH HELLZ YEAH! Let the bodies hit the floor!  ok ok i got way carried away again...sorry.  :D

(http://img27.imageshack.us/img27/156/quintcrouchturn.png)


i made the stupid lookin oil puddle running but ehh i actually have i think some fx that looks like oil pools. lol


ehh if ever was to be true , cool idea for the parts layin around but could be better with some robot armor damage. :thumbsup:  just tinkering . :D

lol. This is just the beginning.   :D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on December 06, 2011, 11:08:37 AM
I Got a Fatality on Tomahawk Man that he launchs his Tomahawk right into the Opponent chest...

in two versions:

(http://fc01.deviantart.net/fs70/f/2011/288/6/1/61acaedc8a3d5e51fcb88339d2c83dab-d4cxfpb.png)

1.- One with a Normal Human Character...
2.- Other with a Robot Master Character...

and yes... Why not Fatalities? :DxDie

BTW: the progress is cool! Keep it! :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 06, 2011, 12:04:52 PM
I Got a Fatality on Tomahawk Man that he launchs his Tomahawk right into the Opponent chest...

in two versions:

(http://fc01.deviantart.net/fs70/f/2011/288/6/1/61acaedc8a3d5e51fcb88339d2c83dab-d4cxfpb.png)

1.- One with a Normal Human Character...
2.- Other with a Robot Master Character...

and yes... Why not Fatalities? :DxDie

BTW: the progress is cool! Keep it! :thumbsup:

mmmmm............ shouldn't that be coated in oil not blood.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on December 06, 2011, 12:11:25 PM
Look the last Frame, please... <_<|...|
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on December 06, 2011, 12:46:42 PM
mmmmm............ shouldn't that be coated in oil not blood.
Oil can be red, too! >:D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 06, 2011, 01:51:36 PM
Look the last Frame, please... <_<|...|
o.O# sorry ive been awake for 27 hours  (:|

Oil can be red, too! >:D
true

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 06, 2011, 02:17:31 PM
Oil can be red, too! >:D

 :D yep...transmission fluid!  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 06, 2011, 03:10:25 PM
The X-Buster packs just a lil too power for Quint.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Chargedshot.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on December 06, 2011, 04:12:15 PM
Cool :thumbsup: love that recoil :cool
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 07, 2011, 09:42:56 AM
updated.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Chargedshot3.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Chargedshot3s.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on December 07, 2011, 10:02:41 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintCrouchTurn.png)

Blocks
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)

the the air and crouch guards use lady Esk standing sprites. Thank you L. Esk

Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.

Pretty nice edit!
But the block has one logical problem:

Take a look at the shield. It covers all the body. So, he would be able to standing guard attacks which should be blocked crouched and vice-versa.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 07, 2011, 10:10:57 AM
Pretty nice edit!
But the block has one logical problem:

Take a look at the shield. It covers all the body. So, he would be able to standing guard attacks which should be blocked crouched and vice-versa.
Yeah we seen that issue and the pefect way to address is is not to. he still get hit like everyone else. think of it as a bluff. 
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 15, 2011, 02:33:35 PM
what do yall think  :-??

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Slowbuster.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on December 15, 2011, 02:39:57 PM
what do yall think  :-??

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Slowbuster.gif)
Leg shading is funny, but I like the fluidity of the animation, along with the arms natural looking reaction to the recoil.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 15, 2011, 03:35:15 PM
Leg shading is funny, but I like the fluidity of the animation, along with the arms natural looking reaction to the recoil.
Thanks. The animation is unpolished but i didnt see that shading so thank you good sir. You should have seen me at work when i was animating this. People we're laughing there butts off at me proforming that movement.


I added a poll requarding Quints block


(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)

How to people feel about it? I had some people (Not one person) question me about the block. as it stands it would fuction as a regular block. So if you hit Quint legs in the standing block even though the shied covers his entire body he'll still take damage. it looks as if it would block standing and crouching attacks. And thats the issues people have with the block.

The olny options i see;

1 - is to leave it as is.

2 - Change it.

3 - code it so the standing covers standing and crouching. Counter this by decreasing Quints defense or lower his health.

 
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: -Whiplash- on December 15, 2011, 04:02:09 PM
leave it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ref Cortez on December 15, 2011, 04:11:23 PM
leave it
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: TGM on December 15, 2011, 05:41:54 PM
leave it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: SanjiSasuke on December 15, 2011, 06:10:09 PM
Cautiously vote keep, but make sure he gets balanced out.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 15, 2011, 09:44:09 PM
Cautiously vote keep, but make sure he gets balanced out.
please explain? whats your fear?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: SanjiSasuke on December 15, 2011, 09:54:08 PM
That the total block could be a little imbalancing. But with a reduced defense I think it works out balanced again, especially since I do like the concept of the shield.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 15, 2011, 10:08:01 PM
That the total block could be a little imbalancing. But with a reduced defense I think it works out balanced again, especially since I do like the concept of the shield.
then why you vote keep? The third option is the one the with total block with coding balancing. I hope i didnt confuse anyone with that explanation of that poll.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on December 15, 2011, 10:59:59 PM
keep
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: jfa on December 16, 2011, 06:47:24 AM
The Sprites are Great..is a shame not to use them.

Would be good for a hyper, like a magnet I've seen out there, which not know about your creador.Magneto creates a force field for a specified time period and not taking damage, though you can throw him.

I guess Remodel with code.  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 16, 2011, 06:58:32 AM
Keep  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Magma MK-II on December 16, 2011, 06:59:09 AM
Just think on how Magneto blocks.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 16, 2011, 03:56:50 PM
The Sprites are Great..is a shame not to use them.

Would be good for a hyper, like a magnet I've seen out there, which not know about your creador.Magneto creates a force field for a specified time period and not taking damage, though you can throw him.

I guess Remodel with code.  :thumbsup:
I have a hyper involving the shield  :)

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Rapidshot.gif)


Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 18, 2011, 06:35:12 PM



I added a poll requarding Quints block


(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)

How to people feel about it? I had some people (Not one person) question me about the block. as it stands it would fuction as a regular block. So if you hit Quint legs in the standing block even though the shied covers his entire body he'll still take damage. it looks as if it would block standing and crouching attacks. And thats the issues people have with the block.

The olny options i see;

1 - is to leave it as is.

2 - Change it.

3 - code it so the standing covers standing and crouching. Counter this by decreasing Quints defense or lower his health.

 
new buster shot

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/DiveMissles-2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on December 18, 2011, 11:30:00 PM
Once again, leg shading and I love the recoil reaction.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 19, 2011, 01:53:23 AM
it looks like the energy flash effect from firing the weapon on the leg to me. if so then dang sure a cool neat idea Rage.  :thumbsup: :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 19, 2011, 01:56:40 AM
it looks like the energy flash effect from firing the weapon on the leg to me. if so then dang sure a cool neat idea Rage.  :thumbsup: :thumbsup:
yeah..... energy flash. That what I did.  :-SS
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 19, 2011, 02:07:30 AM
 :D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on December 19, 2011, 04:56:07 AM
yeah..... energy flash. That what I did.  :-SS
^^(PM)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on December 28, 2011, 12:51:08 PM
The shield I made is smexy!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 29, 2012, 01:50:10 PM
The shield I made is smexy!
that it is  =P~

new busters

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JunkBuster.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on January 29, 2012, 02:24:58 PM
that it is  =P~

new busters

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JunkBuster.gif)
That looks awfully familiar...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 29, 2012, 02:34:03 PM
That looks awfully familiar...
what are you talking about?  :-w
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on January 29, 2012, 02:35:31 PM
what are you talking about?  :-w
Oh, it isn't one of JunkMan's attacks? Damn, my memory is fooling me.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 29, 2012, 02:36:40 PM
 
Oh, it isn't one of JunkMan's attacks? Damn, my memory is fooling me.
:-$
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on January 29, 2012, 05:31:56 PM
BAWKS!
I wonder what you're gonna do with that Junk...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 30, 2012, 02:08:04 AM
BAWKS!
I wonder what you're gonna do with that Junk...
>:D people will hate this move. it will change mugen from a fighting game to a platformer.

Edit: black eye peas lol
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on January 30, 2012, 08:40:21 AM
>:D people will hate this move. it will change mugen from a fighting game to a platformer.

Edit: black eye peas lol

I can only imagine what trickery you have up your sleeve with this move after saying that.  ^:)^ ^:)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on January 30, 2012, 09:41:05 AM
I can only imagine what trickery you have up your sleeve with this move after saying that.  ^:)^ ^:)^
I have a hunch... It's gonna turn invisible, and then randomly appear all over the level, like the fading blocks in all of the MM games.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on January 30, 2012, 10:00:11 AM
I have a hunch... It's gonna turn invisible, and then randomly appear all over the level, like the fading blocks in all of the MM games.

OMG Ralph! what if your right?  :-$ :-$ :-$

that would be incredibaly hard to try and counter/beat/manuever...all that. this is getting even more intrigueing!

my thought at first was like he makes it appear and then kicks it at you and all the parts scatter in all kinds of directions! only way to avoid it is...Block!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on January 30, 2012, 01:19:35 PM
OMG Ralph! what if your right?  :-$ :-$ :-$
It'd be one hell of a lucky guess! :D
only way to avoid it is...Block!
Oh, you mean Manolo's weakness in UMvC3? :D I kid. But you're right. That would be a royal pain to have to deal with.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on January 30, 2012, 01:28:12 PM
you mean Manolo's weakness in UMvC3? :D
>:-(-|

 :o Inside Scoop revealed! HA! now i can get revenge!  wait..i aint got the game yet! o.O# waiting on my suga mama for the buy! ;D

on topic again:

yes that would be the most irrataing move to block ever in mugen history! all you could do is just...take it. Rage...dont put that move in like that from what i said....use for something else :-SS please!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 30, 2012, 02:40:05 PM
>:-(-|

 :o Inside Scoop revealed! HA! now i can get revenge!  wait..i aint got the game yet! o.O# waiting on my suga mama for the buy! ;D

on topic again:

yes that would be the most irrataing move to block ever in mugen history! all you could do is just...take it. Rage...dont put that move in like that from what i said....use for something else :-SS please!
>:D

Edit: Fixed

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Rapidshot2.gif)

Post Merge: January 31, 2012, 10:24:20 AM
still got love for one more buster shot?

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/FlashBomb.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 10, 2012, 04:26:13 AM
Nothing..... :|
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 12, 2012, 04:38:55 AM
Here's some what I'm working on at the moment. What yall think. Anything  need tweeking?

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/serverbrill2.gif)

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/serverbrill.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on February 12, 2012, 05:21:41 AM
Here's some what I'm working on at the moment. What yall think. Anything  need tweeking?

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/serverbrill2.gif)

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/serverbrill.gif)
The first one is better.
But why is a ServBot sitting on Sakugarne?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on February 12, 2012, 01:02:17 PM
Servbot's on the pogo stick!  Nice.  I like the rapid fire looking buster shot.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on March 06, 2012, 12:23:23 PM
so im look to start uploading quints sprites. i have a VERY!!! old version of FF should i update to FFU or is there something better.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: -Whiplash- on March 06, 2012, 03:29:01 PM
so im look to start uploading quints sprites. i have a VERY!!! old version of FF should i update to FFU or is there something better.

.... FF3.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on March 06, 2012, 10:22:58 PM
.... FF3.
ok going to look for it. im about 80 to 90% done with quint so im going to attempt to start the coding process for quint. wish me luck.  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on April 08, 2012, 04:09:57 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJumpBack.gif) (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintJumpBack2.gif)trying to add a little some thing extra to Quint w\as well as incorporate the original jump of quint. its will serve as his back jump. The original animation is stiff so i tried to find a balance between the the smooth style i got going with that. I know its hard to imagine but do you think it will fit? Or be out of place?

Edit: nvm fixed it looks great now. just took time

Edit: again lol the two of them look funny as hell
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on April 08, 2012, 09:54:54 AM
Looks very fluent to me, outstanding job.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: A New Challenger on May 16, 2012, 10:33:41 AM
Thanks. The animation is unpolished but i didnt see that shading so thank you good sir. You should have seen me at work when i was animating this. People we're laughing there butts off at me proforming that movement.


I added a poll requarding Quints block


(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockCrouch.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockstanding.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintBlockAir.gif)

How to people feel about it? I had some people (Not one person) question me about the block. as it stands it would fuction as a regular block. So if you hit Quint legs in the standing block even though the shied covers his entire body he'll still take damage. it looks as if it would block standing and crouching attacks. And thats the issues people have with the block.

The olny options i see;

1 - is to leave it as is.

2 - Change it.

3 - code it so the standing covers standing and crouching. Counter this by decreasing Quints defense or lower his health.

Pyron has a similar block - I wanna say that on standing he just has the leg portion of the anim cut off.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on June 01, 2012, 02:35:07 PM
Pyron has a similar block - I wanna say that on standing he just has the leg portion of the anim cut off.
ill look into that when i get back to the block.

(http://www.ourgamecn.com/wp-content/uploads/2012/05/Mega-Man-2.jpg)

http://translate.google.com/translate?hl=en&sl=ja&u=http://app.f.m-cocolog.jp/t/typecast/202406/194724/79900772&ei=Iv7IT6CqBcfM2AXlltHZCw&sa=X&oi=translate&ct=result&resnum=1&ved=0CFEQ7gEwAA&prev=/search%3Fq%3Dapp.f.m-cocolog.jp/t/typecast/202406/194724/79900772%26hl%3Den%26client%3Dfirefox-a%26hs%3DizW%26rls%3Dorg.mozilla:en-US:official%26prmd%3Dimvns (http://translate.google.com/translate?hl=en&sl=ja&u=http://app.f.m-cocolog.jp/t/typecast/202406/194724/79900772&ei=Iv7IT6CqBcfM2AXlltHZCw&sa=X&oi=translate&ct=result&resnum=1&ved=0CFEQ7gEwAA&prev=/search%3Fq%3Dapp.f.m-cocolog.jp/t/typecast/202406/194724/79900772%26hl%3Den%26client%3Dfirefox-a%26hs%3DizW%26rls%3Dorg.mozilla:en-US:official%26prmd%3Dimvns)

gotta love that. someone showing quint some love.  the link is safe. its a google translation link. thats why it so long.



Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 11, 2012, 07:09:21 PM
Old(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintHardKick-3.gif)


New(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintHardKick2.gif)


Just polishing sprites up so that can be coded. is it too slow for a luncher?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 13, 2012, 05:47:33 PM
Continuing polishing things up for coding....



Old(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintSlide.gif)



New (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintSlide-2.gif)


Edit: I hate photobucket
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on July 13, 2012, 07:13:18 PM
As a random user whould say...

 :O*D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 13, 2012, 07:19:55 PM
As a random user whould say...

 :O*D
Nice lol i deserve that  ^^(PM)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ChAoTiC on July 13, 2012, 10:39:18 PM
Every time i take a peek here im more and more impressed.  Good job guys.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on July 14, 2012, 12:48:39 AM
The detail you put into your animations astounds me Rage  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 23, 2012, 12:36:13 AM
Thanx guys i try.


quints throw
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintThrow2animated.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: SanjiSasuke on July 23, 2012, 12:43:49 AM
That throw... :o

Not much comboablity though :D (Not saying that is a problem at all)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: jfa on July 25, 2012, 01:06:57 AM
Thanx guys i try.


quints throw
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintThrow2animated.gif)

 :)
Another excellent progress, but more than excellent, innovative, this is even better.

maybe I'm the only one who has noticed, but u forgot his wristband, when he indicated teletrasportation.   :-"


Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 25, 2012, 02:34:15 AM
:)
Another excellent progress, but more than excellent, innovative, this is even better.

maybe I'm the only one who has noticed, but u forgot his wristband, when he indicated teletrasportation.   :-"

Thanx Both of yall. Yeah i noticed it and its fixed. i didnt fix the gif cause its to much work.  ;*)) if you had a keen eyes you'd noticed i messed up on the vortex.  :D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on July 25, 2012, 12:38:42 PM
I support the throw!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on July 25, 2012, 01:09:15 PM
Agreed, original trow, I support it too. :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on July 25, 2012, 01:22:27 PM
It's definitely original, but it's a bit too long IMO  :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on July 25, 2012, 05:51:08 PM
Thanx peps   :)

It's definitely original, but it's a bit too long IMO  :-??
Yeah that may be so but it suits HIS game play nicely. He's a trap character remember. (http://i676.photobucket.com/albums/vv130/_Rage_/csg9ocno.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 27, 2012, 02:27:27 AM
(http://i181.photobucket.com/albums/x164/laspacho/Quint001.png)(http://i181.photobucket.com/albums/x164/laspacho/Quint5.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on July 27, 2012, 08:28:09 AM
Do most chars have a Servbot/Rush-like assistant?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 27, 2012, 11:50:30 AM
Do most chars have a Servbot/Rush-like assistant?

Some characters have a assistants, it's not required.  Quint, Tenguman, Metalman, and Gutsman have a helper thus far to my knowledge.  Servbot being with Quint is part of his storyline.

----

As you can see I have been busy coding Quint's basics while I was away on vacation.  Ive also made a few sprites along the way that I needed too.
Servbot also has his own pallet so I can make him whatever colors I want, like I did with the brown and dark yellow pallet.

(http://i181.photobucket.com/albums/x164/laspacho/Quint002.png)(http://i181.photobucket.com/albums/x164/laspacho/Quint2.png)

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on July 27, 2012, 12:17:46 PM
Some characters have a assistants, it's not required.  Quint, Tenguman, Metalman, and Gutsman have a helper thus far to my knowledge.  Servbot being with Quint is part of his storyline.
Alrighty. Thanks for answering my inquiry
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 27, 2012, 12:34:08 PM
I'm really diggin and having fun coding the basics of this, the sprites are really well done.
(http://i181.photobucket.com/albums/x164/laspacho/Quint3.png)(http://i181.photobucket.com/albums/x164/laspacho/Quint4.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on July 27, 2012, 12:46:43 PM
Yeah I agree about the sprites, Rage is really improving
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 27, 2012, 01:29:47 PM
(http://i181.photobucket.com/albums/x164/laspacho/Quint1.png)(http://i181.photobucket.com/albums/x164/laspacho/Quint6.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: empawk on July 27, 2012, 02:24:35 PM
(http://i181.photobucket.com/albums/x164/laspacho/Quint1.png)(http://i181.photobucket.com/albums/x164/laspacho/Quint6.png)
Lol at Servbot's reaction while holding to Quint's shoulder during his pogo stick attack.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 27, 2012, 03:49:36 PM
(http://i181.photobucket.com/albums/x164/laspacho/312213.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on July 27, 2012, 04:57:14 PM
Wow, laspacho, you're pretty fast there.
I wonder, why you aren't that fast with your own creations, though...
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on July 27, 2012, 05:26:30 PM
Wow, laspacho, you're pretty fast there.
I wonder, why you aren't that fast with your own creations, though...

Coding the basics are easy, just time consuming.  Spiriting is harder to do.   I have also been working n this for a few weeks.
I'm just unable to code new stuff for the most part like the specials and hypers, which is what I rely on team members for.  ;D

(http://i181.photobucket.com/albums/x164/laspacho/mugen021.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on July 28, 2012, 06:29:53 AM
Coding the basics are easy, just time consuming.  Spiriting is harder to do.   I have also been working n this for a few weeks.
I'm just unable to code new stuff for the most part like the specials and hypers, which is what I rely on team members for.  ;D

(http://i181.photobucket.com/albums/x164/laspacho/mugen021.png)
Well, that explains a lot.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 08, 2012, 02:09:27 PM
I'm not died and you can see quint is very much alive too. I've been really busy as of late. started working again so not so much free time on my hands. I am still working on quint tho.  Laspa  I'll speck with you soon my friend. Thanks for all the hard work. Its good to see quint in game.
Wow, laspacho, you're pretty fast there.
I wonder, why you aren't that fast with your own creations, though...
wow that statement is kind of ballsy. What ever tho it was not aimed at me.

I'm really diggin and having fun coding the basics of this, the sprites are really well done.
thanks tho there are major pallet issues.
Yeah I agree about the sprites, Rage is really improving
I wish this was true but its just me not being lazy anymore. I respect mugen/ spiriting for the engine. When I first started I thought it was some bs crappy stuff that didn't require any real work. I figured you could cheat your way through it. Now I know that that's not the case. Its art and like any form of set it deserves respect. I now work to my fullest ability. I was really arrogant when I first joined the mugen community. But I've been humbled.


  so everyone knows quint was two helpers the sakugane is still ading him in combat. Its not present because I have yet to create the sprites for it.

Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on August 08, 2012, 06:13:35 PM
The pallets look like they worked fine, am I not seeing something?   :-??

A couple more screenies..
(http://i181.photobucket.com/albums/x164/laspacho/111qqqwwe.png)(http://i181.photobucket.com/albums/x164/laspacho/111qqqwwf.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on August 08, 2012, 07:41:04 PM
Work of two of my fav creators, that's gonna rock so hard, when it's done :w00t:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 19, 2012, 03:43:35 PM
Work of two of my fav creators, that's gonna rock so hard, when it's done :w00t:
Thanks tho i yet to release anything.  :Terry
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on August 19, 2012, 09:52:24 PM
(http://img716.imageshack.us/img716/4784/blizzardbuffalothinking.gif)

Hmmmm...

I see how much progress you have done on Quint...

he looks nice... Keep it up!  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on August 20, 2012, 03:03:10 AM
(http://img716.imageshack.us/img716/4784/blizzardbuffalothinking.gif)
LOL, someone should REALLY turn that into a smiley.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 09, 2012, 01:38:28 PM
OK im stuck. I need ideas for 2 intros, wins, loses for sakugane.  ~X( so i can move on and finish this character. Im drawing a total blank. Been stuck on this for months.

Edit. Well haven't done  quints yet ether because of this so it could be a interaction between the two. any ideas IMT?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on December 09, 2012, 04:13:56 PM
OK im stuck. I need ideas for 2 intros, wins, loses for sakugane.  ~X( so i can move on and finish this character. Im drawing a total blank. Been stuck on this for months.

Edit. Well haven't done  quints yet ether because of this so it could be a interaction between the two. any ideas IMT?

(http://img716.imageshack.us/img716/4784/blizzardbuffalothinking.gif)

Maybe makes a reference to Crash Bash or other Pogo from other games...

or other things... like Q-Bert or Rattle Snakes...

.
.
.

...or Rattly from Donkey Kong Country 2
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Royal_Squat on December 09, 2012, 09:45:06 PM
OK im stuck. I need ideas for 2 intros, wins, loses for sakugane.  ~X( so i can move on and finish this character. Im drawing a total blank. Been stuck on this for months.

Edit. Well haven't done  quints yet ether because of this so it could be a interaction between the two. any ideas IMT?

OK, how is this?
 Intros
Idea 1: Simple Falling sound played, Shadow is shown on the floor and in pops Quint and Sakugarne.( Basicly Pogoing on to the Screen.)
Idea 2: Big time Portal opens up in sky, Out pop Quint and Sakugarne. (This can even be done Comically where Quint lands horribly and Sakugarne lands perfectly on top of him.)
WINs
Ideas: Same as Intro only played in reverse.(After getting one of the pop up hologram pictures from Dr. Wily,Quint jumps onto Sakugarne and high tails it out of there.)
Loses
Idea: Quint grabs his head as hologram picture of Dr.Light,Static and Dr. Wily flash above him.
Idea: Sakugarne does that thing that Springman does when he loses. Kinda like a Rock'em Sock'em Robot.

   
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: MuηkyMØÜf on December 09, 2012, 11:57:45 PM
I'm not up to date on Megaman. Who is Quint? Somebody wanna point me to a bio or back story? :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 10, 2012, 06:50:28 AM
I'm not up to date on Megaman. Who is Quint? Somebody wanna point me to a bio or back story? :)

first Page buddy. Welcome back my friend. Missed ya around these parts.

http://megaman.wikia.com/wiki/Quint (http://megaman.wikia.com/wiki/Quint)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 12, 2012, 12:13:12 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeSpin.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Intro2.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Lose1.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Lose2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Uche_of_IMT on December 12, 2012, 12:54:46 PM
Quint's Sakugane has it own attacks now?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 12, 2012, 01:03:00 PM
Quint's Sakugane has it own attacks now?
yes.  Sakugane is his helper.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 12, 2012, 01:04:58 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeSpin.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Intro2.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Lose1.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Lose2.gif)

wowm those are great! knowing you i can only imagine the frames of animation you used. awesome.  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 12, 2012, 08:56:28 PM
wowm those are great! knowing you i can only imagine the frames of animation you used. awesome.  :thumbsup:
Thanx pal. Most are 15 or more. this one is 40
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Intro1-1.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on December 14, 2012, 08:36:25 PM
Wow   =D>
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 17, 2012, 06:38:02 PM
Thank you sir

For those that dont know this is Sakugarnes original form. (Which was posed above)Quint's story explains that he upgraded him into his current look. This is an intro (As anal as people are im surprised no one hasn't said anything about its appearance.) (http://images1.wikia.nocookie.net/__cb20091112061811/megaman/images/thumb/0/09/Quintbqi.png/220px-Quintbqi.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Intro1-1.gif)


Here the various junk buster positions. Light, med, heavy.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JunkBuster.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JunkBuster2.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/JunkBuster3.gif)

and heres a sneak peek at the designs im toying with for Timeman and Cinnamon. (Test designs, Not Final) those wont be in production till late next year.  :(

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/TimeTest.png)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/cinnamontestcopy.png)

As said in oter threads. These two require a lot of custom work. So ill tackle these guys when my other wip are finished.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 17, 2012, 06:47:49 PM
 :o  ^:)^  ! i love the work you doing with Quint. yo that junk buster move looks great and the animation for the sprites are fluid. D@mn good work!  ::salute::

i like that Timeman design you coming up with too. thats pretty hot right there. I dont know anything about the other so i def looking forward to seeing the finished products..  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on December 17, 2012, 06:48:26 PM
Timeman is fine though he seems too tall, not sure why so.

Cinnamon though does need work. Mainly the face
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on December 17, 2012, 06:51:01 PM
Timeman is fine though he seems too tall, not sure why so.


maybe its because of his avy where he looks like a shorty. lol  might be because of the angle he is positioned in the shot of the avy.  :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on December 17, 2012, 07:07:41 PM
Timeman is fine though he seems too tall, not sure why so.

Cinnamon though does need work. Mainly the face
I rushed the face just now in like five min. i just wanted to show off the body. I didnt want to post a headless cinny. lol  On Time man. He is only two Pixel taller then Rock. It looks taller due to him flouting. (But will double check.) i will make sure to keep a eye on the height since he is a flouting character.

@Lando
Thanks sir. The Avy is a bad point of comparison. Like all MM mvc style characters they should be compared to rock for height analysis. Time man Cinnamon both need work done but it coming. Thanks for the kind words. (you too HS)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on December 17, 2012, 07:09:07 PM
Glad to be of help  :Terry
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ChAoTiC on December 17, 2012, 07:42:14 PM
WOW just friggin.......WOW, I dont know how i managed to skip over this thread but im friggin impressed.  You did all this off of one Sprite?  =D>  Good job ms lady rage.  Good job.  Let me know if u need any help programming.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on December 17, 2012, 08:20:05 PM
very nice moves
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: MuηkyMØÜf on December 18, 2012, 12:13:04 AM
first Page buddy. Welcome back my friend. Missed ya around these parts.

http://megaman.wikia.com/wiki/Quint (http://megaman.wikia.com/wiki/Quint)

Yeah, it's been a few years hasn't it? thanx for the wb. ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on December 18, 2012, 08:42:14 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/TimeTest.png)
Can I help you coding TimeMan? After all, I planned to make a TimeMan as well.
Just one advice, though.
You may want to use for TimeMan's clock bells the ones, that that clock midboss from Kirby Advance has. It just has the perfect shading there. Other then that, it looks good.
Cinny, on the other hand, I can't say nothing else, what the others haven't said.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 04, 2013, 09:15:39 PM
WOW just friggin.......WOW, I dont know how i managed to skip over this thread but im friggin impressed.  You did all this off of one Sprite?  =D>  Good job ms lady rage.  Good job.  Let me know if u need any help programming.
Thanks good sir for the kind words. Im honored your interested in programing Quint. I need to clean up the sets then ill send them off to Laspa.

very nice moves
Thanks

Can I help you coding TimeMan? After all, I planned to make a TimeMan as well.
Just one advice, though.
You may want to use for TimeMan's clock bells the ones, that that clock midboss from Kirby Advance has. It just has the perfect shading there. Other then that, it looks good.
Cinny, on the other hand, I can't say nothing else, what the others haven't said.
Thanks for the tips/ advice. But im going to used my own hands. As for coding your welcome to help if you want. However it wont be till late in the year when T-man in production.


Photon Missile
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/PhotonMissile-1.gif)

Its a TRAP!!!!!!!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on January 05, 2013, 03:48:37 PM
Great work Rage.  Such a smooth animation.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: NX-MEN on January 05, 2013, 04:15:24 PM
I missed seeing progress of him!!

Nice animation!!  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on January 05, 2013, 08:01:41 PM
okie dokie!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 10, 2013, 01:49:52 PM
Thanks guys



(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Divemissle2.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on January 10, 2013, 02:59:19 PM
Uhm...what is that animation for?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on January 10, 2013, 03:18:46 PM
Uhm...what is that animation for?
I would assume an attack
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 10, 2013, 06:00:45 PM
 :'(
I would assume an attack
I think He means whats it name and what it does.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Divemissle3.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on January 11, 2013, 02:11:51 AM
:'(I think He means whats it name and what it does.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Divemissle3.gif)
Exactly.
Also, based on the image name, I think this anim is used for shooting the Dive Missile, right?
Wait, the previous anim was for the Dive Missile, too!
But...why, does Quint shoot it in other directions and then facs the opponent? Why not shooting at the opponent directly?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on January 11, 2013, 01:52:09 PM
Exactly.
Also, based on the image name, I think this anim is used for shooting the Dive Missile, right?
Wait, the previous anim was for the Dive Missile, too!
But...why, does Quint shoot it in other directions and then facs the opponent? Why not shooting at the opponent directly?
Possible bait/trap mixup game?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 11, 2013, 02:28:47 PM
Possible bait/trap mixup game?
right on the money Ralph. I miss you buddy. lol I was just thinking about you yesterday I know you haven't been on the webs in a while. welcome back my friend.

remember quit is a trap character. all my opponent facing shots I posted last year. most of these are variations of the main shots.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 12, 2013, 02:54:04 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quint-2.png)


old pallets. Laspa use em if you want.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on January 12, 2013, 03:45:19 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Quint-2.png)


old pallets. Laspa use em if you want.

 ^^(PM)^ love those pallets Rage!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on January 12, 2013, 08:06:33 PM
right on the money Ralph. I miss you buddy. lol I was just thinking about you yesterday I know you haven't been on the webs in a while. welcome back my friend.

remember quit is a trap character. all my opponent facing shots I posted last year. most of these are variations of the main shots.
It's been a while, hasn't it XD I sorta fell out of the MUGEN biz, but I'm getting back into it slowly.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 12, 2013, 08:17:59 PM
It's been a while, hasn't it XD I sorta fell out of the MUGEN biz, but I'm getting back into it slowly.
Sweet good sir.



On the Quint Note all the sets are finished. Ill start cleaning and sending them of tomorrow. Quint is currently at 92% with Sprites. Code wise i dont have that information.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on January 19, 2013, 08:04:51 PM
Quints on Definite Hold. My HDD Crashed.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on January 19, 2013, 08:05:29 PM
Sucks to hear man.  :'(
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on January 19, 2013, 08:39:29 PM
Well, that certainly bites. I hope everything will fix up on your end fast enough. Until then, this is me -> :O*D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on January 20, 2013, 03:37:50 PM
Love the gold ranger palette!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on January 20, 2013, 03:55:38 PM
Quints on Definite Hold. My HDD Crashed.

NOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooo! aww man . dang Rage sorry to hear that.  Well If and when you get back at the good dude ya know i will be right here to keep checking him out.  ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 01, 2013, 02:38:45 AM
Life Hates the Princess. After Rage had Rages'  heart broken life continued to Pee on thou. Two laptops went down on Rage and 4 HDD went out on Rage. All within a day.  Yet Rage rises. Im still waiting to fix my main computer and my back up computer is completely dead. But i Still manage to work fore i want to see the project to completion. Here i present the Emp Pulse (Hyper). If you remember its can only be done while blocking. As such it is a counter to the Shield Breaker created by Spider Bat Mew for Sniper Joe. CC please as it is a work in progress. YOU CANT KEEP THE ANGRY ONE DOWN. XD||

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/EmpPulse_zpse47b4fa9.gif)

One Hyper and Sakugane is all that remains after said hyper is complete. Quintus is 95% sprites my friends. Im counting the numbers. All most there. All most HOME!!!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: empawk on February 01, 2013, 04:42:38 AM
Life Hates the Princess. After Rage had Rages'  heart broken life continued to Pee on thou. Two laptops went down on Rage and 4 HDD went out on Rage. All within a day.  Yet Rage rises. Im still waiting to fix my main computer and my back up computer is completely dead. But i Still manage to work fore i want to see the project to completion. Here i present the Emp Pulse (Hyper). If you remember its can only be done while blocking. As such it is a counter to the Shield Breaker created by Spider Bat Mew for Sniper Joe. CC please as it is a work in progress. YOU CANT KEEP THE ANGRY ONE DOWN. XD||

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/EmpPulse_zpse47b4fa9.gif)

One Hyper and Sakugane is all that remains after said hyper is complete. Quintus is 95% sprites my friends. Im counting the numbers. All most there. All most HOME!!!
Awesome, I can't wait until Quint is finished. Okay, may I can wait, but that doesn't mean I want to. This character will be great. I am excited about your Axl too. :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on February 01, 2013, 10:03:44 AM
that move is looking real tight Rage ( the angry one) .  stuff like this inspires me .  ^:)^ ^:)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Shadic54 on February 01, 2013, 09:41:18 PM
that move is looking real tight Rage ( the angry one) .  stuff like this inspires me .  ^:)^ ^:)^
Good for you! DERP!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 02, 2013, 02:48:15 PM
Thanks Guys  :)

Anyone know where i can find fire for a rocket? A Huge shuttle like Rocket.

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintAdapter_zps5d12cdf4.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 02, 2013, 05:27:09 PM
Thanks Guys  :)

Anyone know where i can find fire for a rocket? A Huge shuttle like Rocket.

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintAdapter_zps5d12cdf4.png)
HOLY SWEET SAKUGARNE!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on February 02, 2013, 05:45:09 PM
I'm sure tSR has some fire sprites you can use
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 02, 2013, 06:26:00 PM
HOLY SWEET SAKUGARNE!
:D indeed

I'm sure tSR has some fire sprites you can use
What is TSR?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on February 02, 2013, 06:34:49 PM
What is TSR?
Spriters Resource
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 02, 2013, 07:21:45 PM
Spriters Resource
Thanks HyperSonic and Exelord  :thumbsup: Got what i needed. Now to animate this thing.  :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on February 02, 2013, 08:00:48 PM
Can't wait to see it  :Terry
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 02, 2013, 10:42:15 PM
Can't wait to see it  :Terry
I hope it's what I think it is... ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 02, 2013, 10:48:39 PM
I hope it's what I think it is... ::salute::
And that is? Maybe your idea is better then mine.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 02, 2013, 10:55:46 PM
And that is? Maybe your idea is better then mine.
Sakugarne Drill-Rocket-Launcher?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on February 02, 2013, 11:14:39 PM
Thanks Guys  :)

Anyone know where i can find fire for a rocket? A Huge shuttle like Rocket.

 (http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintAdapter_zps5d12cdf4.png)

well i have no idea what you gonna do with that but i am sure its gonna be insanely cool!
(click to show/hide)
Princess Rage! ^:)^
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 02, 2013, 11:37:48 PM
Sakugarne Drill-Rocket-Launcher?
we think alike then.

@lando

Will do good sir.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 08, 2013, 12:35:56 PM
emp pulse finished AKA force breaker

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/EmpPulse2_zpsbfe9e3b4.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: NX-MEN on February 08, 2013, 01:06:33 PM
Awesome!!! :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on February 08, 2013, 02:19:43 PM
emp pulse finished AKA force breaker

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/EmpPulse2_zpsbfe9e3b4.gif)

oh i love this Rage! i like how the fx looks like its actually coming from him and not just an fx tossed on the guy. good quality work as always.  :thumbsup: ^:)^

Question: is this for a soild special move or a hyper? If a solid special, I can see me using this very strategic in on the fly gameplay as a cool defensive  move and even can use for a trap situation.  almost same as a hyper too but really for defense move for P2 coming in from airborne for an attack on me. If get someone in a corner be a great move to use.  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 08, 2013, 08:38:41 PM
oh i love this Rage! i like how the fx looks like its actually coming from him and not just an fx tossed on the guy. good quality work as always.  :thumbsup: ^:)^

Question: is this for a soild special move or a hyper? If a solid special, I can see me using this very strategic in on the fly gameplay as a cool defensive  move and even can use for a trap situation.  almost same as a hyper too but really for defense move for P2 coming in from airborne for an attack on me. If get someone in a corner be a great move to use.  :thumbsup:
Its a counter technique. Its was inspired by Spider Bat Mews' Sniper Joes' Shield breaker. Shield Breaker is a ingenious attack where if you block it you receive more damage. So you are better off just avoiding is possible or taking it head on. Force Breaker was inspired by Shield breaker and the flank i received for the amazing block Lady Esy created. The EMP Pulse Wave A.K.A. Force Breaker can only be used when blocking. Its circumference is small for that reason. It will propel the opponent back across the screen for distance. Quint needs his space for his traps.


 >:-(-|

Well on topic of sorts. What is this?

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint)

Quote
Creation History.

Its is said according to the Quint wip thread that the project started in may of 2010 but history goes back farther. The stance of quints was found in the IMT forum among a bunch of random sprites. It was not created by those who started the wip of Quint. When found Quint stood out from the rest. Cant really say tho. there where many sprites in the tread but for so reason Quint called to everyone. Then it was mentioned that he should be a wip. After going over Quints history it was an unified feeling that the Robot masters project needed a joke character. Seeing as Quint is considered one of the easiest Mega Man bosses. This would lead to a debate upon who would do it.

The is where Quint would see the light of day. It was thought at first the sprite was open source but to the forums dismay It was discovered the sprites (stance) belong to Chaotic. Chaotic is a very cool person would surly grant them the permission to turn the sprites into a full character. So what was the problem then? Chaotic hadn't been heard from in a couple of months. With no way to contact choatic the forum members where stopped in there tracks. It would seem that is may be the end for Quint b4 it even started.

With that time passed but one some incredible happened? Laspacho leader of the RMM project Contacted one of the members that seemed very passionate about creating Quint. Its was told to Rage that permission from Chaotic was granted. With this Rage started the wip thread. Now may 2010 the members Rage, Manic, Lady Eskimo, UltraRoboninja, and Nilakantha set forth to bring Quint to Mugen.

While the Five discussed the character story and move set it was one thing that was apparent. Doing the time of the initial to that point every ones feeling had changed about the character. They want to make a serious character. The joke idea was left behind.

The team worked hard in unisense. completing one set after another. They had a good pace set for them but trouble appeared in the shadows.

This is the Quint page and all ways as been. Ill update soon since it way out of date. Ill be logging into the wiki and if i can still edit things im deleting that page. That story is bad in my opinion.

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint_%28Rage_%26_UltraRoboninja_%26_Forum_Member_Wip%29 (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint_%28Rage_%26_UltraRoboninja_%26_Forum_Member_Wip%29)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on February 10, 2013, 02:41:53 AM
...uhm, what's so bad about this story? (sorry, if this question is stupid)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 10, 2013, 05:07:46 AM
...uhm, what's so bad about this story? (sorry, if this question is stupid)
Most of its untrue and its a bad read.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 10, 2013, 09:05:35 PM
Most of its untrue and its a bad read.
I can attest. Been here on this character as a sideline idea contributor since the beginning and most of it is fabrications.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 10, 2013, 11:39:40 PM
I can attest. Been here on this character as a sideline idea contributor since the beginning and most of it is fabrications.
Thank you

These are teasers. I wont be posting this whole attack., I may show more teasers.  :-??

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintAdapter_zps9195ae84.gif)

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintAdapaterdrillcharge_zpscd209f3e.png)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 11, 2013, 12:06:01 AM
The Sakugarne Adaptor is very reminiscent of Tron Bonne's Drill attack. Might I throw out the idea that he charges the enemy, hits them into the wall, then turns on the drill does a multihit with them pinned against it?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 11, 2013, 12:57:27 AM
The Sakugarne Adaptor is very reminiscent of Tron Bonne's Drill attack. Might I throw out the idea that he charges the enemy, hits them into the wall, then turns on the drill does a multihit with them pinned against it?
I meant for the adapter to look like Tron. But when I pieced this together I didn't realize it resembled   that much. Is this bad? Also to adapter is capable of more then a rush. That big drill is part of it too.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 11, 2013, 08:52:24 AM
I meant for the adapter to look like Tron. But when I pieced this together I didn't realize it resembled   that much. Is this bad? Also to adapter is capable of more then a rush. That big drill is part of it too.
The movement itself is what resembled Tron, not the adaptor. The adaptor has it's own look and I like it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 11, 2013, 10:03:08 AM
The movement itself is what resembled Tron, not the adaptor. The adaptor has it's own look and I like it.
Well looks like im back to the drawing board. :)  Good thing is was only one still. Thanx 4 the feedback GP_Ralf
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 11, 2013, 10:38:05 AM
Well looks like im back to the drawing board. :)  Good thing is was only one still. Thanx 4 the feedback GP_Ralf
You know I'm good for advice and ideas, Rage. Maybe you don't HAVE to change it, but when the drill arm is actually on, give it some shaking to make it look like it's actually on and having a tough time staying in place. I don't know about anyone else, but holding a drill that size with one arm, even in something designed to hold it, I know it would be difficult to keep perfectly in place.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 11, 2013, 03:10:20 PM
You know I'm good for advice and ideas, Rage. Maybe you don't HAVE to change it, but when the drill arm is actually on, give it some shaking to make it look like it's actually on and having a tough time staying in place. I don't know about anyone else, but holding a drill that size with one arm, even in something designed to hold it, I know it would be difficult to keep perfectly in place.
^^(PM)^ Wow I didnt even think of that. GREAT point! Thanx will do.  :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 11, 2013, 05:07:30 PM
^^(PM)^ Wow I didnt even think of that. GREAT point! Thanx will do.  :)
Just doing what I do best; ideas and lots of them.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 20, 2013, 10:31:36 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/UltimateSakugane_zpsc7ec9fc5.png)




>:D
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on February 20, 2013, 10:36:49 PM
Giga Drill BREAK!!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 20, 2013, 10:45:38 PM
Giga Drill BREAK!!
i love that anime. Tengen Toppa Gurren Lagann . I think ill name it that, "Giga Drill Breaker"
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 21, 2013, 05:33:05 PM
WOW in a bit stumped. I need a taunt for sakugame.  ~X(

Heres some of is sprites maybe that can spawn some idea's. its had to do something for something that can barely move and doesn't have a mouth.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Intro2.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Lose1.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Lose2.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/Intro1-1.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeSpin.gif)(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/serverbrill2.gif) (http://s676.beta.photobucket.com/user/_Rage_/media/deviant/SakuganeSpin.gif.html)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on February 23, 2013, 02:05:56 PM
Maybe have sakugame wink at you then have his handle bars spin or go up in a clapping like motion.   :-??
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 24, 2013, 11:45:17 AM
Have it bounce into the air, have it land on its head, bounce back up and land on the point again. Or have it do a mid-air flip like a pogo-trick.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 27, 2013, 07:56:44 AM
Yeah Still working on that DAMN TAUNT! Thanks for the suggestions Guys. FYI its the final thing i need for Quint. Then i can finalize the sprites and  send them off  \-/o

(http://i676.photobucket.com/albums/vv130/_Rage_/QuintWin2_zps1e03ffbf.png)

Thats Sakugames flight mode (Win Pose).  YES Drills on everything even if not necessary. We will Drill into the heavens!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Fou on February 27, 2013, 08:45:03 AM
Drill Baby Drill  :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 27, 2013, 09:03:00 AM
I'd almost go as far as saying Quint needs a "Who the hell do you think I am?!?" taunt. And the best part is that it would work as far as his character goes.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 27, 2013, 06:58:11 PM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintWin2_zps29a0450e.gif)

I'd almost go as far as saying Quint needs a "Who the hell do you think I am?!?" taunt. And the best part is that it would work as far as his character goes.
I may record that for his taunt. ^^(PM)^

Maybe have sakugame wink at you then have his handle bars spin or go up in a clapping like motion.   :-??
^^(PM)^ This gives me an idea...   
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: G.P.O.A - GatlingPunchRalf on February 28, 2013, 09:27:11 AM
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/QuintWin2_zps29a0450e.gif)
I may record that for his taunt. ^^(PM)^
^^(PM)^ This gives me an idea...
Reminds me of Solid Snake's :8+B in Brawl. I like it.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on February 28, 2013, 09:51:01 AM
Idea is great, but it flies strange for me. Can you make it more complex? Kinda like this:
sakugarne flies from left of the screen floating like jetpack(would there be fire under drills?) then lowers to Quint(or drops that part which Quint grabs), drills start spinning and with flame boost on drills  they fly upwards from the screen. It would be more cinematic.

And I'm so glad Quint is about to be done(sprite-wise at least)! :w00t:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: RamzaNeko on February 28, 2013, 11:52:19 AM
make it slower, feeling the weight losing stability on the start, and then gain speed
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 28, 2013, 01:00:42 PM
Wow yall making me feel bad for not posting the full animation. I was just going to post a still but decided to make that really quick. Dont worry thats not the complete animation its just something whipped together to show how Quint uses that mode. The real one as a lot more frames.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on February 28, 2013, 08:27:19 PM
 ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X( ~X(

So i decided to go and try an render out the whole thing..... Well i got a rough approximation. The Coder can set the timing. The fire and the drills do move, tho in the last part of the animation the drills dont. I said for get it. This was by far the most work ive dont to show a preview and the problem faced just burnt me out. I know this would happen thats why i didnt render out the Quint Adapter.

(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/AAAAAAHHHHHHH_zps53eda808.gif)

Edit: No wonder I got burnt out by this. ITS ALL MOST 100 SPRITES FOR THIS INTRO! ILL NEVER ANIMATE NOTHING LIKE THIS AGAIN!!!!
(click to show/hide)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Tha Lando ( Le CROM ) on February 28, 2013, 11:08:40 PM
Holy moses sandles in the desert Rage! now that my friend is awesome work done. even if the drills dont move, who da heck cares, its tight as is.  i am a great fan of the wip...now seeing this even moreso done made me become a Quint stalker! in a good way of course.  :D

as always Rage great work done. ::salute::
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ExeLord on March 01, 2013, 05:49:05 AM
Oh, that how it looks... It looks great indeed :thumbsup: Sorry we made you render it :-[
(that was very reassuring spoiler :O*D)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on March 03, 2013, 10:19:59 PM
Quint's Sprites are DONE. The only thing i have to do is save them out and ship them off.


Heres the Sakugane Taunt Simple and Sweet. 
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeTaunt_zpsb7eac6bc.gif)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Jelux Da Casual on March 03, 2013, 11:33:43 PM
Heres the Sakugane Taunt Simple and Sweet. 
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeTaunt_zpsb7eac6bc.gif)

Genius, simple genius.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: laspacho on March 03, 2013, 11:40:39 PM
Quint's Sprites are DONE. The only thing i have to do is save them out and ship them off.


Heres the Sakugane Taunt Simple and Sweet. 
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeTaunt_zpsb7eac6bc.gif)

I like the taunt.  Congratulations on completing Quint.   :thumbsup:
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on March 03, 2013, 11:51:55 PM
Yay!  :w00t:

Can't wait for the release
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on March 04, 2013, 01:51:51 PM
 
(http://i676.photobucket.com/albums/vv130/_Rage_/deviant/SakuganeTaunt_zpsb7eac6bc.gif)
Aww, cute!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Afterthought on March 07, 2013, 04:12:20 PM
Congrats, Rage! It's been a while, but I've always been watching this. I can't wait to play as him. Way to go!  :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on March 09, 2013, 03:20:48 AM
Holy moses sandles in the desert Rage! now that my friend is awesome work done. even if the drills dont move, who da heck cares, its tight as is.  i am a great fan of the wip...now seeing this even moreso done made me become a Quint stalker! in a good way of course.  :D

as always Rage great work done. ::salute::
Oh, that how it looks... It looks great indeed :thumbsup: Sorry we made you render it :-[
(that was very reassuring spoiler :O*D)
Thank you.  ^:)^

Genius, simple genius.
I like the taunt.  Congratulations on completing Quint.   :thumbsup:
Yay!  :w00t:

Can't wait for the release
Congrats, Rage! It's been a while, but I've always been watching this. I can't wait to play as him. Way to go!  :)
Aww, cute!
Thank you everyone. Now we all play the waiting game. Now depending on how Quints turns out will determine if and how i proceed with my future wip. Next up would be Enker and Axl .  [-O<






EDIT:

I Just wanted to say BOOYAH!!!! IN YO FACE!!!!! to those that down Quint saying it wasn't right for him to have a BUSTER.

(http://images.wikia.com/megaman/images/1/17/ArchieQuint.png)

Check him out in Archie's MegaMan comic vol 20
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on April 14, 2013, 02:17:42 AM
THIS is how the Quint battle SHOULD have been in the source game.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on April 14, 2013, 03:37:22 AM
THIS is how the Quint battle SHOULD have been in the source game.
WTF I DIDNT EXPECT A REGULAR TO BUMP THIS THREAD.  :DxDie :DxDie :DxDie :DxDie :DxDie

But i STRONGLY agree with you. The battle was short. Its  really was just an exchange of words but it was enough and it was EPIC  XD||
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on April 14, 2013, 06:13:40 AM
Sexy! Are you still working on him after all this time?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: C.R.O.M. - 有且只有一個 on April 14, 2013, 06:14:55 AM
Off-topic: Are Archie comics a good read?

On-topic: Quint looks Solid! :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on April 14, 2013, 07:06:05 AM
Sexy! Are you still working on him after all this time?
Nope me lady. Im done. he's waiting to to be coded.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Trinitronity on April 14, 2013, 01:09:05 PM
Sorry to go off-topic, but Esky is back? :o
Do we finally get our BombMan again?
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: HyperVoiceActing on April 14, 2013, 01:11:36 PM
Off-topic: Are Archie comics a good read?
The Megaman comics? They're great IMO
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Ganbare-Lucifer on April 14, 2013, 02:57:56 PM
Excellent!

Very EXCELLENT!

Can't WAIT FOR HIS RELEASE!!
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Esʞy on April 15, 2013, 06:34:43 AM
Nope me lady. Im done. he's waiting to to be coded.
To bad I got a mac.. I don't even know if I could even get mugen.
Sorry to go off-topic, but Esky is back? :o
Do we finally get our BombMan again?
Well hello sir :)
Ahhh I'm still contemplating whether I should. I don't want to start again and life gets in the way once more.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on April 15, 2013, 08:29:48 AM
To bad I got a mac.. I don't even know if I could even get mugen.Well hello sir :)
Ahhh I'm still contemplating whether I should. I don't want to start again and life gets in the way once more.
Post a thread in thehelp section. there are mugen mods for mac
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: O Ilusionista on April 15, 2013, 09:19:20 AM
Sorry to go off-topic, but Esky is back? :o
Do we finally get our BombMan again?

I made the same question myself :)
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: ZeroWolf91 on May 01, 2013, 06:20:17 PM
To bad I got a mac.. I don't even know if I could even get mugen.Well hello sir :)
Ahhh I'm still contemplating whether I should. I don't want to start again and life gets in the way once more.
http://zxmacports.wordpress.com (http://zxmacports.wordpress.com)

You're welcome.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Rage on August 12, 2014, 07:23:41 PM
Just I'm putting this out there if anyone is interested Quint is in need of a talented coder.
Title: Re: Quint - Infinity - Megaman Team WIP
Post by: Enscripture on October 19, 2014, 07:07:00 AM
Repost in case anybody needed these:
(http://img.photobucket.com/albums/v112/Scripture/QuintSprites.gif)

I love how Smash Bros Megaman actually uses the Quint jump instead of Megamans jump :)
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